I'm uncollected. I usually girnd the arenas with my 4* coz i don't have a lot of 5* at high rank. In the previous arenas, it was somewhat simple to grind for the featured champ. But in this one, i went for my first streak and was only able to maintain till 10... I had to fight all 6*s r2 with my 4*s. How an i supposed to grind for the 9M milestone now? I can only get about 200k from one streak. And there aren't many units either... So it's even witch than the previous arenas. As a developing player, i need 5*s to expand my roster and i don't think it's worth it to go for the summoners trials anymore. Tl;Dr Unfair advantage for high ranking players. None of the middle tier players will even think of touching the arenas now.
Absolutely shocked to see no four star arena. Mid level players like us are totally screwed. This arena is for the ones who has a huge collection of six star champs at their disposal. There are so many people who does arena for units. By no means this arena is fair. Another reason to leave this game
Hey everybody, thank you all for your feedback. We're hearing a lot about the Milestones (which is great), but if you have any other feedback, like on matches/deathmatches etc., please make sure to share that too.
Additionally, please keep your feedback constructive. If you do or don't like something, tell us why. I've cleaned up a lot of posts that tell us how they feel, but not what the reason is. Actionable feedback is always best, and to get to that, we need to understand the concern itself.
Thank you all for all the thoughts and feedback so far. Keep it coming!
The matchmaking system needs reworked. I shouldn't be up against 6*r1 or higher when i bring a team of 5*r1. I have only 2 rank 5 5*, this isn't going to get me very far very fast. I never expected to hit anything higher than the 61-100% rank rewards, but i shouldnt have to throw my streak out the window every 10 rounds or less just to try to get points.
11 FIGHTS IN, DEATH MATCH (for me anyway on Hard difficulty and like twice my Champs) but somehow I'm supposed to maintain a winning streak and have to score over 6 million points for a new 3* feature Champion when I used to only need 640,000????
I love the AI, very aggressive and nice. But: 16 mio each is incredible. That’s why people wanted to know about it in advance i have almost 60 6* champs, love arena but have to admit that this is simply not possible. Little bit too ambitious guys
Sorry kabam, you just ruined the game for me. I was relying a lot on the arenas and with my roster i can barely do all milestones in one 6* arena. Tell me how this improves my experience in the game when before i could easily do 4 arenas and grind a couple of milestones in the 5* feature You just set us (average players) back
Hey everybody, thank you all for your feedback. We're hearing a lot about the Milestones (which is great), but if you have any other feedback, like on matches/deathmatches etc., please make sure to share that too.
Additionally, please keep your feedback constructive. If you do or don't like something, tell us why. I've cleaned up a lot of posts that tell us how they feel, but not what the reason is. Actionable feedback is always best, and to get to that, we need to understand the concern itself.
Thank you all for all the thoughts and feedback so far. Keep it coming!
This was from the Dev Diary: NEW ARENA ALTERNATIVE We’re not planning to replace Arenas, let’s get that out of the way. We’re looking into creating an alternative method to score toward Arena Milestones and Rankings.
We don’t have a ton to talk about right now, but our current thinking is to create a new solo mode that will leverage some of our Incursions tech. The goal will be to have the mode follow many of the same restrictions that exist in Arenas and to be a slightly faster method to score points to compensate for the added level of complexity players will need to contend with.
The changes made are the opposite of this. You have made the Arena much more of a grind. As a player with 80 6*'s I at least have the option to hit all milestones if i want to. But due to health pools being larger and milestones so much higher i estimate the new structure would take me about 70% more time to get 400 units (what i consistently hit prior to the changes). At that point it's just no longer worth it. I'll play the arena on 22hour event days-hit a streak of 15ish for 6*'s and that's it. The time reward benefit is not there anymore.
Well let's see... The additions to the arenas in regards to champs (specifically, giving 3 n 4* of said champ) is great, but the milestones are WAY too high. Same amount of units, with 3x the effort needed to be put in is a very bad change. Arena is meant to be for everyone to be able to utilize for it's benefits of units and other prizes. Pushing the milestones up like this only benefits the higher stacked rosters, or in other words, whales (not all are, but not everyone has the time or units to compete in higher arenas) is a very shameful change. Arenas should be for all, not only stacked rosters. This needs to be changed, and changed fast. These changes severely Inhibits unit gain for F2P players who before the changes relied on arena to get units for content. Now we are forced to grind and spend way more time than before for minimum boost of rewards. Arena should be open and givable reasonable units versus time invested. I dont want to be forced to buy units because of arena needing time investment I can't give.
TLDR: I don't support this at all. It severely ups the grind time for same amount of units before, which hurts F2Ps greatly. Please change this back instead of ignoring the mountain of feedback. Redo and Refine. This is the Hood Situation all over again.
I think arena structure looks great. I just think the PI when facing champions need to change. You shouldn’t meet a 6* when using a 5* even if using a r5.
The "new" structure with the 3 arenas, I can understand it but to be perfectly honest the only people who will be happy are those who have been playing for years and have a deep 5* roster with most of them ranked up.
If you're coming into arena as an uncollected player with only a dozen or so ranked up champs, you are pretty much wasting your time with this new structure and the 2/3/4* arena isn't much better either.
While many will say "who cares about 2/3* champs" it was a pathway for players developing their roster to attain units, 260 units a week + battlechips but with this new format these players now need to have a developed 4* roster with ranked up champs to get anywhere near that and if they don't it becomes a time versus reward situation, "Do I want to grind knowing my 4* roster isn't as advanced as it needs to be to make this worthwhile", if the answer to that is no.. well, it's obviously something that needs to be looked at.
Milestones are a bit of a hefty grind, especially since you have to do it twice, and the cutoff should be top 750 for the 5* and top 300 for the 6* as 5*'s have become much less relevant in the endgame sphere
Hey everybody, thank you all for your feedback. We're hearing a lot about the Milestones (which is great), but if you have any other feedback, like on matches/deathmatches etc., please make sure to share that too.
Additionally, please keep your feedback constructive. If you do or don't like something, tell us why. I've cleaned up a lot of posts that tell us how they feel, but not what the reason is. Actionable feedback is always best, and to get to that, we need to understand the concern itself.
Thank you all for all the thoughts and feedback so far. Keep it coming!
This was from the Dev Diary: NEW ARENA ALTERNATIVE We’re not planning to replace Arenas, let’s get that out of the way. We’re looking into creating an alternative method to score toward Arena Milestones and Rankings.
We don’t have a ton to talk about right now, but our current thinking is to create a new solo mode that will leverage some of our Incursions tech. The goal will be to have the mode follow many of the same restrictions that exist in Arenas and to be a slightly faster method to score points to compensate for the added level of complexity players will need to contend with.
The changes made are the opposite of this. You have made the Arena much more of a grind. As a player with 80 6*'s I at least have the option to hit all milestones if i want to. But due to health pools being larger and milestones so much higher i estimate the new structure would take me about 70% more time to get 400 units (what i consistently hit prior to the changes). At that point it's just no longer worth it. I'll play the arena on 22hour event days-hit a streak of 15ish for 6*'s and that's it. The time reward benefit is not there anymore.
Αlso something that isn't talked a lot, is that in order to run your 6 stars twice a day every day, you need to be on point with their refreshes, you basically need to play the game the exact X time in the day. Something that wasn't the case when grinding the 4* featured, the 4* basic arena and the other old arenas.
Kabam, I am a pre uncollected player who grinds for good featured 4*s,I totally agree with the become uncollected thingy, But the 4* featured champion needs way more than expected, you can tell us that using 6*s will finish it easily,But uncollected players who's looking for a good 4* need to get the privilege too,If I grind three times a day for three days I can get the featured champion,But now I can't even imagine doing it
Some extra feedback other than that I don`t like the new arena's because they are for people that have 100+ 6 star champs.
I have requested help my the same champions like 5 times now. Seems wrong.
But my actual best advice I could give: Fire the people that came up with this new version of the arena. They don`t understand the majority of the playerbase and will push people away.
Welp, got warned for my comment not being constructive enough lol.
Constructive feedback? Sure. The main concern average people had over the new arena style was simple: more work per unit earned -- especially for people with smaller rosters.
It's that simple, and that's exactly what's happened. The easy way around this would be to combine the old milestones into the new arenas, at the old values. But even that isn't ideal because the new arenas split champions, forcing you to sacrifice points in one of the arenas.
Another, more pro-player option is to boost the rewards over previous arenas. Make it less effort for more rewards than the old arenas, for all levels of progression. At this point, I think this is the only move that will extinguish the fire I and other have been warning about for days.
Personally, I think 2 6* arenas was too ambitious. I probably would've set it up like this:
- 6* featured arena limited to 5*s and 6*s, with top 100 6*, top XXX 5* rewards, 4* at ~5m, and 3* at sub 1m. - 5* basic arena limited to 3*s, 4*s, and 5*s, with top 5% getting the 5*, 4* at 1.5m, and 3* at ~500k. - 4* Nexus arena limited to 1*s, 2*s, and 3*s, with a cheeky 2* featured champ for a bit of extra love.
Naturally that's just the top rewards. The milestone rewards would have to be overall better in unit and bc income, with shards that are more relevant to the current meta. Wouldn't have to be huge, so long as the effort didn't increase from the previous arenas. Which were pretty badly outdated, imo.
Also, major concerns abound about bots, so a grace period where the most egregiously shady accounts are manually checked before rewards are released. It's pretty easy to realize the top 4 scorers botboi01, botboi02, botboi03, and botboi04 could do with a second look. Nothing rigorous, just an attempt.
TL;DR: Please, please be more transparent with changes. Release specifics about planned changes and consult player opinions. There's no reason to do this every time.
If you allow us input pre-release and give us concessions, even if small, and pretend to take our input, then you have the ability let us share in any failures that pop up. It's a classic, galaxy brain tactic that many businesses use. It'll do a lot to prevent fires. It'll make players happy. It'll make the company happy. It's win-win, all for what amounts to few forum posts.
edit: Oops, wanted to add. The new arena has to take make sure to take care of death matches if you're gonna consolidate arenas. A new player grinding with their limited 4* roster shouldn't have to face opponents with 5 times the PI. Last thing I want the game to do is frustrate new players.
Hey everybody, thank you all for your feedback. We're hearing a lot about the Milestones (which is great), but if you have any other feedback, like on matches/deathmatches etc., please make sure to share that too.
Additionally, please keep your feedback constructive. If you do or don't like something, tell us why. I've cleaned up a lot of posts that tell us how they feel, but not what the reason is. Actionable feedback is always best, and to get to that, we need to understand the concern itself.
Thank you all for all the thoughts and feedback so far. Keep it coming!
Well my big concern is with the cooldown and new high milestones, I can't hit all the milestones. I normally try to hit all milestones of the 5* champion, 4* featured, 4* basic and 3* champion arenas. A cooldown did not prevent me from being able to do the other arenas. Having the opportunity to jump around between all the arenas gave me the chance to collect all milestones in a somewhat timely fashion. This new arena is taking that away honestly. Making the new arenas have alot more milestones but both using the same champs (4*/5*/6*) I wont be able to hit all milestones for both arenas. Due to high milestone points that i need to aquire and having champs on cool down. I'll have to stick to 1 arena and that'll cause me to massively miss out on units, whether it's units from milestones or units from battlechips. It's going to cause a large reduction in what I can collect. Now one thing that could possibly make this work, is if you guys reduce the cool down times of the 5* and 6* champs. Other than doing that, I can't see this new arena working effectively for the free to play players.
Hey everybody, thank you all for your feedback. We're hearing a lot about the Milestones (which is great), but if you have any other feedback, like on matches/deathmatches etc., please make sure to share that too.
Additionally, please keep your feedback constructive. If you do or don't like something, tell us why. I've cleaned up a lot of posts that tell us how they feel, but not what the reason is. Actionable feedback is always best, and to get to that, we need to understand the concern itself.
Thank you all for all the thoughts and feedback so far. Keep it coming!
Let me clear this up for you. In terms of gaining an infinite streak and avoiding death matches arenas are working jsut fine to my knowledge. There's not much more to say on that issue.
Back to the topic at hand. Arena milestones is what has people in an uproar. This is a clear nerf. At a minimum you can put the 4 star arena milestone cutoff back to 1.5 million. At a minimum.
I am cavalier player. I was redired for about a year. I returned some two months ago. I do spend money. Not really much but i do. Mostly I spend money because I do not have much time to grind everithing there is. I hardly had time to grind 2.5M in 4* in old arena. I generaly only did 3* for the new champ which was one of the few things that I actually enjoed here (EQ story is the other thing, not the EQ game play, to tell the truth).
now I had to spend more time to get worse reward, which then helps me a lot less to progress further. well. thanks, but no, I do not like that.
also starting with "hard" fight in 0 winstreak feels strange. the fact that the fight takes longer because all that dodging is realy annoyng and I count myseld lucky I did not encountered any evader yet. so no. dont like the combat change either. also some champs still refuse to use SP, so what was the actual combat change here? more dodge to make fights longer?
and yes, the fact that I had to analize what exactly I do not like here made me think about retiring again, so maybe next time try such experiments on some selected regular group of common players, because I am sure this really only annoyed a lot of people and I believe any experienced tester would tell you that without even starting the game.
I'm uncollected, and usually did the 4* Basic in the past. Right now, the way the Basic is set up, it looks like anyone who actually needs the 4* Basic will be incapable of getting it. If the 4* Basic was the top milestone in the new 4* arena, that would make a lot more sense.
I'm confident I can get the 4* Basic where it is in the new arena, but I'm not confident that it's worth the effort anymore. It's very clear that if you don't have any 6* Rank 3s - and I don't - then that's who you're likely to be fighting pretty soon. Even with sandbags, that's the matches I was getting starting on the tenth fight, and to make it even worse, it was always the exact same selection of teams. The arena matching algorithm has always been bad, but it's getting worse.
If the structure for the new Basic arena worked like the catalyst arenas, even with the lowered points from not being able to use 6*s, I think it would make a lot more sense. For one thing, I could use my 6R2/5R4 champs, which are not really usable in the existing one. What it is now looks too frustrating to be worth the effort.
Cons : - Too much time consuming to complete milestones. - Less units from grind for UC and CAV players who doesn't have more than 10-20 6*
I think most the players grind arena for units, just make the arena little less time consuming to grind units. I mean there are alot of things to spend time on in the game.. (Variant, AQ, AQ, EQ, SQ, ACT 5/6 just taking about uc/cav players).
my opinion : in terms of champs grinding its 8/10 in terms of unit grinding its 4/10
With the passage of time we need more units and battlechips in milestones Arenas offering same units since long time. And the milestones are way too high to complete I had no problem with death-matches as i ran only team of 5* rank4 or above and 6* and got a huge roster to overcome the initial 20 streak where death-matches come
4* arena shouldn’t increase 1.5 million last milestone mark until and unless it offering more units Basic 6* champ arena should have last milestone of around 10 million. Featured 6* may have the current last milestone.
Further increase the 6* shards in rank rewards as 5* are almost dead for end-gamers and no enthusiasm in opening them.
Further please introduce t2a and t5b arenas too as these resources are way too old and not as rare they were before.
PLEASE take out the death matches. The expert grinders have their ways around it, but those with smaller rosters or those that don’t have the time to grind like they do, it’s a huge road block and very disappointing. This, along with higher milestones and less rewards ultimately, is just going to make it a struggle and will burn most out, including myself. I struggle between enjoying this game and wanting to delete it because of your choices that mostly only cater to the whales. And the more they get, the harder the content is for the rest of us, because you shape things to their benefit. So the rich get richer and the poor get poorer type of thing. There should be a difference, but not so extreme. But again, please take out the death matches. Why do you want to frustrate your customers and make things so disappointing? And please stop being greedy with the crystals. Take out those worthless 3* in Cavalier crystals. I’ve dumped money and units into those and now have decide to stop giving you money because I’m constantly getting screwed with 3*. Just think how much money you’d make if you gave out better crystals, and when a customer got a great champ, they’d be more willing to pay for an “upgrade kit” from the store where if they wanted to spend $50, $100, $200, to advance their champ before anyone else, they would. I personally would spend more money on something like that because it’s a guarantee (upgrading a champ you like) vs spending money and getting a 3*. That’s a fool me once shame on you, fool me twice shame on me situation. Put a bad taste in the customers mouth. When a companies name get’s altered or used in a way to display feeling scammed, such as “I got Kascammed or Kabammed”, that says it all. We all want to love this game because it can be fun and the graphics are phenomenal in my opinion compared to other games, so please take these criticisms as something positive vs someone just complaining to complain. I want to plan on playing this game for years to come, but I’m getting so frustrated and burned out.
These comments were for Kabam, so others here don’t need to hate on me with bad replies. These are just my opinions and ideas.
As an F2P, pre-uncollected (or still-collected) player and casual milestone grinder I'm quite disappointed with the changes. Like another user has pointed out we lose out on about 120 units a week, which really impacts what we can get - either crystals, masteries or material to clear content. Plus the milestones are too high, especially for an arena that is likely going to be populated by people with developing rosters who also have to compete against arena bots. If the cutoffs for the higher ranked rewards - starting from the 1000 4 star shards - are too high, we basically end up putting in way more effort for too little payoff and waiting for a longer time to add a champion to our roster. In the 4 star basics you could get 135 units AND a champion for as low as 1.7M sometimes (bad champion or good, roster expansion without much extra effort was a bonus). Now for 1.7M you don't even get all the units, leave alone a champion. Also you knew who you'd get by grinding, and you could spend more time for a champ you want and less for one you don't. Now it's just up to luck that MAYBE after a couple of weeks you pull someone you need/want for whom the grind was worth it. I don't see how any of these changes are player friendly.
Comments
Tl;Dr Unfair advantage for high ranking players. None of the middle tier players will even think of touching the arenas now.
11 FIGHTS IN, DEATH MATCH (for me anyway on Hard difficulty and like twice my Champs) but somehow I'm supposed to maintain a winning streak and have to score over 6 million points for a new 3* feature Champion when I used to only need 640,000????
TERRIBLE TERRIBLE TERRIBLE, ABSOLUTELY TERRIBLE...
But: 16 mio each is incredible. That’s why people wanted to know about it in advance i have almost 60 6* champs, love arena but have to admit that this is simply not possible. Little bit too ambitious guys
That is clearly over if these changes aren't reversed or FIXED because right now, the Arena is HOT GARBAGE
I'll NEVER spend another penny on this game and I might end up quitting over this... NOT kidding
NEW ARENA ALTERNATIVE
We’re not planning to replace Arenas, let’s get that out of the way. We’re looking into creating an alternative method to score toward Arena Milestones and Rankings.
We don’t have a ton to talk about right now, but our current thinking is to create a new solo mode that will leverage some of our Incursions tech. The goal will be to have the mode follow many of the same restrictions that exist in Arenas and to be a slightly faster method to score points to compensate for the added level of complexity players will need to contend with.
The changes made are the opposite of this. You have made the Arena much more of a grind. As a player with 80 6*'s I at least have the option to hit all milestones if i want to. But due to health pools being larger and milestones so much higher i estimate the new structure would take me about 70% more time to get 400 units (what i consistently hit prior to the changes). At that point it's just no longer worth it. I'll play the arena on 22hour event days-hit a streak of 15ish for 6*'s and that's it. The time reward benefit is not there anymore.
The additions to the arenas in regards to champs (specifically, giving 3 n 4* of said champ) is great, but the milestones are WAY too high.
Same amount of units, with 3x the effort needed to be put in is a very bad change.
Arena is meant to be for everyone to be able to utilize for it's benefits of units and other prizes. Pushing the milestones up like this only benefits the higher stacked rosters, or in other words, whales (not all are, but not everyone has the time or units to compete in higher arenas) is a very shameful change.
Arenas should be for all, not only stacked rosters.
This needs to be changed, and changed fast. These changes severely Inhibits unit gain for F2P players who before the changes relied on arena to get units for content. Now we are forced to grind and spend way more time than before for minimum boost of rewards. Arena should be open and givable reasonable units versus time invested. I dont want to be forced to buy units because of arena needing time investment I can't give.
TLDR:
I don't support this at all. It severely ups the grind time for same amount of units before, which hurts F2Ps greatly. Please change this back instead of ignoring the mountain of feedback.
Redo and Refine.
This is the Hood Situation all over again.
If you're coming into arena as an uncollected player with only a dozen or so ranked up champs, you are pretty much wasting your time with this new structure and the 2/3/4* arena isn't much better either.
While many will say "who cares about 2/3* champs" it was a pathway for players developing their roster to attain units, 260 units a week + battlechips but with this new format these players now need to have a developed 4* roster with ranked up champs to get anywhere near that and if they don't it becomes a time versus reward situation, "Do I want to grind knowing my 4* roster isn't as advanced as it needs to be to make this worthwhile", if the answer to that is no.. well, it's obviously something that needs to be looked at.
It's not an improvement at all.
I am a pre uncollected player who grinds for good featured 4*s,I totally agree with the become uncollected thingy, But the 4* featured champion needs way more than expected, you can tell us that using 6*s will finish it easily,But uncollected players who's looking for a good 4* need to get the privilege too,If I grind three times a day for three days I can get the featured champion,But now I can't even imagine doing it
Looking Forward to Change this
I have requested help my the same champions like 5 times now. Seems wrong.
But my actual best advice I could give: Fire the people that came up with this new version of the arena. They don`t understand the majority of the playerbase and will push people away.
Constructive feedback? Sure. The main concern average people had over the new arena style was simple: more work per unit earned -- especially for people with smaller rosters.
It's that simple, and that's exactly what's happened. The easy way around this would be to combine the old milestones into the new arenas, at the old values. But even that isn't ideal because the new arenas split champions, forcing you to sacrifice points in one of the arenas.
Another, more pro-player option is to boost the rewards over previous arenas. Make it less effort for more rewards than the old arenas, for all levels of progression. At this point, I think this is the only move that will extinguish the fire I and other have been warning about for days.
Personally, I think 2 6* arenas was too ambitious. I probably would've set it up like this:
- 6* featured arena limited to 5*s and 6*s, with top 100 6*, top XXX 5* rewards, 4* at ~5m, and 3* at sub 1m.
- 5* basic arena limited to 3*s, 4*s, and 5*s, with top 5% getting the 5*, 4* at 1.5m, and 3* at ~500k.
- 4* Nexus arena limited to 1*s, 2*s, and 3*s, with a cheeky 2* featured champ for a bit of extra love.
Naturally that's just the top rewards. The milestone rewards would have to be overall better in unit and bc income, with shards that are more relevant to the current meta. Wouldn't have to be huge, so long as the effort didn't increase from the previous arenas. Which were pretty badly outdated, imo.
Also, major concerns abound about bots, so a grace period where the most egregiously shady accounts are manually checked before rewards are released. It's pretty easy to realize the top 4 scorers botboi01, botboi02, botboi03, and botboi04 could do with a second look. Nothing rigorous, just an attempt.
TL;DR: Please, please be more transparent with changes. Release specifics about planned changes and consult player opinions. There's no reason to do this every time.
If you allow us input pre-release and give us concessions, even if small, and pretend to take our input, then you have the ability let us share in any failures that pop up. It's a classic, galaxy brain tactic that many businesses use. It'll do a lot to prevent fires. It'll make players happy. It'll make the company happy. It's win-win, all for what amounts to few forum posts.
edit: Oops, wanted to add. The new arena has to take make sure to take care of death matches if you're gonna consolidate arenas. A new player grinding with their limited 4* roster shouldn't have to face opponents with 5 times the PI. Last thing I want the game to do is frustrate new players.
Back to the topic at hand. Arena milestones is what has people in an uproar. This is a clear nerf. At a minimum you can put the 4 star arena milestone cutoff back to 1.5 million. At a minimum.
now I had to spend more time to get worse reward, which then helps me a lot less to progress further. well. thanks, but no, I do not like that.
also starting with "hard" fight in 0 winstreak feels strange. the fact that the fight takes longer because all that dodging is realy annoyng and I count myseld lucky I did not encountered any evader yet. so no. dont like the combat change either. also some champs still refuse to use SP, so what was the actual combat change here? more dodge to make fights longer?
and yes, the fact that I had to analize what exactly I do not like here made me think about retiring again, so maybe next time try such experiments on some selected regular group of common players, because I am sure this really only annoyed a lot of people and I believe any experienced tester would tell you that without even starting the game.
I'm confident I can get the 4* Basic where it is in the new arena, but I'm not confident that it's worth the effort anymore. It's very clear that if you don't have any 6* Rank 3s - and I don't - then that's who you're likely to be fighting pretty soon. Even with sandbags, that's the matches I was getting starting on the tenth fight, and to make it even worse, it was always the exact same selection of teams. The arena matching algorithm has always been bad, but it's getting worse.
If the structure for the new Basic arena worked like the catalyst arenas, even with the lowered points from not being able to use 6*s, I think it would make a lot more sense. For one thing, I could use my 6R2/5R4 champs, which are not really usable in the existing one. What it is now looks too frustrating to be worth the effort.
Pros :
- Adding 6* champs.
- Adding grandmaster shards.
- Adding champs in milestone.
Cons :
- Too much time consuming to complete milestones.
- Less units from grind for UC and CAV players who doesn't have more than 10-20 6*
I think most the players grind arena for units, just make the arena little less time consuming to grind units. I mean there are alot of things to spend time on in the game.. (Variant, AQ, AQ, EQ, SQ, ACT 5/6 just taking about uc/cav players).
my opinion :
in terms of champs grinding its 8/10
in terms of unit grinding its 4/10
Arenas offering same units since long time.
And the milestones are way too high to complete
I had no problem with death-matches as i ran only team of 5* rank4 or above and 6* and got a huge roster to overcome the initial 20 streak where death-matches come
4* arena shouldn’t increase 1.5 million last milestone mark until and unless it offering more units
Basic 6* champ arena should have last milestone of around 10 million.
Featured 6* may have the current last milestone.
Further increase the 6* shards in rank rewards as 5* are almost dead for end-gamers and no enthusiasm in opening them.
Further please introduce t2a and t5b arenas too as these resources are way too old and not as rare they were before.
These comments were for Kabam, so others here don’t need to hate on me with bad replies. These are just my opinions and ideas.