**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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If you're going to make content for late cavs, make the rewards worth it.
Or I'll just guess it is yet another typo and it should be " ≤2017 ".
I also crave high end content, but let’s be accurate about this.
We want doable challenges no cash grab challenges !
1) It is very weak sauce to simply edit the announcement and not come into the thread and acknowledge the rankup gem descriptions were incorrect. Take your lumps…
2) Can we get some reassurance that the team members who don’t know how to use greater than/lesser than symbols are allowed nowhere near the game code?
Dr. Zola
While I do understand variants are designed mainly for cavaliers since the rewards are catered to those still progressing their 5* roster, I think what OP meant here is more so for 6* shards or 6* sig stones , not the expectation of t6b or t3a in the rewards for these variants.
Carina is a huge jump in difficulty and progression, its aimed for the absolute end game players that don’t have any other content left to do, whereas the rewards for this variant are on the opposite end of the spectrum (for those at cav or close to getting TB)
Needless to say, I think the game itself is evolving to a point where 5* are beginning to lose value and more of the focus is shifting to 6*.
Maybe, the difficulty of the variants should slightly be increased for a 6* focus based reward, or a new difficulty created.
And I do think it’s fair to ask who the content is intended for at this stage. Initially, Variants were among the toughest quests; now they really aren’t.
It’s also fair to ask because this being a piece of “not endgame content,” it should be pretty easy for developed rosters (for example, without any cheesy bottlenecks like the 1* Hulk needed for Mordo from Ch3 Waning Moon).
Dr. Zola
NOTE TO KABAM: This does not mean side events should have their rewards nerfed.
I think your focus is on the wrong thing. For a newer cavalier player, there are going to be things you shouldn’t try yet. If you “settle” for one clear and one chapter 100% from a variant, that’s still a HUGE amount of progression - sig stones, a 3-4 gem for an old champ, a random 4-5 gem, a 5-star and half a 6-star. The t5cc isn’t nearly as important as that smorgasbord, because that variety will unlock new opportunities to rank champs and clear content that you couldn’t before.
It’s funny that you mentioned thorns. I didn’t have ideal counters on my alt, so I skipped whatever variant 6 chapter 2 quest had those paths. I’ve got magneto now so I’ll knock it out this week.
Anyway, variants did more for my roster than the moderate amount I spent, and any content besides probably the gauntlet and summer of pain. They don’t need to be completed all at once, and UC/cav players should cherry-pick the easiest stuff across all variants rather than forcing ugly 100% completion of one.
To the extent that 5-7 are harder, the rewards are better to match. V4 was one of my favorite pieces of content in this game, but that Deadpool and electro were worse than any boss in 5-7, and supposedly the buffed Hulkbuster is now a jerk, though I haven’t played it myself.
We are not in 2019, we are closing in on 2022.