Okay so like… bugs are one thing. They’re obviously not intentional and they are difficult to fix for a bunch of reasons. I get that.
Champion interactions are another. There are so many champions and synergies in this game, I totally get it that stuff can slip through the cracks of a small team play testing.
But a fight itself being this fundamentally broken… that’s a problem. And it’s indicative of a larger one. It shows a degree of carelessness that shouldn’t be present with a game of this scale. This fight was intentionally designed. Some person or persons went through and individually added each node to this fight, but didn’t consider how they interact with each other. It’s not even like the Acid Wash Mysterio where part of the champion’s kit caused the problem, and it was just a path fight so it wasn’t critical to completion. This is 100% nodes which are causing this issue, and it’s a boss so it’s unavoidable.
How does this make it live? What is going on lately? The last several months have just been completely devoid of understanding of the game mechanics and player base and I’m baffled by it, especially after how well designed the Grandmaster’s Gauntlet and Summer of Pain were.
I spoke too soon. The game team is looking into changes for this fight. I don't have more information than that just yet, but we are hoping to get something out by the end of the day on Friday, or Early next week. Stay tuned!
I spoke too soon. The game team is looking into changes for this fight. I don't have more information than that just yet, but we are hoping to get something out by the end of the day on Friday, or Early next week. Stay tuned!
I'd rather they just released it next Wed and not have it be a bugged mess.
What's the compensation package for the bugged bosses looking like?
You won’t get one. They looked into compensating for v6 nerf. And the summoner show up nerf. Nothing was forthcoming,
Okay so like… bugs are one thing. They’re obviously not intentional and they are difficult to fix for a bunch of reasons. I get that.
Champion interactions are another. There are so many champions and synergies in this game, I totally get it that stuff can slip through the cracks of a small team play testing.
But a fight itself being this fundamentally broken… that’s a problem. And it’s indicative of a larger one. It shows a degree of carelessness that shouldn’t be present with a game of this scale. This fight was intentionally designed. Some person or persons went through and individually added each node to this fight, but didn’t consider how they interact with each other. It’s not even like the Acid Wash Mysterio where part of the champion’s kit caused the problem, and it was just a path fight so it wasn’t critical to completion. This is 100% nodes which are causing this issue, and it’s a boss so it’s unavoidable.
How does this make it live? What is going on lately? The last several months have just been completely devoid of understanding of the game mechanics and player base and I’m baffled by it, especially after how well designed the Grandmaster’s Gauntlet and Summer of Pain were.
I have always found fights that involve regen can cause the biggest issues and require a greater amount of testing. The issues with this fight is the way of turning off the every 30sec regen is unsustainable and you are constantly hit with one regen or the other but normally both, with no champs really capable of out damaging the regen.
I understand you like to make fights that cause you to think, but the moment you introduce aggressive regen, it requires additional testing as you can’t unit man your way through!
It is just very bad. Wasted lots of units and resources. Had to quit and I think I won’t even thinking of doing variant 8. Game design is meant to be fun not nonsense, just put anything.
It is just very bad. Wasted lots of units and resources. Had to quit and I think I won’t even thinking of doing variant 8. Game design is meant to be fun not nonsense, just put anything.
Me too will probably focus on getting willpower and exploring act 5 Then if I have time I will see if I can do this madness
Just give Red Deadpool some special passive debuff to petrify the REGEN…I mean the variant is about Red Deadpool right? So re-buff up Red Deadpool with the kit to take VP out.
At the moment, I’m convinced that there was an error somewhere between play testing and implementation. I think Kabam devs played with two regen mechanics: 1% and Smorgasbord. They meant to go with Smorgasbord: 1% proved too much. But, I’m implementation, somehow both got applied
Given the global, Deadpool X would be a hard counter on smorgasbord, and his absurdly small bleeds would matter. Most other mercs also become viable: gwenpool, nebula, massacre, Luke cage, etc. But, when it got released with both, we as a community assumed that kabam just never tested, and our concerns, while valid, all described symptoms. There is truly no other reason for smorgasbord to exist; if the point was to shrug debuffs, tenacity is better. If the point is to kill him, it certainly fails. I’m convinced 1% regen is the problem, and what got posted is absolutely not why the devs tested. They are probably as surprised as anyone, except Kabam Miike.
That’s still 1 in 3 bosses bugged to the point of revives and items being required. I personally boosted as well just to make sure my apoc didn’t die. Kabam has done an admirable job of working through compensation during the infamous parry bug snafu, and I can only hope that this spirit of transparency and generosity continues.
and I can only hope that this spirit of transparency and generosity continues.
You are joking, right? They have been anything but generous with the compensations. We should be getting general potions/revives weekly because the majority of game content is not AW/AQ. They are not doing this though because they want the money from people spending units on these items.
and I can only hope that this spirit of transparency and generosity continues.
You are joking, right? They have been anything but generous with the compensations. We should be getting general potions/revives weekly because the majority of game content is not AW/AQ. They are not doing this though because they want the money from people spending units on these items.
Also with Black Friday/Cyber weekend around the corner.... kind of coincidental that this content is a great resource/unit dump at least on the boss fights as is.
I spoke too soon. The game team is looking into changes for this fight. I don't have more information than that just yet, but we are hoping to get something out by the end of the day on Friday, or Early next week. Stay tuned!
Thank you for the update @Kabam Miike really helpful. I have used around 600units trying to do this venompool fight, I got close once but didn't complete it. Are there any compensation given to summoner's like us who have used lots of units and revives?
I spoke too soon. The game team is looking into changes for this fight. I don't have more information than that just yet, but we are hoping to get something out by the end of the day on Friday, or Early next week. Stay tuned!
Thank you for the update @Kabam Miike really helpful. I have used around 600units trying to do this venompool fight, I got close once but didn't complete it. Are there any compensation given to summoner's like us who have used lots of units and revives?
That would literally make our day , I didn't spend that much units , but there are summoners who have spent 100s or potentially 1000s units on this fight, and if this fight is getting tuned down, it would only be fair to compensate them all in a fair way
The problem is you have to solo him. Or else start the quest again. And for 300 hits fight, you can't say that you will play without mistake. Not very practical.
The problem is you have to solo him. Or else start the quest again. And for 300 hits fight, you can't say that you will play without mistake. Not very practical.
No I agree. This boss has no place in " not end game content". But just saying you *can* use him
The problem is you have to solo him. Or else start the quest again. And for 300 hits fight, you can't say that you will play without mistake. Not very practical.
No I agree. This boss has no place in " not end game content". But just saying you *can* use him
And you need a clean run from the game as well. No frame drop, no missed dex or parry.
I’m assuming that’s Torch with MrF on the team—any other prefight a like Wags?
Tried doing the fight yesterday and I really wonder who test these fights before they’re released to the public because I fight it very hard to believe someone test it and said man these nodes interaction are fun the player base will love it
This is beyond poor clearly very little testing happened before release. Spent all the pots and revives I just got the other day, thanks a bunch. This is why we can’t have nice things
The problem is you have to solo him. Or else start the quest again. And for 300 hits fight, you can't say that you will play without mistake. Not very practical.
No I agree. This boss has no place in " not end game content". But just saying you *can* use him
And you need a clean run from the game as well. No frame drop, no missed dex or parry.
I’m assuming that’s Torch with MrF on the team—any other prefight a like Wags?
Dr. Zola
Don't think you need MF. Wags prefight is necessary
Comments
Champion interactions are another. There are so many champions and synergies in this game, I totally get it that stuff can slip through the cracks of a small team play testing.
But a fight itself being this fundamentally broken… that’s a problem. And it’s indicative of a larger one. It shows a degree of carelessness that shouldn’t be present with a game of this scale. This fight was intentionally designed. Some person or persons went through and individually added each node to this fight, but didn’t consider how they interact with each other. It’s not even like the Acid Wash Mysterio where part of the champion’s kit caused the problem, and it was just a path fight so it wasn’t critical to completion. This is 100% nodes which are causing this issue, and it’s a boss so it’s unavoidable.
How does this make it live? What is going on lately? The last several months have just been completely devoid of understanding of the game mechanics and player base and I’m baffled by it, especially after how well designed the Grandmaster’s Gauntlet and Summer of Pain were.
I understand you like to make fights that cause you to think, but the moment you introduce aggressive regen, it requires additional testing as you can’t unit man your way through!
Then if I have time
I will see if I can do this madness
Maybe that’s what the devs used when testing this fight.
Without that, you can’t reduce the healing enough
Given the global, Deadpool X would be a hard counter on smorgasbord, and his absurdly small bleeds would matter. Most other mercs also become viable: gwenpool, nebula, massacre, Luke cage, etc. But, when it got released with both, we as a community assumed that kabam just never tested, and our concerns, while valid, all described symptoms. There is truly no other reason for smorgasbord to exist; if the point was to shrug debuffs, tenacity is better. If the point is to kill him, it certainly fails. I’m convinced 1% regen is the problem, and what got posted is absolutely not why the devs tested. They are probably as surprised as anyone, except Kabam Miike.
That’s still 1 in 3 bosses bugged to the point of revives and items being required. I personally boosted as well just to make sure my apoc didn’t die. Kabam has done an admirable job of working through compensation during the infamous parry bug snafu, and I can only hope that this spirit of transparency and generosity continues.
So torch works....
I’m assuming that’s Torch with MrF on the team—any other prefight a like Wags?
Dr. Zola