I spoke too soon. The game team is looking into changes for this fight. I don't have more information than that just yet, but we are hoping to get something out by the end of the day on Friday, or Early next week. Stay tuned!
I'd rather they just released it next Wed and not have it be a bugged mess.
What's the compensation package for the bugged bosses looking like?
I completed first 5 map, skipped Venompool cause I don't wanna lose my temper and throw all resources into this. Difficulty is too much considering the rewards. I don't remember any fight in pre-nerf Act 6 as hard as this Venompool clown. ( maybe Acid Wash Mysterio in 6.3, don't know ). And they called this a " not endgame content ". I have a news for you Mr. Thrillson, it actually is.
Some units wasted, a few revives and potions used, all good, ok nice Variant despite the small amount of champs usable, untill reaching Venompool... and its game over... damn thats a dumb fight..
Hey all, I'm having this looked into. So, besides the fact that it looks like you need a non-merc to complete this fight, can you tell me exactly what the problematic experience with this Boss is? Want to make sure I get the info right for the team.
1. He regenerates 1% health per second, and you can’t reverse it effectively. Even using HT nova flames doesn’t work, due to (I’m assuming) the non-merc damage reduction. If you remove it the buff with Om Nom, the regen procs again within 5 seconds.
2. The snack node degens 10% of VP’s max health over 6 seconds IF you place 10 debuffs on him before the 30 second timer expires. His regen outpaces the degen, and he’ll fully regenerate before that next degen period comes around. If you don’t place 10 debuffs, he regenerates another 10% health.
3. His regen rate is 4379hp/second. He’s immune to debuffs, so you can’t lower his regen rate, apply any DoT effects, etc. If you don’t apply 10 debuffs over 30 seconds, he regens an additional 1465hp/sec. That’s 5844hp/sec.
4. VP has crazy power gain nodes (Energize for a +50% combat rate, Improved power gain for additional 200% from all sources) so you have to play cautiously. You have to bait out specials, so it’s hard to place 10 debuffs. The AI is content to sit back and heal 5844 hp/sec all day. There are no mercenaries outside of nebula or WS that can control power, and nebula’s power control is tied to shock debuffs while WS’s is unreliable. Don’t forget that VP gets a power gain buff if his sp2 is interrupted, and he has his own energize buff that grants him additional power gain.
5. With a limited pool of champs that don’t suffer a 95% damage reduction, can’t rely on DoT effects, can’t remove buffs, can’t power control, and have to play cautiously due to increased power gains, which champs are actual options to outdamage 5844 HP/second? Especially with a cautious AI that won’t throw specials?
I spoke too soon. The game team is looking into changes for this fight. I don't have more information than that just yet, but we are hoping to get something out by the end of the day on Friday, or Early next week. Stay tuned!
Could you please put in the word that the rank-up gems should be at least pushed up to 2018?
We're closing in 2022, and we are still stuck with 2017 gems.
I spoke too soon. The game team is looking into changes for this fight. I don't have more information than that just yet, but we are hoping to get something out by the end of the day on Friday, or Early next week. Stay tuned!
Could you please put in the word that the rank-up gems should be at least pushed up to 2018?
We're closing in 2022, and we are still stuck with 2017 gems.
Okay so like… bugs are one thing. They’re obviously not intentional and they are difficult to fix for a bunch of reasons. I get that.
Champion interactions are another. There are so many champions and synergies in this game, I totally get it that stuff can slip through the cracks of a small team play testing.
But a fight itself being this fundamentally broken… that’s a problem. And it’s indicative of a larger one. It shows a degree of carelessness that shouldn’t be present with a game of this scale. This fight was intentionally designed. Some person or persons went through and individually added each node to this fight, but didn’t consider how they interact with each other. It’s not even like the Acid Wash Mysterio where part of the champion’s kit caused the problem, and it was just a path fight so it wasn’t critical to completion. This is 100% nodes which are causing this issue, and it’s a boss so it’s unavoidable.
How does this make it live? What is going on lately? The last several months have just been completely devoid of understanding of the game mechanics and player base and I’m baffled by it, especially after how well designed the Grandmaster’s Gauntlet and Summer of Pain were.
I spoke too soon. The game team is looking into changes for this fight. I don't have more information than that just yet, but we are hoping to get something out by the end of the day on Friday, or Early next week. Stay tuned!
I spoke too soon. The game team is looking into changes for this fight. I don't have more information than that just yet, but we are hoping to get something out by the end of the day on Friday, or Early next week. Stay tuned!
I'd rather they just released it next Wed and not have it be a bugged mess.
What's the compensation package for the bugged bosses looking like?
You won’t get one. They looked into compensating for v6 nerf. And the summoner show up nerf. Nothing was forthcoming,
Okay so like… bugs are one thing. They’re obviously not intentional and they are difficult to fix for a bunch of reasons. I get that.
Champion interactions are another. There are so many champions and synergies in this game, I totally get it that stuff can slip through the cracks of a small team play testing.
But a fight itself being this fundamentally broken… that’s a problem. And it’s indicative of a larger one. It shows a degree of carelessness that shouldn’t be present with a game of this scale. This fight was intentionally designed. Some person or persons went through and individually added each node to this fight, but didn’t consider how they interact with each other. It’s not even like the Acid Wash Mysterio where part of the champion’s kit caused the problem, and it was just a path fight so it wasn’t critical to completion. This is 100% nodes which are causing this issue, and it’s a boss so it’s unavoidable.
How does this make it live? What is going on lately? The last several months have just been completely devoid of understanding of the game mechanics and player base and I’m baffled by it, especially after how well designed the Grandmaster’s Gauntlet and Summer of Pain were.
I have always found fights that involve regen can cause the biggest issues and require a greater amount of testing. The issues with this fight is the way of turning off the every 30sec regen is unsustainable and you are constantly hit with one regen or the other but normally both, with no champs really capable of out damaging the regen.
I understand you like to make fights that cause you to think, but the moment you introduce aggressive regen, it requires additional testing as you can’t unit man your way through!
It is just very bad. Wasted lots of units and resources. Had to quit and I think I won’t even thinking of doing variant 8. Game design is meant to be fun not nonsense, just put anything.
It is just very bad. Wasted lots of units and resources. Had to quit and I think I won’t even thinking of doing variant 8. Game design is meant to be fun not nonsense, just put anything.
Me too will probably focus on getting willpower and exploring act 5 Then if I have time I will see if I can do this madness
Just give Red Deadpool some special passive debuff to petrify the REGEN…I mean the variant is about Red Deadpool right? So re-buff up Red Deadpool with the kit to take VP out.
At the moment, I’m convinced that there was an error somewhere between play testing and implementation. I think Kabam devs played with two regen mechanics: 1% and Smorgasbord. They meant to go with Smorgasbord: 1% proved too much. But, I’m implementation, somehow both got applied
Given the global, Deadpool X would be a hard counter on smorgasbord, and his absurdly small bleeds would matter. Most other mercs also become viable: gwenpool, nebula, massacre, Luke cage, etc. But, when it got released with both, we as a community assumed that kabam just never tested, and our concerns, while valid, all described symptoms. There is truly no other reason for smorgasbord to exist; if the point was to shrug debuffs, tenacity is better. If the point is to kill him, it certainly fails. I’m convinced 1% regen is the problem, and what got posted is absolutely not why the devs tested. They are probably as surprised as anyone, except Kabam Miike.
That’s still 1 in 3 bosses bugged to the point of revives and items being required. I personally boosted as well just to make sure my apoc didn’t die. Kabam has done an admirable job of working through compensation during the infamous parry bug snafu, and I can only hope that this spirit of transparency and generosity continues.
and I can only hope that this spirit of transparency and generosity continues.
You are joking, right? They have been anything but generous with the compensations. We should be getting general potions/revives weekly because the majority of game content is not AW/AQ. They are not doing this though because they want the money from people spending units on these items.
Comments
What's the compensation package for the bugged bosses looking like?
2. The snack node degens 10% of VP’s max health over 6 seconds IF you place 10 debuffs on him before the 30 second timer expires. His regen outpaces the degen, and he’ll fully regenerate before that next degen period comes around. If you don’t place 10 debuffs, he regenerates another 10% health.
3. His regen rate is 4379hp/second. He’s immune to debuffs, so you can’t lower his regen rate, apply any DoT effects, etc. If you don’t apply 10 debuffs over 30 seconds, he regens an additional 1465hp/sec. That’s 5844hp/sec.
4. VP has crazy power gain nodes (Energize for a +50% combat rate, Improved power gain for additional 200% from all sources) so you have to play cautiously. You have to bait out specials, so it’s hard to place 10 debuffs. The AI is content to sit back and heal 5844 hp/sec all day. There are no mercenaries outside of nebula or WS that can control power, and nebula’s power control is tied to shock debuffs while WS’s is unreliable. Don’t forget that VP gets a power gain buff if his sp2 is interrupted, and he has his own energize buff that grants him additional power gain.
5. With a limited pool of champs that don’t suffer a 95% damage reduction, can’t rely on DoT effects, can’t remove buffs, can’t power control, and have to play cautiously due to increased power gains, which champs are actual options to outdamage 5844 HP/second? Especially with a cautious AI that won’t throw specials?
@Kabam Miike
We're closing in 2022, and we are still stuck with 2017 gems.
Champion interactions are another. There are so many champions and synergies in this game, I totally get it that stuff can slip through the cracks of a small team play testing.
But a fight itself being this fundamentally broken… that’s a problem. And it’s indicative of a larger one. It shows a degree of carelessness that shouldn’t be present with a game of this scale. This fight was intentionally designed. Some person or persons went through and individually added each node to this fight, but didn’t consider how they interact with each other. It’s not even like the Acid Wash Mysterio where part of the champion’s kit caused the problem, and it was just a path fight so it wasn’t critical to completion. This is 100% nodes which are causing this issue, and it’s a boss so it’s unavoidable.
How does this make it live? What is going on lately? The last several months have just been completely devoid of understanding of the game mechanics and player base and I’m baffled by it, especially after how well designed the Grandmaster’s Gauntlet and Summer of Pain were.
I understand you like to make fights that cause you to think, but the moment you introduce aggressive regen, it requires additional testing as you can’t unit man your way through!
Then if I have time
I will see if I can do this madness
Maybe that’s what the devs used when testing this fight.
Without that, you can’t reduce the healing enough
Given the global, Deadpool X would be a hard counter on smorgasbord, and his absurdly small bleeds would matter. Most other mercs also become viable: gwenpool, nebula, massacre, Luke cage, etc. But, when it got released with both, we as a community assumed that kabam just never tested, and our concerns, while valid, all described symptoms. There is truly no other reason for smorgasbord to exist; if the point was to shrug debuffs, tenacity is better. If the point is to kill him, it certainly fails. I’m convinced 1% regen is the problem, and what got posted is absolutely not why the devs tested. They are probably as surprised as anyone, except Kabam Miike.
That’s still 1 in 3 bosses bugged to the point of revives and items being required. I personally boosted as well just to make sure my apoc didn’t die. Kabam has done an admirable job of working through compensation during the infamous parry bug snafu, and I can only hope that this spirit of transparency and generosity continues.