**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Comments
You talk about complaining about whales opening crystals, but this is a completely different set of resources: Sig stones and rankup materials. Yes, there are offers for those too, but never on this scale.
And even in arena, whales need to have *some* skill to be able to win fights. Here? Nope. Just pick your champs and immediately forfeit fights. You get points anyways!
The extreme focus on P2W, promotion of botting/forfeiting matches, and unnecessary complication of the paywall currency makes all of this quite bad and far different than normal whaling of the past.
At the end of the day - Kabam has to incentivize as many players to play, as often as they can, because otherwise matchmaking issues happen, and when those happen, it's death of a game mode. I do think there are risks and potential issues with things like bots - but to the extent they are a problem, we'll have to see.
The rank rewards feel like fool’s gold. I’m gonna be paragon this month, but if even 10 players from each of the top 100 alliances go ham for this, that’s 1000 slots gone, and I’m nowhere near that.
That's actually insane to me.
How is that possible
If an alliance can have all 30 members spam BG matches, quit out, get the L, burn up elders marks (which are unlimited with units) and place super high for very nice alliance rewards that doesn't feel right.
Hope I'm wrong, the core of the game mode is great. Nodes are difficult (relative to the beta) which is great in discouraging nuke down matches where seconds matter.
Friendlies are great for obvious reasons too, gives the game heaps of longevity there too.
Just really hope the reward system is more geared towards doing well (ideally in a solo manner) and that when it's released we have misinterpreted something.
Feels not really competitive.
Solo and ally event rewards are super inflated, this won't be good for the competitive side of the mode (pretty sure that was the idea of this mode too? To be competitive 🤔)
Pretty disappointed in all honesty, was a game mode I was super excited for but I feel ill only really use it to play against friends.
Rip
To put this in a perspective a perfect player winning 500 matches in a row will earn less rewards than the worst player in gladior circuit who can lose 600 matches in a row, but as long as he enters 600 matches he will get more points.
Bg by its definition is a competative game mode but this system makes competing meaningless. Just playing it matters. Buying elders marks and having time to play.
I could not have created worse system than this if i tried.
I think winning should contribute to points in the events, we should definitely be encouraged to try and win not just participate. I’m fine with it being different ratios, but it shouldn’t be purely contribution.
I’m fine with there being a lot of milestones, more than most players can do. That way it provides enough content to keep it rewarding. Incursions is something I do once a month because of top zone bonuses, I’d do it more if they reset quicker. Better to have too much to do than not enough in my opinion.
Ultimately, I’m going to wait before I give any extremely strong opinions and call it a failure. I’d rather have experience with how it’s going to work to back up my opinion than demand change right now. But if it sucks then I will definitely be giving feedback on that.
For the other rewards resetting monthly, I think thats fine. Every 2 weeks? Might be fine as well, but less than that it starts becoming a bother
I genuinely don’t understand the point of it like this.
If there are 20k 6* shards on offer for 10 hours of gameplay in a week, you are well within your right to only do 5 hours of gameplay for 10k shards. You don’t have to do it all.
Why limit everyone to 10k shards a week just because you think it’s too much? Just do your 5 hours of gameplay and let others do 10 if they want. Don’t feel forced into a grind and doing more than you feel comfortable with.
Its the same as arena. Theres no middle. You either achieve the goal or fail miserably and get nothing worth for your time invested.
There’s a great amount in the alliance milestones, to the point where the rank rewards aren’t really as impactful.
The solo event may be as you say, and if so, then I’d probably agree that tweaks can be made. I’m not arguing it’s perfect by any stretch. Just that certain aspects will need people to try it out before giving accurate feedback. If it doesn’t feel like it’s worth my time, or not very fun then I’ll give my feedback there.
Are you arguing for more rewards in the milestones? So you have more guaranteed value?
I hope one day you start favoring players who play WELL instead of those who PAYS.