I definitely have reservations about how this is going to work, I don’t think the events should only be contributed for by elders marks since you have to buy them or do the milestones in the alliance event to get them. Energy should be fine to contribute.
I think winning should contribute to points in the events, we should definitely be encouraged to try and win not just participate. I’m fine with it being different ratios, but it shouldn’t be purely contribution.
I’m fine with there being a lot of milestones, more than most players can do. That way it provides enough content to keep it rewarding. Incursions is something I do once a month because of top zone bonuses, I’d do it more if they reset quicker. Better to have too much to do than not enough in my opinion.
Ultimately, I’m going to wait before I give any extremely strong opinions and call it a failure. I’d rather have experience with how it’s going to work to back up my opinion than demand change right now. But if it sucks then I will definitely be giving feedback on that.
I can’t quite see how someone like me would meaningfully participate, as I don’t have an alliance (and likely never will again). But, that’s just me and my choice. With that, I do feel folks are getting awfully heated, awfully early.
Shame this information had to be released on the Friday before it starts. It almost ensures that there is zero time to get feedback and be able to tune how these rewards are implemented. Sort of deflates so much of the excitement I was feeling earlier about this. There seems to be less competitive nature now which seemed to central to what this mode was designed for
We're always collecting feedback, but with this being the first season, unless something is egregious, it's unlikely to change anything until the next season starts. Keep the feedback coming, but just know that we want to try this out for at least one season.
Quick fyi, the scoring system for the solo event is egregious
Remove the solo event, put those rewards into rank rewards (for the competitive game mode btw) and TADA, its a good game mode. You're welcome
Unfortunately, doing something like that ends up de-incentivizing people who know they can never reach the top and beat some of the best players in the game, so they're just not going to bother. You have to keep enough people playing the game mode to ensure matches are happening. The best way to do that is to incentivize participation.
Ultimately - there's always going to be an aspect of this game for whales to excel, because that's how the lights stay on around here. I get that people don't love it, and that's understandable, but that's the reality of the game we play. Complaining about whales being able to win events like complaining whales get to open more crystals than the rest of us. That's what keeps the game going.
the objectives did exactly that. now they've scrapped it in favor of this garbage. they clearly arent doing it to incentivise playing, theyre doing it to make people spend money
People hated the prior objectives and ignored them most of the time, despite the lucrative rewards you could pick up, and I would know. I grabbed all of them across all of the betas. They weren't proper incentive to play the game mode, and now everyone has better incentive.
I mean at the very least, progressing in the prior objectives wasn't locked behind a ridiculous paywall
The amount of units I had to spend on energy refills to hit all of them says distinctly otherwise, lol.
Wrong.
Energy is given pretty freely in this game. I didn't buy a single refill and hit all the milestones. That's not going to be possible now w/o spending units.
The rewards all look great, although I am worried about time commitment to this mode. As I understand it (and I could absolutely be wrong), it requires 45 wins just get onto the Gladiator’s Circuit, and that will reset seasonally? If it takes 8 minutes on average from starting matchmaking to completion of a match, that’s 6 hours of game time assuming you win every single match. And that’s just the grind to access the grind of the leaderboard and ranked rewards.
It’s okay if this is a grind-heavy mode. That’s not new to the game, and I’m sure a lot of players are totally cool with that. But it’s worth highlighting that gold and units, the other materials that require time-intensive grinding to accumulate, are not present here. That means that a player looking to play this new mode remotely competitively will have to add this grind on top of the arena grind they likely participate in to pay for ranking the champions they use in Battlegrounds. It’s… it’s a lot.
I love Battlegrounds and the rewards look great. I just hope that there are enough hours in the day to actually enjoy this mode and not feel like it’s a slog.
It's actually worse than you think.
You see that Victory Shield there?
It's another lil' hidden mechanic...if you lose, you *lose* standings in the first circuit. So if you can't win most/all of your matches, you'll be stuck in there a long, long time.
Honestly how can this be so screwed up. Like all they had to do was have the rewards placed in a similar fashion to war. So you get them depending on the rank you get. Just scrap the entire point based thing and put all the rewards into the different ranks. You can keep the other solo one but convert that just to amount of wins. So to get to milestone 15 say requires 50 wins over the course of a month.
For the alliance side. Just make it alliance rank is based on strictly overall wins for the alliance so same thing as above to get to milestone 15 the alliance requires a total of say 500 wins. Then the rank placement is based on amount of wins the alliance has as a group.
Now get rid of the elders Marks from being a important thing. And just convert them to strictly something you get to alievate the energy cost and have no better benefit then energy.
Very disappointing that the mode was sold to the base as a solo competitive mode but as soon as it goes live it becomes pay-to-win and the only competition is to see how many matches one can complete rather than putting the valuation on winning. Very disappointing, but sadly not particularly surprising.
Shame this information had to be released on the Friday before it starts. It almost ensures that there is zero time to get feedback and be able to tune how these rewards are implemented. Sort of deflates so much of the excitement I was feeling earlier about this. There seems to be less competitive nature now which seemed to central to what this mode was designed for
We're always collecting feedback, but with this being the first season, unless something is egregious, it's unlikely to change anything until the next season starts. Keep the feedback coming, but just know that we want to try this out for at least one season.
I think looking at the way the whole scoring works, the whole system comes across a little egregious. Honestly, the biggest rewards should be based on winning. Ranking higher should be the absolute goal of battlegrounds. I know you are the messenger, but the system is really poor. I think at this point most would advocate delaying BG and reworking the whole scoring system to one that actually favours winning.
how many elder’s marks are we issued at the start of the season? I’m hoping it’s at least 1000.
In order for an alliance to hit all milestones (9MM points), each member needs to average ~160 matches per month (~1850 pts/match). You need ~2500 elder’s marks to run that many matches. You pick up 750 marks along the way from alliance milestones, and up to another 900 marks from victory track milestones (assuming you’re actually winning some of these matches). But how do you get started? And where do the remaining 850 marks come from?
I’m really hoping the answer isn’t that you must buy with units.
What a joke.. people are looking at the rewards and salivating. They are nice.
Problems Time is worth more than perfection so suicides kids will always have the advantage Bots can lose on purpose repeatedly faster than you can accumulate points (if you have a life the requires you do anything other than spend 24 hours a day on a completely broken game) You turned what could’ve been the best solo feature in the game into another dumb bs alliance mode
Way to go Kabam you’ve now added more content to a game you apparently don’t care about fixing… walking forward and standing still without the ability to move. Parry registering but not not triggering Stun. Dex not working. Ai re-parrying during a combo that’s connecting. Turning up the speed on recovery time of the AI.. along with creating new nodes and challenges that are specifically effected by the bugs you know exist
But just keeping making stuff for the rich kids to use because these issues don’t matter off your pockets are deep.. I really wish you wouldn’t ruin the good (that would still profit) too exploit the maximum amount possible
Just imagine if you allocate those resources JUST ONCE to making the game itself more reliable and therefore more playable.. I can’t imagine how the profits might increase if it ran smoothly again and there customer wasn’t constantly punished for game issues beyond their control
Shame this information had to be released on the Friday before it starts. It almost ensures that there is zero time to get feedback and be able to tune how these rewards are implemented. Sort of deflates so much of the excitement I was feeling earlier about this. There seems to be less competitive nature now which seemed to central to what this mode was designed for
We're always collecting feedback, but with this being the first season, unless something is egregious, it's unlikely to change anything until the next season starts. Keep the feedback coming, but just know that we want to try this out for at least one season.
It IS egregious that's what we are trying to tell you.
Shame this information had to be released on the Friday before it starts. It almost ensures that there is zero time to get feedback and be able to tune how these rewards are implemented. Sort of deflates so much of the excitement I was feeling earlier about this. There seems to be less competitive nature now which seemed to central to what this mode was designed for
We're always collecting feedback, but with this being the first season, unless something is egregious, it's unlikely to change anything until the next season starts. Keep the feedback coming, but just know that we want to try this out for at least one season.
I think looking at the way the whole scoring works, the whole system comes across a little egregious. Honestly, the biggest rewards should be based on winning. Ranking higher should be the absolute goal of battlegrounds. I know you are the messenger, but the system is really poor. I think at this point most would advocate delaying BG and reworking the whole scoring system to one that actually favours winning.
Cheaters will not matter with this mode who cares if people cheat they only get points for two matches not 3.
Oh nobody needs to cheat. It’s all about how to lose as quickly as possible to grind more games per hour. Winning takes far to long and doesn’t factor into the point of battle grounds anymore.
But you only get a certain amount of elders marks, which is the only way you can rank in Alliance or Solo events. After that you’re using units for them, so you don’t want to waste matches where you could get extra points.
You get more points in the alliance mode for placing extra champions in the third round (1950 vs 1750), so if you grinded out 100 matches in a week. you’d end up with 1,950,000 instead of 1,750,000. Stretch that over the 4 weeks of the season and you’d have 7.8m instead of 7m. So it can really make a difference.
Tanking 2-0 is quicker yes, but it’s not as many points per elder mark (which is essentially points per unit if you’re grinding hard).
For the solo event, if you’re pushing that, then yeah it’s quicker to go 2-0 and it doesn’t affect the points you get. So it depends on whether your alliance is pushing or not.
Shame this information had to be released on the Friday before it starts. It almost ensures that there is zero time to get feedback and be able to tune how these rewards are implemented. Sort of deflates so much of the excitement I was feeling earlier about this. There seems to be less competitive nature now which seemed to central to what this mode was designed for
We're always collecting feedback, but with this being the first season, unless something is egregious, it's unlikely to change anything until the next season starts. Keep the feedback coming, but just know that we want to try this out for at least one season.
It's pretty apparent what's egregious about these rewards: you get better rewards for spamming matches than you do for winning, and elders marks are required to spam matches and get points effectively making it a unit manned game mode
Shame this information had to be released on the Friday before it starts. It almost ensures that there is zero time to get feedback and be able to tune how these rewards are implemented. Sort of deflates so much of the excitement I was feeling earlier about this. There seems to be less competitive nature now which seemed to central to what this mode was designed for
We're always collecting feedback, but with this being the first season, unless something is egregious, it's unlikely to change anything until the next season starts. Keep the feedback coming, but just know that we want to try this out for at least one season.
I think looking at the way the whole scoring works, the whole system comes across a little egregious. Honestly, the biggest rewards should be based on winning. Ranking higher should be the absolute goal of battlegrounds. I know you are the messenger, but the system is really poor. I think at this point most would advocate delaying BG and reworking the whole scoring system to one that actually favours winning.
Cheaters will not matter with this mode who cares if people cheat they only get points for two matches not 3.
Oh nobody needs to cheat. It’s all about how to lose as quickly as possible to grind more games per hour. Winning takes far to long and doesn’t factor into the point of battle grounds anymore.
But you only get a certain amount of elders marks, which is the only way you can rank in Alliance or Solo events. After that you’re using units for them, so you don’t want to waste matches where you could get extra points.
You get more points in the alliance mode for placing extra champions in the third round (1950 vs 1750), so if you grinded out 100 matches in a week. you’d end up with 1,950,000 instead of 1,750,000. Stretch that over the 4 weeks of the season and you’d have 7.8m instead of 7m. So it can really make a difference.
Tanking 2-0 is quicker yes, but it’s not as many points per elder mark (which is essentially points per unit if you’re grinding hard).
For the solo event, if you’re pushing that, then yeah it’s quicker to go 2-0 and it doesn’t affect the points you get. So it depends on whether your alliance is pushing or not.
Right. But 100 matches a week at 8 mins each (and that might be low if you’re trying to push it a third round) your looking at 800 minutes a week or 13.5 hours of battle ground grinding per week! But you could spend 8-10 mins and still win or lose 2-0 so the time spend could be a total waste. All the additional time and no extra points.
If you’re going the tanking route and use units you only need to do and extra 15 rounds to make upto the 1.95m points. If you go in with the plan to lose every fight using 1/2* champs, and each round is 3minutes your 115 rounds is done in 5.5hours.
The extra 200,000 points is not worth nearly 8 hours per week.
Shame this information had to be released on the Friday before it starts. It almost ensures that there is zero time to get feedback and be able to tune how these rewards are implemented. Sort of deflates so much of the excitement I was feeling earlier about this. There seems to be less competitive nature now which seemed to central to what this mode was designed for
We're always collecting feedback, but with this being the first season, unless something is egregious, it's unlikely to change anything until the next season starts. Keep the feedback coming, but just know that we want to try this out for at least one season.
I think looking at the way the whole scoring works, the whole system comes across a little egregious. Honestly, the biggest rewards should be based on winning. Ranking higher should be the absolute goal of battlegrounds. I know you are the messenger, but the system is really poor. I think at this point most would advocate delaying BG and reworking the whole scoring system to one that actually favours winning.
Cheaters will not matter with this mode who cares if people cheat they only get points for two matches not 3.
Oh nobody needs to cheat. It’s all about how to lose as quickly as possible to grind more games per hour. Winning takes far to long and doesn’t factor into the point of battle grounds anymore.
But you only get a certain amount of elders marks, which is the only way you can rank in Alliance or Solo events. After that you’re using units for them, so you don’t want to waste matches where you could get extra points.
You get more points in the alliance mode for placing extra champions in the third round (1950 vs 1750), so if you grinded out 100 matches in a week. you’d end up with 1,950,000 instead of 1,750,000. Stretch that over the 4 weeks of the season and you’d have 7.8m instead of 7m. So it can really make a difference.
Tanking 2-0 is quicker yes, but it’s not as many points per elder mark (which is essentially points per unit if you’re grinding hard).
For the solo event, if you’re pushing that, then yeah it’s quicker to go 2-0 and it doesn’t affect the points you get. So it depends on whether your alliance is pushing or not.
Right. But 100 matches a week at 8 mins each (and that might be low if you’re trying to push it a third round) your looking at 800 minutes a week or 13.5 hours of battle ground grinding per week! But you could spend 8-10 mins and still win or lose 2-0 so the time spend could be a total waste. All the additional time and no extra points.
If you’re going the tanking route and use units you only need to do and extra 15 rounds to make upto the 1.95m points. If you go in with the plan to lose every fight using 1/2* champs, and each round is 3minutes your 115 rounds is done in 5.5hours.
The extra 200,000 points is not worth nearly 8 hours per week.
The number of matches was less about how much time spent, more just to highlight the difference in points and about points per unit, but I take your point.
I think the rewards are all backwards. The majority of the rewards are for solo objective scoring or alliance scoring which heavily favors just playing (or spamming energy refills, picking your champs and quitting out) vs actually having to win.
The actual rank rewards are very minimal compared to the solo event. Please considering revising the rewards and putting the majority in for being the best player not for “playing” a million matches. You are seeing the game mode up for serious abuse from mercs and modders will will just spam as many matches as possible. At the very least just change the scoring so Instead of 200 points for a win and 1250 for a match, it’s 200 points for a match and 1250 for a win!
Keep in mind that you are advancing in Solo and Alliance events solely with the use of Elder's Marks. If you haven't already, take a read through of the new Battlegrounds page: https://playcontestofchampions.com/news/battlegrounds/
I do understand you guys wanna try it for a season first , however launching like this where the whole concept and objective of the mode. Is turned upside down (grind vs skill) leave the disappointed and clearly annoyed at the lack of understanding of what we want from the game mode. I think you can definitely try almost everything this season but as another user was mentioning switch the winning points with the completed matches points . Or just for this season remove some the points, this kind of changes you ve done it before on the betas and can give you guys a more information on how and what to score in what is supposed to be the most competitive mode in the game.
Seriously besides mercs and mods , I don’t think anyone would oppose to shift the rewards less for this first season . We are mostly hyped about the mode, and to have fun, not thinking “oh well I will Just use my 2 stars and loose 387649 matches”
Eating popcorn reading the comments. I can not agree more.
How to Earn Points: Player Drafts a Champion: 50 Points Player Assigns a Attacker: 100 Points Player Assigns a Defender: 100 Points Matches Complete: 1000 Points
Lol winning or losing is completely irrelevant - the points comes then from the frequency of your matches?
Why the timetable is different from the Alliance War one? If you want to change alliances without causing any trouble to the one you currently are, you can't now. Leaving the alliance when War season ends, will be halfway to BG season and vice versa.
Shame this information had to be released on the Friday before it starts. It almost ensures that there is zero time to get feedback and be able to tune how these rewards are implemented. Sort of deflates so much of the excitement I was feeling earlier about this. There seems to be less competitive nature now which seemed to central to what this mode was designed for
We're always collecting feedback, but with this being the first season, unless something is egregious, it's unlikely to change anything until the next season starts. Keep the feedback coming, but just know that we want to try this out for at least one season.
I think looking at the way the whole scoring works, the whole system comes across a little egregious. Honestly, the biggest rewards should be based on winning. Ranking higher should be the absolute goal of battlegrounds. I know you are the messenger, but the system is really poor. I think at this point most would advocate delaying BG and reworking the whole scoring system to one that actually favours winning.
Cheaters will not matter with this mode who cares if people cheat they only get points for two matches not 3.
Oh nobody needs to cheat. It’s all about how to lose as quickly as possible to grind more games per hour. Winning takes far to long and doesn’t factor into the point of battle grounds anymore.
But you only get a certain amount of elders marks, which is the only way you can rank in Alliance or Solo events. After that you’re using units for them, so you don’t want to waste matches where you could get extra points.
You get more points in the alliance mode for placing extra champions in the third round (1950 vs 1750), so if you grinded out 100 matches in a week. you’d end up with 1,950,000 instead of 1,750,000. Stretch that over the 4 weeks of the season and you’d have 7.8m instead of 7m. So it can really make a difference.
Tanking 2-0 is quicker yes, but it’s not as many points per elder mark (which is essentially points per unit if you’re grinding hard).
For the solo event, if you’re pushing that, then yeah it’s quicker to go 2-0 and it doesn’t affect the points you get. So it depends on whether your alliance is pushing or not.
Right. But 100 matches a week at 8 mins each (and that might be low if you’re trying to push it a third round) your looking at 800 minutes a week or 13.5 hours of battle ground grinding per week! But you could spend 8-10 mins and still win or lose 2-0 so the time spend could be a total waste. All the additional time and no extra points.
If you’re going the tanking route and use units you only need to do and extra 15 rounds to make upto the 1.95m points. If you go in with the plan to lose every fight using 1/2* champs, and each round is 3minutes your 115 rounds is done in 5.5hours.
The extra 200,000 points is not worth nearly 8 hours per week.
Place 1 and 2 stars once in the higher division. And quit out match as soon as you are running in. Super fast no 8 minutes.
Not sure if you read the whole of my post. I’m saying it’s far quicker to use 1/2* and lose on purpose. Although KT1 videos say this much better and far more entertaining.
Eating popcorn reading the comments. I can not agree more.
How to Earn Points: Player Drafts a Champion: 50 Points Player Assigns a Attacker: 100 Points Player Assigns a Defender: 100 Points Matches Complete: 1000 Points
Lol winning or losing is completely irrelevant - the points comes then from the frequency of your matches?
Arena 2.0
At least you have to keep winning in arena to keep your score up
I don‘t mind the grind aspect of the mode, but reading through all the past announcements and concepts of battlegrounds…
This was intended as a competetive mode. If the structure stays like this, there is no incentive to aim for the top ranks in the Solo Event unless you buy a ton of Elder‘s Marks. None.
The rank rewards in the Gladiator‘s circuit on the other hand are meaningless. These should have been aimed at the top players who climb the ranks due to skill, roster and strategy. The ranked rewards here could have been progression based and tiered, just like AW.
This is the biggest issue I have with the announcement and it is a major disappointment for anyone who wanted to prove themselves in a competetive mode. How this went through if any serious BG players were consulted before is a mystery to me. These rewards need a major overhaul and I think it is so critical that the alpha launch should be delayed.
Otherwise, what is the point of just another arena when this mode has such potential?
Eating popcorn reading the comments. I can not agree more.
How to Earn Points: Player Drafts a Champion: 50 Points Player Assigns a Attacker: 100 Points Player Assigns a Defender: 100 Points Matches Complete: 1000 Points
Lol winning or losing is completely irrelevant - the points comes then from the frequency of your matches?
Arena 2.0
At least you have to keep winning in arena to keep your score up
This is correct 😆 funny thing is that I enjoy arena for milestones but I do not have the time for two grindy modes. The set up of BG is really a pity
I don't understand why there is a huge alliance aspect to the SOLO mode. Huge shaft to solo players imo and makes this more about spamming matches in an alliance than actually being a solo competitive mode. Big L
Comments
Someone at Kabam needs to step up and get this sorted immediately.
Energy is given pretty freely in this game. I didn't buy a single refill and hit all the milestones. That's not going to be possible now w/o spending units.
You see that Victory Shield there?
It's another lil' hidden mechanic...if you lose, you *lose* standings in the first circuit. So if you can't win most/all of your matches, you'll be stuck in there a long, long time.
This is brutally bad.
For the alliance side. Just make it alliance rank is based on strictly overall wins for the alliance so same thing as above to get to milestone 15 the alliance requires a total of say 500 wins. Then the rank placement is based on amount of wins the alliance has as a group.
Now get rid of the elders Marks from being a important thing. And just convert them to strictly something you get to alievate the energy cost and have no better benefit then energy.
But if it stays as is, at least we have hand my guide on how to get the best out of the mode. https://m.youtube.com/watch?v=nucB3Ttxo-M
In order for an alliance to hit all milestones (9MM points), each member needs to average ~160 matches per month (~1850 pts/match). You need ~2500 elder’s marks to run that many matches. You pick up 750 marks along the way from alliance milestones, and up to another 900 marks from victory track milestones (assuming you’re actually winning some of these matches). But how do you get started? And where do the remaining 850 marks come from?
I’m really hoping the answer isn’t that you must buy with units.
Problems
Time is worth more than perfection so suicides kids will always have the advantage
Bots can lose on purpose repeatedly faster than you can accumulate points (if you have a life the requires you do anything other than spend 24 hours a day on a completely broken game)
You turned what could’ve been the best solo feature in the game into another dumb bs alliance mode
Way to go Kabam you’ve now added more content to a game you apparently don’t care about fixing… walking forward and standing still without the ability to move. Parry registering but not not triggering Stun. Dex not working. Ai re-parrying during a combo that’s connecting. Turning up the speed on recovery time of the AI.. along with creating new nodes and challenges that are specifically effected by the bugs you know exist
But just keeping making stuff for the rich kids to use because these issues don’t matter off your pockets are deep.. I really wish you wouldn’t ruin the good (that would still profit) too exploit the maximum amount possible
Just imagine if you allocate those resources JUST ONCE to making the game itself more reliable and therefore more playable.. I can’t imagine how the profits might increase if it ran smoothly again and there customer wasn’t constantly punished for game issues beyond their control
You get more points in the alliance mode for placing extra champions in the third round (1950 vs 1750), so if you grinded out 100 matches in a week. you’d end up with 1,950,000 instead of 1,750,000. Stretch that over the 4 weeks of the season and you’d have 7.8m instead of 7m. So it can really make a difference.
Tanking 2-0 is quicker yes, but it’s not as many points per elder mark (which is essentially points per unit if you’re grinding hard).
For the solo event, if you’re pushing that, then yeah it’s quicker to go 2-0 and it doesn’t affect the points you get. So it depends on whether your alliance is pushing or not.
If you’re going the tanking route and use units you only need to do and extra 15 rounds to make upto the 1.95m points. If you go in with the plan to lose every fight using 1/2* champs, and each round is 3minutes your 115 rounds is done in 5.5hours.
The extra 200,000 points is not worth nearly 8 hours per week.
It was an easy round number to pluck out of the air to make the point, not what needs to be focussed on.
Edited out maths mistake
But again, this is just to show that you’re getting extra points from 2-1 than 2-0.
I do understand you guys wanna try it for a season first , however launching like this where the whole concept and objective of the mode. Is turned upside down (grind vs skill) leave the disappointed and clearly annoyed at the lack of understanding of what we want from the game mode. I think you can definitely try almost everything this season but as another user was mentioning switch the winning points with the completed matches points . Or just for this season remove some the points, this kind of changes you ve done it before on the betas and can give you guys a more information on how and what to score in what is supposed to be the most competitive mode in the game.
Seriously besides mercs and mods , I don’t think anyone would oppose to shift the rewards less for this first season . We are mostly hyped about the mode, and to have fun, not thinking “oh well I will
Just use my 2 stars and loose 387649 matches”
How to Earn Points:
Player Drafts a Champion: 50 Points
Player Assigns a Attacker: 100 Points
Player Assigns a Defender: 100 Points
Matches Complete: 1000 Points
Lol winning or losing is completely irrelevant - the points comes then from the frequency of your matches?
Arena 2.0
This was intended as a competetive mode. If the structure stays like this, there is no incentive to aim for the top ranks in the Solo Event unless you buy a ton of Elder‘s Marks. None.
The rank rewards in the Gladiator‘s circuit on the other hand are meaningless. These should have been aimed at the top players who climb the ranks due to skill, roster and strategy. The ranked rewards here could have been progression based and tiered, just like AW.
This is the biggest issue I have with the announcement and it is a major disappointment for anyone who wanted to prove themselves in a competetive mode. How this went through if any serious BG players were consulted before is a mystery to me. These rewards need a major overhaul and I think it is so critical that the alpha launch should be delayed.
Otherwise, what is the point of just another arena when this mode has such potential?