Not sure why do you rush on this at all, this month we will have 8.1, plenty of things to do and nobody will complain if you postpone this for one or two months. Please just collect more feedbacks, listen to the community, tune it and make it correct and fun.
The launch time gives no chance for players to change alliance is another big issue, you need to figure this out.
Since our announcement on Friday, we've received a lot of feedback on the rewards/event structure of Battlegrounds. We want to thank you all for sharing your thoughts with us. It's given us plenty to think about. We want to let you all know that we have heard you, and are already working on making changes.
We will be making changes in two waves.
First, we'll be making some adjustments before Battlegrounds launches on Monday, and then more changes in the near future, when we have more time to review and iterate.
We don't have any details right now but will try and get them to you as soon as we can, though, with the limited timeline, it may be tight.
Not sure why do you rush on this at all, this month we will have 8.1, plenty of things to do and nobody will complain if you postpone this for one or two months. Please just collect more feedbacks, listen to the community, tune it and make it correct and fun.
The launch time gives no chance for players to change alliance is another big issue, you need to figure this out.
Since our announcement on Friday, we've received a lot of feedback on the rewards/event structure of Battlegrounds. We want to thank you all for sharing your thoughts with us. It's given us plenty to think about. We want to let you all know that we have heard you, and are already working on making changes.
We will be making changes in two waves.
First, we'll be making some adjustments before Battlegrounds launches on Monday, and then more changes in the near future, when we have more time to review and iterate.
We don't have any details right now but will try and get them to you as soon as we can, though, with the limited timeline, it may be tight.
Thank you all once again for your feedback.
Lots of people, including myself, do not want to see the launch delayed. Even if the first season isn't ideal, (how many of us genuinely expected it to be anyway really), the fact that they're actively listening and willing to look at making changes already is good enough for me. I'd rather just get it started and be able to continue to give feedback so that the following seasons can continue to be improved. It doesn't have to be perfect on day one. They just have to be willing to make adjustments to make it better in reasonable time.
Don’t see why they’d have to delay for a month or two, the game mode isn’t the problem. The prize structure is. Doesn’t take months to figure out a way to improve it. Then again, took them months to mess it up this badly lol
Don’t see why they’d have to delay for a month or two, the game mode isn’t the problem. The prize structure is. Doesn’t take months to figure out a way to improve it. Then again, took them months to mess it up this badly lol
They would need to change more than that. They need to cap the scoring/entries, as well as remove the Elder Mark completely from the game. Or at least remove the ability to buy them. This announcement was a total mess.
Again mate, more a way to emphasise that difference between scores if you go 2-1 rather than 2-0.
It was an easy round number to pluck out of the air to make the point, not what needs to be focussed on.
Edited out maths mistake
Understood it’s just a stab. But for someone already trying to make my game time most efficient, I’m not sure I have the time to commit to BGs even if I have the desire.
I’m very pleased that they’ve gone back to the drawing board with parts of this. Hopefully there’s a good result. I’m optimistic, this is likely to become a flagship game mode for Kabam and is potentially their Segway into proper esports so it needs to be a success for everyone not just a few chunky whales.
If they pushed out something which is unhealthy and broken, then this game mode is going to be unhealthy, some players will hate it and step away, this is a simple reality. Delaying a feature is not going to make players leave as long as there are enough contents for them, unhealthy game mode will do real damage.
Kabam always say they don't want to push out too many new changes in short term, let's check how many new stuff we will see in September: - New AW rewards - 8.1 - BG (with tons of unknown issues already)
The first two will make me busy and happy already, I don't need to see BG with tons of issues. Why don't they just take the time and make it right, and release it in October or November. It will be a lot easier for many people and for themselves.
Not sure why do you rush on this at all, this month we will have 8.1, plenty of things to do and nobody will complain if you postpone this for one or two months. Please just collect more feedbacks, listen to the community, tune it and make it correct and fun.
The launch time gives no chance for players to change alliance is another big issue, you need to figure this out.
Since our announcement on Friday, we've received a lot of feedback on the rewards/event structure of Battlegrounds. We want to thank you all for sharing your thoughts with us. It's given us plenty to think about. We want to let you all know that we have heard you, and are already working on making changes.
We will be making changes in two waves.
First, we'll be making some adjustments before Battlegrounds launches on Monday, and then more changes in the near future, when we have more time to review and iterate.
We don't have any details right now but will try and get them to you as soon as we can, though, with the limited timeline, it may be tight.
Thank you all once again for your feedback.
Lots of people, including myself, do not want to see the launch delayed. Even if the first season isn't ideal, (how many of us genuinely expected it to be anyway really), the fact that they're actively listening and willing to look at making changes already is good enough for me. I'd rather just get it started and be able to continue to give feedback so that the following seasons can continue to be improved. It doesn't have to be perfect on day one. They just have to be willing to make adjustments to make it better in reasonable time.
If they pushed out something which is unhealthy and broken, then this game mode is going to be unhealthy, some players will hate it and step away, this is a simple reality. Delaying a feature is not going to make players leave as long as there are enough contents for them, unhealthy game mode will do real damage.
Kabam always say they don't want to push out too many new changes in short term, let's check how many new stuff we will see in September: - New AW rewards - 8.1 - BG (with tons of unknown issues already)
The first two will make me busy and happy already, I don't need to see BG with tons of issues. Why don't they just take the time and make it right, and release it in October or November. It will be a lot easier for many people and for themselves.
Not sure why do you rush on this at all, this month we will have 8.1, plenty of things to do and nobody will complain if you postpone this for one or two months. Please just collect more feedbacks, listen to the community, tune it and make it correct and fun.
The launch time gives no chance for players to change alliance is another big issue, you need to figure this out.
Since our announcement on Friday, we've received a lot of feedback on the rewards/event structure of Battlegrounds. We want to thank you all for sharing your thoughts with us. It's given us plenty to think about. We want to let you all know that we have heard you, and are already working on making changes.
We will be making changes in two waves.
First, we'll be making some adjustments before Battlegrounds launches on Monday, and then more changes in the near future, when we have more time to review and iterate.
We don't have any details right now but will try and get them to you as soon as we can, though, with the limited timeline, it may be tight.
Thank you all once again for your feedback.
Lots of people, including myself, do not want to see the launch delayed. Even if the first season isn't ideal, (how many of us genuinely expected it to be anyway really), the fact that they're actively listening and willing to look at making changes already is good enough for me. I'd rather just get it started and be able to continue to give feedback so that the following seasons can continue to be improved. It doesn't have to be perfect on day one. They just have to be willing to make adjustments to make it better in reasonable time.
AW changes are completely irrelevant as it's off season starting tomorrow. 8.1 also doesn't matter as it's permanent and you can do it whenever you choose.
There's really no reason to delay this. If people aren't happy with the initial structure, just don't bother with it the first seaoson. Just bc some don't want something doesn't mean that everyone feels the same way. You can always choose to just not play something but someone else can't choose to play something that isn't launched.
I'm just gonna add a few suggestions that don't really have to do with the rewards issue.
Secondly, people have commented on having to do the entire Victory Track each month. Hearthstone has a very similar ladder and each Rank you earned counts toward 1 win of progression when the next season starts. If something similar was implemented here, anyone who reached Gladiator Circuit would be able to start with 16 Wins and begin in Gold instead of Bronze. I think this would be better for minimizing a little bit of the grind.
Thirdly, if Solo and Alliance Events require the use of Elder's Marks to get points, can we either remove that restriction or implement some method of converting Energy to Elder's Marks, even if it isn't a 1-1 conversion. There is currently very little reason to use actual energy in the game mode yet some of us have plenty of energy that we would like to use for this game mode.
Also, are their any inventory limits for any of the new Currency's? (Trophy Tokens, Elder's Marks, Victory whatevers)
Second point - I highly agree with this. Your placement from the Gladiator Circuit should influence your standing in the Victory Track of the succeeding season.
Third point - As much as I disgust how the current system is setup, I understand that they need to monetize this game mode in one way or another because of the investment they put in to materialize it. Story content profits from unit purchases to buy potions, boosts, and revives, AW and AQ from unit purchases of exclusive AW/AQ potions and boosts, Arena from unit refreshes, etc. Battleground doesn't have potions, revives, and boosts so it initially looked like they were planning to monetize on champion refreshes but since they have removed it, Elder's Mark as an entry token was introduced. The problem with this is it immediately killed the competitive spirit Battlegrounds was supposed to harness by incentivizing a quantity grind (number of matches finished with a purchasable token of entry) over quality grind (number of matches won versus players of equal or high standing).
My suggestion: If they want to continue to monetize the game mode (which I think is fair) it shouldn't at the same structure to how they are monetizing Arena where it's mostly a competition of whales and a few F2P (once in a while after grinding units for refreshes for a month or two). This immediately kills the competition aspect of Battlegrounds.
Arena is a competition but it's a competition of how much resources you can burn (roster depth and size, grind time, boost and unit stash - both grinded and/or purchased). Battlegrounds should have a drastically different approach on its vision of competition. It should still be grounded on roster depth and size along with grind time but instead of unit stash, it should focus on prowess and ability. Wins should matter significantly and winning at a higher stake should reward you with a higher return too.
Victory Track - Stay as is but as Koosh guy suggested, each season should not be a hard reset. If you're Celestial, you should be at Gold and all prior rewards should be given already.
Gladiator Circuit - Elder's Mark... it's totally fine if this is monetized but the point system should be parallel to how high the stakes are.
(For example, if you use an Elder's Mark instead of energy, you'll gain points for the solo milestone but it will differ depending on where you are at Gladiator's Circuit. Scrap the points for defender/attacker placement ****.)
Uru - Match Point: 250. Win Point: 150. Every 10 wins rewards 30 Elder's Mark. Arcane - Match Point: 250. Win Point : 250. Every 10 wins rewards 30 Elder's Mark. Quantum - Match Point: 250. Win Point : 350. Every 10 wins rewards 30 Elder's Mark. Gamma - Match Point: 250. Win Point : 500. Every 5 wins rewards 30 Elder's Mark. Mysterium - Match Point: 250. Win Point : 750. Every 5 wins rewards 30 Elder's Mark. Celestial - Match Point: 250. Win Point : 1,000. Every 5 wins rewards 30 Elder's Mark.
The only concern here is your wins using regular energy won't be reflected and it'll be a cause for complain that if your matches using the Elder's Mark resulted in a loss.
A lot of great stuff here. I really just want to make it clear that my third point has nothing against monetization and the way the Elder's Mark Currency works. My issue is that in the current state, you get next to nothing for participating in the game mode using your Questing Energy. The only reward you can get for it is moving up the Victory Track but there is likely already enough free Elder's Mark to complete this. I spend thousands of energy each month farming revives and energy. I am running out of content in the game to use those resources on rapidly. They've created an alternate game mode for me to use the energy on but at the same time will give me worse rewards than if I just explored Normal and Heroic EQ. Maybe instead of requiring Elder's Marks to get any points, they just add that you get 100 (or a different amount) points per Elder's Mark spent or admission using Elder's Marks gives a 2x or 3x Point Multiplier for the upcoming match. Although I also think winning a match should be worth way may, I've tried to not focus on this as I know some things will be changing. I more wanted to highlight things that I hadn't heard in the thread before that could also use some looking into.
With Battlegrounds just a few hours from launching, we wanted to share some scoring changes that are coming to our Solo and Alliance objectives. As a reminder, we will be making changes in two waves. These changes are to address the less competitive nature of "Completing Matches" vs. Winning them in these two events, and further changes will be implemented for Seasons 2 and beyond, but we need player Data to analyze before we can complete those.
Solo Event Scoring:
Match Won: 1250 Points Match Complete: 800 Points
This means winning a match will grant 2050 points (1250 from winning, 800 from completion), while a Loss still grants 800 points. This tuning is likely to change after we see what the new behaviour is in-game.
Alliance Event Scoring:
Player Drafts a [TAG] Champion: 25 Points Player Assigns a [CLASS CHAMPION] Attacker: 50 Points Player Assigns a [CLASS CHAMPION] Defender: 50 Points Match Won: 1200 Points Matches Complete: 600 Points
This one suffered from an HTML error that hid the "TAG" and "Class Champion" info in the original information, but also now includes points for winning matches, instead of just completing.
We also know that there have been conversations about the Rewards in the Events vs the Gladiator Circuit and Victory Track. As you may remember, our original idea for BGs was to launch with Relics, but with Relics being delayed, we weren't able to include those. You can expect Relics to feature more heavily in the rewards for future seasons!
Lastly, we've seen players ask why we can't delay Battlegrounds to get more time in for further changes. It isn't only time we need to address further changes, but also data and player experience. We can't confidently make changes to Battlegrounds without Players getting their hands on the mode and starting to play.
Thank you once again for your feedback, and we look forward to continuing these conversations and continuing to improve the Battlegrounds experience.
With Battlegrounds just a few hours from launching, we wanted to share some scoring changes that are coming to our Solo and Alliance objectives. As a reminder, we will be making changes in two waves. These changes are to address the less competitive nature of "Completing Matches" vs. Winning them in these two events, and further changes will be implemented for Seasons 2 and beyond, but we need player Data to analyze before we can complete those.
Solo Event Scoring:
Match Won: 1250 Points Match Complete: 800 Points
This means winning a match will grant 2050 points (1250 from winning, 800 from completion), while a Loss still grants 800 points. This tuning is likely to change after we see what the new behaviour is in-game.
Alliance Event Scoring:
Player Drafts a [TAG] Champion: 25 Points Player Assigns a [CLASS CHAMPION] Attacker: 50 Points Player Assigns a [CLASS CHAMPION] Defender: 50 Points Match Won: 1200 Points Matches Complete: 600 Points
This one suffered from an HTML error that hid the "TAG" and "Class Champion" info in the original information, but also now includes points for winning matches, instead of just completing.
We also know that there have been conversations about the Rewards in the Events vs the Gladiator Circuit and Victory Track. As you may remember, our original idea for BGs was to launch with Relics, but with Relics being delayed, we weren't able to include those. You can expect Relics to feature more heavily in the rewards for future seasons!
Lastly, we've seen players ask why we can't delay Battlegrounds to get more time in for further changes. It isn't only time we need to address further changes, but also data and player experience. We can't confidently make changes to Battlegrounds without Players getting their hands on the mode and starting to play.
Thank you once again for your feedback, and we look forward to continuing these conversations and continuing to improve the Battlegrounds experience.
Imma be frank with ya...the issue isn't the event scoring, its the events themselves. They have much more rewards than the rank rewards for season. That's what we are upset about. The solo event and alliance event shouldn't be better than placing high in the season.
A competitive mode should give rewards for playing competitively, not for farming points in a solo event. Why do you have to make it so complicated
I'm glad I didn't hold my hopes up for this one. Still disappointing to see that barely anything meaningful got changed.
This is so sad
I guess it’s an ok start considering they had 3 days to do it. Hopefully the 5 weeks they have before the next season will be more impactful
If the gameplay and data shows how badly designed the structure is and Kabam don’t change it then for season 2, that’s when I’ll be incredibly disappointed.
3 days is not a lot of time when two of them are the weekend (though that should just really teach Kabam to stop announcing things on a Friday that will launch on a Monday).
I'm glad I didn't hold my hopes up for this one. Still disappointing to see that barely anything meaningful got changed.
This is so sad
I guess it’s an ok start considering they had 3 days to do it. Hopefully the 5 weeks they have before the next season will be more impactful
If the gameplay and data shows how badly designed the structure is and Kabam don’t change it then for season 2, that’s when I’ll be incredibly disappointed.
3 days is not a lot of time when two of them are the weekend (though that should just really teach Kabam to stop announcing things on a Friday that will launch on a Monday).
Correct. Although I'm also not expecting them to change much more on season 2. If anything, I just think they'll make some minor tweaks in order to make the "problem" itself less problematic. But let's see how things will turn out.
At least it can't get worse than season 1 ... right?
Q: If the best way to get good rewards is to score points in the solo event, whats to stop me from tanking matches so i can get easy wins for more points
A: Nothing cuz the rank rewards for season are horrible
Q: If the best way to get good rewards is to get points spending elders marks, what's to stop someone from getting better rewards than a better player by simply buying marks with units
A: Nothing, spending units is the best way to "earn rewards"
Q: For a gamemode that was initially called the "solo competitive mode" why are the rewards for being competitive so much worse than the rewards in Alliance and solo events
A: Because you can't monetize a mode that requires skill otherwise
Welcome to arena 2.0! Where farming matches will get you your rewards!! Unfortunately now you have to win to get substantial points, but don't worry, just like arena, where you can lose your streak to get easy matches, in Arena 2.0 you can just tank your rating to do the exact same thing! Yippie! Get your units ready summoner, because if you want the REAL rewards of Battle Grounds, you're gonna have to spend your units to "earn them". (FYI don't bother with season placement, we just put those rewards there for the FTP players, the real rewards can be bought for units from our solo and alliance events )
Main problem wasn’t addressed where grinding is rewarded more over good gameplay. Why is gladiator circuit rankings so undervalued in rewards. Buff that not the events.
Main problem wasn’t addressed where grinding is rewarded more over good gameplay. Why is gladiator circuit rankings so undervalued in rewards. Buff that not the events.
Gladiator's Circuit is going to be very important for Relic acquisition. Those just aren't ready for distribution yet.
Main problem wasn’t addressed where grinding is rewarded more over good gameplay. Why is gladiator circuit rankings so undervalued in rewards. Buff that not the events.
Gladiator's Circuit is going to be very important for Relic acquisition. Those just aren't ready for distribution yet.
then why aren't the rewards buffed until they are?
So you just adjusted some points but have not changed anything about how rewards are distributed? Still, the whole game mode's rewards are based on the unlimited grind and buying special energy for units. Even after this change, it's still possible to lose all matches but still get N1 rank rewards, it just matter how much you want to spend or if you have just a bot account. So disappointing.
Main problem wasn’t addressed where grinding is rewarded more over good gameplay. Why is gladiator circuit rankings so undervalued in rewards. Buff that not the events.
Gladiator's Circuit is going to be very important for Relic acquisition. Those just aren't ready for distribution yet.
When can we expect to hear more about what exactly relics will do? As I’m sure you can understand there’s a lot of speculation about the direction you’ve taken with them. What are the current plans for when we’re going to get confirmation of how they’ll impact our champions?
This is still awful. All the arena grind elements remain. Except now kabam basically will encourage tanking and then bullying weaker players.
Step 1 get to gladiator circuit Step 2 use elders marks to win till it gets harder Step 3 use regular energy to tank down(quit matches as they wouldnt contribute to events anyways) Step 4 use elders marks to enter matches and beat up lower tier players till it gets hard again Repeat steps 3 and 4 to make sure you win all/most matches using your elders marks because those are only matches that matter.
Only fix to this is if actual rank rewards to gladiators circuit are meaningful!
Main problem wasn’t addressed where grinding is rewarded more over good gameplay. Why is gladiator circuit rankings so undervalued in rewards. Buff that not the events.
Gladiator's Circuit is going to be very important for Relic acquisition. Those just aren't ready for distribution yet.
We are playing this game today, not for future prospects. Don't you think that if you cannot add something today you have to replace it with something similar value? How this supposedly solves anything, that in the future you are planning to add something? what about season 1 that starts today? Why you made it completely irrelevant if someone is top 10 or top 100 players in this mode?
Main problem wasn’t addressed where grinding is rewarded more over good gameplay. Why is gladiator circuit rankings so undervalued in rewards. Buff that not the events.
Gladiator's Circuit is going to be very important for Relic acquisition. Those just aren't ready for distribution yet.
We are playing this game today, not for future prospects. Don't you think that if you cannot add something today you have to replace it with something similar value? How this supposedly solves anything, that in the future you are planning to add something? what about season 1 that starts today? Why you made it completely irrelevant if someone is top 10 or top 100 players in this mode?
If they’d added something of similar value in this season (say 6* shards) that was then replaced next season for relics you’d quite possibly be complaining that they’d removed rewards in season 2.
Could we get an option to just buy the rewards for units??? I know we basically already have that but I'm sure people would pay a bit extra to skip the brainless grind
Main problem wasn’t addressed where grinding is rewarded more over good gameplay. Why is gladiator circuit rankings so undervalued in rewards. Buff that not the events.
Gladiator's Circuit is going to be very important for Relic acquisition. Those just aren't ready for distribution yet.
"Going to be very important" Doesn't this mode come out today?
How out of touch can you guys be from the community???
Comments
The launch time gives no chance for players to change alliance is another big issue, you need to figure this out.
This announcement was a total mess.
Dr. Zola
Delaying a feature is not going to make players leave as long as there are enough contents for them, unhealthy game mode will do real damage.
Kabam always say they don't want to push out too many new changes in short term, let's check how many new stuff we will see in September:
- New AW rewards
- 8.1
- BG (with tons of unknown issues already)
The first two will make me busy and happy already, I don't need to see BG with tons of issues. Why don't they just take the time and make it right, and release it in October or November. It will be a lot easier for many people and for themselves.
There's really no reason to delay this. If people aren't happy with the initial structure, just don't bother with it the first seaoson. Just bc some don't want something doesn't mean that everyone feels the same way. You can always choose to just not play something but someone else can't choose to play something that isn't launched.
With Battlegrounds just a few hours from launching, we wanted to share some scoring changes that are coming to our Solo and Alliance objectives. As a reminder, we will be making changes in two waves. These changes are to address the less competitive nature of "Completing Matches" vs. Winning them in these two events, and further changes will be implemented for Seasons 2 and beyond, but we need player Data to analyze before we can complete those.
Solo Event Scoring:
Match Won: 1250 Points
Match Complete: 800 Points
This means winning a match will grant 2050 points (1250 from winning, 800 from completion), while a Loss still grants 800 points. This tuning is likely to change after we see what the new behaviour is in-game.
Alliance Event Scoring:
Player Drafts a [TAG] Champion: 25 Points
Player Assigns a [CLASS CHAMPION] Attacker: 50 Points
Player Assigns a [CLASS CHAMPION] Defender: 50 Points
Match Won: 1200 Points
Matches Complete: 600 Points
This one suffered from an HTML error that hid the "TAG" and "Class Champion" info in the original information, but also now includes points for winning matches, instead of just completing.
We also know that there have been conversations about the Rewards in the Events vs the Gladiator Circuit and Victory Track. As you may remember, our original idea for BGs was to launch with Relics, but with Relics being delayed, we weren't able to include those. You can expect Relics to feature more heavily in the rewards for future seasons!
Lastly, we've seen players ask why we can't delay Battlegrounds to get more time in for further changes. It isn't only time we need to address further changes, but also data and player experience. We can't confidently make changes to Battlegrounds without Players getting their hands on the mode and starting to play.
Thank you once again for your feedback, and we look forward to continuing these conversations and continuing to improve the Battlegrounds experience.
This is so sad
A competitive mode should give rewards for playing competitively, not for farming points in a solo event. Why do you have to make it so complicated
If the gameplay and data shows how badly designed the structure is and Kabam don’t change it then for season 2, that’s when I’ll be incredibly disappointed.
3 days is not a lot of time when two of them are the weekend (though that should just really teach Kabam to stop announcing things on a Friday that will launch on a Monday).
If anything, I just think they'll make some minor tweaks in order to make the "problem" itself less problematic. But let's see how things will turn out.
At least it can't get worse than season 1 ... right?
A: Nothing cuz the rank rewards for season are horrible
Q: If the best way to get good rewards is to get points spending elders marks, what's to stop someone from getting better rewards than a better player by simply buying marks with units
A: Nothing, spending units is the best way to "earn rewards"
Q: For a gamemode that was initially called the "solo competitive mode" why are the rewards for being competitive so much worse than the rewards in Alliance and solo events
A: Because you can't monetize a mode that requires skill otherwise
Get your units ready summoner, because if you want the REAL rewards of Battle Grounds, you're gonna have to spend your units to "earn them". (FYI don't bother with season placement, we just put those rewards there for the FTP players, the real rewards can be bought for units from our solo and alliance events )
Step 1 get to gladiator circuit
Step 2 use elders marks to win till it gets harder
Step 3 use regular energy to tank down(quit matches as they wouldnt contribute to events anyways)
Step 4 use elders marks to enter matches and beat up lower tier players till it gets hard again
Repeat steps 3 and 4 to make sure you win all/most matches using your elders marks because those are only matches that matter.
Only fix to this is if actual rank rewards to gladiators circuit are meaningful!
Still trash.
Doesn't this mode come out today?
How out of touch can you guys be from the community???