**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Comments
I was gonna compete even with this anti-player setup of lose to win.
Yes I am aware, I'm a sucker to play this game even when kabam kicks you on the bottom.
Arena Unit Refresh is renamed to Elder’s Mark. The Game Economy Designer should have at least a grasp of how the game actually works.
I won't put my hopes up for this one
Alliances need to know what AW rewards will be for next season, what the revised rewards will be for BG, and if AQ rewards are likely to change in next 8 weeks or so, so they can state their goals, expectations, etc.
E.g. if an alliance is going to "go for BG rewards and expect all members to do at least NN points"... some players may want to leave or join such an alliance. AW rewards are a joke this season / all are holding their breath for next season rewards announcement to see if alliances with "try" again.
First, I think that the Solo Objective should be tweaked. If you want to get the max rewards from this, you need to win 5 matches every 2 days for the rest of your time playing this game. I think this should get reverted back to how it was in the Beta and that we had a full week to complete this objective. I don't think that we should feel like we have to play this game mode daily to get all the rewards.
Secondly, people have commented on having to do the entire Victory Track each month. Hearthstone has a very similar ladder and each Rank you earned counts toward 1 win of progression when the next season starts. If something similar was implemented here, anyone who reached Gladiator Circuit would be able to start with 16 Wins and begin in Gold instead of Bronze. I think this would be better for minimizing a little bit of the grind.
Thirdly, if Solo and Alliance Events require the use of Elder's Marks to get points, can we either remove that restriction or implement some method of converting Energy to Elder's Marks, even if it isn't a 1-1 conversion. There is currently very little reason to use actual energy in the game mode yet some of us have plenty of energy that we would like to use for this game mode.
Also, are their any inventory limits for any of the new Currency's? (Trophy Tokens, Elder's Marks, Victory whatevers)
Third point - As much as I disgust how the current system is setup, I understand that they need to monetize this game mode in one way or another because of the investment they put in to materialize it. Story content profits from unit purchases to buy potions, boosts, and revives, AW and AQ from unit purchases of exclusive AW/AQ potions and boosts, Arena from unit refreshes, etc. Battleground doesn't have potions, revives, and boosts so it initially looked like they were planning to monetize on champion refreshes but since they have removed it, Elder's Mark as an entry token was introduced. The problem with this is it immediately killed the competitive spirit Battlegrounds was supposed to harness by incentivizing a quantity grind (number of matches finished with a purchasable token of entry) over quality grind (number of matches won versus players of equal or high standing).
My suggestion: If they want to continue to monetize the game mode (which I think is fair) it shouldn't at the same structure to how they are monetizing Arena where it's mostly a competition of whales and a few F2P (once in a while after grinding units for refreshes for a month or two). This immediately kills the competition aspect of Battlegrounds.
Arena is a competition but it's a competition of how much resources you can burn (roster depth and size, grind time, boost and unit stash - both grinded and/or purchased). Battlegrounds should have a drastically different approach on its vision of competition. It should still be grounded on roster depth and size along with grind time but instead of unit stash, it should focus on prowess and ability. Wins should matter significantly and winning at a higher stake should reward you with a higher return too.
Victory Track - Stay as is but as Koosh guy suggested, each season should not be a hard reset. If you're Celestial, you should be at Gold and all prior rewards should be given already.
Gladiator Circuit - Elder's Mark... it's totally fine if this is monetized but the point system should be parallel to how high the stakes are.
(For example, if you use an Elder's Mark instead of energy, you'll gain points for the solo milestone but it will differ depending on where you are at Gladiator's Circuit. Scrap the points for defender/attacker placement ****.)
Uru - Match Point: 250. Win Point: 150. Every 10 wins rewards 30 Elder's Mark.
Arcane - Match Point: 250. Win Point : 250. Every 10 wins rewards 30 Elder's Mark.
Quantum - Match Point: 250. Win Point : 350. Every 10 wins rewards 30 Elder's Mark.
Gamma - Match Point: 250. Win Point : 500. Every 5 wins rewards 30 Elder's Mark.
Mysterium - Match Point: 250. Win Point : 750. Every 5 wins rewards 30 Elder's Mark.
Celestial - Match Point: 250. Win Point : 1,000. Every 5 wins rewards 30 Elder's Mark.
The only concern here is your wins using regular energy won't be reflected and it'll be a cause for complain that if your matches using the Elder's Mark resulted in a loss.
The launch time gives no chance for players to change alliance is another big issue, you need to figure this out.
This announcement was a total mess.
Dr. Zola
Delaying a feature is not going to make players leave as long as there are enough contents for them, unhealthy game mode will do real damage.
Kabam always say they don't want to push out too many new changes in short term, let's check how many new stuff we will see in September:
- New AW rewards
- 8.1
- BG (with tons of unknown issues already)
The first two will make me busy and happy already, I don't need to see BG with tons of issues. Why don't they just take the time and make it right, and release it in October or November. It will be a lot easier for many people and for themselves.
There's really no reason to delay this. If people aren't happy with the initial structure, just don't bother with it the first seaoson. Just bc some don't want something doesn't mean that everyone feels the same way. You can always choose to just not play something but someone else can't choose to play something that isn't launched.
With Battlegrounds just a few hours from launching, we wanted to share some scoring changes that are coming to our Solo and Alliance objectives. As a reminder, we will be making changes in two waves. These changes are to address the less competitive nature of "Completing Matches" vs. Winning them in these two events, and further changes will be implemented for Seasons 2 and beyond, but we need player Data to analyze before we can complete those.
Solo Event Scoring:
Match Won: 1250 Points
Match Complete: 800 Points
This means winning a match will grant 2050 points (1250 from winning, 800 from completion), while a Loss still grants 800 points. This tuning is likely to change after we see what the new behaviour is in-game.
Alliance Event Scoring:
Player Drafts a [TAG] Champion: 25 Points
Player Assigns a [CLASS CHAMPION] Attacker: 50 Points
Player Assigns a [CLASS CHAMPION] Defender: 50 Points
Match Won: 1200 Points
Matches Complete: 600 Points
This one suffered from an HTML error that hid the "TAG" and "Class Champion" info in the original information, but also now includes points for winning matches, instead of just completing.
We also know that there have been conversations about the Rewards in the Events vs the Gladiator Circuit and Victory Track. As you may remember, our original idea for BGs was to launch with Relics, but with Relics being delayed, we weren't able to include those. You can expect Relics to feature more heavily in the rewards for future seasons!
Lastly, we've seen players ask why we can't delay Battlegrounds to get more time in for further changes. It isn't only time we need to address further changes, but also data and player experience. We can't confidently make changes to Battlegrounds without Players getting their hands on the mode and starting to play.
Thank you once again for your feedback, and we look forward to continuing these conversations and continuing to improve the Battlegrounds experience.