Shame this information had to be released on the Friday before it starts. It almost ensures that there is zero time to get feedback and be able to tune how these rewards are implemented. Sort of deflates so much of the excitement I was feeling earlier about this. There seems to be less competitive nature now which seemed to central to what this mode was designed for
We're always collecting feedback, but with this being the first season, unless something is egregious, it's unlikely to change anything until the next season starts. Keep the feedback coming, but just know that we want to try this out for at least one season.
Quick fyi, the scoring system for the solo event is egregious
Remove the solo event, put those rewards into rank rewards (for the competitive game mode btw) and TADA, its a good game mode. You're welcome
Unfortunately, doing something like that ends up de-incentivizing people who know they can never reach the top and beat some of the best players in the game, so they're just not going to bother. You have to keep enough people playing the game mode to ensure matches are happening. The best way to do that is to incentivize participation.
Ultimately - there's always going to be an aspect of this game for whales to excel, because that's how the lights stay on around here. I get that people don't love it, and that's understandable, but that's the reality of the game we play. Complaining about whales being able to win events like complaining whales get to open more crystals than the rest of us. That's what keeps the game going.
the objectives did exactly that. now they've scrapped it in favor of this garbage. they clearly arent doing it to incentivise playing, theyre doing it to make people spend money
People hated the prior objectives and ignored them most of the time, despite the lucrative rewards you could pick up, and I would know. I grabbed all of them across all of the betas. They weren't proper incentive to play the game mode, and now everyone has better incentive.
Sounds like they will still have the objectives regardless. This is just clutter. Even lower end players wont like this
I guess we'll have to wait and see then, won't we? There's still plenty of rewards I'll be going for, even if I can't pick up a 6* awakening gem. That single reward isn't the end-all, be-all. There's plenty of other rewards to be had and I'm happy to focus on those, and I'm sure other people are too.
Just because the high tier rewards go to whales (like usual in a game like this) doesn't mean the game mode is bad or broken.
Shame this information had to be released on the Friday before it starts. It almost ensures that there is zero time to get feedback and be able to tune how these rewards are implemented. Sort of deflates so much of the excitement I was feeling earlier about this. There seems to be less competitive nature now which seemed to central to what this mode was designed for
We're always collecting feedback, but with this being the first season, unless something is egregious, it's unlikely to change anything until the next season starts. Keep the feedback coming, but just know that we want to try this out for at least one season.
Quick fyi, the scoring system for the solo event is egregious
Remove the solo event, put those rewards into rank rewards (for the competitive game mode btw) and TADA, its a good game mode. You're welcome
Unfortunately, doing something like that ends up de-incentivizing people who know they can never reach the top and beat some of the best players in the game, so they're just not going to bother. You have to keep enough people playing the game mode to ensure matches are happening. The best way to do that is to incentivize participation.
Ultimately - there's always going to be an aspect of this game for whales to excel, because that's how the lights stay on around here. I get that people don't love it, and that's understandable, but that's the reality of the game we play. Complaining about whales being able to win events like complaining whales get to open more crystals than the rest of us. That's what keeps the game going.
the objectives did exactly that. now they've scrapped it in favor of this garbage. they clearly arent doing it to incentivise playing, theyre doing it to make people spend money
People hated the prior objectives and ignored them most of the time, despite the lucrative rewards you could pick up, and I would know. I grabbed all of them across all of the betas. They weren't proper incentive to play the game mode, and now everyone has better incentive.
Sounds like they will still have the objectives regardless. This is just clutter. Even lower end players wont like this
I guess we'll have to wait and see then, won't we? There's still plenty of rewards I'll be going for, even if I can't pick up a 6* awakening gem. That single reward isn't the end-all, be-all. There's plenty of other rewards to be had and I'm happy to focus on those, and I'm sure other people are too.
Just because the high tier rewards go to whales (like usual in a game like this) doesn't mean the game mode is bad or broken.
There was zero need to add an alliance aspect to this solo mode. Then on top of that its completely monetized with the new dumb tokens. You guys really make some trash decisions.
Then on top of that you completely made it pointless to actually play a match to win to even gain points.
Oh and while we are at it, I love how you are now penalizing the players that actually want to rank the highest on the ladder. Those players cant just grind matches with 2 and 3* champs like most people will do to just accumulate points.
Forcing together all these events is a massive mistake especially with how you are scoring them. They should ALL be based off competition and ACTUALLY WINNING matches. You know the actual point of the mode which is to battle other players, not spam enter and quit matches to get points.
Since our announcement on Friday, we've received a lot of feedback on the rewards/event structure of Battlegrounds. We want to thank you all for sharing your thoughts with us. It's given us plenty to think about. We want to let you all know that we have heard you, and are already working on making changes.
We will be making changes in two waves.
First, we'll be making some adjustments before Battlegrounds launches on Monday, and then more changes in the near future, when we have more time to review and iterate.
We don't have any details right now but will try and get them to you as soon as we can, though, with the limited timeline, it may be tight.
One of the easiest way to make the change is just simply give extra point to the winners. Eg winning match gives 2500 points Losing match points get the current points. This way it benefits both, those that want to play the game mode competitively and also some that just want to loss the match to get the milestone faster.
We're always collecting feedback, but with this being the first season, unless something is egregious, it's unlikely to change anything until the next season starts. Keep the feedback coming, but just know that we want to try this out for at least one season.
I work in construction so egregious isn’t a word that comes up in every day conversation so I had to google it for a definition. I would like to commend you on such great use of the word now that I understand it as this rewards structure embodies the definition of egregious.
Since our announcement on Friday, we've received a lot of feedback on the rewards/event structure of Battlegrounds. We want to thank you all for sharing your thoughts with us. It's given us plenty to think about. We want to let you all know that we have heard you, and are already working on making changes.
We will be making changes in two waves.
First, we'll be making some adjustments before Battlegrounds launches on Monday, and then more changes in the near future, when we have more time to review and iterate.
We don't have any details right now but will try and get them to you as soon as we can, though, with the limited timeline, it may be tight.
Thank you all once again for your feedback.
OK so my question is why not delay it so you can make all these changes before it goes live? I for one don't want battlegrounds to launch with some changes made and some not. Would rather all changes be made before you launch it.
You know kabam messed up hard when BG and Lags are pissed
Being mad about a new thing when Kabam literally say they would be making changes as seasons go on is a waste of energy. Especially with such a new thing you want as many people to participate before they start actually making it competitive and taking away points.
Since our announcement on Friday, we've received a lot of feedback on the rewards/event structure of Battlegrounds. We want to thank you all for sharing your thoughts with us. It's given us plenty to think about. We want to let you all know that we have heard you, and are already working on making changes.
We will be making changes in two waves.
First, we'll be making some adjustments before Battlegrounds launches on Monday, and then more changes in the near future, when we have more time to review and iterate.
We don't have any details right now but will try and get them to you as soon as we can, though, with the limited timeline, it may be tight.
Thank you all once again for your feedback.
OK so my question is why not delay it so you can make all these changes before it goes live? I for one don't want battlegrounds to launch with some changes made and some not. Would rather all changes be made before you launch it.
Because either way, they want you to play it and you benefit from that by getting the rewards easily for now. They will probably make the easy change first and then wait until the season is over before any more changes will be made in that week gap. Then as the seasons go on they will make it more competitive would be my bet.
There goes my win plan..of getting easy wins against all those people tanking with 2* roster. I was gonna compete even with this anti-player setup of lose to win. Yes I am aware, I'm a sucker to play this game even when kabam kicks you on the bottom.
I am not sure why everyone seems upset. I lost a lot of matches in the beta and got no rewards for it. Now I can lose a bunch and get a 6 star awakening gem. Also losing the matches is faster by half than trying to win which means less grind time. More rewards less grind time, go Kabam. I would like to see this incentive structure added to arenas too.
you have removed the gift event so that you no longer have any cheating and here even the main one with the payment of points or whatever to level up, you do not learn the lessons.. Leave us the last year with the gifts and in 2023 please change cause I'm losing energy to play because of it
@Kabam Miike my suggestion - the same way the devs have postponed AW seasons, the same way you guys can postpone Battlegrounds. These changes are necessary for this game mode to thrive
Its important to get this right. I strongly suggest opening BG up for friendly matches only, no rewards, no cost for 1 week, and figure things out and do it right.
Please postpone Battlegrounds release date by a week. EVERYONE will understand it and we would rather have a proper product instead of a half-structured one @Kabam Miike@kabam Jax
Yes. And since there s alliances involved, start BG the same date with AW, so someone who wants to change alliances after the end of a season, to be able to do it without harming the alliance because a different Alliance season is currently running. How nobody thought of that in Kabam is strange!
Alliances need to know what AW rewards will be for next season, what the revised rewards will be for BG, and if AQ rewards are likely to change in next 8 weeks or so, so they can state their goals, expectations, etc.
E.g. if an alliance is going to "go for BG rewards and expect all members to do at least NN points"... some players may want to leave or join such an alliance. AW rewards are a joke this season / all are holding their breath for next season rewards announcement to see if alliances with "try" again.
I'm just gonna add a few suggestions that don't really have to do with the rewards issue.
First, I think that the Solo Objective should be tweaked. If you want to get the max rewards from this, you need to win 5 matches every 2 days for the rest of your time playing this game. I think this should get reverted back to how it was in the Beta and that we had a full week to complete this objective. I don't think that we should feel like we have to play this game mode daily to get all the rewards.
Secondly, people have commented on having to do the entire Victory Track each month. Hearthstone has a very similar ladder and each Rank you earned counts toward 1 win of progression when the next season starts. If something similar was implemented here, anyone who reached Gladiator Circuit would be able to start with 16 Wins and begin in Gold instead of Bronze. I think this would be better for minimizing a little bit of the grind.
Thirdly, if Solo and Alliance Events require the use of Elder's Marks to get points, can we either remove that restriction or implement some method of converting Energy to Elder's Marks, even if it isn't a 1-1 conversion. There is currently very little reason to use actual energy in the game mode yet some of us have plenty of energy that we would like to use for this game mode.
Also, are their any inventory limits for any of the new Currency's? (Trophy Tokens, Elder's Marks, Victory whatevers)
I'm just gonna add a few suggestions that don't really have to do with the rewards issue.
Secondly, people have commented on having to do the entire Victory Track each month. Hearthstone has a very similar ladder and each Rank you earned counts toward 1 win of progression when the next season starts. If something similar was implemented here, anyone who reached Gladiator Circuit would be able to start with 16 Wins and begin in Gold instead of Bronze. I think this would be better for minimizing a little bit of the grind.
Thirdly, if Solo and Alliance Events require the use of Elder's Marks to get points, can we either remove that restriction or implement some method of converting Energy to Elder's Marks, even if it isn't a 1-1 conversion. There is currently very little reason to use actual energy in the game mode yet some of us have plenty of energy that we would like to use for this game mode.
Also, are their any inventory limits for any of the new Currency's? (Trophy Tokens, Elder's Marks, Victory whatevers)
Second point - I highly agree with this. Your placement from the Gladiator Circuit should influence your standing in the Victory Track of the succeeding season.
Third point - As much as I disgust how the current system is setup, I understand that they need to monetize this game mode in one way or another because of the investment they put in to materialize it. Story content profits from unit purchases to buy potions, boosts, and revives, AW and AQ from unit purchases of exclusive AW/AQ potions and boosts, Arena from unit refreshes, etc. Battleground doesn't have potions, revives, and boosts so it initially looked like they were planning to monetize on champion refreshes but since they have removed it, Elder's Mark as an entry token was introduced. The problem with this is it immediately killed the competitive spirit Battlegrounds was supposed to harness by incentivizing a quantity grind (number of matches finished with a purchasable token of entry) over quality grind (number of matches won versus players of equal or high standing).
My suggestion: If they want to continue to monetize the game mode (which I think is fair) it shouldn't at the same structure to how they are monetizing Arena where it's mostly a competition of whales and a few F2P (once in a while after grinding units for refreshes for a month or two). This immediately kills the competition aspect of Battlegrounds.
Arena is a competition but it's a competition of how much resources you can burn (roster depth and size, grind time, boost and unit stash - both grinded and/or purchased). Battlegrounds should have a drastically different approach on its vision of competition. It should still be grounded on roster depth and size along with grind time but instead of unit stash, it should focus on prowess and ability. Wins should matter significantly and winning at a higher stake should reward you with a higher return too.
Victory Track - Stay as is but as Koosh guy suggested, each season should not be a hard reset. If you're Celestial, you should be at Gold and all prior rewards should be given already.
Gladiator Circuit - Elder's Mark... it's totally fine if this is monetized but the point system should be parallel to how high the stakes are.
(For example, if you use an Elder's Mark instead of energy, you'll gain points for the solo milestone but it will differ depending on where you are at Gladiator's Circuit. Scrap the points for defender/attacker placement ****.)
Uru - Match Point: 250. Win Point: 150. Every 10 wins rewards 30 Elder's Mark. Arcane - Match Point: 250. Win Point : 250. Every 10 wins rewards 30 Elder's Mark. Quantum - Match Point: 250. Win Point : 350. Every 10 wins rewards 30 Elder's Mark. Gamma - Match Point: 250. Win Point : 500. Every 5 wins rewards 30 Elder's Mark. Mysterium - Match Point: 250. Win Point : 750. Every 5 wins rewards 30 Elder's Mark. Celestial - Match Point: 250. Win Point : 1,000. Every 5 wins rewards 30 Elder's Mark.
The only concern here is your wins using regular energy won't be reflected and it'll be a cause for complain that if your matches using the Elder's Mark resulted in a loss.
Comments
Create 1 strong deck to play against my friends with.
Create 1 weak deck with no masteries equipped so i can lose faster for more rewards.
Thanks Kabam!
You’re introducing like 5 new ways for us to get rewards but there is no gold anywhere 💀. People already make like 5 posts per day on lacking gold
Then on top of that you completely made it pointless to actually play a match to win to even gain points.
Forcing together all these events is a massive mistake especially with how you are scoring them. They should ALL be based off competition and ACTUALLY WINNING matches. You know the actual point of the mode which is to battle other players, not spam enter and quit matches to get points.
Since our announcement on Friday, we've received a lot of feedback on the rewards/event structure of Battlegrounds. We want to thank you all for sharing your thoughts with us. It's given us plenty to think about. We want to let you all know that we have heard you, and are already working on making changes.
We will be making changes in two waves.
First, we'll be making some adjustments before Battlegrounds launches on Monday, and then more changes in the near future, when we have more time to review and iterate.
We don't have any details right now but will try and get them to you as soon as we can, though, with the limited timeline, it may be tight.
Thank you all once again for your feedback.
Eg winning match gives 2500 points
Losing match points get the current points.
This way it benefits both, those that want to play the game mode competitively and also some that just want to loss the match to get the milestone faster.
I would like to commend you on such great use of the word now that I understand it as this rewards structure embodies the definition of egregious.
I was gonna compete even with this anti-player setup of lose to win.
Yes I am aware, I'm a sucker to play this game even when kabam kicks you on the bottom.
Arena Unit Refresh is renamed to Elder’s Mark. The Game Economy Designer should have at least a grasp of how the game actually works.
I won't put my hopes up for this one
Alliances need to know what AW rewards will be for next season, what the revised rewards will be for BG, and if AQ rewards are likely to change in next 8 weeks or so, so they can state their goals, expectations, etc.
E.g. if an alliance is going to "go for BG rewards and expect all members to do at least NN points"... some players may want to leave or join such an alliance. AW rewards are a joke this season / all are holding their breath for next season rewards announcement to see if alliances with "try" again.
First, I think that the Solo Objective should be tweaked. If you want to get the max rewards from this, you need to win 5 matches every 2 days for the rest of your time playing this game. I think this should get reverted back to how it was in the Beta and that we had a full week to complete this objective. I don't think that we should feel like we have to play this game mode daily to get all the rewards.
Secondly, people have commented on having to do the entire Victory Track each month. Hearthstone has a very similar ladder and each Rank you earned counts toward 1 win of progression when the next season starts. If something similar was implemented here, anyone who reached Gladiator Circuit would be able to start with 16 Wins and begin in Gold instead of Bronze. I think this would be better for minimizing a little bit of the grind.
Thirdly, if Solo and Alliance Events require the use of Elder's Marks to get points, can we either remove that restriction or implement some method of converting Energy to Elder's Marks, even if it isn't a 1-1 conversion. There is currently very little reason to use actual energy in the game mode yet some of us have plenty of energy that we would like to use for this game mode.
Also, are their any inventory limits for any of the new Currency's? (Trophy Tokens, Elder's Marks, Victory whatevers)
Third point - As much as I disgust how the current system is setup, I understand that they need to monetize this game mode in one way or another because of the investment they put in to materialize it. Story content profits from unit purchases to buy potions, boosts, and revives, AW and AQ from unit purchases of exclusive AW/AQ potions and boosts, Arena from unit refreshes, etc. Battleground doesn't have potions, revives, and boosts so it initially looked like they were planning to monetize on champion refreshes but since they have removed it, Elder's Mark as an entry token was introduced. The problem with this is it immediately killed the competitive spirit Battlegrounds was supposed to harness by incentivizing a quantity grind (number of matches finished with a purchasable token of entry) over quality grind (number of matches won versus players of equal or high standing).
My suggestion: If they want to continue to monetize the game mode (which I think is fair) it shouldn't at the same structure to how they are monetizing Arena where it's mostly a competition of whales and a few F2P (once in a while after grinding units for refreshes for a month or two). This immediately kills the competition aspect of Battlegrounds.
Arena is a competition but it's a competition of how much resources you can burn (roster depth and size, grind time, boost and unit stash - both grinded and/or purchased). Battlegrounds should have a drastically different approach on its vision of competition. It should still be grounded on roster depth and size along with grind time but instead of unit stash, it should focus on prowess and ability. Wins should matter significantly and winning at a higher stake should reward you with a higher return too.
Victory Track - Stay as is but as Koosh guy suggested, each season should not be a hard reset. If you're Celestial, you should be at Gold and all prior rewards should be given already.
Gladiator Circuit - Elder's Mark... it's totally fine if this is monetized but the point system should be parallel to how high the stakes are.
(For example, if you use an Elder's Mark instead of energy, you'll gain points for the solo milestone but it will differ depending on where you are at Gladiator's Circuit. Scrap the points for defender/attacker placement ****.)
Uru - Match Point: 250. Win Point: 150. Every 10 wins rewards 30 Elder's Mark.
Arcane - Match Point: 250. Win Point : 250. Every 10 wins rewards 30 Elder's Mark.
Quantum - Match Point: 250. Win Point : 350. Every 10 wins rewards 30 Elder's Mark.
Gamma - Match Point: 250. Win Point : 500. Every 5 wins rewards 30 Elder's Mark.
Mysterium - Match Point: 250. Win Point : 750. Every 5 wins rewards 30 Elder's Mark.
Celestial - Match Point: 250. Win Point : 1,000. Every 5 wins rewards 30 Elder's Mark.
The only concern here is your wins using regular energy won't be reflected and it'll be a cause for complain that if your matches using the Elder's Mark resulted in a loss.