**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
**Not Another Anime Reference Solo Event Returning**
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
INCOMING BUG FIX:
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
Comments
I just became cav
I have only 1 R2 6* and 14 6*
But battleground gives me thronebreaker
players only
I was impossible to play with them
Now a days this game is for only top up
players
Others didn't get the thing for which they worked
I would never cheat.
The mode needs change, for sure, if they want less sweaty players to keep playing.
Maybe have two tiers with different reward structure and each season/cycle players could choose which tier they want to compete in? Paragons would be forced into the harder tier?
This is deliberately out of context and you know it. I said dont mod but i cant cant blame them for what they do when kabam cant fix their game.
And that comment was made about bg, 6.4.6 wad not even mentioned in that post.
Obviously you diagree which is fine, but argue the points, don’t misquote me or quote w/o context because you disagree but cant make a reasonable argument. It sad.
And that comment was made about bg, 6.4.6 wad not even mentioned in that post.
Obviously you diagree which is fine, but argue the points, don’t misquote me or quote w/o context because you disagree but cant make a reasonable argument. It sad.
Your whole post is all about getting the rewards that you want in a easier matter..
Its a 100% about rewards and not about the game mode and its experience... Otherwise why would you say "i understand why modders mod"... Modders mod for rewards not to have the satisfaction of a win
I have a good account, 1 6*r5, 16 6*r4, 6*r3 for the rest, the whale accounts are so far from me, accounts from TCN, GT40, 4Loki, NY718, JA, etc. many times I defeated them and I have enjoyed it when that happens.
Every season my rank have been Celestial VI, hard? yes, impossible? no.
Maybe, many people think that their skills are better than what they really are.
Your whole post is all about getting the rewards that you want in a easier matter..
Its a 100% about rewards and not about the game mode and its experience... Otherwise why would you say "i understand why modders mod"... Modders mod for rewards not to have the satisfaction of a win
Ok, this is misunderstanding of my position, which i am happy to clarify.
Its not about the rewards, its about the design flaws which lead to multiple feel bad moments back to back to back. This things dont exist in other parts of the game.
Yes, i do breifly mention rewards but only as what would motivate most casual players to play and why they “may” feel bad. This is why i dont get into specifics. The rewards are only relevant from a motivation standpoint, not a specific one.
The modders comment was made from the idea that they have the power i and the most of us dont have, to circumvent those bad design choices by modding. Obviously, dont cheat. But I personally am not raising a pick fork over modders that only really affect the top what 1 or 2 % when the bottom 30 of 50 dont enjoy the mode and are only playing because the feel obligated to in order to keep up with everyone else?
At the lowest ranks, you simply cannot lose any tokens. Just play until you win enough total matches to progress. Eventually you get to a spot where you can lose tokens. If you progress through all the ranks, you reach Legend (basically GC). The coolest part about Legend though is it isn't actually entirely separate from the other part. It immediately converts your rank to a Rating that its been keeping track of the entire time. After you reach Legend your matchups are then rating dependent. This helps continue to keep matches fair for the entire season even if a typical legend is too much for you to compete with. Furthermore, a really helpful part about progressing is that you get extra tokens if you can string wins together. This causes the people who are winning 90% of their matches to get sprung to the top a lot faster than those winning 60%. There's no free ride to the top but the mode can recognize that maybe you aren't being challenged enough and try to address that as quickly as possible.
I have completed the teirs the last few times but dont think i will this time, its not fun to me and that where this comes from
Its a 100% about rewards and not about the game mode and its experience... Otherwise why would you say "i understand why modders mod"... Modders mod for rewards not to have the satisfaction of a win
Ok, this is misunderstanding of my position, which i am happy to clarify.
Its not about the rewards, its about the design flaws which lead to multiple feel bad moments back to back to back. This things dont exist in other parts of the game.
Yes, i do breifly mention rewards but only as what would motivate most casual players to play and why they “may” feel bad. This is why i dont get into specifics. The rewards are only relevant from a motivation standpoint, not a specific one.
The modders comment was made from the idea that they have the power i and the most of us dont have, to circumvent those bad design choices by modding. Obviously, dont cheat. But I personally am not raising a pick fork over modders that only really affect the top what 1 or 2 % when the bottom 30 of 50 dont enjoy the mode and are only playing because the feel obligated to in order to keep up with everyone else?
I casually play golf... 2x a month ... Should i be complaining about the structure of the PGA tour cause my casual playing doesnt allow me to compete in it?
I, for one, enjoy battlegrounds. It is a fun gamemode and I'm glad I finally have a use for my wide roster, but something you have to understand is Victory Track isn't the competitive gamemode. The true competition starts in GC and it SUCKED to get through this VT with such a vanilla nuke meta that punished making any mistakes at all.
In my opinion, Victory track should be a more casual and fun experience and keep gladiator circuit as the cutthroat competitive mode to play in. DNA3000 already has stated great ideas to make Victory Track more forgiving and more fun to play in.
I don't enjoy AQ.. feels like a 5 day chore.. so i picked an alliance with minimal participation on it...and i made my peace with it and play the game knowing i won't maximize my mats to rank up...
But what's the real problem with BGs?.. before bgs a player would be able to open 2 maybe 3 6* crystals per month, with BGs u can do 9-10... and that's the reason why people who don't enjoy it are forcing themselves... It's the 5th season with the same VT structure.. and this month had the most complaints.. could it be cause the accounts of non casual players are getting way bigger?
Why are casual players so hurt that they can't compete?.. they are casual player!!!.. U can't expect to be casual and get all the perks . Its the way the world works.
I'm going to collect a lot of comments from various other conversations we've had in the forums over the last little while to address a lot of this thread, so forgive me if you've heard this before.
"If you die to a boss in any fight, you can say “ well i took iff “x”% of his health let me buy a revive and continue...
In bg, if you die, you can’t continue for where you were at so you a set back...
No other part of this game has this effect."
We have chatted in past about how Battlegrounds is the first true competitive PVP mode in MCOC. Previously, every challenge could/would end in success, with enough time, energy and resources. Naturally, this means BGs is going to be a departure for players and is bound to cause some discomfort. Every single matchup between two players means 50% of that matchup is receiving a loss; this is inevitable.
"Can you can really blame ppl for hacking it when kabam can make it fair and enjoyable from the start."
Yes. Yes we can blame people for hacking. In no way does frustration justify cheating. The game mode is fair insofar as everyone is dealing with the same system, and trying to circumnavigate that system out of frustration, or any other motivation, is not tolerated.
Why not create a casual mode, too?
A casual would not operate in the fashion laid out in this thread. We are not looking to give the same rewards for less work. We understand that the lens many Summoners view the game through is one of: "Where can I get the best rewards; that's where I'm going to dedicate my time." But simply putting time into BGs does not result in rewards, as previously mentioned; the PVP nature of the mode requires you to overcome other Summoners. We have largely found the highest rewards from this game mode are going to the players who are putting in the most time.
Are you suggesting that nothing about Battlegrounds needs to change?
Not at all. And we've talked about it repeatedly on the forums. Changes are coming to Battlegrounds structure and matchmaking, some that may have been suggested in this thread...
It won't happen all at once and needs to be changed over time to avoid too many moving parts, but the team is constantly evaluating the game mode and are looking for opportunities to make improvements; they have some good ideas.
We have chatted a lot, and seen a lot of conversations, about how this game is growing to a point where you cannot reasonably expect to do everything in a given month. We have seen the growing pains for Summoners who don't want to prioritize or make choices about what to play and what to let slip. MCOC is growing to a point where you should play the game modes you enjoy most. There's something for everyone, even if you're not looking for a competitive mode.
I casually play golf... 2x a month ... Should i be complaining about the structure of the PGA tour cause my casual playing doesnt allow me to compete in it?
No of-coarse not, but thats no a fair comparison.
The pga is a closed invitation only event,
Bg is open to everyone and encourages everyone to play.
The fair comparison is your local muni puts on a father son events and says everyone pays after based on your placement. Then tiger woods and a bunch of pros show up.
So your choice is now dont play and miss out, (cause playing with pros would be cool)
Or play and dont miss out but get your but kicked and pay an unknown amount more.
Many ppl feel obligated to play to get some rewards to keep up.
Dude! You're so right!
I would dare anyone to give an example of ANY competitive mode, professional sport or anything at all... Where losing a match just slows u down instead of punishing u...
The idea of losses not taking coins allows for brute force... Who cares if i lose.. i just gotta win 3 later... Does it matter if i lose 20 rounds in a row?.. winning 1 out of 10 will keep me climbing.. and that is not competition!
I would dare anyone to give an example of ANY competitive mode, professional sport or anything at all... Where losing a match just slows u down instead of punishing u...
The idea of losses not taking coins allows for brute force... Who cares if i lose.. i just gotta win 3 later... Does it matter if i lose 20 rounds in a row?.. winning 1 out of 10 will keep me climbing.. and that is not competition!
Think this get to the heart of it, and why we have different opinions
What part is the competitive mode and what part is the trail or just for the fun section?
My interpretation is that the VT is the fun section and GT is the competitive mode.
Your seem to believe the whole thing is the competitive mode.
If the intent was really that all of BG was only for what the top 30% most motivated players,
And the other 70% should stay out,
Then i retract my criticisms, how ever if the vt is supposed to be the trial and GC is the competitive mode then i think they missed the mark
Paragon level player with legend title
Look me up
This guy acts like we're gunning for gc rewards and crying cuz we can't make it. That's not the case, at least it isn't for me. I just want vt to have fair matchmaking and a system that doesn't punish losing as harshly as it is currently. That just takes the fun out of the game making it a toxic environment.
The objectives reward you for playing 3 matches in total regardless of whether you win or lose. That's great, but after u complete it, you only stand to lose time and resources if you lose a match. All the time/effort/energy/tokens u spend will be meaningless until you manage ~2 or 3 wins in a row. Should my efforts not be vindicated cuz I'm playing casually/for leisure? Or am I only supposed to play 3 bg matches in 2 days cuz I'm a casual and don't want to sweat my ass off trying to win every game?