**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
**Not Another Anime Reference Solo Event Returning**
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
INCOMING BUG FIX:
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
Comments
You are right.. use it with 4 matches on a 50/50...does it really matter when losing doesn't make you lose a coin?
People want a competitive mode. They don't want a mode that is SO competitive that it is overrun by the MOST competitive playing it. Which is not an unreasonable ask.
It's not fair or even accurate to say they don't want a real competition just because they don't want to be unreasonably overpowered at the start of the competition. There is no progressing in that for them. Nor is it remotely an enjoyable or motivating experience. So they communicate their issues, and then what? They're told to either do other content, or "Git gud.", or they're dismissed as being entitled for wanting Rewards without the competition.
There is such thing as being competitive to the point of being ignorant to the experiences of others. It's not ALL about the Rewards. It's disenfranchising to say their view doesn't count because they're not at the top.
If you eliminate the coin loss.. and get a 50% win rate u will climb up a tier every other day regardless.. its stupid ...
Read Jax's post...
I even had the OP tell me if casual players didn't play i wouldn't make it to GC @Rav514 ... Yeah im sure i got matched with every casual and he gets matched with every hardcore that's why he can't move up..
I understand the need to make everyone feel welcome, but let’s not take this too far.
Dr. Zola
I’m ranked 9th in points in my alliance (200k) but still stuck in silver 1, been a similar story in every season.
I’ve now resigned to the fact that it’s just a good way for me to farm 6* shards and don’t stress too much about actually trying to progress.
A good compromise though is what DNA had suggested where winning 2-0 gives 2 tokens, 2-1 gives 1 token, losing 1-2 doesn't result in token loss, and losing 0-2 causes you to lose a token. By simply adjusting the amount of tokens needed to progress, it will bring much needed relief to players. It always sucks when it is round 3 and you barely lose, or are decimated, because then you'd wish you just lost in 2 rounds to get through the match quicker. With the system DNA has suggested, even if you're going to lose, if you can win just 1 round, then you aren't backtracking and effort isn't being wasted.
And just a reminder to those who want to COMPETE in capital letters, that Battlegrounds is the only mode where the difficulty doesn't escalates. You play against the same OP players from Bronze to GC and further. Especially with the current matchmaking .
Correction: Within their respective silos only. Players in some higher and more competitive silos are putting at least as much time as (if not more than) players in lower, less competitive silos but are getting, in fact, lesser rewards.
Or the word “largely” is doing a whole lot of lifting in that sentence from Jax.
Dr. Zola
Even the NFL allows 9-7, 8-8, or even 7-9 to qualify for the playoffs. They don't demand you win so many in a row until you get in the playoff. But if you win 3 in a row then your in the Super Bowl probably.
Right now I would like for my MCOC team to make the playoffs at least. However, I can barely get off the bench because thousands of players are all fighting for the same goal with the same unreasonable demands of winning 3 or 4 in a row. Some casual, some pros, some cheaters etc..but it's chaotic and barely worth my time.
VT is part of the competition...It also has rewards...
That's the problem . People are dividing VT and GC as separate competitions.. and its the same competition...if the win deduction didn't happen everyone would be in GC in a matter of time.. so yeah u would be gunning to it...
Ok fine how about we ask for this...
Lets ask Kabam to take out every reward for climbing tiers... U can only get them as u climb up in GC... Objectives every 48 hs.. thats fine; eliminate the loss punishment.. but you get 0 rewards till you start climbing up in GC...
They are separating it because it is separate. It’s two different things. Why else would it have two different names if it’s the same how come everyone does not get to do both? Because GC is different it is separate. Lol
I don't know who gave them the idea about putting 3 matches to clumb further in Victory Track ...with the millions of bugs in Battlegrounds , it gets more annoying to consistently win matches . What's nworse is that if you lose , you have to play double matches to climb back which just involves unnecessary grind. They just want players to grind grind .
Truly the most frustrating game mode ever . I want to talk more about it but there's no point in it because i know Kabam won't do cr*p about it . They are getting the dollars from whales so players will forever be at loss.
Since nobody is coming up with solutions or even suggestions on how to improve battlegrounds, it took me 30 seconds to think of two(which won't even be recognised by Kabam, but I thought were cool concepts).
1. Same battlegrounds, but instead, each champion/roster has a fixed rating ie all champions 15K rating. Health pools don't necessarily have to change but could.
2. Players get to pick their roster from a pool of x champions that are randomized, regardless if you have that champion or not. For example, when you go through the current phase of picking your champions, the choices are at random. These champions are at a fixed rating to create a relatively even playing field.
As for the streaks themselves, winning three in a row is like hitting the lottery with how unfair matchmaking is, as stated above.