Very honest question here with no attempt at trolling. For those that are struggling to get through VT, will you be satisfied to get to GC
Yes, paragon player here, I was very satisfied to get to GC and learn that Torch and AA weren't automatic wins. The matches now are fun and require actual skill if you don't have ideal counters. Neither team is finishing at 100% health so being good at the game actually matters and the best part is one mistake won't lose you the match all the time now.
The VT meta was dull, boring, and just a slog to try and get through. I don't enjoy nuke metas that favor the RNG of the draft over the skill of the players. It also wasn't fun being close to promoting and then having a modder or a huge whale deny advancement. For the first time ever, I decided to use victory shields when I was 1 win away from GC because of how hard it was to get there.
No one is forcing you to spend in the store before increasing your progression. If you choose to spend your paycheck immediately instead of waiting for a sale or to get to a cheaper store, that's on you.
The hoops some are trying to jump through to disprove a concrete fact is just amazing.
Man, you’re twisting my words, or including others people opinions into mine. I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent. The “real” rewards are what you buy with said currency. And higher progression level have higher buying power. Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards. The only thing intrinsically similar are relics stuff, but who cares 😉.
Not people who need the Resources to progress, and not all Players. They're hunting specific Champs, working on specific Rankings, and have enough to use while they hoard. Telling Players at earlier stages in the game to do other content and not use the Resources they earn is a poor suggestion for their progress.
1. “The only people who hoard for months at a time are the people who have the ability to do so.”
Yes, because if you don’t have the ability to hoard for months, you’re not one of those people who has the ability to hoard for months…which means you can’t hoard for months. Another pearl of wisdom for the loading screens.
2. Your position tracks with the notion of BGs as a way to supercharge newer, lower accounts in lieu of doing things like SQ.
Obviously, that leads to problems in game I’m sure anyone can tease out.
But do go on…
Dr. Zola
I don't suggest anyone hoard for months, but people do what they like. If I was to offer a suggestion, I certainly wouldn't suggest Players lower to mid hoard for months. My position is that people earn what they earn and they have the right to spend it however they want. The Store limits what they can buy, and perhaps that's a balancing point to look at. However, if they're playing BGs and successful at that, they have earned their Rewards. It's a new game mode. The same could be said for anyone gaining Rewards from it. "....but it's going to ruin your progress...." is left to Kabam. Not us. Leave the decision in the hands of Players, and they'd keep anyone else from getting anything because they're just that competitive and territorial. Which is why people are still going on about what other people are getting. Bitterness is a nasty trait.
No one is forcing you to spend in the store before increasing your progression. If you choose to spend your paycheck immediately instead of waiting for a sale or to get to a cheaper store, that's on you.
The hoops some are trying to jump through to disprove a concrete fact is just amazing.
Man, you’re twisting my words, or including others people opinions into mine. I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent. The “real” rewards are what you buy with said currency. And higher progression level have higher buying power. Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards. The only thing intrinsically similar are relics stuff, but who cares 😉.
Thats why we need a baby battleground for UC and Cavs... With a reward reduction of course.
No one is forcing you to spend in the store before increasing your progression. If you choose to spend your paycheck immediately instead of waiting for a sale or to get to a cheaper store, that's on you.
The hoops some are trying to jump through to disprove a concrete fact is just amazing.
Man, you’re twisting my words, or including others people opinions into mine. I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent. The “real” rewards are what you buy with said currency. And higher progression level have higher buying power. Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards. The only thing intrinsically similar are relics stuff, but who cares 😉.
Thats why we need a baby battleground for UC and Cavs... With a reward reduction of course.
Lol, the reward reduction is already in place, just hidden behind a shop. It would be more obvious if the price in the store were the same but UC and cav got less tokens than paragon for the milestones. End result is the same. So I don’t really understand what you are getting at.
No one is forcing you to spend in the store before increasing your progression. If you choose to spend your paycheck immediately instead of waiting for a sale or to get to a cheaper store, that's on you.
The hoops some are trying to jump through to disprove a concrete fact is just amazing.
Man, you’re twisting my words, or including others people opinions into mine. I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent. The “real” rewards are what you buy with said currency. And higher progression level have higher buying power. Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards. The only thing intrinsically similar are relics stuff, but who cares 😉.
Thats why we need a baby battleground for UC and Cavs... With a reward reduction of course.
Lol, the reward reduction is already in place, just hidden behind a shop. It would be more obvious if the price in the store were the same but UC and cav got less tokens than paragon for the milestones. End result is the same. So I don’t really understand what you are getting at.
The reduction of rewards can be made thru changing the currency... What i am getting at?.. The number of cav players with 6r3s... UCs with 6*.. they shouldn't even have access to a currency that later on can use to purchase mats and items beyond their progression... Also a baby battleground would close the gap in matchmaking, not solve but at least close the gap...
No one is forcing you to spend in the store before increasing your progression. If you choose to spend your paycheck immediately instead of waiting for a sale or to get to a cheaper store, that's on you.
The hoops some are trying to jump through to disprove a concrete fact is just amazing.
Man, you’re twisting my words, or including others people opinions into mine. I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent. The “real” rewards are what you buy with said currency. And higher progression level have higher buying power. Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards. The only thing intrinsically similar are relics stuff, but who cares 😉.
By the same token, are you suggesting that for the same map in AQ, people are earning different rewards based on their progression title? My cavalier team mate will be devastated to hear that his efforts mean less than mine since the glory is not the reward but what you buy with glory is the reward in your opinion.
Gonna comment on the OP because that's why we're here, but I do want to say that I really appreciate and agree with what Jax said previously in this thread.
Here goes: First of all Battlegrounds CAN be a lot of fun when things go right, however that is very rare. - Is that very rare? What kind of data pool are you pulling from to back this up? I've personally had pretty decent luck in BGs when it comes to bugs/modders/connection drop etc (assuming this is what you mean when "things go right" although that is a super vague statement), and while I could be an outlier in the overall population, so could an experience when things rarely go right. -
Way back when BG was in early beta everyone loved it. Then they added the tracks. The victory track is an okay idea with a horribly bad execution. “Lets take the sweatest players, mixed them with the casuals, and have them fight it out for rewards. “ - For the record, not everybody loved it, and I feel like there have always been those who do not prefer the format. However, the whole point of a competitive mode is to mix together players in a.... competitive... format. Casuals can still play with friends, but if casuals want the same rewards as "sweaty" players, then they should have to compete for them. The nature of the mode.
Idk, doesnt sound like much fun for anyone other than the try hards. But thats not the big problem. - Again, the whole point of the mode is that the harder you try (and presumably the better you play), the better you get rewarded. This can be alleviated but not really taken away unless the mode is fundamentally different.
Arguably, those two groups would separate after the 1st week or so, so not a major issue. The issue is the design. Having to win 3 matches + or - is ok but having people lose “wins” is a major design flaw for casual players. - What is the difference between losing wins and having to win 3 matches + or - , is that not considering the - ?
Sure the try hards dont care, but the ppl only playing 3 matches a day it becomes bad. - Anyone spending ~30 minutes/day on a mode may not be a try hard, but is certainly not casual.
Lets count the feel bads. 1. You lose the match. Ok it happens to everyone but it is a fee bad. 2. Now the awesome win you just got is take away. Hope you enjoyed it while it was there! 3. God help you if the game glitched for some reason between defenders going unblockable to parry not working to abilities not triggering, ive seen it all. - This doesn't seem to have much of a point.
Ohh, and lets not forget about matchmaking. - You proceed to not mention matchmaking or making any point about it.
So why should anyone who is not competitive play this format??? - They can, with friendly matches. They shouldn't play it in competitive mode if they dont want to be competitive.
All you do is make ppl feel bad every third match. - You actually undersell this point. They make someone feel bad every match, it just isn't always you.
Can you can really blame ppl for hacking it when kabam can make it fair and enjoyable from the start. Obviously, dont hack but if someone just did it for the milestones and didnt affect the competitive players would you blame them??? - I can't even begin to describe how incorrect this is. Even beyond hacking in any other game mode, hacking in a competitive mode literally directly impacts every single player that you face, and then everyone below you in the ranked mode. I would blame them for doing somethng wrong because the act itself was wrong, regardless of the percieved impact.
Just want to dig deeper into this mentality for a second. Life is hard, is not always fair, and can be unenjoyable. Does that give people the right to take what makes your life enjoayble for themselves? Maybe you have a really whack morality system, but I assume that doing the wrong thing -and- negatively affecting others (or yourself) typically checks the box for worthy of blame. I'll also not go into the widespread ramifications of negatively affecting a system by doing things against the rules when others don't because "it doesn't affect them".
Kabam has locked the best store in the game behind the most painful experience in the game. All to make an extra few dollars on victory shield. - Most painful is subjective, and I doubt that victory shields is where they are making the most money when it comes to BGs.
Its shameful, I would argue that countenancing cheating is far more shameful than the actual actions and design of Kabam here.
I encourage ppl to play it as little as possible - Advice that people can take if they think your arguments hold merit.
Thank you Probably the best part of the whole post. I do prefer when people wrap things up in a respecful way.
Overall, not the best argument against BGs, nor extremely compelling. Hopefully I wasn't unreasonably rude or anything, but I wanted to add my thoughts what I tried to make a productive way.
The idea that rewards are the same for everyone isn’t actually true. My main is paragon and my alt is cavalier. The bg store has highly inflated prices for the cav. 1k 6* shards is 1200 token in cav, 450 in paragon store. Maybe that balances out the progression as my cav account has an at any given time about 20 wins for 5 loss in the match history. Whereas my more developed paragon (16 R4) has about 50% win ratio. I play casually my cav and have a lot of fun raking up victories, still in gold 2. Haven’t used any token for rewards almost. I play competitively with my paragon account and feel like a king when I win, and like a bum when I loose, in diamond 1 with two win right now, afraid to play more and lose.
Wrong.
Prices have nothing to do with the FACT that the rewards are the same for everyone. Where you buy groceries doesn't change how much money you make either.
Oh my god it does. The value of currency is everything. Making 120k in India is nothing close to making 120k in the US. You're not being paid the same
You conveniently left out the unit of said currency. If they are being paid 120k $ vs 120k rupees, you are right that they are not being paid the same. If they are being paid 120k$ each or 120k rupees each, then they are earning the same. How and where they live or spend is irrelevant to their earning.
I'm going to collect a lot of comments from various other conversations we've had in the forums over the last little while to address a lot of this thread, so forgive me if you've heard this before.
"If you die to a boss in any fight, you can say “ well i took iff “x”% of his health let me buy a revive and continue... In bg, if you die, you can’t continue for where you were at so you a set back... No other part of this game has this effect." We have chatted in past about how Battlegrounds is the first true competitive PVP mode in MCOC. Previously, every challenge could/would end in success, with enough time, energy and resources. Naturally, this means BGs is going to be a departure for players and is bound to cause some discomfort. Every single matchup between two players means 50% of that matchup is receiving a loss; this is inevitable.
"Can you can really blame ppl for hacking it when kabam can make it fair and enjoyable from the start." Yes. Yes we can blame people for hacking. In no way does frustration justify cheating. The game mode is fair insofar as everyone is dealing with the same system, and trying to circumnavigate that system out of frustration, or any other motivation, is not tolerated.
Why not create a casual mode, too? A casual would not operate in the fashion laid out in this thread. We are not looking to give the same rewards for less work. We understand that the lens many Summoners view the game through is one of: "Where can I get the best rewards; that's where I'm going to dedicate my time." But simply putting time into BGs does not result in rewards, as previously mentioned; the PVP nature of the mode requires you to overcome other Summoners. We have largely found the highest rewards from this game mode are going to the players who are putting in the most time.
Are you suggesting that nothing about Battlegrounds needs to change? Not at all. And we've talked about it repeatedly on the forums. Changes are coming to Battlegrounds structure and matchmaking, some that may have been suggested in this thread... It won't happen all at once and needs to be changed over time to avoid too many moving parts, but the team is constantly evaluating the game mode and are looking for opportunities to make improvements; they have some good ideas.
We have chatted a lot, and seen a lot of conversations, about how this game is growing to a point where you cannot reasonably expect to do everything in a given month. We have seen the growing pains for Summoners who don't want to prioritize or make choices about what to play and what to let slip. MCOC is growing to a point where you should play the game modes you enjoy most. There's something for everyone, even if you're not looking for a competitive mode.
I would like to add something to this.. I would dare anyone to give an example of ANY competitive mode, professional sport or anything at all... Where losing a match just slows u down instead of punishing u... The idea of losses not taking coins allows for brute force... Who cares if i lose.. i just gotta win 3 later... Does it matter if i lose 20 rounds in a row?.. winning 1 out of 10 will keep me climbing.. and that is not competition!
I would give as my example every sport or competition I can think of. NBA for instance: your wins and losses are collected over the season. After playing a set number those records are compared to determine playoff ranking. Losing doesn't affect it mathematically the same way as bg. To narrow it, in the playoffs losing a game stops your progress but does not take you backwards. Maybe shoots and ladders is the only game I can compare bg to equally.
It doesn't take u backwards.. u collect rewards and keep going... Can u drop from Silver 3 to Bronze 1?
No, but you can theoretically win a thousand times and still be in Bronze 3, while someone else can win two hundred times and be in GC. That's clearly the result of losses nullifying gains. This system is not unique to Kabam, but it is something that has generally been seen as extremely punishing and only viable in very limited circumstances.
In the MMO space, games played around with negative progress in the past. Dying would set you back, like costing XP so you needed to recover that to progress. This meant while you normally didn't lose levels, you could remain stuck at the same level indefinitely. Players generally hated this (as far as I recall from my experience) to such a white-hot level that players would literally threaten to burn down the dev teams headquarters with the dev team still inside it. I am unaware of any MMO that implemented this that didn't reverse the decision very soon after under incredible backlash pressure.
Important to note: many such games replaced negative progress with XP debt or technical equivalents. With XP debt, you continue to progress forward, but half (or some fraction) of your XP earned went towards paying off XP debt while the rest continued to push you forward. So in effect, instead of going backward you went forward slower. This was almost always seen as far more acceptable. It wasn't that players were entitled children that couldn't hack a death penalty. It was that players playing a progression based game did not feel it was appropriate to take hard fought for progression away. It felt literally like stealing out of their pockets. Whether this is a justified attitude, it exists and is common.
The reason why I quit Clash of Clans is because of a form of negative progress. When you're attacked your defensive structures can be permanently damaged or destroyed, requiring significant expense to rebuild. In effect, that would be like if in MCOC when one of your champions died in content you lost that champ from your roster and had to go get it again from crystals (albeit with more randomness). At some point I reached a point where the combination of my activity level and my combat skill prevented me from progressing further. I was losing defenses as fast as I could rebuild them. At that point, I simply stopped playing. Not because I'm afraid of challenges, and not because I'm opposed to "getting gud." Simply because I found the loss of progress to be offensive to and incompatible with my gaming ethos. When negative progress was implemented in MMOs I played, and for that matter when it is implemented here, I had a channel to voice my displeasure and feedback to the devs of those game. I had no such channel for Clash of Clans, so I exercised my sole option.
The idea that rewards are the same for everyone isn’t actually true. My main is paragon and my alt is cavalier. The bg store has highly inflated prices for the cav. 1k 6* shards is 1200 token in cav, 450 in paragon store.
The problem with this perspective is that it doesn't stop there. A 6* crystal is enormously valuable to a UC player but a trivial reward to a high progress Paragon. The reason why rewards are different at different progress tiers is due to appropriateness. Rewards are designed to be appropriate to different tiers. For example, the rewards for monthly EQ are designed so that, on average, the UC tier rewards are about as impactful to UCs as the Cav tier rewards are to Cavs. Every player is different so no two players will judge the rewards identically, but on average that's the intent.
The same thing is true for currency stores. T5B is more expensive for Cavs than Paragons in the BG store because T5B is far more valuable to Cavs than Paragons. It is cheaper for Paragons because they need so much more of it to make any kind of difference.
So if you say that the lower tier rewards are actually lower for them than the higher tier rewards are even though the numbers are identical because store prices cause lower progress players to be able to buy less stuff, the countervailing objection is that those prices are higher because those things are actually more valuable to those players, and this basically cancels out.
To put it in a more simple way, what 50000 tokens buys for a Cav is intended to be as valuable to that Cav as what 50000 tokens buys for a Paragon should be worth to that Paragon. So if the Cav player earns more tokens, they can buy more value, relative to their progress.
Take the 6* shard price. If it is 1200 for Cav and 450 for Paragon that means the Cav price is 2.67 times higher. However, I can tell you that on a proportional basis, I would be *way* happier with five 6* crystals on my Cav alt than two 6* crystals on my main Paragon account. The five 6* crystals could be game changing on a Cav. The two 6* crystals on my main have essentially zero chance to have that sort of impact. They are just more stuff. Because I was going for maximum featured 6* crystals during the previous iteration I was buying tons of those 6* bundles from the BG store. Once that crystal rolled, I have so far bought exactly zero.
No one is forcing you to spend in the store before increasing your progression. If you choose to spend your paycheck immediately instead of waiting for a sale or to get to a cheaper store, that's on you.
The hoops some are trying to jump through to disprove a concrete fact is just amazing.
Man, you’re twisting my words, or including others people opinions into mine. I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent. The “real” rewards are what you buy with said currency. And higher progression level have higher buying power. Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards. The only thing intrinsically similar are relics stuff, but who cares 😉.
By the same token, are you suggesting that for the same map in AQ, people are earning different rewards based on their progression title? My cavalier team mate will be devastated to hear that his efforts mean less than mine since the glory is not the reward but what you buy with glory is the reward in your opinion.
I'm not suggesting anything about Aq or any other game mode. I'm just stating that the rewards are different based on progression level in BG, and this difference in rewards isn't apparent at first because each progression level can earn the same amount of token, that can then be spent in the respective store with their respective prices. I have no ill will for your fellow cav team mate
I just mounted vibranium it cost me 800u in shield, 1 per week in store is not enough do something please
I find this funny because I've only ever used 1 Victory shield and won the match anyways. Been GC every season. They are not necessary for success. They are specifically designed to allow people to reach rewards that they otherwise couldn't get or don't believe they could get by paying a price. I think the number available is absolutely fine.
No one is forcing you to spend in the store before increasing your progression. If you choose to spend your paycheck immediately instead of waiting for a sale or to get to a cheaper store, that's on you.
The hoops some are trying to jump through to disprove a concrete fact is just amazing.
Man, you’re twisting my words, or including others people opinions into mine. I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent. The “real” rewards are what you buy with said currency. And higher progression level have higher buying power. Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards. The only thing intrinsically similar are relics stuff, but who cares 😉.
By the same token, are you suggesting that for the same map in AQ, people are earning different rewards based on their progression title? My cavalier team mate will be devastated to hear that his efforts mean less than mine since the glory is not the reward but what you buy with glory is the reward in your opinion.
I'm not suggesting anything about Aq or any other game mode. I'm just stating that the rewards are different based on progression level in BG, and this difference in rewards isn't apparent at first because each progression level can earn the same amount of token, that can then be spent in the respective store with their respective prices. I have no ill will for your fellow cav team mate
Its really not.. there is a reason why u see Cavs with multiple r3s comfortable in their progression (which is 100% valid); but then they complain about having to face higher progression players when its their choice to limit their progression
People complain. Murphy's Law of a game forum is, wherever someone CAN complain, they WILL complain. The question is, is it an isolated complaint? Is there merit to it? Are there a number of complaints that highlight an issue? I'm not entirely sure why people assume that the only deciding factor to changes is the amount of people who complain about something, but if there's a problem, then there's a problem. I have yet to see a developer alter the system without some form of internal evidence or conflict with their own objectives, simply by popular vote.
Now, if something is a benign addition or alteration, then most often they're happy to oblige. When you're talking about complex systems, they're not going to change the Matchmaking just because some lower Players complained, end-of.
The idea that rewards are the same for everyone isn’t actually true. My main is paragon and my alt is cavalier. The bg store has highly inflated prices for the cav. 1k 6* shards is 1200 token in cav, 450 in paragon store.
The problem with this perspective is that it doesn't stop there. A 6* crystal is enormously valuable to a UC player but a trivial reward to a high progress Paragon. The reason why rewards are different at different progress tiers is due to appropriateness. Rewards are designed to be appropriate to different tiers. For example, the rewards for monthly EQ are designed so that, on average, the UC tier rewards are about as impactful to UCs as the Cav tier rewards are to Cavs. Every player is different so no two players will judge the rewards identically, but on average that's the intent.
The same thing is true for currency stores. T5B is more expensive for Cavs than Paragons in the BG store because T5B is far more valuable to Cavs than Paragons. It is cheaper for Paragons because they need so much more of it to make any kind of difference.
So if you say that the lower tier rewards are actually lower for them than the higher tier rewards are even though the numbers are identical because store prices cause lower progress players to be able to buy less stuff, the countervailing objection is that those prices are higher because those things are actually more valuable to those players, and this basically cancels out.
To put it in a more simple way, what 50000 tokens buys for a Cav is intended to be as valuable to that Cav as what 50000 tokens buys for a Paragon should be worth to that Paragon. So if the Cav player earns more tokens, they can buy more value, relative to their progress.
Take the 6* shard price. If it is 1200 for Cav and 450 for Paragon that means the Cav price is 2.67 times higher. However, I can tell you that on a proportional basis, I would be *way* happier with five 6* crystals on my Cav alt than two 6* crystals on my main Paragon account. The five 6* crystals could be game changing on a Cav. The two 6* crystals on my main have essentially zero chance to have that sort of impact. They are just more stuff. Because I was going for maximum featured 6* crystals during the previous iteration I was buying tons of those 6* bundles from the BG store. Once that crystal rolled, I have so far bought exactly zero.
I understand the relative value of items based on progression level, as stated before, I run a cav and a paragon account. My cav got a good amount of t5cc and t3 Alpha during banquet, I have no direct use for them, so their value for my cav account is right now about zero. Same cav account is trying to grow roster, so I'm happy to buy 6* shards for 1200 if I need to. I don't go and complain about the price, I never did, I just said that my paragon pays 450 for the same 1000 6* shards. If in general acquiring 6* champs is less of a necessity as a paragon (and again, within this progression level, the mileage may vary). I still find them valuable to increase sig ability, awaken certain champs (if RNGesus is helping) or filling gap in certain area. Also I didn't quite understand why you used five 6* crystals for cav in comparison to acquiring two 6* crystals as paragon. Based prices difference of 2.67, I would have compared the "happiness" of buying ONE 6* crystal for 12 000 token as a cav vs buying 2,67 6* crystals for the same amount as a Paragon. Personally, I'll be happy with each buy for each of my account. Different needs, different size, also different rewards.
No one is forcing you to spend in the store before increasing your progression. If you choose to spend your paycheck immediately instead of waiting for a sale or to get to a cheaper store, that's on you.
The hoops some are trying to jump through to disprove a concrete fact is just amazing.
Man, you’re twisting my words, or including others people opinions into mine. I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent. The “real” rewards are what you buy with said currency. And higher progression level have higher buying power. Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards. The only thing intrinsically similar are relics stuff, but who cares 😉.
By the same token, are you suggesting that for the same map in AQ, people are earning different rewards based on their progression title? My cavalier team mate will be devastated to hear that his efforts mean less than mine since the glory is not the reward but what you buy with glory is the reward in your opinion.
I'm not suggesting anything about Aq or any other game mode. I'm just stating that the rewards are different based on progression level in BG, and this difference in rewards isn't apparent at first because each progression level can earn the same amount of token, that can then be spent in the respective store with their respective prices. I have no ill will for your fellow cav team mate
Its really not.. there is a reason why u see Cavs with multiple r3s comfortable in their progression (which is 100% valid); but then they complain about having to face higher progression players when its their choice to limit their progression
Mate, you're trying to have an argument about something I've never even commented on. Take that with people complaining about facing higher progression players, not me. I'm talking reward structure. For the record, the big swings in matchmaking have only happened on my paragon account. My cav has been pretty fairly match all the way, and I get a good win ratio cause I'm probably playing with "real" cav, not paragon having a 2nd account to relax.
No one is forcing you to spend in the store before increasing your progression. If you choose to spend your paycheck immediately instead of waiting for a sale or to get to a cheaper store, that's on you.
The hoops some are trying to jump through to disprove a concrete fact is just amazing.
Man, you’re twisting my words, or including others people opinions into mine. I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent. The “real” rewards are what you buy with said currency. And higher progression level have higher buying power. Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards. The only thing intrinsically similar are relics stuff, but who cares 😉.
By the same token, are you suggesting that for the same map in AQ, people are earning different rewards based on their progression title? My cavalier team mate will be devastated to hear that his efforts mean less than mine since the glory is not the reward but what you buy with glory is the reward in your opinion.
I'm not suggesting anything about Aq or any other game mode. I'm just stating that the rewards are different based on progression level in BG, and this difference in rewards isn't apparent at first because each progression level can earn the same amount of token, that can then be spent in the respective store with their respective prices. I have no ill will for your fellow cav team mate
Its really not.. there is a reason why u see Cavs with multiple r3s comfortable in their progression (which is 100% valid); but then they complain about having to face higher progression players when its their choice to limit their progression
Mate, you're trying to have an argument about something I've never even commented on. Take that with people complaining about facing higher progression players, not me. I'm talking reward structure. For the record, the big swings in matchmaking have only happened on my paragon account. My cav has been pretty fairly match all the way, and I get a good win ratio cause I'm probably playing with "real" cav, not paragon having a 2nd account to relax.
Smh im am not trying to have an argument . U said the prices were different for progression levels, true; but its the same currency to buy items for upper progressions .. They should not be gaining currency to go over their progression level. They should have a baby bg with a different currency to buy their items
No one is forcing you to spend in the store before increasing your progression. If you choose to spend your paycheck immediately instead of waiting for a sale or to get to a cheaper store, that's on you.
The hoops some are trying to jump through to disprove a concrete fact is just amazing.
Man, you’re twisting my words, or including others people opinions into mine. I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent. The “real” rewards are what you buy with said currency. And higher progression level have higher buying power. Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards. The only thing intrinsically similar are relics stuff, but who cares 😉.
By the same token, are you suggesting that for the same map in AQ, people are earning different rewards based on their progression title? My cavalier team mate will be devastated to hear that his efforts mean less than mine since the glory is not the reward but what you buy with glory is the reward in your opinion.
I'm not suggesting anything about Aq or any other game mode. I'm just stating that the rewards are different based on progression level in BG, and this difference in rewards isn't apparent at first because each progression level can earn the same amount of token, that can then be spent in the respective store with their respective prices. I have no ill will for your fellow cav team mate
Its really not.. there is a reason why u see Cavs with multiple r3s comfortable in their progression (which is 100% valid); but then they complain about having to face higher progression players when its their choice to limit their progression
Mate, you're trying to have an argument about something I've never even commented on. Take that with people complaining about facing higher progression players, not me. I'm talking reward structure. For the record, the big swings in matchmaking have only happened on my paragon account. My cav has been pretty fairly match all the way, and I get a good win ratio cause I'm probably playing with "real" cav, not paragon having a 2nd account to relax.
Smh im am not trying to have an argument . U said the prices were different for progression levels, true; but its the same currency to buy items for upper progressions .. They should not be gaining currency to go over their progression level. They should have a baby bg with a different currency to buy their items
That's moot. The currency can be buttons or bows, and it's still only as useful as the Store will allow them to purchase. If anything, it provides motivation to progress because they gain the next Title, and have better Items available, with reduced costs. I don't know why it's seen as an issue because it's the same currency. You could call them Tokens or Jokens, really doesn't matter. They're limited as to what they can buy. Honestly, it sounds like you just don't approve of them getting the same currency as higher Players, which is trivial. It's available to anyone in the VT. There's not a limited amount that they're vying for.
@Coppin you're moving the goal post or just want to make your point about baby league as you call it. go at it, I have no inclination one way or another on wether it should be a thing or not. To make my point clearer, my cav account cannot buy 6* sig stones as they are locked behind progression title. So even if I have the same amount of token as my paragon account, I CAN'T spend it on those. Hence not the same rewards. it's simple. I'm stating a fact, not wether I think think it's fair or not (I think it is by the way).
@Coppin you're moving the goal post or just want to make your point about baby league as you call it. go at it, I have no inclination one way or another on wether it should be a thing or not. To make my point clearer, my cav account cannot buy 6* sig stones as they are locked behind progression title. So even if I have the same amount of token as my paragon account, I CAN'T spend it on those. Hence not the same rewards. it's simple. I'm stating a fact, not wether I think think it's fair or not (I think it is by the way).
Can your cav account buy t5b and t2a?.. I'm moving the goal post and u only mention 6* sig stones 🤣
No one is forcing you to spend in the store before increasing your progression. If you choose to spend your paycheck immediately instead of waiting for a sale or to get to a cheaper store, that's on you.
The hoops some are trying to jump through to disprove a concrete fact is just amazing.
Man, you’re twisting my words, or including others people opinions into mine. I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent. The “real” rewards are what you buy with said currency. And higher progression level have higher buying power. Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards. The only thing intrinsically similar are relics stuff, but who cares 😉.
By the same token, are you suggesting that for the same map in AQ, people are earning different rewards based on their progression title? My cavalier team mate will be devastated to hear that his efforts mean less than mine since the glory is not the reward but what you buy with glory is the reward in your opinion.
I'm not suggesting anything about Aq or any other game mode. I'm just stating that the rewards are different based on progression level in BG, and this difference in rewards isn't apparent at first because each progression level can earn the same amount of token, that can then be spent in the respective store with their respective prices. I have no ill will for your fellow cav team mate
Its really not.. there is a reason why u see Cavs with multiple r3s comfortable in their progression (which is 100% valid); but then they complain about having to face higher progression players when its their choice to limit their progression
Mate, you're trying to have an argument about something I've never even commented on. Take that with people complaining about facing higher progression players, not me. I'm talking reward structure. For the record, the big swings in matchmaking have only happened on my paragon account. My cav has been pretty fairly match all the way, and I get a good win ratio cause I'm probably playing with "real" cav, not paragon having a 2nd account to relax.
Smh im am not trying to have an argument . U said the prices were different for progression levels, true; but its the same currency to buy items for upper progressions .. They should not be gaining currency to go over their progression level. They should have a baby bg with a different currency to buy their items
That's moot. The currency can be buttons or bows, and it's still only as useful as the Store will allow them to purchase. If anything, it provides motivation to progress because they gain the next Title, and have better Items available, with reduced costs. I don't know why it's seen as an issue because it's the same currency. You could call them Tokens or Jokens, really doesn't matter. They're limited as to what they can buy. Honestly, it sounds like you just don't approve of them getting the same currency as higher Players, which is trivial. It's available to anyone in the VT. There's not a limited amount that they're vying for.
Its not cause as people have stated u can hoard them as u progress... And u right i do not like that UC and Cavs are getting rewarded with the same currency as TB and Paragon
No one is forcing you to spend in the store before increasing your progression. If you choose to spend your paycheck immediately instead of waiting for a sale or to get to a cheaper store, that's on you.
The hoops some are trying to jump through to disprove a concrete fact is just amazing.
Man, you’re twisting my words, or including others people opinions into mine. I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent. The “real” rewards are what you buy with said currency. And higher progression level have higher buying power. Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards. The only thing intrinsically similar are relics stuff, but who cares 😉.
By the same token, are you suggesting that for the same map in AQ, people are earning different rewards based on their progression title? My cavalier team mate will be devastated to hear that his efforts mean less than mine since the glory is not the reward but what you buy with glory is the reward in your opinion.
I'm not suggesting anything about Aq or any other game mode. I'm just stating that the rewards are different based on progression level in BG, and this difference in rewards isn't apparent at first because each progression level can earn the same amount of token, that can then be spent in the respective store with their respective prices. I have no ill will for your fellow cav team mate
Its really not.. there is a reason why u see Cavs with multiple r3s comfortable in their progression (which is 100% valid); but then they complain about having to face higher progression players when its their choice to limit their progression
Mate, you're trying to have an argument about something I've never even commented on. Take that with people complaining about facing higher progression players, not me. I'm talking reward structure. For the record, the big swings in matchmaking have only happened on my paragon account. My cav has been pretty fairly match all the way, and I get a good win ratio cause I'm probably playing with "real" cav, not paragon having a 2nd account to relax.
Smh im am not trying to have an argument . U said the prices were different for progression levels, true; but its the same currency to buy items for upper progressions .. They should not be gaining currency to go over their progression level. They should have a baby bg with a different currency to buy their items
That's moot. The currency can be buttons or bows, and it's still only as useful as the Store will allow them to purchase. If anything, it provides motivation to progress because they gain the next Title, and have better Items available, with reduced costs. I don't know why it's seen as an issue because it's the same currency. You could call them Tokens or Jokens, really doesn't matter. They're limited as to what they can buy. Honestly, it sounds like you just don't approve of them getting the same currency as higher Players, which is trivial. It's available to anyone in the VT. There's not a limited amount that they're vying for.
Its not cause as people have stated u can hoard them as u progress...
So....what you're saying is contradicting your point. Lower Players shouldn't have the currency, even though they can't use it the same way, because they'll hoard it until they're not lower Players anymore? This makes sense to you? They're not going to hoard it indefinitely. They're going to use whatever they get to progress. Even if they did hoard it, they would progress and no longer be in the group you feel shouldn't have it, so your argument is pointless.
@Coppin you're moving the goal post or just want to make your point about baby league as you call it. go at it, I have no inclination one way or another on wether it should be a thing or not. To make my point clearer, my cav account cannot buy 6* sig stones as they are locked behind progression title. So even if I have the same amount of token as my paragon account, I CAN'T spend it on those. Hence not the same rewards. it's simple. I'm stating a fact, not wether I think think it's fair or not (I think it is by the way).
Can your cav account buy t5b and t2a?.. I'm moving the goal post and u only mention 6* sig stones 🤣
Ok, you want to be precise, let's go. Cav Store has 20 items to choose from, with two of them locked by progress (why they are showed at all is a "marketing mystery), so in actuality 18. Paragon store has 24 items to choose from, all unlocked. Paragon can buy 6 more items than Cav. If you think those are the same rewards, I'll swap my baby cav account store for your paragon store, we both keep our hard earned token and we have a deal. What do you say?
@Coppin you're moving the goal post or just want to make your point about baby league as you call it. go at it, I have no inclination one way or another on wether it should be a thing or not. To make my point clearer, my cav account cannot buy 6* sig stones as they are locked behind progression title. So even if I have the same amount of token as my paragon account, I CAN'T spend it on those. Hence not the same rewards. it's simple. I'm stating a fact, not wether I think think it's fair or not (I think it is by the way).
Can your cav account buy t5b and t2a?.. I'm moving the goal post and u only mention 6* sig stones 🤣
Ok, you want to be precise, let's go. Cav Store has 20 items to choose from, with two of them locked by progress (why they are showed at all is a "marketing mystery), so in actuality 18. Paragon store has 24 items to choose from, all unlocked. Paragon can buy 6 more items than Cav. If you think those are the same rewards, I'll swap my baby cav account store for your paragon store and we have a deal.
The rewards are the currency not what is in the store. I would like to think u have a job where u receive money for your work and not a fruit basket and cart full of groceries...
@Coppin what you gonna do with all those "currency" rewards if there's nothing to spend on? Twist it however you want, you don't play to have a large amount of tokens to impress your ally mates with. If you do, more power to you. But people play to earn currency/token to buy stuff.
alright, time to lay that pointless discussion to rest, I have some token to earn. See you in the BG.
No one is forcing you to spend in the store before increasing your progression. If you choose to spend your paycheck immediately instead of waiting for a sale or to get to a cheaper store, that's on you.
The hoops some are trying to jump through to disprove a concrete fact is just amazing.
Man, you’re twisting my words, or including others people opinions into mine. I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent. The “real” rewards are what you buy with said currency. And higher progression level have higher buying power. Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards. The only thing intrinsically similar are relics stuff, but who cares 😉.
By the same token, are you suggesting that for the same map in AQ, people are earning different rewards based on their progression title? My cavalier team mate will be devastated to hear that his efforts mean less than mine since the glory is not the reward but what you buy with glory is the reward in your opinion.
I'm not suggesting anything about Aq or any other game mode. I'm just stating that the rewards are different based on progression level in BG, and this difference in rewards isn't apparent at first because each progression level can earn the same amount of token, that can then be spent in the respective store with their respective prices. I have no ill will for your fellow cav team mate
Its really not.. there is a reason why u see Cavs with multiple r3s comfortable in their progression (which is 100% valid); but then they complain about having to face higher progression players when its their choice to limit their progression
Mate, you're trying to have an argument about something I've never even commented on. Take that with people complaining about facing higher progression players, not me. I'm talking reward structure. For the record, the big swings in matchmaking have only happened on my paragon account. My cav has been pretty fairly match all the way, and I get a good win ratio cause I'm probably playing with "real" cav, not paragon having a 2nd account to relax.
Smh im am not trying to have an argument . U said the prices were different for progression levels, true; but its the same currency to buy items for upper progressions .. They should not be gaining currency to go over their progression level. They should have a baby bg with a different currency to buy their items
That's moot. The currency can be buttons or bows, and it's still only as useful as the Store will allow them to purchase. If anything, it provides motivation to progress because they gain the next Title, and have better Items available, with reduced costs. I don't know why it's seen as an issue because it's the same currency. You could call them Tokens or Jokens, really doesn't matter. They're limited as to what they can buy. Honestly, it sounds like you just don't approve of them getting the same currency as higher Players, which is trivial. It's available to anyone in the VT. There's not a limited amount that they're vying for.
Its not cause as people have stated u can hoard them as u progress...
So....what you're saying is contradicting your point. Lower Players shouldn't have the currency, even though they can't use it the same way, because they'll hoard it until they're not lower Players anymore? This makes sense to you? They're not going to hoard it indefinitely. They're going to use whatever they get to progress. Even if they did hoard it, they would progress and no longer be in the group you feel shouldn't have it, so your argument is pointless.
How am i contradicting myself? You like to steer conversations just to make your point... The reward is the currency, now receiving the same currency as a Paragon allows u to have easier access to future items. It also allows a system where u have Cavalliers with multiple r3s that don't even care about being TB and on top of that complain about TBs and Paragons "Stronger Teams" Pointless?.. really?.. how is the opinion of someone who is shooting for progression the same as someone who just stay in his current?
No one is forcing you to spend in the store before increasing your progression. If you choose to spend your paycheck immediately instead of waiting for a sale or to get to a cheaper store, that's on you.
The hoops some are trying to jump through to disprove a concrete fact is just amazing.
Man, you’re twisting my words, or including others people opinions into mine. I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent. The “real” rewards are what you buy with said currency. And higher progression level have higher buying power. Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards. The only thing intrinsically similar are relics stuff, but who cares 😉.
By the same token, are you suggesting that for the same map in AQ, people are earning different rewards based on their progression title? My cavalier team mate will be devastated to hear that his efforts mean less than mine since the glory is not the reward but what you buy with glory is the reward in your opinion.
I'm not suggesting anything about Aq or any other game mode. I'm just stating that the rewards are different based on progression level in BG, and this difference in rewards isn't apparent at first because each progression level can earn the same amount of token, that can then be spent in the respective store with their respective prices. I have no ill will for your fellow cav team mate
You still didn’t answer what your thoughts are about AQ? Do people with different progression titles in the same alliance get different rewards or the same rewards?
No one is forcing you to spend in the store before increasing your progression. If you choose to spend your paycheck immediately instead of waiting for a sale or to get to a cheaper store, that's on you.
The hoops some are trying to jump through to disprove a concrete fact is just amazing.
Man, you’re twisting my words, or including others people opinions into mine. I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent. The “real” rewards are what you buy with said currency. And higher progression level have higher buying power. Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards. The only thing intrinsically similar are relics stuff, but who cares 😉.
By the same token, are you suggesting that for the same map in AQ, people are earning different rewards based on their progression title? My cavalier team mate will be devastated to hear that his efforts mean less than mine since the glory is not the reward but what you buy with glory is the reward in your opinion.
I'm not suggesting anything about Aq or any other game mode. I'm just stating that the rewards are different based on progression level in BG, and this difference in rewards isn't apparent at first because each progression level can earn the same amount of token, that can then be spent in the respective store with their respective prices. I have no ill will for your fellow cav team mate
Its really not.. there is a reason why u see Cavs with multiple r3s comfortable in their progression (which is 100% valid); but then they complain about having to face higher progression players when its their choice to limit their progression
Mate, you're trying to have an argument about something I've never even commented on. Take that with people complaining about facing higher progression players, not me. I'm talking reward structure. For the record, the big swings in matchmaking have only happened on my paragon account. My cav has been pretty fairly match all the way, and I get a good win ratio cause I'm probably playing with "real" cav, not paragon having a 2nd account to relax.
Smh im am not trying to have an argument . U said the prices were different for progression levels, true; but its the same currency to buy items for upper progressions .. They should not be gaining currency to go over their progression level. They should have a baby bg with a different currency to buy their items
That's moot. The currency can be buttons or bows, and it's still only as useful as the Store will allow them to purchase. If anything, it provides motivation to progress because they gain the next Title, and have better Items available, with reduced costs. I don't know why it's seen as an issue because it's the same currency. You could call them Tokens or Jokens, really doesn't matter. They're limited as to what they can buy. Honestly, it sounds like you just don't approve of them getting the same currency as higher Players, which is trivial. It's available to anyone in the VT. There's not a limited amount that they're vying for.
Its not cause as people have stated u can hoard them as u progress...
So....what you're saying is contradicting your point. Lower Players shouldn't have the currency, even though they can't use it the same way, because they'll hoard it until they're not lower Players anymore? This makes sense to you? They're not going to hoard it indefinitely. They're going to use whatever they get to progress. Even if they did hoard it, they would progress and no longer be in the group you feel shouldn't have it, so your argument is pointless.
How am i contradicting myself? You like to steer conversations just to make your point... The reward is the currency, now receiving the same currency as a Paragon allows u to have easier access to future items. It also allows a system where u have Cavalliers with multiple r3s that don't even care about being TB and on top of that complain about TBs and Paragons "Stronger Teams" Pointless?.. really?.. how is the opinion of someone who is shooting for progression the same as someone who just stay in his current?
I'm sorry but that's just a stretch. You have an issue with Cavs who complain. That much is clear. You're talking about an outlier of Players that don't care to progress. Which are rare. As a TB 7 years into the game, I know it's a rarity to have people who take their time. That's not a testament to general progress, and I never assume everyone plays like me because I know it's a unique case. Back to your point, no one wanting to progress to TB from Cav is going to sit on their currency that long. That's just not a thing. They're going to use it to get to TB. If something is a viable issue for Rewards balancing, I'm all ears. If you're just personally offended that they're on the same payroll (with lesser-valued currency), then that's a personal preference. Nothing is stopping anyone from sitting on any Resources until they advance. That's the same anywhere else in the game.
@Coppin what you gonna do with all those "currency" rewards if there's nothing to spend on? Twist it however you want, you don't play to have a large amount of tokens to impress your ally mates with. If you do, more power to you. But people play to earn currency/token to buy stuff.
alright, time to lay that pointless discussion to rest, I have some token to earn. See you in the BG.
Who said there was nothing to spend it on? 🤣 Did u really accuse me of moving the goal post.. and now you are saying there is nothing to spend it on? When u clearly said there was 18 items?... Cavs should be able to buy those 18 items . Not at the same reward for a Paragon... How does it even make sense that VT has 30k trophies at stake and UC/Cav can earn it the same way as TB/Para?..
Comments
The VT meta was dull, boring, and just a slog to try and get through. I don't enjoy nuke metas that favor the RNG of the draft over the skill of the players. It also wasn't fun being close to promoting and then having a modder or a huge whale deny advancement. For the first time ever, I decided to use victory shields when I was 1 win away from GC because of how hard it was to get there.
I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent.
The “real” rewards are what you buy with said currency. And higher progression level have higher buying power.
Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards.
The only thing intrinsically similar are relics stuff, but who cares 😉.
My position is that people earn what they earn and they have the right to spend it however they want. The Store limits what they can buy, and perhaps that's a balancing point to look at. However, if they're playing BGs and successful at that, they have earned their Rewards. It's a new game mode.
The same could be said for anyone gaining Rewards from it. "....but it's going to ruin your progress...." is left to Kabam. Not us. Leave the decision in the hands of Players, and they'd keep anyone else from getting anything because they're just that competitive and territorial.
Which is why people are still going on about what other people are getting. Bitterness is a nasty trait.
It would be more obvious if the price in the store were the same but UC and cav got less tokens than paragon for the milestones.
End result is the same. So I don’t really understand what you are getting at.
The number of cav players with 6r3s... UCs with 6*.. they shouldn't even have access to a currency that later on can use to purchase mats and items beyond their progression...
Also a baby battleground would close the gap in matchmaking, not solve but at least close the gap...
In the MMO space, games played around with negative progress in the past. Dying would set you back, like costing XP so you needed to recover that to progress. This meant while you normally didn't lose levels, you could remain stuck at the same level indefinitely. Players generally hated this (as far as I recall from my experience) to such a white-hot level that players would literally threaten to burn down the dev teams headquarters with the dev team still inside it. I am unaware of any MMO that implemented this that didn't reverse the decision very soon after under incredible backlash pressure.
Important to note: many such games replaced negative progress with XP debt or technical equivalents. With XP debt, you continue to progress forward, but half (or some fraction) of your XP earned went towards paying off XP debt while the rest continued to push you forward. So in effect, instead of going backward you went forward slower. This was almost always seen as far more acceptable. It wasn't that players were entitled children that couldn't hack a death penalty. It was that players playing a progression based game did not feel it was appropriate to take hard fought for progression away. It felt literally like stealing out of their pockets. Whether this is a justified attitude, it exists and is common.
The reason why I quit Clash of Clans is because of a form of negative progress. When you're attacked your defensive structures can be permanently damaged or destroyed, requiring significant expense to rebuild. In effect, that would be like if in MCOC when one of your champions died in content you lost that champ from your roster and had to go get it again from crystals (albeit with more randomness). At some point I reached a point where the combination of my activity level and my combat skill prevented me from progressing further. I was losing defenses as fast as I could rebuild them. At that point, I simply stopped playing. Not because I'm afraid of challenges, and not because I'm opposed to "getting gud." Simply because I found the loss of progress to be offensive to and incompatible with my gaming ethos. When negative progress was implemented in MMOs I played, and for that matter when it is implemented here, I had a channel to voice my displeasure and feedback to the devs of those game. I had no such channel for Clash of Clans, so I exercised my sole option.
The same thing is true for currency stores. T5B is more expensive for Cavs than Paragons in the BG store because T5B is far more valuable to Cavs than Paragons. It is cheaper for Paragons because they need so much more of it to make any kind of difference.
So if you say that the lower tier rewards are actually lower for them than the higher tier rewards are even though the numbers are identical because store prices cause lower progress players to be able to buy less stuff, the countervailing objection is that those prices are higher because those things are actually more valuable to those players, and this basically cancels out.
To put it in a more simple way, what 50000 tokens buys for a Cav is intended to be as valuable to that Cav as what 50000 tokens buys for a Paragon should be worth to that Paragon. So if the Cav player earns more tokens, they can buy more value, relative to their progress.
Take the 6* shard price. If it is 1200 for Cav and 450 for Paragon that means the Cav price is 2.67 times higher. However, I can tell you that on a proportional basis, I would be *way* happier with five 6* crystals on my Cav alt than two 6* crystals on my main Paragon account. The five 6* crystals could be game changing on a Cav. The two 6* crystals on my main have essentially zero chance to have that sort of impact. They are just more stuff. Because I was going for maximum featured 6* crystals during the previous iteration I was buying tons of those 6* bundles from the BG store. Once that crystal rolled, I have so far bought exactly zero.
I have no ill will for your fellow cav team mate
I'm not entirely sure why people assume that the only deciding factor to changes is the amount of people who complain about something, but if there's a problem, then there's a problem. I have yet to see a developer alter the system without some form of internal evidence or conflict with their own objectives, simply by popular vote.
When you're talking about complex systems, they're not going to change the Matchmaking just because some lower Players complained, end-of.
Same cav account is trying to grow roster, so I'm happy to buy 6* shards for 1200 if I need to. I don't go and complain about the price, I never did, I just said that my paragon pays 450 for the same 1000 6* shards.
If in general acquiring 6* champs is less of a necessity as a paragon (and again, within this progression level, the mileage may vary). I still find them valuable to increase sig ability, awaken certain champs (if RNGesus is helping) or filling gap in certain area.
Also I didn't quite understand why you used five 6* crystals for cav in comparison to acquiring two 6* crystals as paragon. Based prices difference of 2.67, I would have compared the "happiness" of buying ONE 6* crystal for 12 000 token as a cav vs buying 2,67 6* crystals for the same amount as a Paragon. Personally, I'll be happy with each buy for each of my account. Different needs, different size, also different rewards.
you're trying to have an argument about something I've never even commented on.
Take that with people complaining about facing higher progression players, not me. I'm talking reward structure.
For the record, the big swings in matchmaking have only happened on my paragon account. My cav has been pretty fairly match all the way, and I get a good win ratio cause I'm probably playing with "real" cav, not paragon having a 2nd account to relax.
They should not be gaining currency to go over their progression level. They should have a baby bg with a different currency to buy their items
I don't know why it's seen as an issue because it's the same currency. You could call them Tokens or Jokens, really doesn't matter. They're limited as to what they can buy.
Honestly, it sounds like you just don't approve of them getting the same currency as higher Players, which is trivial. It's available to anyone in the VT. There's not a limited amount that they're vying for.
go at it, I have no inclination one way or another on wether it should be a thing or not.
To make my point clearer, my cav account cannot buy 6* sig stones as they are locked behind progression title. So even if I have the same amount of token as my paragon account, I CAN'T spend it on those. Hence not the same rewards. it's simple. I'm stating a fact, not wether I think think it's fair or not (I think it is by the way).
I'm moving the goal post and u only mention 6* sig stones 🤣
And u right i do not like that UC and Cavs are getting rewarded with the same currency as TB and Paragon
They're not going to hoard it indefinitely. They're going to use whatever they get to progress. Even if they did hoard it, they would progress and no longer be in the group you feel shouldn't have it, so your argument is pointless.
Cav Store has 20 items to choose from, with two of them locked by progress (why they are showed at all is a "marketing mystery), so in actuality 18.
Paragon store has 24 items to choose from, all unlocked.
Paragon can buy 6 more items than Cav. If you think those are the same rewards, I'll swap my baby cav account store for your paragon store, we both keep our hard earned token and we have a deal. What do you say?
I would like to think u have a job where u receive money for your work and not a fruit basket and cart full of groceries...
alright, time to lay that pointless discussion to rest, I have some token to earn. See you in the BG.
The reward is the currency, now receiving the same currency as a Paragon allows u to have easier access to future items. It also allows a system where u have Cavalliers with multiple r3s that don't even care about being TB and on top of that complain about TBs and Paragons "Stronger Teams"
Pointless?.. really?.. how is the opinion of someone who is shooting for progression the same as someone who just stay in his current?
You're talking about an outlier of Players that don't care to progress. Which are rare. As a TB 7 years into the game, I know it's a rarity to have people who take their time. That's not a testament to general progress, and I never assume everyone plays like me because I know it's a unique case.
Back to your point, no one wanting to progress to TB from Cav is going to sit on their currency that long. That's just not a thing. They're going to use it to get to TB.
If something is a viable issue for Rewards balancing, I'm all ears. If you're just personally offended that they're on the same payroll (with lesser-valued currency), then that's a personal preference.
Nothing is stopping anyone from sitting on any Resources until they advance. That's the same anywhere else in the game.
Cavs should be able to buy those 18 items . Not at the same reward for a Paragon...
How does it even make sense that VT has 30k trophies at stake and UC/Cav can earn it the same way as TB/Para?..