So I guess Kabam is going to nerf the price of revives to 1 unit or 100 gold? That would make sense. I don’t understand why there are potions at all. All content should be progression locked, and reviving with full health should be free. Keep the content really difficult so that people would pull their hair out while reviving 100 times to beat stuff.
Kabam has been anti-player for years now and this is just one of the examples. Instead of fixing a broken game, they remove ways we can save money on items. Not a pro-player move whatsoever. Battlegrounds is still broken, cheaters are alive and well in the arenas, parries & dexes work when they want to, A.I. is progressive (but “never changed”), game lags 1-3 times per fight, and so on and so forth. Just watch as champs like Hercules or Kitty don’t ever become available as 7-stars. They’ve held off on Quake as a 6-star… she’s too pro-player. Every time Kabam moves one step in the right direction they take a giant leap backwards. I don’t understand the sabotage here. This update is completely unnecessary.
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
How’s about at least postponing this terrible change until a reasonable solution is found? Obviously this is something that will take a bit of time, and at this point extending a little grace to the players is probably a good PR move.
I disagree. Leave it alone completely. Not trying to compromise on this one. I spend enough already without having to worry about revive spamming through units.
I’m definitely on board with them throwing this whole thing out the window, I’m just asking that if they are going to make changes (which we can assume they are) that they at least push pause until a full circle solution is found instead of pushing garbage and hoping to cover it up with perfume later.
I am currently internally arguing with myself whether to stick around or not.
Part of me feels like I’ve been playing for 8 years so just keep going.
Other part of me is tired. As a number of folks have mentioned, this isn’t a new order of events for Kabam. They do this a lot. Not sure it’s worth feeling like a toy thing or a Guinea pig anymore.
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
How’s about at least postponing this terrible change until a reasonable solution is found? Obviously this is something that will take a bit of time, and at this point extending a little grace to the players is probably a good PR move.
I disagree. Leave it alone completely. Not trying to compromise on this one. I spend enough already without having to worry about revive spamming through units.
This should be posted everywhere. Beautifully said
thank you, I just think the timing of this sucks I bet a new chapter for book2 is prob on the way or another difficult content, I just wish they gave more of a notice and just increase revive cap to like 30 and increase revive drop rate from 4 hour daily crystals that would be meeting players half way lets double revive drop rate in 4 hour crystals and increase cap to 25-30.
How can you introduce this change and leave LOL and Abyss as they are? They literally force you to spend hundreds of revives (especially with the carina challenges). Who can even afford to buy that many items with units?
That’s the point. They don’t want you do it for free. Seems like a great way to chase even more people away. Next up from Kabam, they will remove all ways to earn free units.
I fairly think this is one of the best decissions they could make, content is done too easily by people that are not even skilled enough to do it just spamming revives, so this encourages people to try to learn how to really play the game properly, not only this but makes the challenging things challenging, when people is able to do this content the first day it goes out just spamming 60 revives that means that something must be done, If anyone thinks that 2 revives PER DAY is not enough, that only shows how bad people became. Getting revives became way easier than before, so I think is fair to nerf the amount we can get by farming them.
The main problem I see here, is that they done this in the worst moment possible, since people need more revives because everything in the game is bugged, so they should have waited a little bit more to make this changes until they fixed at least half of the bugs they have currently in game.
And to be fair with Kabam, this is not a charity, this is a company, we already get almost everything free, I dont think its that bad to have to play more Arenas to get more revives for the hard content, or spending to get them.
I think its just a bad timing, but a really good decission, I expect a lot of disagrees but sorry fams, I dont think this is about opinions, since I repeat, you dont need more than 2 revives a day, or you shouldnt need them, If you need them then that means you are not playing properly, so you should try to change it, you dont wanna try to improve your skills? Then I think it is fair to pay for the revives then, and I say this being a F2P player.
Farming disagrees? How will that help your progression?
You should progress playing better, making your roster bigger, and getting resources playing if you dont want to spend money, but being able to farm the amount of revives you want because the challenges are too challenging for you is just nonsense.
If im not able to do X content, I shouldnt just spam revives, I should see why and fix it, If its because im not good enough, I improve my skills, if its because I dont have certain champions, I try to farm shards to look for them or grind arena to get those.
And as I said, I dont think they should make this change NOW, since the game is completely bugged, but it is not a bad change itself.
Hey buddy, maybe stop talking nonsense about getting better when content like Carina with 4* Starlord exists? Hows that “get better” works out for you in that content?
Yeah people only spends revives on Carina's Challenges, and spend only the necessary ones right?
Dude, people farm hundreds of revives just to dont care about playing worse, the thing on Carina's Challenge is to do it with the less amount of revives trying to play the best possible.
And still, I dont know how the hell people are this annoyed when Kabam still gives you AT LEAST, 2 revives a day, fam, most of the games give much less resources of this kind and try to make you pay most of the times for them.
I think Kabam made people to get used to easy things, and now that they say "Hey, we were too generous, so we are going to stop" people gets mad, feels like kids when they dont get the PS5 for Xmas and they get clothes instead.
We are still getting revives for free, if you need more than 2 per day to clear Carina's Challenges, then you shouldnt be trying Carina's Challenges just yet, as easy as that.
Bro i dont want to insult you, but u talking about getting better at the game or talking about EoP or Carinas etc. Have u done at least one of the everest content in the game that you are preaching about getting better to other players? “ 2 revives a day is enough for those kind of contents “ The irony is pretty hilarious when i already know the answer…
"Yeah people need a lot of revives for do the content! Even the best ones!"
You get 28 for sure in 2 weeks, its that not enough? It is, If you need more then you have Daily Crystals and you can farm units on arenas to buy them, if you dont wanna farm then spend money.
This is a gaming company, not a gaming charity.
My point is you are nowhere close of preaching to other players how they need to get better or even talk about everest content. I have done Carina in first week that came out by spending countless hours of grinding revives. Now with this new change all players who haven’t done it before nerf it will take them at least 5-6 months of grinding revives. This only affects players who are grinding and not whaling, whales will complete after nerf in first week any other upcoming everest content without no issues. I dont think i have to explain it further. So how does this good for the game and not good for Kabam in milking whales?
Now fun video u posted, wanna jump in EoP and give us your own fight video? We gonna learn how we need to get better at the game all together, with some taste of irony.
I wanna thank Kabam for giving me the reason I was looking for so long to finally quit. Bugs, modders, broken inputs and now this. This game is gonna die in less than 15 months if decisions like this continue to be made.
Its terrible, its horrible... Just make your peace with the game... Ride it out and when it stops being fun or feels like U can't keep up.. just quit it .. .at least that's what I'm gonna do.. no point on argueing or giving feedback on a decision that was taken without feedback.. this is a complete flashback from 12.0... I mean.. all this complaints and the increase on stash cap was a "scapegoat" for compromise...
Let’s recap all things. - God like AI doing things that we can’t do like punch us mid combo, launch a SP without the correct amount of power. - Input controls galore - EQ difficulty increase that no one asked for in uncollected and below. - New champs that punish you in every way possible unless you have the exact counter in the game. Oh and that counter will only be available in to BUY with a chance of getting it for months. - Take away all the best places to farm resources so when we don’t have the exact counter, or the AI messes us up, or the Input controls don’t respond we can at least clear the content.
In summary. Pay to play. Not sure how an 8 year old game has failed to make enough money at this point.
Maybe the answer is not do Everest content that forces you to burn through a ton of revives/resources?? That's what I do. I'm 5 yrs in, 1 r4 6* away from Paragon, initial completion of 8.1 done, and I'm WELL aware of my limits...
This thread has shown me that a lot of "I, for one, welcome this long overdue enforcement of karmic justice" people know players that somehow no skill slopped their way through EOP, Gauntlet, Abyss, etc. by drowning the content in infinite revives that they got for nothing even though you would still need to use a ton of energy items to farm any significant amount of revives in a short time, but those lames also basically cheated by abusing the Humanoid Hack Hercules, again with no skill.
I wonder if they all know the same no skill dudes?
Top 1500 in game, 4.4 Million account, started playing at launch.
This game is harder than YouTubers make it look. I’m a “scrub” I guess, or maybe my hands are moving eight years slower than when I started. Farming consumables like revives and potions are essential in my opinion with the type of content in this game. It’s very difficult but that’s with the current consumable farming method. The changes proposed would make current “end game” content impossible without spending large amounts money on units. I’ve spent north of 15k on my account. On other things besides revives and potions. You need to sell us more stuff? It’s so easy to delete an app and spend my money elsewhere. @Kabam Vydious@Kabam Zibiit@Kabam Miike@Kabam Lyra@Kabam Porthos
Basically Kabam just want people to buy revives with units to complete contents, that is it. Shame on you Kabam. If you have the time and energy, why not make this game better like, fixing the input issue, clean the bots on arena, clean the modders/cheaters in BG, make relics more useable and enjoyable, etc. If you can improve this things in game, I can promise that people are more willing to spend cash when you put out deals. Now, look at what you do? I mean, sure it is your game and you can do whatever you want, but think about it, just think about it, what would this game will be if NO ONE wiling spend money any more. LOL. Now you piss off the veterans players, I am sure most people would choose leave the game for good or change to FTP which none of this you want to see. And for the new players just come in the game, I am sure they will leave the game not long after they find out there is no way for them to get content done unless they need to spend ridiculous amount of cash. Really well done Kabam, Keep doing this good job. THANK YOU.
So what your team "deemed a reasonable amount of consumable" per day is - 1 level 1 revive, 1 level 1 potion and 1 level 4 potion....
wow!! i am so excited by the perspective of being able to heal my apocalypse of 375 HP per day out of its 56 196 HP (nearly 150 potions needed to get back to full health...) I don't have the words to describe how i feel right now considering that information.
Just a question, why don't you replace revives and healing potions by their counterpart in %
Level 1 revive => revive a champion back to 10% of life Level 2 revive => revive a champion back to 20% of life Level 3 revive => revive a champion back to 30% of life Level 4 revive => revive a champion back to 40% of life Level 5 revive => revive a champion back to 50% of life
Healing potion level 1 => heal the champion for 10% of its max life Healing potion level 2 => heal the champion for 20% of its max life Healing potion level 3 => heal the champion for 30% of its max life Healing potion level 4 => heal the champion for 40% of its max life Healing potion level 5 => heal the champion for 50% of its max life
You could do that for Normal potions & revives, AQ potions & revives, AW potions and incursion potions & revives
Comments
Kabam has been anti-player for years now and this is just one of the examples. Instead of fixing a broken game, they remove ways we can save money on items. Not a pro-player move whatsoever. Battlegrounds is still broken, cheaters are alive and well in the arenas, parries & dexes work when they want to, A.I. is progressive (but “never changed”), game lags 1-3 times per fight, and so on and so forth. Just watch as champs like Hercules or Kitty don’t ever become available as 7-stars. They’ve held off on Quake as a 6-star… she’s too pro-player. Every time Kabam moves one step in the right direction they take a giant leap backwards. I don’t understand the sabotage here. This update is completely unnecessary.
Part of me feels like I’ve been playing for 8 years so just keep going.
Other part of me is tired. As a number of folks have mentioned, this isn’t a new order of events for Kabam. They do this a lot. Not sure it’s worth feeling like a toy thing or a Guinea pig anymore.
Dr. Zola
Now fun video u posted, wanna jump in EoP and give us your own fight video? We gonna learn how we need to get better at the game all together, with some taste of irony.
This game is gonna die in less than 15 months if decisions like this continue to be made.
Also Kabam: “Do Labyrinth of Legends with this 4*, kill Collector with this 3*, do Abyss without any good heroes.”
Just make your peace with the game... Ride it out and when it stops being fun or feels like U can't keep up.. just quit it .. .at least that's what I'm gonna do.. no point on argueing or giving feedback on a decision that was taken without feedback.. this is a complete flashback from 12.0...
I mean.. all this complaints and the increase on stash cap was a "scapegoat" for compromise...
- God like AI doing things that we can’t do like punch us mid combo, launch a SP without the correct amount of power.
- Input controls galore
- EQ difficulty increase that no one asked for in uncollected and below.
- New champs that punish you in every way possible unless you have the exact counter in the game. Oh and that counter will only be available in to BUY with a chance of getting it for months.
- Take away all the best places to farm resources so when we don’t have the exact counter, or the AI messes us up, or the Input controls don’t respond we can at least clear the content.
In summary. Pay to play. Not sure how an 8 year old game has failed to make enough money at this point.
To each their own, I guess...
I wonder if they all know the same no skill dudes?
This game is harder than YouTubers make it look. I’m a “scrub” I guess, or maybe my hands are moving eight years slower than when I started. Farming consumables like revives and potions are essential in my opinion with the type of content in this game. It’s very difficult but that’s with the current consumable farming method. The changes proposed would make current “end game” content impossible without spending large amounts money on units. I’ve spent north of 15k on my account. On other things besides revives and potions. You need to sell us more stuff? It’s so easy to delete an app and spend my money elsewhere. @Kabam Vydious @Kabam Zibiit @Kabam Miike @Kabam Lyra @Kabam Porthos
- 1 level 1 revive, 1 level 1 potion and 1 level 4 potion....
wow!! i am so excited by the perspective of being able to heal my apocalypse of 375 HP per day out of its 56 196 HP (nearly 150 potions needed to get back to full health...)
I don't have the words to describe how i feel right now considering that information.
Just a question, why don't you replace revives and healing potions by their counterpart in %
Level 1 revive => revive a champion back to 10% of life
Level 2 revive => revive a champion back to 20% of life
Level 3 revive => revive a champion back to 30% of life
Level 4 revive => revive a champion back to 40% of life
Level 5 revive => revive a champion back to 50% of life
Healing potion level 1 => heal the champion for 10% of its max life
Healing potion level 2 => heal the champion for 20% of its max life
Healing potion level 3 => heal the champion for 30% of its max life
Healing potion level 4 => heal the champion for 40% of its max life
Healing potion level 5 => heal the champion for 50% of its max life
You could do that for Normal potions & revives, AQ potions & revives, AW potions and incursion potions & revives