**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Removal of Revive Farming and the Apothecary Discussion
This discussion has been closed.
Comments
For the game, this will essentially mean the end of wars and quests battle grounds as players would be able in improve their rosters without banking on rewards.
This will have far greater consequences than just story quest and Everest content mark my words
🤔
And I doubt anyone farming revives would be spending money for them; they would either wait longer to build up units, ignore the content, or the game altogether.
…seems kinda silly to me
They knew this was unpopular, they are gas lighting us by calling it a compromise when it’s not. It’s fair for people to feel like this is an anti-player move, because something is being taken from the player base and what is being offered in return is new player level support and nothing in this compromise offers anything in return to high level players.
That two week timer on the stash makes it even more imperative to stack revives and hit the content you need in a small work/life balance window is already stressful enough.
Like “ok honey can you take the kids today so I can clear some hard video game content.” But don’t worry I didn’t spend $300 like I did last time. That made our marriage stressful by doing that behind your back. This time I found a way to farm revives for two weeks instead; so it looks we can get the kids some new clothes after all!
Farming also avoids certain bad things like people buying “discount units” or having other people complete content for them for a fee of some sort.
That’s what happens when you make the ai so fast that it essentially sucks units like a vacuum leaving people thinking it was just a dropped input and not an over-clocked ai defender. People might pay to win, cheat or they might just walk away.
Just saying there are healthy reasons not to shut down the farm.
Can you also:
Reduce energy from 70 to 40
Reduce units from 15 to 5 in arena milestones.
Increase atleast 5 paths in all quests of EQ.
Reduce inventory cap of 15 revives to 5 to bring it along with team revives cap.
Increase Relics items on unit store.
I never wanted to see modders getting perma banned, they are the pinnacle of skills.
I really like how all nubs have legends doing there incursion run with the cheaters.
Can you remove banning of cheaters who are using third party apps to support their fellow players.
People who are buying units on regular basis, you guys are the best!! Cheers to you guys.
Let's all Enable the Kabam Gods!!
This thread is by far one of the most scandalous issues to have been talked about and I sincerely hope whoever our Guardians are use that power in the most unbiased ways. And hopefully under very guided attention from actual forum mods
Over all, your compromise is trash. I'm among those that WILL walk away from this abusive marriage if you go through with this.
Judge Judy, although abrasive, says "If it doesn't make sense, it's probably not true.". You don't put thousands upon thousands of hours into a job to provide a product for people just to spite them. I'd bet pigs could fly before I bet on that one.
Part of designing a game, nay being an adult, involves making decisions from time to time that are uncomfortable but necessary. Which means it's not "anti-player" just because it's not what people want.
If something is necessary for the long-term health of the game, then that supercedes preference. It's easy for Players to say it only benefits them when they're taking full advantage of something. It's not an indication that it's for the best overall.
People become accustomed to something over time. When you're talking about an easy street to Revs, readily available for the hardest content, then that's not as helpful as it looks on paper. It means things are much less challenging than they need to be. Over time, that not only affects the expectations Players have, it also leaves them at a loss for future content they can design with the intentions they have. No, not "to milk Players", to design long-lasting content that provides adequate challenge.
People keep citing 12.0, but what they don't acknowledge is even that was a compromise. Not all changes were reverted. There's a reason for that. The game had to change. The last thing a Dev wants is a situation where they're stuck in the corner for the content they can create. Nowhere to go means no game, literally.
I have no idea what they're planning on adjusting. All I know is it's not gas lighting. It's finding out how much room they have to accommodate what people want and still do what they have to do.
For example, I did a couple of my EOP runs with my objective champions from the start. It was over ten times more difficult to get through the first four fights that way than it was for me to bring a 5* Hercules at the start and just turn my brain off instead. You had to make EOP that difficult, because of him.
You guys want to nerf him anyway, but you’re afraid of the backlash. But I honestly think the majority of the playerbase would rather you just get it over with and nerf him so that way you don’t need to design ridiculously difficult content that you pretty much have to revive farm just to get through with Hercules
And we all know it will be another "revive spam" style content
EOP, Abyss, Labyrinth, Carinas......all these are specifically designed for the players to spam revives & then they act surprised when players spam revives on a content that is designed to be cleared by spamming revives