It’s not easy to make a hard decision. Well done Kabam. I personally agree when you tone down this revive farming. A lot of small account have become paragon/tb nowadays (heck even with a 1* champ they become cavalier!!!!) they must be brute force everything with their 1000+ revives. It’s not good, not good.
They should learn how to play the game, develop skills and roster rather than brute force everything.
Completely agreed. They should also just sell us the champs we wanted to save ourselves from spamming crystals for some rng. Kabam, its not hard to just sell the higher tier champs and get rid of rng in this game.
Someone said that it was black market unit modders from christmas event that costed them $700 mil
theres No way its black market unit fraud that costed them $700 million lol, the last gifting event brought them in $15 million dollars that month $700 million in black market for one event is insane lol
Yeah, no way. And I hope people don’t quote that going forward. And I do hope people realise that the value is an overall number for the company itself. Not pertinent to MCOC alone, as it obvious as it seems but needs to be said, lol
This frenzied revive farming trivializes difficult content like Carin
Let me stop you right there. So we can no longer farm revives but we can mod battlegrounds to the top and ruin others rewards and incentives? That's not trivial. So we can spend money to accomplish the same thing but that's not trivial. The ridiculous amount of bugs in the game and this is what we are paying the devs to fix? My money is cutoff here, God speed to mcoc.
Yeah...time to start retirement mode...sad, I understand that unlimited is not the right answer but the extreme is this process....farewell soon, I'll take my time and money elsewhere...
I have completed everything in the game, but when I saw this news I was shocked, how it is necessary not to respect your players to introduce such a thing. it takes kabam 3-4 months to fix the problems of the game and what prevents the game from playing. Due to some bugs in the game, you have to spend resources, but the resources are removed and there are no bugs. It is a pity for people who did not have time to go through the content, they will be far behind the people who managed to go through the content. This is the saddest news in recent years...
Someone said that it was black market unit modders from christmas event that costed them $700 mil
theres No way its black market unit fraud that costed them $700 million lol, the last gifting event brought them in $15 million dollars that month $700 million in black market for one event is insane lol
I think they said 70 mil. You have to remember something. And I’m using the 1 price as an example. I have no clue how much they was being sold for. Let’s say a odin on black market cost person 50 dollars instead of 100. Some think kabam is only out that extra 50. They end up losing 4-6 times that much money. Cause black market units are bought with stolen credit card information. So they out the 100 from you. They also out the 100 from the person who’s info was stolen cause they have to pay that back. Then they have to try and go after the person who did it for that 200 they just lost so that is court cost and lawyers fees. So that odin just turned from 100 dollars into 400-500 dollars when it’s all said and done. It adds up
I don't understand their logic with this. Input issues cause many players to die in difficult content and they simply don't know how to fix it. So to make it easier for us to deal with it they removed only viable way to continue the content after dying due to input issues??? Who even uses Lvl 1 healing potions? You have to use 30 of them to heal fairly and that's whole inventory.
I just don't understand how they have time for doing this type of **** instead of focusing on more important issues like moders, bugs and, of course not to forget, everlasting input issues. The way to even things out would be bringing weekly compensation which would include revives (not alliance quest revives KABAM), some lvl 5 healing potions and energy refils. The amount of disrespect with this "good" update is absurd.
Someone from the CCP make a video with Kabam Jax so that all the queries can be answered and clarified as to why did they really needed to this chaos change. I am so frustrated and disappointed on Kabam.
The problem as I see it here is not taking away the revive farming, but that they with this move change the game economy in a big way. Because as an end player you need to clear the content to keep up. My suggestion would be to drop that new quest (rewards are not worth it anyways). Decrease the opportunity to get revive in earlier chapters and most important decrease the amount that a revive and potions cost, so it now cost like 30% of what it does now. That would mean 40% revive would cost 10 units. (And why can't you buy 20% revive? That should be priced at 7 units)
Someone from the CCP make a video with Kabam Jax so that all the queries can be answered and clarified as to why did they really needed to this chaos change. I am so frustrated and disappointed on Kabam.
Don’t think that’s possible even if he wanted to. Has to be sanctioned by higher ups
I am usually on Kabam's side in a lot of controversies, but this...this is way past the line. Look at it:
- Kabam makes a lot of content, that is nearly impossible to do reviveless (hard paths, Abyss, EoP), or at least very hard to do so
- If you need to save revives, you wanna practise the fight a lot
- You have to spend insane amounts of energy to even get to most problematic fights, not even mentioning the time investment.
- Energy availability is limited (a lot). Also gated by consumables btw
- Not even mentioning that many fights are so niche, that unless you have a VERY specific counter champion (at an appropriate rarity and rank! Or even sig level!!), you will have a hellish time
These all designs pretty much demand a revive usage.
And now tell me: what is bad about grinding revives and then using them to make content easier? It is a normal thing in most games that there are two paths: Hard&Quick or Slow&Easier. If you wanna grind and then smash through bosses, you can! If you feel confident and wanna force your way through, you can as well! It's up to your preference which path you choose. If Kabam wants to restrict this, honestly, I can see this as one of the top 5 worst decisions ever made in the gaming industry.
Text can't really express my feelings, you can't tell whether I am angry or salty etc. But the truth is that I am honestly just disgusted. I love this game, been playing it for years and this just makes me hate every second I spend on it, because the unnecessity and lack of logic shrouding this change is simply repulsive
Part of me can understand, if Kabam have concerns that high end content is being completed too quickly, then they need to do something.
But...
Is this really the best fix for the problem? And on that score, what actually is the problem?
Players farming revives into the overflow ahead of taking on difficult content? Solution: Reduce the overflow timer to 7 days. That deals with the stockpiling better.
Players taking on difficult content and spamming revives? Solution: place a maximum limit on item usage in quests. This happens in some games modes already.
Players relying on revive-friendly champions to brute force through quests? Solution: Look at champions like Hercules and consider revising their kits. Maybe the cheat death mechanic duration halves every time it is used when questing, or something. Let's be honest - EOP was for the most part 'Can I use Hercules for this attempt or do I have to pick someone else'. For some, it's not the Contest of Champions any more - it's the Contest of Hercules.
This was never going to be a popular change, but I'm not sure the solution chosen is the best one for the community and Kabam together.
So people who are planning to do carinas v3 after 8.2 like me are ****. Nice. If they do this. No prob. I am out. Not that any player or kabam cares. But neither do I. Good luck on **** things up in the near future.
Thank you kabam for saving me from depending on RNG while completing menial low level quests to progress through relevant end game content by making a menial low level quest with some of the harshest RNG in the game 😊😊
After several months of comparing Summoner progress before and after this change, KABAM will realize how much of a bonehead move this is.... And they will kill the game. It is inevitable......
They justify the change by indicating that its not fair to complete the crazy hard content with free resources, how about first design fair fights and fair nodes and fair A.I then start this conversation, We don't know who the cheaters that we need to fights in this game anymore .....
Take SERIOUS actions against cheeting. ANY KIND OF CHEATING. Not a mild week ban while keeping full rewards. Actions like permanent bans and progression reset.
When that's done, I'll support all monetary actions and fight for your side. @-kabam
It quite obvious kabaam has no shame and won't be surprised if they actually accept money from these modders as license to run free in the game that's why they can't actually ban them.
The timing of this change seems entirely suspect when there is so much talk about overtuned AI and reaction time. I don't trust KABAM on their word at all and believe that they don't know what they are doing anymore. There needs to be balance (in the Force lol) in the pay to win and f2p experiences for a game to succeed.
Part of me can understand, if Kabam have concerns that high end content is being completed too quickly, then they need to do something.
But...
Is this really the best fix for the problem? And on that score, what actually is the problem?
Players farming revives into the overflow ahead of taking on difficult content? Solution: Reduce the overflow timer to 7 days. That deals with the stockpiling better.
Players taking on difficult content and spamming revives? Solution: place a maximum limit on item usage in quests. This happens in some games modes already.
Players relying on revive-friendly champions to brute force through quests? Solution: Look at champions like Hercules and consider revising their kits. Maybe the cheat death mechanic duration halves every time it is used when questing, or something. Let's be honest - EOP was for the most part 'Can I use Hercules for this attempt or do I have to pick someone else'. For some, it's not the Contest of Champions any more - it's the Contest of Hercules.
This was never going to be a popular change, but I'm not sure the solution chosen is the best one for the community and Kabam together.
Oh no you did not just said that. Leave hercules alone!!
Comments
Completely agreed. They should also just sell us the champs we wanted to save ourselves from spamming crystals for some rng. Kabam, its not hard to just sell the higher tier champs and get rid of rng in this game.
Let me stop you right there. So we can no longer farm revives but we can mod battlegrounds to the top and ruin others rewards and incentives? That's not trivial. So we can spend money to accomplish the same thing but that's not trivial. The ridiculous amount of bugs in the game and this is what we are paying the devs to fix? My money is cutoff here, God speed to mcoc.
You literally must kill 1M enemies with Spider-verse champs lol
I just don't understand how they have time for doing this type of **** instead of focusing on more important issues like moders, bugs and, of course not to forget, everlasting input issues. The way to even things out would be bringing weekly compensation which would include revives (not alliance quest revives KABAM), some lvl 5 healing potions and energy refils. The amount of disrespect with this "good" update is absurd.
- Kabam makes a lot of content, that is nearly impossible to do reviveless (hard paths, Abyss, EoP), or at least very hard to do so
- If you need to save revives, you wanna practise the fight a lot
- You have to spend insane amounts of energy to even get to most problematic fights, not even mentioning the time investment.
- Energy availability is limited (a lot). Also gated by consumables btw
- Not even mentioning that many fights are so niche, that unless you have a VERY specific counter champion (at an appropriate rarity and rank! Or even sig level!!), you will have a hellish time
These all designs pretty much demand a revive usage.
And now tell me: what is bad about grinding revives and then using them to make content easier? It is a normal thing in most games that there are two paths: Hard&Quick or Slow&Easier. If you wanna grind and then smash through bosses, you can! If you feel confident and wanna force your way through, you can as well! It's up to your preference which path you choose. If Kabam wants to restrict this, honestly, I can see this as one of the top 5 worst decisions ever made in the gaming industry.
Text can't really express my feelings, you can't tell whether I am angry or salty etc. But the truth is that I am honestly just disgusted. I love this game, been playing it for years and this just makes me hate every second I spend on it, because the unnecessity and lack of logic shrouding this change is simply repulsive
But...
Is this really the best fix for the problem? And on that score, what actually is the problem?
Players farming revives into the overflow ahead of taking on difficult content? Solution: Reduce the overflow timer to 7 days. That deals with the stockpiling better.
Players taking on difficult content and spamming revives? Solution: place a maximum limit on item usage in quests. This happens in some games modes already.
Players relying on revive-friendly champions to brute force through quests? Solution: Look at champions like Hercules and consider revising their kits. Maybe the cheat death mechanic duration halves every time it is used when questing, or something. Let's be honest - EOP was for the most part 'Can I use Hercules for this attempt or do I have to pick someone else'. For some, it's not the Contest of Champions any more - it's the Contest of Hercules.
This was never going to be a popular change, but I'm not sure the solution chosen is the best one for the community and Kabam together.
Actions like permanent bans and progression reset.
When that's done, I'll support all monetary actions and fight for your side.
@-kabam
Oh no you did not just said that. Leave hercules alone!!