**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Addressing Mythic Crystal Issue (1250 Crystals instead of Shards)
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thanks
can i even play and get rewards?
What if someone pulled immortal iron fist?
Will these rewards be removed too ?
I hope so cause its absolutely not fair , i want him so long and then seeing all the peoples that gotten these crystals and their chances to pull immortal iron fist is so ...
There is this vid going around. Not mine account obviously but hell. People can now understand that this is not good for the game
I dont want to see people get “banned” but call it an account freeze while you sort out the mess. Letting them keep the rewards temporarily seems like it could be more problematic.
Kabam HQ rn
The only problem occurs when a player claimed the 1250 crystals, then decided to open as many as possible thinking they would be able to keep the rewards if only they open them before the bug is corrected. In those cases, the developers have to hand-correct the accounts because of all the knock down effects of opening crystals - you get champions, duplications, ISO, gold, sig levels, etc.
The devs probably looked at the data, decided that this was something that could be done, and decided in this case that simply correcting the limited number of accounts affected was practical and therefore the net long term impact was going to be negligible. However, when the impact is not practically reversible and large in magnitude, and when the player actions to exploit the situation are both obvious and avoidable, the devs can decide that the best way to neutralize the impact on the game is to ban the accounts instead.
There is no "precedent" that determines how a game exploit is resolved. Every exploit is a unique event that gets treated situationally.