**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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And you are right its Marvel Contest of Champions, not Contest of Sloppy KOs, not taking damage matters.
If someone got a K.O. and still lost the match that means the opponent at least got the defender down to 49% and maintained 100% of the attacker health (only way you'll get more than 30K points. For every % of additional health they lost they have to take at least 2% off the defender health. That's before considering the points from attacker health to the player who got a K.O. BG has the shortest time for a fight, in almost any other game mode, that player would have got a comfortable K.O.
If someone lost on points after getting a K.O. they played very aggressively and made a bunch of mistakes. It is very unlikely that they were the better player in that match. Current scoring system accurately captures that.
1. Health remaining player
2. Health remaining opponent
3. Time in match
All are skill related. If you barely survive your match with a KO and your opponent took them down to 1% they played with more skill. This is a competition. Without KOing the opponent you already lose the time bonus. You're being penalized already for not getting a KO.
If the game mode is that frustrating then maybe it isn't worth playing. Not all game modes and content are made for all people. BGs is 100% skill and knowledge based competition.
You don't like the scoring system
And you would like them both changed.
Lets rename the game to Marvel Contest of GroundedWisdom and make sure you are successful.
You disagree, I get it. Feel free to move on. That's precisely what I'm saying. For the record, I'd be satisfied if Time Bonus was reverted to what it was before the most recent reduction, but while we're on the subject, it's a fighting competition. To K.O. is to win the Fight. When both sides have done that, then the metrics should be used to determine the Winner. Not this "You won the Match but how good?" nonsense that allows one side to win the Match and still lose. Calling someone's claims asinine is not a personal attack.
The moment you accept the match you are aware of how the point system works, getting a KO in a poor executed fight does not mean winning.
I will also oppose any change that makes BGs "easier" and I am in favor of the late changes regardless of who creates the thread.
Bother, not like, in disagreement call it what you want, your success rate is lowered by it, even if player and opponent play the same scoring system, the same "nitro charged" AI.
Skill to pick an attacker does not trump skill to execute the fight.
I don't care if you're here or not. I'm just not arguing in circles with you. This isn't our first time.
You have skills on paper, when it comes to execute those skills you come up short. Picking and attacker and getting a KO and eating combos in the process is not a win, deal with it.
This is my Thread, and I'm not doing it with you. I've made my viewpoints. You keep reiterating the same thing over and over. You think it's fine the way it is. I don't.
Let it go, walk away, keep typing, I don't care. I'm having my discussion either way.
Anyone who wins on points without K.O. would have comfortably K.O.ed the defender in a longer fight. In almost every case, they are likely to be the better player in that match-up. Why should BG reward careless fighting over a smarter option?
When one side accomplishes that and the other wins based on an external measurement, that's counterintuitive to anything else in the game. Health, Damage, Time, these should all be tie-breakers, honestly. If both sides take down the opponent, or if both K.O., then yes. The Stats should determine the Winner. If one takes down their side and the other doesn't, that's a clear Winner as far as I'm concerned.
That's not really my major point. That would likely involve a K.O. Bonus. I wouldn't have any issue with that, but that wasn't my suggestion. My suggestion was to revert it back to what it was before they halved Time Bonus.
When you're talking about fighting, the ultimate measure of skill is taking down the opponent. That's what fighting games are all about. Quite literally any I can think of. It's not just one measure of skill. It's the whole point of fighting.
Why should BG reward a K.O. more than any other mode? No one has lost a BG match after getting a K.O., on points, unless they played very poorly.
Arguing that no one loses and K.O.s unless they played poorly is just an outside opinion. It's also subjective. I consider it less poor than not taking the other Champ down.
In ANY content, the goal is to take the Champ down. You can't deny that. That's the point of fighting. This whole "played better played worse" is just a shift to Win for people who can't take the Champ down in 2 minutes. Point blank, period.
People are allowed to communicate their thoughts whether you agree with them or not. That's what makes it a Forum.
I am extremely satisfied that this type of players are the ones who support this thread.
Yes, in solo content the goal is to take the champ down. But one gets unlimited shots at doing so. Only place you can say where you have to solo is arena, where there are no nodes.
In BG the goal is to score more points than the opponent. That's what decides who wins. There are benefits of getting a K.O. which are substantial, but not enough to overcome very poor execution. It's pretty well balanced as it is.