**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Personally I think bonus ko points would be better, simply because if you both ko, the bonus doesn’t affect the scoring anyway - you both get it.
I’m not suggesting for one minute that if you ko the defender and your opponent doesn’t, you should win. It’s more nuanced than that of course.
Just to be clear I’ve no issues with current scoring.
If you ko the defender with 10 seconds and 20% health remaining you would lose the match to someone who takes 95% of the defender but finishes with 50% health (I haven’t checked the math on this but you get the point I’m trying to make).
This is a scenario where bonus ko points might help.
We really don't start getting into scenarios where one person KO's and the other doesn't when you get in the 15-25k point range. In those situations, neither person played well and honestly, shouldn't be proud of their performance. Are we really arguing about the ins and outs of a scoring system in that situation?
I've had instances where I was cruising through a fight, took a risk, got KO'd and lost the fight despite the other guy having a health bar at 75% and the defender was at 50%. I don't have anyone to blame but myself. He won because I lost. Plain and simple. The scoring system works in the 40-50k+ range.
It doesnt take much skills to block combos with the face.
It doesn't take a genius to know Human Torch can wreck Doom fast, it takes skills to actully dex his unblockable sp1s. You probably will argue that taking the sp1 will charge you faster 🤣
Skilled players adjust to the parameters, while you sit in a corner moping about it.
Well I'll agree to disagree.
Funny how all your rantics and non sense can be used against your arguments
-Learn to play within the Parameters
-Your sloppy KOs won't get you wins.
-The scoring system help the small accounts you speak for or defend so much.
-Don't git gud, git BETTER
-Humble down and realize that your 7-8 years in the game did not make you as skilled as you think you are.
Don't lecture me on decorum.
P.S. It really works:
Listen, I understand where you're coming from. I KO'd him...I won the fight. Yes, you won your fight, but the other guy won his fight as well. You don't need to KO someone to win.
Here's the other side of that. What would BG's look like if they did implement that change? Would the lower-tiered players have a chance? Would gameplay just be pop on LC/DE and nuke'em? Why didn't I win? I KO'd him in 15 seconds and the other guy did it in 45?
What would it look like with something else, like a Kill Bonus?
It would look like a competition to take out the opponent, like it is. It's a fighting game. The goal is to take out the opponent.
If one side did that and the other didn't, then it really doesn't matter how "well" they played. They didn't take down their opponent.
If both do, then how well they played would determine the Winner. If neither did, same thing.
That's not that outlandish.