**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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And I didnt talk about the Robot tag, since thats not a problem anymore, Im talking about the energy cost.
And also, Im not being the "contrarian", I dont think energy is a problem on a single fight that lasts 14 days long, where you can do a very big amount of tries to solo him, and if not solo him, use revives, the fact that everyone wants a fight that they can solo, that they can do the first day, that doesnt not take that much time to do, and that you can retry the amount you want; thats not a Kabam problem, thats a you problem
This fight punishes blocking once, can’t use any dot champs which takes a great amount of them out of the pool, can’t use most champs cause of regen + high physical resist, you need a good way to play around the unstoppable, and you have to deal with the ai for brute force
No one is here like “oh can’t solo so bad design”, they’re calling it bad design because the fight is badly designed. This is artificially inflated to be as tedious as possible, which isn’t good endgame content design, it’s just annoying and unfun. The energy requirement isn’t a big deal on its own, it’s just an additional hurdle for already an already badly designed fight. I’d be fine with the 10 energy if this fight wasn’t as overturned as it was
Anyways, that’s my piece. Won’t waste any more time arguing with you
I soloed the Necro bosses I knew I could solo, or that I knew that were not that hard to beat on a single run, the same way I understood that, I understand that this particular one is going to take a decent amount of revives If I dont wanna suffer that much.
But all of this has nothing to do with the Energy cost.
If you go to a expensive restaurant, that is promoted as one of the best ones of the city, and you get awful dishes, the problem aint the price of the dishes, the problem are the dishes themselves.
Maybe this is just my unpopular opinion, but I dont think it is fair to complain about the Energy when the problem is different
It's not the cost of the Energy alone. If the Fight was reasonable, it would be worth the retries. We have a large number of people who are used to End-Game content saying this is too overboard, and somehow between Necropolis and now, the term End-Game has become a goal post that has moved so significantly, you've got 1-5% of all Players who have no issue with how it is now. It's altogether overtuned, and it doesn't matter if we get 10 Refills a day, we're going to use them all up getting one-hit K.O.s.
I'll try to say everything at ones.
Did any of you at kabam even try to to do it? Would love some screenrecordings recording of those kabam employes fighting Absorbing Man with a robot or some limited roster that does not have EVERY champion at max rank.
So this should be for people like us, suprise everybody thinks it's bad....
I went in, died around 15-20 times, got him down to about 82% at most in a run, and then stopped caring about the Event entirely.
Now I'm not bothered. I'm not beating my head against a wall for 2 weeks with that unreasonable Fight.
No more stress.
I appreciate the Mods and the Devs. I really do. It's rare that I'm critical of things, but this Fight is not it. Your options are 1. Play perfectly with one (maybe 2) Champs per Objective. and 2. Miss out on the extra Point or two.
I'd be curious to see the numbers of people who actually have no issues with this and wonder if that was the goal for them. I suspect it was overshot.
We'll see what the other fights are like, but if this continues I won't be doing them either. I can live without deathless champs.
Everything together PLUS the Regen, and a full Refill per 7 tries, it's a level of maddening I can't deal with.
Respect your playerbase, the game wouldn't have survived this long without the community. We all know what happened to Realm of Champions and Forged to Fight, after all.
My son just did it with 5/65 Shulk as well, took 2 minutes longer and 380 hits but its still a solo.
I will wait a week for all the skilled guys to do the hard work even though I have 50 odd revives waiting to be burned. Still reeling and recovering after necro haha.