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It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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"You're Bad at Battlegrounds." Thoughts?

1246789

Comments

  • Options
    DNA3000DNA3000 Posts: 18,974 Guardian
    Brhyno said:

    I’ve got mixed feelings about battlegrounds. It’s a neat variant to play, but if you want to know who the “best” players are, remove all the nodes and make it a heads up battle. No tricks, no gimmicks, no BS. Then we will truly see who the best player is. Til then it’s still gonna be a lot of RNG based stuff.

    That’s like saying the only way to really find out who’s the best boxer is to fix both competitors’ feet to the floor while they stand within reach of each other and have them punch each other in the face until one of them falls down.

    While some metas are fun (in my opinion) and some are annoying, it is the constantly shifting meta that makes BG interesting in the long run. And wouldn’t you know it but the players who end up near the top of the leaderboard tend to be a lot of the same players season after season. Almost as if skill had something to do with being successful every season regardless of nodes.

    RNG plays some role match to match, but I could play BG until the sun burned out and I don’t think I’m beating those guys to the podium no matter how many 7s I roll. In the long run, RNG affects everyone. RNG averages out. Skill does not.
  • Options
    EakomoEakomo Posts: 51
    xLunatiXx said:


    Simply because there are more than one option for any champ you'll face. You are not stuck. It forces you to use unusual champs for specific matchups but that's where true skill shows up.
    Calling draft RNG for a lack of progress in GC is just untrue. First, everyone faces the same rng. Span this RNG over dozens and dozens of matchups against players who faces the same RNG then RNG is not a factor to your BG progress.
    You won't see anyone placing high in GC due to amazing luck.

    So what would be the solution for you? Remove any RNG from the mode ? Great. My opponent picked photon as a defender. Let me select my guaranteed Mantis. So much fun ! You'd end up seeing the same matchups across the whole battlerealm... Stale. Boring.
    RNG is the beauty of BG. Forces you to use uncommon champs to face tough defenders. Makes you develop skills that will be useful everywhere else in the game.
    It forces you to create a balanced deck to answer as much as the opponent is throwing at you. That's where the skill and knowledge you brought up comes into play.

    So in summary you would prefer the entire battlegrounds match to be fully randomized, no choice in deciding who to use and heck lets randomize the fight results for the heck of this.

    The availability of multiple options does not mean you have to, or can use them for difficult fights, rng isn't shared across players, and i'd rather take consistent boring matches over the unknown matches any day.

    You'd end up seeing the same matchups across the whole battlerealm...
    the same defenders you can find in everyone's deck regardless of level.

    Battlegrounds as a gamemode only provides the minimum in deciding the matches to the players and the majority of it is then placed to the rng gods, which is not fun and doesn't follow the reasoning to then blame the players if they are not good at battlegrounds
  • Options
    smdam38smdam38 Posts: 912 ★★★
    Probably just a great/hilarious post.
    I’m on board. I love the FO to the players.
  • Options
    Rayven5220Rayven5220 Posts: 1,916 ★★★★★
    Brhyno said:

    I’ve got mixed feelings about battlegrounds. It’s a neat variant to play, but if you want to know who the “best” players are, remove all the nodes and make it a heads up battle. No tricks, no gimmicks, no BS. Then we will truly see who the best player is. Til then it’s still gonna be a lot of RNG based stuff.

    This is your take? Remove the nodes?
    May as well just go into practice mode at that point...

    The nodes are legit there so you actually have to use strategy building your deck, drafting the right champs for the right situation, and makes you pay attention.

    Nodeless champs you're just gonna smash through like they're nothing.
    Seriously.... 🤣
  • Options
    DemonzfyreDemonzfyre Posts: 21,386 ★★★★★

    Brhyno said:

    I’ve got mixed feelings about battlegrounds. It’s a neat variant to play, but if you want to know who the “best” players are, remove all the nodes and make it a heads up battle. No tricks, no gimmicks, no BS. Then we will truly see who the best player is. Til then it’s still gonna be a lot of RNG based stuff.

    This is your take? Remove the nodes?
    May as well just go into practice mode at that point...

    The nodes are legit there so you actually have to use strategy building your deck, drafting the right champs for the right situation, and makes you pay attention.

    Nodeless champs you're just gonna smash through like they're nothing.
    Seriously.... 🤣
    Fights would last seconds. It's basically arena.
  • Options
    Rayven5220Rayven5220 Posts: 1,916 ★★★★★

    Brhyno said:

    I’ve got mixed feelings about battlegrounds. It’s a neat variant to play, but if you want to know who the “best” players are, remove all the nodes and make it a heads up battle. No tricks, no gimmicks, no BS. Then we will truly see who the best player is. Til then it’s still gonna be a lot of RNG based stuff.

    This is your take? Remove the nodes?
    May as well just go into practice mode at that point...

    The nodes are legit there so you actually have to use strategy building your deck, drafting the right champs for the right situation, and makes you pay attention.

    Nodeless champs you're just gonna smash through like they're nothing.
    Seriously.... 🤣
    Fights would last seconds. It's basically arena.
    Exactly. It would be completely pointless!
  • Options
    captain_rogerscaptain_rogers Posts: 5,339 ★★★★★

    Brhyno said:

    I’ve got mixed feelings about battlegrounds. It’s a neat variant to play, but if you want to know who the “best” players are, remove all the nodes and make it a heads up battle. No tricks, no gimmicks, no BS. Then we will truly see who the best player is. Til then it’s still gonna be a lot of RNG based stuff.

    This is your take? Remove the nodes?
    May as well just go into practice mode at that point...

    The nodes are legit there so you actually have to use strategy building your deck, drafting the right champs for the right situation, and makes you pay attention.

    Nodeless champs you're just gonna smash through like they're nothing.
    Seriously.... 🤣
    Well if we continuously don't have nodes in bgs, it will lose it's fun but


    I would really like to see a season with no nodes to empower defender and attacker, it's just pure offense.
  • Options
    DarkNightRiseDarkNightRise Posts: 192
    DNA3000 said:

    Kabam Jax said:

    GW, I appreciate your passion around this topic. But I think we've done this dance enough times and you've been a part of those conversations enough that you might need to consider changing your perspective on this one. I understand you want something one particular way, but you've been told numerous times why that cannot be.

    I'd also appreciate you not putting words in our mouths. We never said anyone was whining. You are being heard. This isn't a matter of "listening to all voices" because I've displayed that the ones asking for BGs to be easier are the vocal minority. You are also being told that what you want conflicts with the nature of the game design and therefore doesn't take precedent. We are listening, but when we have to make decisions between appeasing the vocal minority and preserving the integrity of the game mode while considering the design intent... we choose the latter.

    Additionally, The game mode doesn't exist in its current state because we're listening to the people at the top, it is the way it is because we have established a game design philosophy, stated it publicly and dedicated ourselves to maintaining the competitive integrity of the mode.

    I can't keep going in circles on this. We as a community have had these conversations for over a year now. When matchmaking and the "fairness" of BGs is called into question the only thing we will have to say (because it's all that really matters) is: This is a competitive game mode where you need to beat others to progress. We understand that you might want it to be easier for you to progress, but when it's a choice between appeasing a vocal minority and staying true to the intention behind the game design... we believe our game team is making the right choice in preserving the competitive nature of the mode.

    so Jax why don’t make BG matching base on at least Title to have more fair match. For example, Paragon match with Paragon, just like Boxing base on weight level to have a more competitive matchup
    Because this would be unfair in a different and more important way.

    If you only matched against players of the same progression title, that would mean you could get all the way to GC facing only players of the same title. That would mean Valiants would have to beat nothing but other Valiants, while Uncollected players could reach GC without ever having to face anything except for other Uncollected players. The matches would be more even, but the competition as a whole would be completely unfair, because some players would have a much easier road through VT than others.

    Some people think that's not true, that everyone would have the same difficulty, because everyone's matches would be "even." But that's looking at each match relative to the strength of the player. But that's not how competition works. We don't say that a weaker competitor who beats a lot of other weaker players is just as good as a strong player beating a lot of other strong players.

    People keep bringing up things like competitive divisions, or weight classes, or other ways in which competitions separate competitors. But those divisions *separate* the competitors completely. Lightweight boxers do not beat other lightweight boxers and become the heavy weight champion. They are essentially competing in a completely different sport, a sport with different rules, different qualifications, different competitors, and different prizes. There's no overlap between them. But all BG competitors ultimately compete for the same Gladiator Circuit placement and prizes. The Gladiator Circuit has only one prerequisite: completing the Victory Track. We can't have one set of players facing weaker competition to enter the GC while other players face much stronger competition to achieve the same thing.

    Most of the people who think equal matching is more fair will never be convinced it is. So let's set fairness aside. Equal matching penalizes roster growth. This is unambiguous and objective. Anyone who has run alts through VT knows this, and anyone who was competing when equal roster matching was global knows this. A player that plays a lower roster strength alt inevitably has an easier time promoting while equal roster matching is in force. Same player, same skills, same knowledge, same tactical and strategic experience, just a *weaker* roster. And it is easier. Why? Because all other things being equal, your competition gets weaker relative to you. Uncollected players are, in general, statistically weaker than Cavalier players, who are statistically weaker than Paragon players. This is not universally true: many UCs are stronger than many Paragons. But its sufficiently true to offer a large advantage to players who play low alts.

    This is tantamount to saying that when a player *grows* their roster and promotes to higher progress tiers, their competition gets stronger relative to them. Equal roster matching creates a roster growth penalty.

    Penalizing players for ranking up their roster is not something the game wants to do, period. This was explicitly stated as one of the reasons equal roster matching was changed to be limited to only the bottom half of VT. No amount of complaining about this being "unfair" is ever likely to change this, because penalizing players for growing roster is so awful of a thing to do in a game that is built upon and supports itself through the monetization of roster growth that it is more likely the devs would completely eliminate the game mode than they would penalize players for growing their roster while competing in it. It is more likely Kabam would move their headquarters to Pluto.

    It is more fair to require players to face the competition that is there than sheltering them from it, and most players seem to understand this. For the players that refuse to do so, doing it their way would penalize players for growing roster, and *that* is never going to happen so their notion of what's fair is dead in the water, period.
    I totally disagree with this. So, if you think it’s still unfair because Uncollected also can complete the Victory track to go GC as well, let’s make different reward progression on Victory track base on the Title as well, so that will motivate people to grow their roster to achieve higher Title along with higher reward on the Victory track.

    Again, battleground is PvP mode, so it should be like Boxing base on at least some equal criterial to have more competitive match, here is Title. This is where people show their skills and knowledge, not just roster when some dumb matching like a Paragon match with Valiant in Victory track. Many players play BG not just for reward but mostly to enjoy a fair match actually.
  • Options
    gohard123gohard123 Posts: 1,014 ★★★
    After seeing this, I cant take the whole AI super juiced up argument seriously. A lot of people do not have the fundamental skills required and resort to blaming the AI.

    https://reddit.com/r/ContestOfChampions/comments/1cvm5nw/yep_its_working_as_intended/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
  • Options
    DemonzfyreDemonzfyre Posts: 21,386 ★★★★★

    DNA3000 said:

    Kabam Jax said:

    GW, I appreciate your passion around this topic. But I think we've done this dance enough times and you've been a part of those conversations enough that you might need to consider changing your perspective on this one. I understand you want something one particular way, but you've been told numerous times why that cannot be.

    I'd also appreciate you not putting words in our mouths. We never said anyone was whining. You are being heard. This isn't a matter of "listening to all voices" because I've displayed that the ones asking for BGs to be easier are the vocal minority. You are also being told that what you want conflicts with the nature of the game design and therefore doesn't take precedent. We are listening, but when we have to make decisions between appeasing the vocal minority and preserving the integrity of the game mode while considering the design intent... we choose the latter.

    Additionally, The game mode doesn't exist in its current state because we're listening to the people at the top, it is the way it is because we have established a game design philosophy, stated it publicly and dedicated ourselves to maintaining the competitive integrity of the mode.

    I can't keep going in circles on this. We as a community have had these conversations for over a year now. When matchmaking and the "fairness" of BGs is called into question the only thing we will have to say (because it's all that really matters) is: This is a competitive game mode where you need to beat others to progress. We understand that you might want it to be easier for you to progress, but when it's a choice between appeasing a vocal minority and staying true to the intention behind the game design... we believe our game team is making the right choice in preserving the competitive nature of the mode.

    so Jax why don’t make BG matching base on at least Title to have more fair match. For example, Paragon match with Paragon, just like Boxing base on weight level to have a more competitive matchup
    Because this would be unfair in a different and more important way.

    If you only matched against players of the same progression title, that would mean you could get all the way to GC facing only players of the same title. That would mean Valiants would have to beat nothing but other Valiants, while Uncollected players could reach GC without ever having to face anything except for other Uncollected players. The matches would be more even, but the competition as a whole would be completely unfair, because some players would have a much easier road through VT than others.

    Some people think that's not true, that everyone would have the same difficulty, because everyone's matches would be "even." But that's looking at each match relative to the strength of the player. But that's not how competition works. We don't say that a weaker competitor who beats a lot of other weaker players is just as good as a strong player beating a lot of other strong players.

    People keep bringing up things like competitive divisions, or weight classes, or other ways in which competitions separate competitors. But those divisions *separate* the competitors completely. Lightweight boxers do not beat other lightweight boxers and become the heavy weight champion. They are essentially competing in a completely different sport, a sport with different rules, different qualifications, different competitors, and different prizes. There's no overlap between them. But all BG competitors ultimately compete for the same Gladiator Circuit placement and prizes. The Gladiator Circuit has only one prerequisite: completing the Victory Track. We can't have one set of players facing weaker competition to enter the GC while other players face much stronger competition to achieve the same thing.

    Most of the people who think equal matching is more fair will never be convinced it is. So let's set fairness aside. Equal matching penalizes roster growth. This is unambiguous and objective. Anyone who has run alts through VT knows this, and anyone who was competing when equal roster matching was global knows this. A player that plays a lower roster strength alt inevitably has an easier time promoting while equal roster matching is in force. Same player, same skills, same knowledge, same tactical and strategic experience, just a *weaker* roster. And it is easier. Why? Because all other things being equal, your competition gets weaker relative to you. Uncollected players are, in general, statistically weaker than Cavalier players, who are statistically weaker than Paragon players. This is not universally true: many UCs are stronger than many Paragons. But its sufficiently true to offer a large advantage to players who play low alts.

    This is tantamount to saying that when a player *grows* their roster and promotes to higher progress tiers, their competition gets stronger relative to them. Equal roster matching creates a roster growth penalty.

    Penalizing players for ranking up their roster is not something the game wants to do, period. This was explicitly stated as one of the reasons equal roster matching was changed to be limited to only the bottom half of VT. No amount of complaining about this being "unfair" is ever likely to change this, because penalizing players for growing roster is so awful of a thing to do in a game that is built upon and supports itself through the monetization of roster growth that it is more likely the devs would completely eliminate the game mode than they would penalize players for growing their roster while competing in it. It is more likely Kabam would move their headquarters to Pluto.

    It is more fair to require players to face the competition that is there than sheltering them from it, and most players seem to understand this. For the players that refuse to do so, doing it their way would penalize players for growing roster, and *that* is never going to happen so their notion of what's fair is dead in the water, period.
    I totally disagree with this. So, if you think it’s still unfair because Uncollected also can complete the Victory track to go GC as well, let’s make different reward progression on Victory track base on the Title as well, so that will motivate people to grow their roster to achieve higher Title along with higher reward on the Victory track.

    Again, battleground is PvP mode, so it should be like Boxing base on at least some equal criterial to have more competitive match, here is Title. This is where people show their skills and knowledge, not just roster when some dumb matching like a Paragon match with Valiant in Victory track. Many players play BG not just for reward but mostly to enjoy a fair match actually.
    What I don't understand is why do you all keep asking Kabam to make different BGs for Cavs, TB, Paragon Valiant instead of just understanding what BGs has been since it released, a competition for everyone.

    You would have a point if they had originally had said that BGs was going to be progression based in the beginning but they didn't.

    What happens if you become TB in the middle of the season? How would it work? You have to start over in the TB class? Should all of your easier Cav class progression be converted into TB?

    Also, why do you and others keep throwing out "fair match" all the time? If you're both in Diamond 1, why can't you be matched? You're in the same bracket, you're in the same competition. You're both going for the same rewards. A fair match is getting matched with someone in the same bracket as you. An unfair match would be getting matched with someone in Celestial 1 while you're in bronze 2.

    Back to boxing, do you think all fights in weight classes are fair? If one opponent is stronger and faster than you, is it fair or should only face someone that can punch as slow or fast as you do or weighs the same? There's a difference of 60 pounds between Light Heavyweight and Heavyweight classes in boxing. Is it a "fair" match I'm 205 and my opponent is 260?
  • Options
    gohard123gohard123 Posts: 1,014 ★★★

    DNA3000 said:

    Kabam Jax said:

    GW, I appreciate your passion around this topic. But I think we've done this dance enough times and you've been a part of those conversations enough that you might need to consider changing your perspective on this one. I understand you want something one particular way, but you've been told numerous times why that cannot be.

    I'd also appreciate you not putting words in our mouths. We never said anyone was whining. You are being heard. This isn't a matter of "listening to all voices" because I've displayed that the ones asking for BGs to be easier are the vocal minority. You are also being told that what you want conflicts with the nature of the game design and therefore doesn't take precedent. We are listening, but when we have to make decisions between appeasing the vocal minority and preserving the integrity of the game mode while considering the design intent... we choose the latter.

    Additionally, The game mode doesn't exist in its current state because we're listening to the people at the top, it is the way it is because we have established a game design philosophy, stated it publicly and dedicated ourselves to maintaining the competitive integrity of the mode.

    I can't keep going in circles on this. We as a community have had these conversations for over a year now. When matchmaking and the "fairness" of BGs is called into question the only thing we will have to say (because it's all that really matters) is: This is a competitive game mode where you need to beat others to progress. We understand that you might want it to be easier for you to progress, but when it's a choice between appeasing a vocal minority and staying true to the intention behind the game design... we believe our game team is making the right choice in preserving the competitive nature of the mode.

    so Jax why don’t make BG matching base on at least Title to have more fair match. For example, Paragon match with Paragon, just like Boxing base on weight level to have a more competitive matchup
    Because this would be unfair in a different and more important way.

    If you only matched against players of the same progression title, that would mean you could get all the way to GC facing only players of the same title. That would mean Valiants would have to beat nothing but other Valiants, while Uncollected players could reach GC without ever having to face anything except for other Uncollected players. The matches would be more even, but the competition as a whole would be completely unfair, because some players would have a much easier road through VT than others.

    Some people think that's not true, that everyone would have the same difficulty, because everyone's matches would be "even." But that's looking at each match relative to the strength of the player. But that's not how competition works. We don't say that a weaker competitor who beats a lot of other weaker players is just as good as a strong player beating a lot of other strong players.

    People keep bringing up things like competitive divisions, or weight classes, or other ways in which competitions separate competitors. But those divisions *separate* the competitors completely. Lightweight boxers do not beat other lightweight boxers and become the heavy weight champion. They are essentially competing in a completely different sport, a sport with different rules, different qualifications, different competitors, and different prizes. There's no overlap between them. But all BG competitors ultimately compete for the same Gladiator Circuit placement and prizes. The Gladiator Circuit has only one prerequisite: completing the Victory Track. We can't have one set of players facing weaker competition to enter the GC while other players face much stronger competition to achieve the same thing.

    Most of the people who think equal matching is more fair will never be convinced it is. So let's set fairness aside. Equal matching penalizes roster growth. This is unambiguous and objective. Anyone who has run alts through VT knows this, and anyone who was competing when equal roster matching was global knows this. A player that plays a lower roster strength alt inevitably has an easier time promoting while equal roster matching is in force. Same player, same skills, same knowledge, same tactical and strategic experience, just a *weaker* roster. And it is easier. Why? Because all other things being equal, your competition gets weaker relative to you. Uncollected players are, in general, statistically weaker than Cavalier players, who are statistically weaker than Paragon players. This is not universally true: many UCs are stronger than many Paragons. But its sufficiently true to offer a large advantage to players who play low alts.

    This is tantamount to saying that when a player *grows* their roster and promotes to higher progress tiers, their competition gets stronger relative to them. Equal roster matching creates a roster growth penalty.

    Penalizing players for ranking up their roster is not something the game wants to do, period. This was explicitly stated as one of the reasons equal roster matching was changed to be limited to only the bottom half of VT. No amount of complaining about this being "unfair" is ever likely to change this, because penalizing players for growing roster is so awful of a thing to do in a game that is built upon and supports itself through the monetization of roster growth that it is more likely the devs would completely eliminate the game mode than they would penalize players for growing their roster while competing in it. It is more likely Kabam would move their headquarters to Pluto.

    It is more fair to require players to face the competition that is there than sheltering them from it, and most players seem to understand this. For the players that refuse to do so, doing it their way would penalize players for growing roster, and *that* is never going to happen so their notion of what's fair is dead in the water, period.
    I totally disagree with this. So, if you think it’s still unfair because Uncollected also can complete the Victory track to go GC as well, let’s make different reward progression on Victory track base on the Title as well, so that will motivate people to grow their roster to achieve higher Title along with higher reward on the Victory track.

    Again, battleground is PvP mode, so it should be like Boxing base on at least some equal criterial to have more competitive match, here is Title. This is where people show their skills and knowledge, not just roster when some dumb matching like a Paragon match with Valiant in Victory track. Many players play BG not just for reward but mostly to enjoy a fair match actually.
    It is a PvP mode to determine the best. No equal criteria, just like participating in the olympics (except the gendered separation), you compete as is with everyone else. People will have better trainers, better training equipment, better facilities, better training schedules but all that doesnt matter when you enter that track/field.
  • Options
    DarkNightRiseDarkNightRise Posts: 192
    gohard123 said:

    DNA3000 said:

    Kabam Jax said:

    GW, I appreciate your passion around this topic. But I think we've done this dance enough times and you've been a part of those conversations enough that you might need to consider changing your perspective on this one. I understand you want something one particular way, but you've been told numerous times why that cannot be.

    I'd also appreciate you not putting words in our mouths. We never said anyone was whining. You are being heard. This isn't a matter of "listening to all voices" because I've displayed that the ones asking for BGs to be easier are the vocal minority. You are also being told that what you want conflicts with the nature of the game design and therefore doesn't take precedent. We are listening, but when we have to make decisions between appeasing the vocal minority and preserving the integrity of the game mode while considering the design intent... we choose the latter.

    Additionally, The game mode doesn't exist in its current state because we're listening to the people at the top, it is the way it is because we have established a game design philosophy, stated it publicly and dedicated ourselves to maintaining the competitive integrity of the mode.

    I can't keep going in circles on this. We as a community have had these conversations for over a year now. When matchmaking and the "fairness" of BGs is called into question the only thing we will have to say (because it's all that really matters) is: This is a competitive game mode where you need to beat others to progress. We understand that you might want it to be easier for you to progress, but when it's a choice between appeasing a vocal minority and staying true to the intention behind the game design... we believe our game team is making the right choice in preserving the competitive nature of the mode.

    so Jax why don’t make BG matching base on at least Title to have more fair match. For example, Paragon match with Paragon, just like Boxing base on weight level to have a more competitive matchup
    Because this would be unfair in a different and more important way.

    If you only matched against players of the same progression title, that would mean you could get all the way to GC facing only players of the same title. That would mean Valiants would have to beat nothing but other Valiants, while Uncollected players could reach GC without ever having to face anything except for other Uncollected players. The matches would be more even, but the competition as a whole would be completely unfair, because some players would have a much easier road through VT than others.

    Some people think that's not true, that everyone would have the same difficulty, because everyone's matches would be "even." But that's looking at each match relative to the strength of the player. But that's not how competition works. We don't say that a weaker competitor who beats a lot of other weaker players is just as good as a strong player beating a lot of other strong players.

    People keep bringing up things like competitive divisions, or weight classes, or other ways in which competitions separate competitors. But those divisions *separate* the competitors completely. Lightweight boxers do not beat other lightweight boxers and become the heavy weight champion. They are essentially competing in a completely different sport, a sport with different rules, different qualifications, different competitors, and different prizes. There's no overlap between them. But all BG competitors ultimately compete for the same Gladiator Circuit placement and prizes. The Gladiator Circuit has only one prerequisite: completing the Victory Track. We can't have one set of players facing weaker competition to enter the GC while other players face much stronger competition to achieve the same thing.

    Most of the people who think equal matching is more fair will never be convinced it is. So let's set fairness aside. Equal matching penalizes roster growth. This is unambiguous and objective. Anyone who has run alts through VT knows this, and anyone who was competing when equal roster matching was global knows this. A player that plays a lower roster strength alt inevitably has an easier time promoting while equal roster matching is in force. Same player, same skills, same knowledge, same tactical and strategic experience, just a *weaker* roster. And it is easier. Why? Because all other things being equal, your competition gets weaker relative to you. Uncollected players are, in general, statistically weaker than Cavalier players, who are statistically weaker than Paragon players. This is not universally true: many UCs are stronger than many Paragons. But its sufficiently true to offer a large advantage to players who play low alts.

    This is tantamount to saying that when a player *grows* their roster and promotes to higher progress tiers, their competition gets stronger relative to them. Equal roster matching creates a roster growth penalty.

    Penalizing players for ranking up their roster is not something the game wants to do, period. This was explicitly stated as one of the reasons equal roster matching was changed to be limited to only the bottom half of VT. No amount of complaining about this being "unfair" is ever likely to change this, because penalizing players for growing roster is so awful of a thing to do in a game that is built upon and supports itself through the monetization of roster growth that it is more likely the devs would completely eliminate the game mode than they would penalize players for growing their roster while competing in it. It is more likely Kabam would move their headquarters to Pluto.

    It is more fair to require players to face the competition that is there than sheltering them from it, and most players seem to understand this. For the players that refuse to do so, doing it their way would penalize players for growing roster, and *that* is never going to happen so their notion of what's fair is dead in the water, period.
    I totally disagree with this. So, if you think it’s still unfair because Uncollected also can complete the Victory track to go GC as well, let’s make different reward progression on Victory track base on the Title as well, so that will motivate people to grow their roster to achieve higher Title along with higher reward on the Victory track.

    Again, battleground is PvP mode, so it should be like Boxing base on at least some equal criterial to have more competitive match, here is Title. This is where people show their skills and knowledge, not just roster when some dumb matching like a Paragon match with Valiant in Victory track. Many players play BG not just for reward but mostly to enjoy a fair match actually.
    It is a PvP mode to determine the best. No equal criteria, just like participating in the olympics (except the gendered separation), you compete as is with everyone else. People will have better trainers, better training equipment, better facilities, better training schedules but all that doesnt matter when you enter that track/field.
    Do you understand what kind of sports are you talking about in Olympics? Most of sports compete base on the strength of white muscle and PvP mode like Boxing, Karate, Lifting… all base on weight class to make sure the match will be fair and the winner suppose to be the one have better SKILLS, not the one just simply have more muscle!
  • Options
    DemonzfyreDemonzfyre Posts: 21,386 ★★★★★

    gohard123 said:

    DNA3000 said:

    Kabam Jax said:

    GW, I appreciate your passion around this topic. But I think we've done this dance enough times and you've been a part of those conversations enough that you might need to consider changing your perspective on this one. I understand you want something one particular way, but you've been told numerous times why that cannot be.

    I'd also appreciate you not putting words in our mouths. We never said anyone was whining. You are being heard. This isn't a matter of "listening to all voices" because I've displayed that the ones asking for BGs to be easier are the vocal minority. You are also being told that what you want conflicts with the nature of the game design and therefore doesn't take precedent. We are listening, but when we have to make decisions between appeasing the vocal minority and preserving the integrity of the game mode while considering the design intent... we choose the latter.

    Additionally, The game mode doesn't exist in its current state because we're listening to the people at the top, it is the way it is because we have established a game design philosophy, stated it publicly and dedicated ourselves to maintaining the competitive integrity of the mode.

    I can't keep going in circles on this. We as a community have had these conversations for over a year now. When matchmaking and the "fairness" of BGs is called into question the only thing we will have to say (because it's all that really matters) is: This is a competitive game mode where you need to beat others to progress. We understand that you might want it to be easier for you to progress, but when it's a choice between appeasing a vocal minority and staying true to the intention behind the game design... we believe our game team is making the right choice in preserving the competitive nature of the mode.

    so Jax why don’t make BG matching base on at least Title to have more fair match. For example, Paragon match with Paragon, just like Boxing base on weight level to have a more competitive matchup
    Because this would be unfair in a different and more important way.

    If you only matched against players of the same progression title, that would mean you could get all the way to GC facing only players of the same title. That would mean Valiants would have to beat nothing but other Valiants, while Uncollected players could reach GC without ever having to face anything except for other Uncollected players. The matches would be more even, but the competition as a whole would be completely unfair, because some players would have a much easier road through VT than others.

    Some people think that's not true, that everyone would have the same difficulty, because everyone's matches would be "even." But that's looking at each match relative to the strength of the player. But that's not how competition works. We don't say that a weaker competitor who beats a lot of other weaker players is just as good as a strong player beating a lot of other strong players.

    People keep bringing up things like competitive divisions, or weight classes, or other ways in which competitions separate competitors. But those divisions *separate* the competitors completely. Lightweight boxers do not beat other lightweight boxers and become the heavy weight champion. They are essentially competing in a completely different sport, a sport with different rules, different qualifications, different competitors, and different prizes. There's no overlap between them. But all BG competitors ultimately compete for the same Gladiator Circuit placement and prizes. The Gladiator Circuit has only one prerequisite: completing the Victory Track. We can't have one set of players facing weaker competition to enter the GC while other players face much stronger competition to achieve the same thing.

    Most of the people who think equal matching is more fair will never be convinced it is. So let's set fairness aside. Equal matching penalizes roster growth. This is unambiguous and objective. Anyone who has run alts through VT knows this, and anyone who was competing when equal roster matching was global knows this. A player that plays a lower roster strength alt inevitably has an easier time promoting while equal roster matching is in force. Same player, same skills, same knowledge, same tactical and strategic experience, just a *weaker* roster. And it is easier. Why? Because all other things being equal, your competition gets weaker relative to you. Uncollected players are, in general, statistically weaker than Cavalier players, who are statistically weaker than Paragon players. This is not universally true: many UCs are stronger than many Paragons. But its sufficiently true to offer a large advantage to players who play low alts.

    This is tantamount to saying that when a player *grows* their roster and promotes to higher progress tiers, their competition gets stronger relative to them. Equal roster matching creates a roster growth penalty.

    Penalizing players for ranking up their roster is not something the game wants to do, period. This was explicitly stated as one of the reasons equal roster matching was changed to be limited to only the bottom half of VT. No amount of complaining about this being "unfair" is ever likely to change this, because penalizing players for growing roster is so awful of a thing to do in a game that is built upon and supports itself through the monetization of roster growth that it is more likely the devs would completely eliminate the game mode than they would penalize players for growing their roster while competing in it. It is more likely Kabam would move their headquarters to Pluto.

    It is more fair to require players to face the competition that is there than sheltering them from it, and most players seem to understand this. For the players that refuse to do so, doing it their way would penalize players for growing roster, and *that* is never going to happen so their notion of what's fair is dead in the water, period.
    I totally disagree with this. So, if you think it’s still unfair because Uncollected also can complete the Victory track to go GC as well, let’s make different reward progression on Victory track base on the Title as well, so that will motivate people to grow their roster to achieve higher Title along with higher reward on the Victory track.

    Again, battleground is PvP mode, so it should be like Boxing base on at least some equal criterial to have more competitive match, here is Title. This is where people show their skills and knowledge, not just roster when some dumb matching like a Paragon match with Valiant in Victory track. Many players play BG not just for reward but mostly to enjoy a fair match actually.
    It is a PvP mode to determine the best. No equal criteria, just like participating in the olympics (except the gendered separation), you compete as is with everyone else. People will have better trainers, better training equipment, better facilities, better training schedules but all that doesnt matter when you enter that track/field.
    Do you understand what kind of sports are you talking about in Olympics? Most of sports compete base on the strength of white muscle and PvP mode like Boxing, Karate, Lifting… all base on weight class to make sure the match will be fair and the winner suppose to be the one have better SKILLS, not the one just simply have more muscle!
    But BGs isn't class based. BGs is a free for all. It's a latter competition where boxing is win/loss based.
  • Options
    gohard123gohard123 Posts: 1,014 ★★★

    gohard123 said:

    DNA3000 said:

    Kabam Jax said:

    GW, I appreciate your passion around this topic. But I think we've done this dance enough times and you've been a part of those conversations enough that you might need to consider changing your perspective on this one. I understand you want something one particular way, but you've been told numerous times why that cannot be.

    I'd also appreciate you not putting words in our mouths. We never said anyone was whining. You are being heard. This isn't a matter of "listening to all voices" because I've displayed that the ones asking for BGs to be easier are the vocal minority. You are also being told that what you want conflicts with the nature of the game design and therefore doesn't take precedent. We are listening, but when we have to make decisions between appeasing the vocal minority and preserving the integrity of the game mode while considering the design intent... we choose the latter.

    Additionally, The game mode doesn't exist in its current state because we're listening to the people at the top, it is the way it is because we have established a game design philosophy, stated it publicly and dedicated ourselves to maintaining the competitive integrity of the mode.

    I can't keep going in circles on this. We as a community have had these conversations for over a year now. When matchmaking and the "fairness" of BGs is called into question the only thing we will have to say (because it's all that really matters) is: This is a competitive game mode where you need to beat others to progress. We understand that you might want it to be easier for you to progress, but when it's a choice between appeasing a vocal minority and staying true to the intention behind the game design... we believe our game team is making the right choice in preserving the competitive nature of the mode.

    so Jax why don’t make BG matching base on at least Title to have more fair match. For example, Paragon match with Paragon, just like Boxing base on weight level to have a more competitive matchup
    Because this would be unfair in a different and more important way.

    If you only matched against players of the same progression title, that would mean you could get all the way to GC facing only players of the same title. That would mean Valiants would have to beat nothing but other Valiants, while Uncollected players could reach GC without ever having to face anything except for other Uncollected players. The matches would be more even, but the competition as a whole would be completely unfair, because some players would have a much easier road through VT than others.

    Some people think that's not true, that everyone would have the same difficulty, because everyone's matches would be "even." But that's looking at each match relative to the strength of the player. But that's not how competition works. We don't say that a weaker competitor who beats a lot of other weaker players is just as good as a strong player beating a lot of other strong players.

    People keep bringing up things like competitive divisions, or weight classes, or other ways in which competitions separate competitors. But those divisions *separate* the competitors completely. Lightweight boxers do not beat other lightweight boxers and become the heavy weight champion. They are essentially competing in a completely different sport, a sport with different rules, different qualifications, different competitors, and different prizes. There's no overlap between them. But all BG competitors ultimately compete for the same Gladiator Circuit placement and prizes. The Gladiator Circuit has only one prerequisite: completing the Victory Track. We can't have one set of players facing weaker competition to enter the GC while other players face much stronger competition to achieve the same thing.

    Most of the people who think equal matching is more fair will never be convinced it is. So let's set fairness aside. Equal matching penalizes roster growth. This is unambiguous and objective. Anyone who has run alts through VT knows this, and anyone who was competing when equal roster matching was global knows this. A player that plays a lower roster strength alt inevitably has an easier time promoting while equal roster matching is in force. Same player, same skills, same knowledge, same tactical and strategic experience, just a *weaker* roster. And it is easier. Why? Because all other things being equal, your competition gets weaker relative to you. Uncollected players are, in general, statistically weaker than Cavalier players, who are statistically weaker than Paragon players. This is not universally true: many UCs are stronger than many Paragons. But its sufficiently true to offer a large advantage to players who play low alts.

    This is tantamount to saying that when a player *grows* their roster and promotes to higher progress tiers, their competition gets stronger relative to them. Equal roster matching creates a roster growth penalty.

    Penalizing players for ranking up their roster is not something the game wants to do, period. This was explicitly stated as one of the reasons equal roster matching was changed to be limited to only the bottom half of VT. No amount of complaining about this being "unfair" is ever likely to change this, because penalizing players for growing roster is so awful of a thing to do in a game that is built upon and supports itself through the monetization of roster growth that it is more likely the devs would completely eliminate the game mode than they would penalize players for growing their roster while competing in it. It is more likely Kabam would move their headquarters to Pluto.

    It is more fair to require players to face the competition that is there than sheltering them from it, and most players seem to understand this. For the players that refuse to do so, doing it their way would penalize players for growing roster, and *that* is never going to happen so their notion of what's fair is dead in the water, period.
    I totally disagree with this. So, if you think it’s still unfair because Uncollected also can complete the Victory track to go GC as well, let’s make different reward progression on Victory track base on the Title as well, so that will motivate people to grow their roster to achieve higher Title along with higher reward on the Victory track.

    Again, battleground is PvP mode, so it should be like Boxing base on at least some equal criterial to have more competitive match, here is Title. This is where people show their skills and knowledge, not just roster when some dumb matching like a Paragon match with Valiant in Victory track. Many players play BG not just for reward but mostly to enjoy a fair match actually.
    It is a PvP mode to determine the best. No equal criteria, just like participating in the olympics (except the gendered separation), you compete as is with everyone else. People will have better trainers, better training equipment, better facilities, better training schedules but all that doesnt matter when you enter that track/field.
    Do you understand what kind of sports are you talking about in Olympics? Most of sports compete base on the strength of white muscle and PvP mode like Boxing, Karate, Lifting… all base on weight class to make sure the match will be fair and the winner suppose to be the one have better SKILLS, not the one just simply have more muscle!
    "Track/Field" is what I mentioned. you keep mentioning sports that have weight classes but even in those categories, the weights are not discrete like @Demonzfyre has pointed out. If someone is on the upper limit of the class faces someone on the lower limit, it is technically not fair according to you. Either way, BGs is good as is and none of the suggested changes makes it better
  • Options
    Rayven5220Rayven5220 Posts: 1,916 ★★★★★
    gohard123 said:

    After seeing this, I cant take the whole AI super juiced up argument seriously. A lot of people do not have the fundamental skills required and resort to blaming the AI.

    https://reddit.com/r/ContestOfChampions/comments/1cvm5nw/yep_its_working_as_intended/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

    Lol, buddy like "omg I got intercepted!?!?! The AI is rigged!!" Meanwhile....
    Lmfao
  • Options
    Wicket329Wicket329 Posts: 3,174 ★★★★★

    gohard123 said:

    DNA3000 said:

    Kabam Jax said:

    GW, I appreciate your passion around this topic. But I think we've done this dance enough times and you've been a part of those conversations enough that you might need to consider changing your perspective on this one. I understand you want something one particular way, but you've been told numerous times why that cannot be.

    I'd also appreciate you not putting words in our mouths. We never said anyone was whining. You are being heard. This isn't a matter of "listening to all voices" because I've displayed that the ones asking for BGs to be easier are the vocal minority. You are also being told that what you want conflicts with the nature of the game design and therefore doesn't take precedent. We are listening, but when we have to make decisions between appeasing the vocal minority and preserving the integrity of the game mode while considering the design intent... we choose the latter.

    Additionally, The game mode doesn't exist in its current state because we're listening to the people at the top, it is the way it is because we have established a game design philosophy, stated it publicly and dedicated ourselves to maintaining the competitive integrity of the mode.

    I can't keep going in circles on this. We as a community have had these conversations for over a year now. When matchmaking and the "fairness" of BGs is called into question the only thing we will have to say (because it's all that really matters) is: This is a competitive game mode where you need to beat others to progress. We understand that you might want it to be easier for you to progress, but when it's a choice between appeasing a vocal minority and staying true to the intention behind the game design... we believe our game team is making the right choice in preserving the competitive nature of the mode.

    so Jax why don’t make BG matching base on at least Title to have more fair match. For example, Paragon match with Paragon, just like Boxing base on weight level to have a more competitive matchup
    Because this would be unfair in a different and more important way.

    If you only matched against players of the same progression title, that would mean you could get all the way to GC facing only players of the same title. That would mean Valiants would have to beat nothing but other Valiants, while Uncollected players could reach GC without ever having to face anything except for other Uncollected players. The matches would be more even, but the competition as a whole would be completely unfair, because some players would have a much easier road through VT than others.

    Some people think that's not true, that everyone would have the same difficulty, because everyone's matches would be "even." But that's looking at each match relative to the strength of the player. But that's not how competition works. We don't say that a weaker competitor who beats a lot of other weaker players is just as good as a strong player beating a lot of other strong players.

    People keep bringing up things like competitive divisions, or weight classes, or other ways in which competitions separate competitors. But those divisions *separate* the competitors completely. Lightweight boxers do not beat other lightweight boxers and become the heavy weight champion. They are essentially competing in a completely different sport, a sport with different rules, different qualifications, different competitors, and different prizes. There's no overlap between them. But all BG competitors ultimately compete for the same Gladiator Circuit placement and prizes. The Gladiator Circuit has only one prerequisite: completing the Victory Track. We can't have one set of players facing weaker competition to enter the GC while other players face much stronger competition to achieve the same thing.

    Most of the people who think equal matching is more fair will never be convinced it is. So let's set fairness aside. Equal matching penalizes roster growth. This is unambiguous and objective. Anyone who has run alts through VT knows this, and anyone who was competing when equal roster matching was global knows this. A player that plays a lower roster strength alt inevitably has an easier time promoting while equal roster matching is in force. Same player, same skills, same knowledge, same tactical and strategic experience, just a *weaker* roster. And it is easier. Why? Because all other things being equal, your competition gets weaker relative to you. Uncollected players are, in general, statistically weaker than Cavalier players, who are statistically weaker than Paragon players. This is not universally true: many UCs are stronger than many Paragons. But its sufficiently true to offer a large advantage to players who play low alts.

    This is tantamount to saying that when a player *grows* their roster and promotes to higher progress tiers, their competition gets stronger relative to them. Equal roster matching creates a roster growth penalty.

    Penalizing players for ranking up their roster is not something the game wants to do, period. This was explicitly stated as one of the reasons equal roster matching was changed to be limited to only the bottom half of VT. No amount of complaining about this being "unfair" is ever likely to change this, because penalizing players for growing roster is so awful of a thing to do in a game that is built upon and supports itself through the monetization of roster growth that it is more likely the devs would completely eliminate the game mode than they would penalize players for growing their roster while competing in it. It is more likely Kabam would move their headquarters to Pluto.

    It is more fair to require players to face the competition that is there than sheltering them from it, and most players seem to understand this. For the players that refuse to do so, doing it their way would penalize players for growing roster, and *that* is never going to happen so their notion of what's fair is dead in the water, period.
    I totally disagree with this. So, if you think it’s still unfair because Uncollected also can complete the Victory track to go GC as well, let’s make different reward progression on Victory track base on the Title as well, so that will motivate people to grow their roster to achieve higher Title along with higher reward on the Victory track.

    Again, battleground is PvP mode, so it should be like Boxing base on at least some equal criterial to have more competitive match, here is Title. This is where people show their skills and knowledge, not just roster when some dumb matching like a Paragon match with Valiant in Victory track. Many players play BG not just for reward but mostly to enjoy a fair match actually.
    It is a PvP mode to determine the best. No equal criteria, just like participating in the olympics (except the gendered separation), you compete as is with everyone else. People will have better trainers, better training equipment, better facilities, better training schedules but all that doesnt matter when you enter that track/field.
    Do you understand what kind of sports are you talking about in Olympics? Most of sports compete base on the strength of white muscle and PvP mode like Boxing, Karate, Lifting… all base on weight class to make sure the match will be fair and the winner suppose to be the one have better SKILLS, not the one just simply have more muscle!
    The problem that people are running into in this conversation is that they are humoring this comparison. BGs isn’t a physical sport that you spend your life training to compete in. There are no qualifying rounds or preliminaries that determine eligibility before the competition begins.

    This is a game mode in a free to play mobile video game. It is designed as a ladder, where each rung has further rewards. You compete to climb that ladder, and eventually you reach as high as you can reach, and that’s it for you.

    If you put in substantial time/effort/money, you can develop your skill/roster enough to climb higher on the ladder on successive attempts. That’s the nature of this beast. It is not changing. It should not change. It is meant to encourage players to put in the materials/efforts described above so that they can reach that next rung.

    What you’re asking for is the creation of an entirely different ladder. And not just one, but several. And what you aren’t realizing is that every ladder underneath the top available ladder would have to have terrible rewards. Because the only way to avoid discouraging roster progression, which is a cardinal sin of game design, would be for the best rewards of one tier to be worse than the worst rewards of the next ladder up. This would be miserable for everybody except those at the top. Is that really what you want?
  • Options
    BringPopcornBringPopcorn Posts: 3,330 ★★★★★

    gohard123 said:

    DNA3000 said:

    Kabam Jax said:

    GW, I appreciate your passion around this topic. But I think we've done this dance enough times and you've been a part of those conversations enough that you might need to consider changing your perspective on this one. I understand you want something one particular way, but you've been told numerous times why that cannot be.

    I'd also appreciate you not putting words in our mouths. We never said anyone was whining. You are being heard. This isn't a matter of "listening to all voices" because I've displayed that the ones asking for BGs to be easier are the vocal minority. You are also being told that what you want conflicts with the nature of the game design and therefore doesn't take precedent. We are listening, but when we have to make decisions between appeasing the vocal minority and preserving the integrity of the game mode while considering the design intent... we choose the latter.

    Additionally, The game mode doesn't exist in its current state because we're listening to the people at the top, it is the way it is because we have established a game design philosophy, stated it publicly and dedicated ourselves to maintaining the competitive integrity of the mode.

    I can't keep going in circles on this. We as a community have had these conversations for over a year now. When matchmaking and the "fairness" of BGs is called into question the only thing we will have to say (because it's all that really matters) is: This is a competitive game mode where you need to beat others to progress. We understand that you might want it to be easier for you to progress, but when it's a choice between appeasing a vocal minority and staying true to the intention behind the game design... we believe our game team is making the right choice in preserving the competitive nature of the mode.

    so Jax why don’t make BG matching base on at least Title to have more fair match. For example, Paragon match with Paragon, just like Boxing base on weight level to have a more competitive matchup
    Because this would be unfair in a different and more important way.

    If you only matched against players of the same progression title, that would mean you could get all the way to GC facing only players of the same title. That would mean Valiants would have to beat nothing but other Valiants, while Uncollected players could reach GC without ever having to face anything except for other Uncollected players. The matches would be more even, but the competition as a whole would be completely unfair, because some players would have a much easier road through VT than others.

    Some people think that's not true, that everyone would have the same difficulty, because everyone's matches would be "even." But that's looking at each match relative to the strength of the player. But that's not how competition works. We don't say that a weaker competitor who beats a lot of other weaker players is just as good as a strong player beating a lot of other strong players.

    People keep bringing up things like competitive divisions, or weight classes, or other ways in which competitions separate competitors. But those divisions *separate* the competitors completely. Lightweight boxers do not beat other lightweight boxers and become the heavy weight champion. They are essentially competing in a completely different sport, a sport with different rules, different qualifications, different competitors, and different prizes. There's no overlap between them. But all BG competitors ultimately compete for the same Gladiator Circuit placement and prizes. The Gladiator Circuit has only one prerequisite: completing the Victory Track. We can't have one set of players facing weaker competition to enter the GC while other players face much stronger competition to achieve the same thing.

    Most of the people who think equal matching is more fair will never be convinced it is. So let's set fairness aside. Equal matching penalizes roster growth. This is unambiguous and objective. Anyone who has run alts through VT knows this, and anyone who was competing when equal roster matching was global knows this. A player that plays a lower roster strength alt inevitably has an easier time promoting while equal roster matching is in force. Same player, same skills, same knowledge, same tactical and strategic experience, just a *weaker* roster. And it is easier. Why? Because all other things being equal, your competition gets weaker relative to you. Uncollected players are, in general, statistically weaker than Cavalier players, who are statistically weaker than Paragon players. This is not universally true: many UCs are stronger than many Paragons. But its sufficiently true to offer a large advantage to players who play low alts.

    This is tantamount to saying that when a player *grows* their roster and promotes to higher progress tiers, their competition gets stronger relative to them. Equal roster matching creates a roster growth penalty.

    Penalizing players for ranking up their roster is not something the game wants to do, period. This was explicitly stated as one of the reasons equal roster matching was changed to be limited to only the bottom half of VT. No amount of complaining about this being "unfair" is ever likely to change this, because penalizing players for growing roster is so awful of a thing to do in a game that is built upon and supports itself through the monetization of roster growth that it is more likely the devs would completely eliminate the game mode than they would penalize players for growing their roster while competing in it. It is more likely Kabam would move their headquarters to Pluto.

    It is more fair to require players to face the competition that is there than sheltering them from it, and most players seem to understand this. For the players that refuse to do so, doing it their way would penalize players for growing roster, and *that* is never going to happen so their notion of what's fair is dead in the water, period.
    I totally disagree with this. So, if you think it’s still unfair because Uncollected also can complete the Victory track to go GC as well, let’s make different reward progression on Victory track base on the Title as well, so that will motivate people to grow their roster to achieve higher Title along with higher reward on the Victory track.

    Again, battleground is PvP mode, so it should be like Boxing base on at least some equal criterial to have more competitive match, here is Title. This is where people show their skills and knowledge, not just roster when some dumb matching like a Paragon match with Valiant in Victory track. Many players play BG not just for reward but mostly to enjoy a fair match actually.
    It is a PvP mode to determine the best. No equal criteria, just like participating in the olympics (except the gendered separation), you compete as is with everyone else. People will have better trainers, better training equipment, better facilities, better training schedules but all that doesnt matter when you enter that track/field.
    Do you understand what kind of sports are you talking about in Olympics? Most of sports compete base on the strength of white muscle and PvP mode like Boxing, Karate, Lifting… all base on weight class to make sure the match will be fair and the winner suppose to be the one have better SKILLS, not the one just simply have more muscle!
    If you got the skill no reason why you shouldn't be at the top progression. After all progression titles only mean doing content and getting mats to rank up champions.
    This is also a reason why the change to progression title was a mistake. People use progression titles as an identity in the game. There is nothing but youself stopping you from getting a better roster, getting better rank up and so on.
  • Options
    Little_Crocodili29Little_Crocodili29 Posts: 286 ★★★
    edited May 21
    I honestly don't mind when there are bad node combinations coz that's just been part of the game forever. Besides when the nodes are "too easy" it almost feels like more people complain than when they are "too hard".

    Matchmaking? Who knows what goes on there and how to fix it. I don't really pay much mind when I face accounts slightly larger than mine - but I don't understand when in certain brackets I'm put against accounts massively smaller than mine (not complaining tho lol).

    My beef with BGs is the medal system. I wish it wasn't win one lose one - not to make it easier, but just so it's not utterly demotivating most of the time.

    The fun factor is to feel you're advancing by playing the game. But if, you're playing a bunch and you're still endlessly stuck: it's not fun.

    I play this game for fun, hence I'm not a fan of BGs anymore coz the grind is ridiculous. Once you've hit the 2 day objectives, if you're at those stages where you're stuck there is just no point in playing.

    So my wishlist for BGs is simple: please sort out the medal system.

    Bonus request: fix the blessed fight timer that is almost never there too.
  • Options
    Little_Crocodili29Little_Crocodili29 Posts: 286 ★★★
    edited May 21
    To really hammer my point home: I'd be more than fine if they added twice the number of tiers to get to GC - as long as I'm not constantly getting back to square 0. I'll play dozens of brackets if I'm advancing. 4 bad matches in a row and I have to start it all over again? NAH.

    Advancing is what gets us hooked.

    For example, talk about Level 60 has resurfaced recebtly and heck yeh, of course we'd love more levels. It's been years that all of us look at that 60 up there and just sigh. I don't understand why we're not at level 400 in the year 2024 lol
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    BringPopcornBringPopcorn Posts: 3,330 ★★★★★

    To really hammer my point home: I'd be more than fine if they added twice the number of tiers to get to GC - as long as I'm not constantly getting back to square 0. I'll play dozens of brackets if I'm advancing. 4 bad matches in a row and I have to start it all over again? NAH.

    Advancing is what gets us hooked.

    For example, talk about Level 60 has resurfaced recebtly and heck yeh, of course we'd love more levels. It's been years that all of us look at that 60 up there and just sigh. I don't understand why we're not at level 400 in the year 2024 lol

    And what exactly would be interesting if they don't update masteries and add mastery points?...
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    Little_Crocodili29Little_Crocodili29 Posts: 286 ★★★

    To really hammer my point home: I'd be more than fine if they added twice the number of tiers to get to GC - as long as I'm not constantly getting back to square 0. I'll play dozens of brackets if I'm advancing. 4 bad matches in a row and I have to start it all over again? NAH.

    Advancing is what gets us hooked.

    For example, talk about Level 60 has resurfaced recebtly and heck yeh, of course we'd love more levels. It's been years that all of us look at that 60 up there and just sigh. I don't understand why we're not at level 400 in the year 2024 lol

    And what exactly would be interesting if they don't update masteries and add mastery points?...
    Hahaha I think when pigs fly for that one.

    I'm not even going as far as to dream about masteries. If I'm not wrong, kabam Mike has touched upon that recently and yeh... not happening.

    The rewards for each level accomplished could be really simple, like the stuff from calendars - and then sure say every 10th level give us something really decent - and title based (or nobody will actually bother with the thing).
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    Vegeta9001Vegeta9001 Posts: 1,481 ★★★★
    edited May 21
    xLunatiXx said:

    There is too much RNG involved in drafting phase for it to be considered a purely win based mode. I never struggle to make GC usually do it with well over a 75% win rate but once I make GC I rarely ever bother to climb past gamma.

    I took a brief look at that news, never finished reading it. There is always room for improvement, you can use that article as motivation, but I wouldn't feel targeted by it, again, there is only so much you can do when drafting decides to one sidedly favor one person.

    Battlegrounds is the only draft style format I've played that has you choose bans, and then further limit your drafting options by randomising your draft pool to 5 selective picks. Takes away any skill/knowledge aspect when you think " oh I can use this person in my deck to counter that one he just picked" "oh, they haven't shown up the entire drafting phase, cool"

    Simply because there are more than one option for any champ you'll face. You are not stuck. It forces you to use unusual champs for specific matchups but that's where true skill shows up.
    Calling draft RNG for a lack of progress in GC is just untrue.
    RNG does not make for a competitive or skillbased mode. Which is why any draft league or draft format does not have your characters randomly batched out to you. It's just a way for the game to be quirky. "Forcing you to use unusual champs" again isn't competitive or skill based. I also never once said the RNG is a reason for people not progressing, just that it is a reason it will never be considered a purely skill based mode.

    I've had 0 issue climbing to GC and again, usually do it with a pretty high win %. But that doesn't take away from the fact random drafting is anti-competitive. One player is handed an advantage on a game by game basis by selectively having champions essentially removed from play, on top of the 3 bans, bans are actually a competitive way to limit your roster, RNG is not.

    Also to counter your point, there are nodes and metas that already restrict your roster, that's literally how competitive modes work,each season has a new meta, with certain characters shining and some taking a backseat. As for your photon mantis point, that's exactly why it's not competitive, I lock in photon or bullseye, then the game decides to hand you 0 counters for either, yet my RNG picks dunk on your team you lose unless you're facing a thrower or literal potato.
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    GroundedWisdomGroundedWisdom Posts: 36,360 ★★★★★

    My thoughts on this is anybody it triggered is probably bad at BG's.
    Pretty simple.

    This is why I took issue with it. There was a point to Jax's message, and it wasn't to encourage people to criticize others.
    "If the shoe fits"...
    There's always people getting offended and triggered.
    Usually people aren't when the shoe doesn't fit.
    There's hypersensitivity, and then there's inappropriate behavior. We may live in a society that's gone too far in terms of being sensitive to words and feelings, but that's also the byproduct of an awakening in a sense. Society has spent so long on one side of the pendulum that it's swayed to the other side.
    Sometimes people get offended for no reason, and other times people get offended because people are being offensive.
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    DNA3000DNA3000 Posts: 18,974 Guardian

    xLunatiXx said:

    There is too much RNG involved in drafting phase for it to be considered a purely win based mode. I never struggle to make GC usually do it with well over a 75% win rate but once I make GC I rarely ever bother to climb past gamma.

    I took a brief look at that news, never finished reading it. There is always room for improvement, you can use that article as motivation, but I wouldn't feel targeted by it, again, there is only so much you can do when drafting decides to one sidedly favor one person.

    Battlegrounds is the only draft style format I've played that has you choose bans, and then further limit your drafting options by randomising your draft pool to 5 selective picks. Takes away any skill/knowledge aspect when you think " oh I can use this person in my deck to counter that one he just picked" "oh, they haven't shown up the entire drafting phase, cool"

    Simply because there are more than one option for any champ you'll face. You are not stuck. It forces you to use unusual champs for specific matchups but that's where true skill shows up.
    Calling draft RNG for a lack of progress in GC is just untrue.
    RNG does not make for a competitive or skillbased mode. Which is why any draft league or draft format does not have your characters randomly batched out to you. It's just a way for the game to be quirky. "Forcing you to use unusual champs" again isn't competitive or skill based. I also never once said the RNG is a reason for people not progressing, just that it is a reason it will never be considered a purely skill based mode.

    I've had 0 issue climbing to GC and again, usually do it with a pretty high win %. But that doesn't take away from the fact random drafting is anti-competitive. One player is handed an advantage on a game by game basis by selectively having champions essentially removed from play, on top of the 3 bans, bans are actually a competitive way to limit your roster, RNG is not.

    Also to counter your point, there are nodes and metas that already restrict your roster, that's literally how competitive modes work,each season has a new meta, with certain characters shining and some taking a backseat. As for your photon mantis point, that's exactly why it's not competitive, I lock in photon or bullseye, then the game decides to hand you 0 counters for either, yet my RNG picks dunk on your team you lose unless you're facing a thrower or literal potato.
    There’s no basis for the statement “randomness does not make for a competitive or skill based mode.” Randomness is, or at least can be in the game theory sense, a compromise between predictable lock-in at one extreme and completeness at the other impractical end.

    Impractically but provably complete would be to force every player to play every other player in every credible situation, to demonstrate who was the best player overall across many different metas and many different roster constraints. This is impossible to do, but it is provably obvious that any such competition done at a small scale would determine who was the best competitor.

    We can’t do that, and we don’t want to have narrowly predictable and repetitive competitions, so we use randomness to introduce stochastic sampling. The matches that every player competes in contain random differences between matches that test their ability to deal with those situations. On small scales this randomness can feel unfair or dilute skillful play, but in the long run randomness averages out, while skillful play does not.

    Without random drafts, drafts would become predictable, eliminating the opportunity to demonstrate strategic drafting skill. And if drafts become predictable, the opportunity to demonstrate strategic deck construction also disappears. Random drafts are the micro analog to shifting metas, which shake up different seasons as random drafts shake up different matches.

    There’s actually a real world demonstration of this principle in action. When computer chess programs compete against each other, it is actually possible to do what I described above as impractical. They have the programs play hundreds of games against each other starting from a range of different starting positions. Rather than let the programs start the game however they want, they test the ability for the software to deal with a variety of positions that they might otherwise not ordinarily use. Those positions are not always known in advance to the software so they can’t pre-prepare for them. In effect they are given random (in the sense of unpredictable) situations to compete within.

    Now, actual computers can do the impractical. Humans can’t, so we use randomness to present a statistical cross section of the entire set of possibilities to the players to deal with. And just recently FIDE held an invitational chess tournament called the Casablanca 2024. In it, players were presented with a set of historical positions from the past that the competitions had to deal with, rather than open the games as they usually do. The intent was to shake up the game, and showcase strong competitors in otherwise less familiar territory. This forced them to be, in the words of both the tournament and the competitors themselves, “more creative.”

    Telling the players “you don’t get to open the game they way you want, we will open the game for you using an opening sequence you won’t know in advance with certainty” sounds very much like saying randomness eliminates skill: you’re taking away the ability for the players to decide how to play the game in the beginning, and yet this was seen as *showcasing* skill, not diluting it.

    I’m sure someone will miss the point and point out in those cases the shake up variables are not random, but as I said that’s missing the point. We can’t have perfectly even variables in BG, because BG is not a tournament with scheduled prearranged match ups. The match ups are random (by virtue of only matching players against other players who happen to be p,among at the time) and variables can’t be offset. This is thus done stochastically. But the *principle* of taking some agency away from the player to force them to deal with the unexpected actually showcasing skill even more than when the player is under full control, is something other competitions recognize.

    Also: real world examples of drafts with random elements include many fantasy sports leagues and actual esports competitions. MCOCs BG draft I’m told mirrors draft mechanics in many other games. It wasn’t invented out of whole cloth. Heck, the first time I encountered random draft mechanics was when I was like seven years old and played dodgeball as a kid. Sometimes we’d draft teams in alternating fashion, and sometimes the teachers would split up the teams themselves essentially making our teams “random.” Sometimes teachers would just swap members around on the middle of the game. You just had to deal.

    Randomness is really about unpredictability. No competition wants to be completely random, but absolute predictability can also be bad. A small ratio of unpredictable to predictable factors tends to be optimal. And the fact that we see the BG leaderboards tending to contain similar sets of players from season to season and not completely different players implies that randomness is not a major factor in long term success in BG, and isn’t interfering with skill to a material degree in general.
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    OldManHopOldManHop Posts: 217 ★★
    edited May 21
    I just don't play BG's... and, honestly, the article just reinforced that decision (and maybe made me decide to spend less time and money on this game in general)

    There's a certain flavor of disdain for the playerbase that I can't help but notice coloring everything.

    Not every complaint warrants an official response.
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