**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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"You're Bad at Battlegrounds." Thoughts?
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Comments
It's a lighthearted stab at those who constantly come here and complain about "terrible matchmaking" because they think they shouldn't ever have to face an opponent with a larger deck than their own. This article is for those that think they deserve the top rewards but shouldn't have to face the best players.
I'm sure they make fun of the playerbase. We do a lot of stupid things, like make completely ridiculous comments like yours. But I guarantee it's not nearly as much as compared to how much we blame Kabam for things that aren't even a real issue but a user error.
Go get better at the game and stop taking things so personally.
If you can reach Valiant it should be your main priority because all rewards are better, meaning more shards and rank up materials. Yes it takes time; but it takes a lot more time to actually build a deck on a meta that changes every 2 weeks don't you think?
BGs is a side game mode. Problem is people get their egos hurt on this SIDE game mode because they lose. You can't expect to be competitive when you don't do the content.
MCoC community was definitely not ready for the reality check of a PvP game mode.
I have found out when there is a higher probability, in my time zone, to face manageable opponents…so it might be something to think about, and figure out, if you are struggling in BG.
Fighting skill, knowledge, strategic insight, deck construction, and roster strength all play a role. But I would say that skill and knowledge are more important. A strong roster in the hands of an idiot will not go far. A weak roster played by someone who can construct the best possible deck from that roster, draft well, and play the fights expertly can make it into GC. And I'm not the most knowledgeable or best fighter. Someone with actual top tier skill will do much better than I can.
You ask: "Imagine a match between Pacciao vs Vladimir Klitsko! Both have very good skills, but how long do you thing Pacciao can stand still? Do the audience want to see this kind of match? Do the boxer themselves want this match happen as well?" Pacciao would almost certainly lose. And he should, if he attempted to win a heavyweight fight. Pacciao did actually fight in multiple weight classes, because there is a limited ability for a human to move between classes. But I don't think it is humanly possible for a fighter to excel at lightweight, and somehow build themselves all the way up to heavyweight. It isn't normal or reasonable to expect that in boxing.
However, it is not just reasonable but *expected* that MCOC players will progress upward. Uncollected players will become Cavalier players. Cavalier players will become Paragon players. All of the lightweights in MCOC are expected to eventually become heavyweights eventually. We can't design the sport of boxing to encourage boxers to all become heavyweights because that is stupid and ridiculous. But MCOC is designed that way, because MCOC is a progressional game. If you think Cavalier is a type of player and not just a rest stop along the highway, you're playing the wrong game.
Liightweight is a type of boxer. Cavalier is just a passing phase of a player. And that's one among many reasons the sport of boxing and the Battlegrounds game mode are structured differently, and have to be.
It is the skilled Cavs that can beat the lesser Paragon and Valiants. Forcing everyone to "fight in their lane" means the bad Paragons never have to face the good Cavs and TBs, meanwhile the highly skilled Cavs and TBs never get a shot at beating the higher progression players for higher rewards than their own title would grant.
In boxing, Pacciao has no chance against Klitschko. In MCOC, MCOC Pacciao can, and often does beat MCOC Klitschko. Pacciao never boxes Klitschko because Pacciao has no real chance at getting heavyweight prizes, but does risk critical injury and being eliminated from the sport entirely. MCOC Pacciao can beat MCOC Klitschko for top tier prizes, and faces zero risk in attempting to do so. It is not like if you lose in Battlegrounds you lose the champs you used.
The blunt truth of all competitions is when you create opportunities for the best to excel, you automatically create opportunities for the worst to fail. You have to accept that both as a competitor, and as a game designer. If you can't stomach creating situations where players are ground into the dirt, you should not be designing competitive games.
Unfortunately, this post arrived too late to receive my Ironic Post of the Week award for complaining about lies and (faulty) assumptions while being literally nothing but that, because the cutoff is Friday afternoon. However, it can still receive an honorary mention.
it doesn't mean you're a bad person if you don't do well, it's just means others are better, have prepared more, and take the game more seriously...and guess what? it's perfectly ok.
there are levels to anything in life and it's always good to be grounded and know where you stand, that way you have the right perspective to be able to enjoy things and improve yourself if you choose to.
I'm not sure what's funnier, the angry posts from players who don't like BG's, or the novel-length reply posts from people who appear to spend more time here than in the game.
How would you balance rewards? You would need for the best rewards for a Cavalier player to be worse than the worst rewards for a Thronebreaker. Otherwise you’re creating a system which incentivizes lagging behind and not progressing.
There are so many issues with your proposed system. It is not perfect by any stretch of the word.
It’s called “Battlegrounds” for a reason.
It isn’t necessarily designed to please the masses, and anyone could have tough matchups in this game mode at any tier bracket.
Some with “stacked rosters”,..might start their season run very late, maybe they’re too busy with real life.
Maybe they could skip a season for the very same reason and when they return who knows where they start?
This is the reality of the game mode,..one that is not tailored to suit everyone’s wants and needs but is designed to be competitive no matter where or when one choses to start the battle.