was fighting 8.3 antivenom boss. the combo hit speed was faster than my dexing. like i kept swiping back but even then the combo hits me. Also against antivenom and warlock, it feels like if they want to him me more than 5 times but cannot due to the 5 hit limitation, so they just dash back and dash forward within the time my attacker recovers frm the combo and continue hitting. it legit feels like warlock is made up of rubber or something.
@EdisonLaw no I don’t but Kabam is a business. And if they offer sales they should damn well make sure their game works and respond to their consumers as all business do. But they stay silent on known problems.
A sale event is going on. They even sell directly 7 champ as well lol. Actually I don’t mind that much about the gap between P2W and FTP now, just need them fix the bug so I can enjoy the game in ny own pace
While I was doing the EQ today I got constantly backdrafted by the AI.
Don’t try to intercept the AI when it’s standing up you will 90% get backdraft intercept! I think Kabam saw many top players did that a lot so they change code AI to let them do that on purpose, plus wi the the “recovery time” get shorten now, it’s a perfect combination
was fighting 8.3 antivenom boss. the combo hit speed was faster than my dexing. like i kept swiping back but even then the combo hits me. Also against antivenom and warlock, it feels like if they want to him me more than 5 times but cannot due to the 5 hit limitation, so they just dash back and dash forward within the time my attacker recovers frm the combo and continue hitting. it legit feels like warlock is made up of rubber or something.
This has been going on for a while, Kabam doesn't care about this. I've complained about these attacks stretch across the screen, you end up getting clipped even you if start the dex earlier than expected. They expect to chew the unit. You're left figuring it out. It's a waste of time for them to bother with this.
was fighting 8.3 antivenom boss. the combo hit speed was faster than my dexing. like i kept swiping back but even then the combo hits me. Also against antivenom and warlock, it feels like if they want to him me more than 5 times but cannot due to the 5 hit limitation, so they just dash back and dash forward within the time my attacker recovers frm the combo and continue hitting. it legit feels like warlock is made up of rubber or something.
This has been going on for a while, Kabam doesn't care about this. I've complained about these attacks stretch across the screen, you end up getting clipped even you if start the dex earlier than expected. They expect to chew the unit. You're left figuring it out. It's a waste of time for them to bother with this.
So just chill as FTP I suppose, spend time and money to do other stuffs
Yep… just lost a war fight trying to punish a special, AI in the middle of the first special animation, triggered another special while my foot was in his damn face… and of course every hit crit and I went from full health to dead….
Seriously when will AI recovery time ever be addressed.??? It’s these bugs that make us think you don’t care. Plenty of time to nerf Kingpin and Taskmaster but god forbid that the AI has to finish animations before moving to the next one.
There’s like 6-8 sales events a year now… maybe just maybe fix the fighting elements of a fighting game with some it and stop pushing RPG collecting so dang hard.
They don’t care or can’t fix it are the only conclusions that makes sense. AI frameskipping and recovery time causing super human **** gets worse every update and it’s agnostic of device. Hit the block at your own risk even if it’s a design ask.
No updates yet. It's ongoing. This isn't a find a bug and fix it kind of issue, as it's a bit more nuanced than that with a lot of knock-on potential. They are actively testing options but nothing I can speak on at the moment. Hopefully I'll have something to speak on soon, if even a small aspect.
The people complaining the loudest about nothing being done yet would also be the first in line to loudly complain if the fix is rushed out and causes other issues. Kabam are damned if they do and damned if they don't. All because certain couch experts seem to think that this is a bug fix akin to adding a missing semi-colon.
One is in a War where a Rintrah was so quick recovering from a parry that you could not even do a parry heavy.
The other is the AI now dashing back if you place a falter on it, then intercepting you when you dash. Even had one in practice where the AI actually dexed twice a dash forward.
One is in a War where a Rintrah was so quick recovering from a parry that you could not even do a parry heavy.
The other is the AI now dashing back if you place a falter on it, then intercepting you when you dash. Even had one in practice where the AI actually dexed twice a dash forward.
At some point you have to realize these aren’t bugs, they are features. Someone is clearly programming in very logical counters to player action.
It’s so obvious that I’m shocked people are calling these bugs.
I like Dave, he's a good guy, and more importantly, a stand-up employee.
He's not going to come out and shame customers on their lack of game mechanics knowledge, nor cast aspersions on the year-old "Input Systems Refactor" or the various knock-on effects it had (has), nor explicitly say that if it's Unity's buggy, overpriced new engine that's to blame that they're all SOL. And he certainly wouldn't be privy to conversations above his paygrade involving costs to fix vs costs to "stabilize." (Spoiler: most things old and expensive get the "stabilize" option.)
Not Dave, he wouldn't say that kind of stuff here. He's here to give the prepared statement, when it's good and approved. Let faceless randos spout wild, semi-plausible conspiracy theories on the boards. Not Dave, though. I like Dave.
was fighting 8.3 antivenom boss. the combo hit speed was faster than my dexing. like i kept swiping back but even then the combo hits me. Also against antivenom and warlock, it feels like if they want to him me more than 5 times but cannot due to the 5 hit limitation, so they just dash back and dash forward within the time my attacker recovers frm the combo and continue hitting. it legit feels like warlock is made up of rubber or something.
This has been going on for a while, Kabam doesn't care about this. I've complained about these attacks stretch across the screen, you end up getting clipped even you if start the dex earlier than expected. They expect to chew the unit. You're left figuring it out. It's a waste of time for them to bother with this.
So just chill as FTP I suppose, spend time and money to do other stuffs
That sounds like analysis paralysis. Disappointing that we are still there months later.
Why leave things like defender parry active if it lets defenders reparry when they shouldn’t?
Like not all things that could be done are gonna have the butterfly effect attached to it. It’s been months if not years on some of this stuff…
I don't think you understand how this works judging by what you just said
Yeah… shame on me for thinking the people who turn our masteries off routinely might have that ability to isolate and turnoff a master that is causing outcomes they can’t control. So silly of me 🙄
Or maybe if they do turn off that one mastery, it might not cause a cascading series of events that results in Armageddon. Yep no idea what a butterfly effect is or about how things happen in game…
Glad we have experts like you to say nothing of value though
was fighting 8.3 antivenom boss. the combo hit speed was faster than my dexing. like i kept swiping back but even then the combo hits me. Also against antivenom and warlock, it feels like if they want to him me more than 5 times but cannot due to the 5 hit limitation, so they just dash back and dash forward within the time my attacker recovers frm the combo and continue hitting. it legit feels like warlock is made up of rubber or something.
This has been going on for a while, Kabam doesn't care about this. I've complained about these attacks stretch across the screen, you end up getting clipped even you if start the dex earlier than expected. They expect to chew the unit. You're left figuring it out. It's a waste of time for them to bother with this.
So just chill as FTP I suppose, spend time and money to do other stuffs
Right back at ya, the same to you
So we can see here Dave is pretty straight forward about the process of fixing this bug. That’s why I like him and Pinwheel way more than Jax especially Miike before, who just tried to shut down our mouth and never give an appropriate communication. However, it is clear that the bad news here is this is either a very complicated bug that is probably impossible to fix, or something intentional which Dave is not allow to share anyway. So, just be happy with the current state of the game, accept it and enjoy in your own pace
This has to be one of the most insulting and transparent excuses from Kabam. They’ve been throwing around the same meaningless “we’re investigating the issue” line for months, maybe even years. This is the exact same nonsense that’s been regurgitated by their CMs in the past. Let’s be real – it’s not an investigation, it’s a stall tactic. They’re just stringing players along, hoping you’ll eventually give up and stop asking. This isn’t some complex, unsolvable mystery; if they had any real intention of fixing it, it would’ve been done ages ago. The truth is they don’t care and they think you’re too dumb to notice. Stop waiting for them to do anything. Face it, they’re deliberately ignoring the issue.
This has to be one of the most insulting and transparent excuses from Kabam. They’ve been throwing around the same meaningless “we’re investigating the issue” line for months, maybe even years. This is the exact same nonsense that’s been regurgitated by their CMs in the past. Let’s be real – it’s not an investigation, it’s a stall tactic. They’re just stringing players along, hoping you’ll eventually give up and stop asking. This isn’t some complex, unsolvable mystery; if they had any real intention of fixing it, it would’ve been done ages ago. The truth is they don’t care and they think you’re too dumb to notice. Stop waiting for them to do anything. Face it, they’re deliberately ignoring the issue.
Honestly go and apply for. A job at Kabam and fixed it yourself since you’re talking nonsense sense a AI iusse can’t just be fixed by code without another AI iusse may bust out to
Have anybody else's ability to parry dropped recently, like in over half of the cases you aren't even holding block at all, let alone time it? Asking for no reason.
was fighting 8.3 antivenom boss. the combo hit speed was faster than my dexing. like i kept swiping back but even then the combo hits me. Also against antivenom and warlock, it feels like if they want to him me more than 5 times but cannot due to the 5 hit limitation, so they just dash back and dash forward within the time my attacker recovers frm the combo and continue hitting. it legit feels like warlock is made up of rubber or something.
This has been going on for a while, Kabam doesn't care about this. I've complained about these attacks stretch across the screen, you end up getting clipped even you if start the dex earlier than expected. They expect to chew the unit. You're left figuring it out. It's a waste of time for them to bother with this.
So just chill as FTP I suppose, spend time and money to do other stuffs
Right back at ya, the same to you
So we can see here Dave is pretty straight forward about the process of fixing this bug. That’s why I like him and Pinwheel way more than Jax especially Miike before, who just tried to shut down our mouth and never give an appropriate communication. However, it is clear that the bad news here is this is either a very complicated bug that is probably impossible to fix, or something intentional which Dave is not allow to share anyway. So, just be happy with the current state of the game, accept it and enjoy in your own pace
I agree with how’s dork doing things. My response is to your comment how we should be taking a break from the game which u can do yourself as well.
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Also saw that NF has developed a resist in his second life that keeps him from taking a heavy attack (like Doom when his aura is up)
Good times.
Seriously when will AI recovery time ever be addressed.??? It’s these bugs that make us think you don’t care. Plenty of time to nerf Kingpin and Taskmaster but god forbid that the AI has to finish animations before moving to the next one.
There’s like 6-8 sales events a year now… maybe just maybe fix the fighting elements of a fighting game with some it and stop pushing RPG collecting so dang hard.
@KabamDORK
Hit the block at your own risk even if it’s a design ask.
Why leave things like defender parry active if it lets defenders reparry when they shouldn’t?
Like not all things that could be done are gonna have the butterfly effect attached to it. It’s been months if not years on some of this stuff…
One is in a War where a Rintrah was so quick recovering from a parry that you could not even do a parry heavy.
The other is the AI now dashing back if you place a falter on it, then intercepting you when you dash. Even had one in practice where the AI actually dexed twice a dash forward.
It’s so obvious that I’m shocked people are calling these bugs.
He's not going to come out and shame customers on their lack of game mechanics knowledge, nor cast aspersions on the year-old "Input Systems Refactor" or the various knock-on effects it had (has), nor explicitly say that if it's Unity's buggy, overpriced new engine that's to blame that they're all SOL. And he certainly wouldn't be privy to conversations above his paygrade involving costs to fix vs costs to "stabilize."
(Spoiler: most things old and expensive get the "stabilize" option.)
Not Dave, he wouldn't say that kind of stuff here. He's here to give the prepared statement, when it's good and approved. Let faceless randos spout wild, semi-plausible conspiracy theories on the boards. Not Dave, though. I like Dave.
I like Pinwheel too. Sorry bout Mirrorverse, bud.
Or maybe if they do turn off that one mastery, it might not cause a cascading series of events that results in Armageddon. Yep no idea what a butterfly effect is or about how things happen in game…
Glad we have experts like you to say nothing of value though