**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The only combination I have rerolled is start with 2 bars of power and all or nothing. I can’t get to magiks sp2 quick enough so why not reroll. The rewards are more than worth it to me because of t2 alpha shards. Any vet should do this quest for those
Also, people see degen and panic. A lot of the degen nodes do little damage, or actually help you. Some of them are like 0.6% per second leaving you with a couple minutes to do the fight, or bring a regen champ and it’s no issue. Flare helps you to no end, makes the fight take 4x as quick, as long as you bring a high damage champ which means the 300% (I think) increase is amplified and you can finish the fight in 20 seconds.
Life transfer is easy as shown with the grandmaster challenge. Even 1.6% degen is feasible with a regen champ. Thorns can be countered with regen or DOT champs minimising hits dealt. Every node has a counter. Like you said, bring a 5 champ team that counters them.
1. That's your opinion, but that is unlikely to be how the majority of players feel, given the game's popularity. Regardless, that subjective opinion is irrelevant to the point I was making. I was talking about cost, reward structure, and game progression within the reward structure. We can discuss content difficulty separately if you want.
2. I left out a lot of things, because the forum places a character limit per post.
3. I specifically commented on the statement about 6* champions specifically, which is why I quoted it and edited the rest. I did not "conveniently leave it out." There is no contextual information relevant to what I said outside that quote.
For the players with 4/40s the Hard isn’t that challenging but the Expert is too much. It’s the difference between doing a fight with 10 sets of 5 hit combos to doing a fight with 30 sets of 5 hit combos with no mistakes, one mistake and the fight is over. 12 times a day for 30 days.
What is being asked for is a 60-75 hit fight for players with 4/40 rosters that will give them 7k shards.
1. Most of what is stated here is an opinion. I stated an opinion. You stated an counter opinion. You have no idea how the majority of players feel; that's another opinion. But my opinion, to which you replied, is irrelevant to your point? You might be confused about how forums and debate work. Cost, reward structure, and game progression are usually tied to content difficulty, which is what the majority of players in this thread are complaining about - it is too difficult for the small rewards. You chose to edit my post to remove the context of my point, which only serves to weaken your own case.
2. I had no trouble quoting and responding to your verbose reply. That does not seem to be a real issue.
3. The statement about 6* champions was one example of the overall point I was trying to make. You took it out of context and tried to make your own point of out it. You took my second reply out of context too and did not respond to any of the counterpoints I made either. Seems to be a pattern.
The rewards are definitely on par with the difficulty. 1/2 T2a + some sig stone crystals and 10k+ shards. If you don't want to do the challenge then by all means do not do it.
P.S.