**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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30 MIN TIMERs HAVE BEEN GREAT
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It's not more Energy. Same amount of moves on the Map. It's faster Energy. Same time frame between Maps, same amount needed to finish.
It's really hard to believe that you still don't get what most of us are saying. I have seen a dozen people try to explain to you that finishing faster has nothing to do with it for most. Maybe it's because you don't run higher maps with three battlegroups. It is wrong, because it is more energy, but that's a minor point. The flexibility for different alliances with different time zone issues and work schedules is the main thing. Both versions have a negative impact on some, so that's not really a point. But anyone negatively impacted by 30 minute timers can find an alliance in which they will no longer be negatively impacted. 30 minute timers do provide more options for every player in the game. Feel free to be opposed to them. But the detrimental argument is garbage.
I find this very hard to believe. I use to play in a competitive map 5 ally that would score around 115 to 120 mil these guys were on it with international players and even with 30 min timers you would be hard pressed to finish in 10 hrs. All nine players would have to be moving in sync to finish in 10 hrs. Also why is your guy not logging in before he goes to work you would be at the end of tier 2 start of 3 at best. Also he must make it difficult on other members when you have one hr timers since by the time he joins aq is half way over. I don’t believe you at all I honestly think you are just trolling and we all know what gw is doing. I don’t play map 5 anymore could careless about the timers. But I do know form experience 30 min timers make time management easier.
Right now we are short handed because of the iPhone over heating problem. Not because they don't want to join and play, it's because they should not risk serious damage to their phones.
Right now 30m timers make sense since we have lost the moves/energy those players would be contributing.
so the company is, once again, taking steps back again to the pathetic 1 hour timer
Now, well we can all see what happened.
It’s kinda sad when a few people ruin the fun of others.
Here is a simple comparison. 30 minute timers give freedom, 1 hr timers take freedom away.
If the game mode was “designed” to include everyone, why aren’t all of the AQ maps 10 paths? If this is the logic we are going by, where kabam has designed a game mode requiring everyone to participate, why isn’t every available quest map designed for how every alliance in full is designed? Oh, it’s not designed that way for lower maps? It’s only made so that groups with less people running lower maps can finish still? It’s up to the players to decide and organize their group? And if everyone wants a fight in these short path low maps, they would have to wait anyway no matter if the timer was one hour or half an hour? Interesting. Strange how the argument you were making isn’t actually how the maps are designed at all, and how a ton of people have tried to show you and the other kid on here why those arguments don’t hold up, but you refuse to acknowledge them at all, and just keep repeating yourself. No matter how you look at it, your points are wrong. You’re the only two loud vocal people I’ve ever seen on any forum or sub about this game who are arguing this point. You refused to answer any question I asked you for context on why you feel this way, so I can’t take your argument seriously anyway, and you keep whining about how you’re leaving yet can’t stop responding every time I check back here. Page after page, you’re crying about others not listening to you when they already responded & addressed your concerns point by point. I did it myself and I barely ever post here, but honestly I saw this thread and both of you hijacking it and needed to say my mind. You’re not contributing any concrete details or facts about this, and refuse to answer when others have poked holes in both of your points. You aren’t interested in a debate, as both of you would have failed debate club in a high school with the logic you have displayed here. You just double down and ignore every point people have made in response, or you pick one tiny part to answer and turn it into a whole deflection or circle back to yours. It’s bad analysis. I have no problem continuing to point out why you’re wrong. Because you are, in every way on this subject.
I know that it’s possible to do it with the 1-hr timers, but for those that aren’t working the games shaft and going hardcore on AQ content...the 30 minute timers are considered a decent breather. That way if someone who isn’t around to double up a path to clear section 1 of map 5...that path be be cleared with 1 person with little worry.
Absolutely correct, and I actually made this same point earlier but was ignored in the multitude of responses after from both individuals. If the argument is that this game mode is truly special and designed for everyone to get a chance to fight, and the alliances are capped at 30 players, meaning 10 per group available to fight, why aren't there ten paths in every map for alliance quest? The fact that it takes two seconds to debunk any counterargument from these guys only shows they aren't interested in debating or seeing the other side. They see what Kabam says, they use their own seemingly lower tier, strange personal examples as evidence it's somehow harmful for the larger player base, and aren't open to any form of suggestion that this particular game mode could be changed in any way. That is, until Kabam decides to change it, then it will be those same guys holding the water in these exact boards pushing the edict along as fact once again. It's kind of crazy to watch, after lurking all these years and only recently commenting in any form beyond alliance recruitment. I said it before, but it almost reminds me of politicians. When they can't respond or debate a number of points, they take one small point and twist it, deflect and use it to switch the commentary to distract from the fact they aren't sure what they are debating in the first place and the logic is on shaky ground.
There have been probably hundreds of other changes in this game over the last three years. These changes didn't get magically fixed in a vacuum of no player interaction. It was the efforts of people on this forum & in the subs who would tell Kabam it was bothersome, decreasing their fun in the game, and could be made better. Granted, some of those changes took more time & effort than others, but a lot of them happened eventually. If there was no merit to any of them - as is being suggested here in this example, because Kabam "designed them" at conception as such - then why did the company acquiesce & have the player base laud them as welcome quality of life improvements? The person most vocally in support of the status quo on this subject here seems to view a lot of this game in a very black and white fashion. Kabam makes the game; we play the game; Kabam improves the game; the game is improved because of Kabam therefore = kabam is usually right (but in actuality always right). This seems to be the line of thinking, and I'm not being hyperbolic because I've read these interactions for over a year now and I've seen it over and over. As soon as this 30 minute possible timer change would happen (if Kabam did indeed change it permanently) this same person would be making the exact same argument - "kabam said it was working as intended this way, it's designed this way" & nevertheless continuing to parrot the moderators and Kabam. When someone has a history as long and detailed of doing such on these forums, it's hard not to guess this would be exactly what would happen.
So I make my points in detail, and use examples & logic to point out why this change would not only be beneficial but welcome, and not one of my points were answered or debated. Hundreds of comments later they are still arguing about it using the same language & digging deeper. If this were to happen, we all agree that the alliances who somehow didn't want this to happen would need to adapt. Just like the rest of us have to adapt to every other change in this game that wasn't beneficial to our current set up. From one of the supporters comments in another thread, it sounds like the issue isn't 30 minute or hour timers, but losing huge chunks of members for probably another reason entirely, and going by the quality of the comments on here and level of debate and discourse, I would guess it's a systemic issue rather than anything to do with time zones or energy/moves available in this part of the game.
I even made a reddit post asking this same question & got some really varied responses, and really the only argument that closely aligns with the pro-staying 1 hour guys on here is that AQ is supposed to be difficult, hence the 1 hour timers. There's a debate to be had about this, as has been laid out here too - is AQ supposed to be difficult, or is it necessary? Is a game mode that requires everyone to be available for 5 days in a row at multiple times during the day and night to get the amount of resources required to rank champions something people consider fun and a challenge? Isn't that why they have different levels of maps in the first place, to control the level of difficulty? What about changing the energy cap to 6 or 7 or higher to compromise? If it's a matter of everyone WANTING to play this game mode but dealing with time differences and availability, why aren't there always 10 specific paths on each map no matter the skill level required? Kabam designed this mode, no matter what your opinion about it may be, to require your alliance to work together and coordinate. That's a fact, hands down. So what exactly would change in that fact if the timers were altered to favor either more moves or in a quicker time frame? The group would still need to coordinate to make sure everyone plays, everyone in each time zone could participate and that the paths were all taken down. Waiting on people to clear a link because they are asleep doesn't change whether the timer is faster or not. Schedules won't change at all, but the paths assigned and amount of fights and strategy might. Some might view that as a negative, but in every other game mode, they seem just fine with change as long as it's Kabam approved. This shouldn't be any different, and just for once, it would be lovely to see those same people give us a bit of credit for trying instead of just waiting for Kabam to eventually think about it or look at changing a game aspect. And I really wish every single thread I see on here wasn't hijacked by the same people speaking as if they represent the official game or moderators, as I think that's disingenuous and only contributes to the discourse and lack of civility between the players and the game team. If the intent is to help them out or ease the waters, the effect is definitely not anything close to it and in fact the complete opposite.
That's my extremely long two cents and probably the last I'll say on this subject, but I would really appreciate if more players jumped in with their opinions as well, and if someone from Kabam would actually read through all of this. With the state of things lately, I'm sadly gonna guess that won't happen but one can dream.
But who does it create stress for? An alliance that has a guy who doesn't join AQ for the first 10hrs? I don't think 30 min timers are the issue here.
I'd happily never join an AQ again if it meant my alliance locked in 100% of 5x5 each cycle.
It’s not even an issue for the 10 hours late guy. If they are genuinely concerned with his rewards, all they have to do is arrange to leave a node for him.