General Game Feedback [Merged Threads]

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  • GroundedWisdomGroundedWisdom Member Posts: 36,932 ★★★★★

    You sound really jelly. If you can’t even acknowledge that Seatin is a huge figure in this game then idk what to tell you.
    A major figure of the game's history is an exaggeration. Not "jelly" at all. Just giving some perspective. We're not all playing with 6* Seatins.
  • GroundedWisdomGroundedWisdom Member Posts: 36,932 ★★★★★

    You are suggesting that an alternate way of breaking the months and months of bad luck is to have good luck? Damn! I wish I had thought of that lol.
    Just saying. Lol. It could happen. Other things can change as well.
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  • RU11011RU11011 Member Posts: 880 ★★★★
    Well, judging by the massive outcry on the other thread (minus a couple of pages of arguing with a certain someone), you're not alone.
  • MoNsTeR_804MoNsTeR_804 Member Posts: 726 ★★★
    RU11011 said:

    Well, judging by the massive outcry on the other thread (minus a couple of pages of arguing with a certain someone), you're not alone.

    i know :(
  • GroundedWisdomGroundedWisdom Member Posts: 36,932 ★★★★★

    And yet certain comments in this thread are still deemed relevant enough to not delete them.
    That's because it's not at all what's taking place here. Offering feedback on a Beta that someone hasn't participated in isn't the same as discussing subjects that have nothing to do with experience completing it. Anyone can discuss a topic and it's not a requirement to pony up in order to participate. Not once has experience been feigned or falsely claimed. The subject is just being discussed. Contrary to popular belief, anyone is allowed to participate in a discussion. Calling people out because we disagree with the points they make is juvenile.
  • KDSuperFlash10KDSuperFlash10 Member Posts: 5,869 ★★★★★
    Lvernon15 said:

    Is a single one of those pulls going to help someone who’s explored act 6? Didn’t think so
    I'm confused by your logic. I know that the 3 champions you pull from a nexus can all be TERRIBLE. But 3 5 star crystals is 30k 5* shards, while if the nexus replaces the featured, you will have 3 choices to pick 1 champion with 15k less shards. Now, this means that you have 3 times the chance to get a better champion than the basic for only 5k 5* shards more. I'm not saying that you can't get shafted by it because you can, I'm just saying that it could be a nice alternative to the basic to give players more of a choice when it comes to crystals instead of constant RNG.
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  • cookiedealercookiedealer Member Posts: 260 ★★
    edited May 2020
    naikavon said:

    I see some in here discussing specifically the story mode and about natural progression. That naturally it gets harder and harder as one progresses. That book 2 naturally should therefore be harder. Well that's one way to approach it.

    There of course is another. A way I genuinely feel is far better for the long term health of the game.

    I have some friends irl who are devs (not for this game for others) and I've asked them about some things that make their lives difficult when developing and both of them said developing end game content. It's hard because after a time you kind of pigeon hole yourself into a corner. This game has the unique opportunity to avoid that pitfall. I bet if you asked some of the devs designing these act 7 nodes they'd say it is difficult and really stifles their creativity because pigeon holed.

    Say for example, kabam went in an entirely different direction. Started over with 2* for act 1, did 3* for act 2 e.t.c all the way up to 6* rank whatever for the final acts.

    Think about what you could do. Design entirely new nodes... you could even start stacking those node combinations in later acts. In essence training your players HOW to play around these nodes for the later acts.

    Players would feel as though they were progressing and devs would have more creative freedom rather than simply cranking up the numbers. You could make entry contingent upon completing book 1 if that really worries you. I mean possibilities are endless. The opposite csb be said for cranking numbers up.

    There are players who will beat whatever you put out within a week. You can't design towards them. They'll always beat whatever you throw at them. You need to design that content for the masses. Design end game stuff separate from story mode. Story keeps players feeling like they're getting somewhere.

    What kabam really needs is a game mode that addresses retention. They've already installed the most used (bulky almost all games) method to keep players invested. It's called alliances. They need to address and create a new mode of ava/war that people are interested in. It's near impossible to design story stuff fast enough and of a high enough quality to keep both end game players and the masses happy and satisfied. War on the other hand runs itself once you have an good one.

    That's why I think kabam has missed three mark. Just my .02

    Very good point about separating story mode and hardest content.

    What do you guys think of content similar to rpg games?

    For example, have like boss rush and leaderboard stuff. (Everyone in an alliance fight a 70% weaker grandmaster/or other bosses, and alliances get points based on defeating the bosses with unique champions)

    Unique champions giving more % points, amount of hp remaining giving a few % points of the total possible leadership board points.
  • MasterpuffMasterpuff Member Posts: 6,478 ★★★★★
    You’re not alone.
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  • arsjumarsjum Member Posts: 413 ★★★
    ESF said:

    I cannot emphasize enough how much I agree with two points made here:

    1. Completion/Exploration rewards are big deals and aren’t the same as Basics. At some point, we all have to be able to agree that it’s not a great feeling to complete something like a 6.1 or higher and pull a character that you basically cannot use — we have to be able to acknowledge that some characters cannot clear post-Cavalier content and there has to be some way people at that level can consistently, not every single time, but consistently have a milestone to shoot for that they can clear and know that they will get something to help them clear post-Cavalier content

    2. No game should leave people feeling as empty as MCoC can consistently. Again, consistently. I get it, we all get it, RNG means you aren’t gonna get everything you want, when you want it. But there has to be another way to help players not feel that instant feeling of misery when they open a six-star multiple times in a row and it just isn’t good enough to help them clear anything

    I don’t know what the final answer would look like, but today’s outburst on all levels has to indicate that what has been done can be questioned
    When I did my first completion of the Abyss I was so exhausted from the grind that instead of popping 2 6* crystals, I accidentally popped open a featured 6* and got Groot. Yes, a 6* Groot out of a featured crystal after completing the single hardest content in the game.

    I kept asking: why the heck is Groot in the 6* pool, let alone in the featured pool?

    It's really baffling to me because in the recent Q/A with Kabam devs by Dorky Diggity Dave the guy who has been working on Hulkbuster buff says he's excited about Hulkbuster rework because he's in the 6* pool and that he wants the players to be excited about 6* champions. Well, then, why has Kabam been adding the absolute trash like Groot and Falcon and others into the pool before they've been buffed?
  • StevieManWonderStevieManWonder Member Posts: 5,019 ★★★★★
    edited May 2020

    Listen I do not view myself as a big account. I think I am middle to upper middle of this game. I have 17 champs at either r2 or r5. I am 3 paths away from 100% 6.3 but I have no real answer to the caustic temper path. I have played for over 4 years. How long am I supposed to be willing to wait and or, i give into hoe it is designed and just spend my way through it? The issue is the game design is no longer about fun and challenging, it’s about luck and spending.

    Do you have any poison immune cosmic champions? There’s a good boost for that path
  • DNA3000DNA3000 Member, Guardian Posts: 20,402 Guardian
    ESF said:

    1. Completion/Exploration rewards are big deals and aren’t the same as Basics. At some point, we all have to be able to agree that it’s not a great feeling to complete something like a 6.1 or higher and pull a character that you basically cannot use — we have to be able to acknowledge that some characters cannot clear post-Cavalier content and there has to be some way people at that level can consistently, not every single time, but consistently have a milestone to shoot for that they can clear and know that they will get something to help them clear post-Cavalier content

    I think completing the monthly should be considered the same thing as repeatable content. I'm fine with that being random, because its different every month, but not really: I see that as cyclical content. I think completing something like Variant, or temporary content like the Maze should be considered a step up. The rewards can be random, but they should be a "better random" than regular monthly completion; a Nexus-like mechanism maybe. And I think completing/exploring Act 3, Act 4, Uncollected (5.2), Act 5, Cavalier (6.1), and Act 6 should be very special, because they are in effect a very overt once in a lifetime step up the progression ladder. I think they should somehow guarantee a step up the roster ladder. How, I'm not sure, but something less than pick your own reward and better than a Nexus.

    We know the devs datamine performance in a number of areas. What if the reward for completing Act 5 was a choice of 5* crystal: damage, heal, power control, damage over time, etc. And in each crystal were the ten best champs in its respective category. So first you could choose in which direction you wanted to go, and second you might not get the best but you're guaranteed to get something much better than average. Since this is a once in a lifetime crystal, maybe that is reasonable to give to players, and it would have a high likelihood to be helpful in Act 6. Maybe the reward for Cavalier (6.1) is a 6* crystal of the same kind. Just spitballing.
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  • edited May 2020
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  • Mcord11758Mcord11758 Member Posts: 1,249 ★★★★
    edited May 2020

    Do you have any poison immune cosmic champions? There’s a good boost for that path

    Do you have any poison immune cosmic champions? There’s a good boost for that path
    Only Medusa at r4 or guillotine 2099 and every fight on path is like lol

    No heimdal, no Hyperion, no corvus, no cap mov
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