I am talking with respect to kabam how many champion they buffed and buffed champion come to use clossus is good and shehulk and venom and some others but they are minimum in numbers there champion buff is less champion trash is more and Reward kinda .....#
On the whole, AW isn’t too hard - flow excepted - you find your level and compete at that bracket. The problem with AW is that the rewards are rubbish.
In fairness to Kabam, they do buff champions - Colossus is my favourite champion at the moment. I’d like them to buff them more quickly but you have to respect that these things take time.
I agree a mastery rework would be nice - a Mystic dispersion, suicides and generic page to switch between would be amazing.
There’s no point moaning at the prices/values of their offers, they’re not going to change and frankly there are better things to spend your money on at the moment, especially with the game in its current state.
I agree arena definitely needs a rework - milestones akin to the Sunday arena would be appreciated, as would a 5* basic arena.
In terms of their content release schedule I personally think that they have rushed far too much recently. We don’t need big pieces of end game content every month. Act 7 shouldn’t even being thought of for another 3-4 months as a good 90% of players haven’t completed it, let alone explored it. The real end game players who have the ability/roster/wallet to power through should be appeased by small one shots every month or so like the maze.
Health pools aren’t the issue, it’s node combinations and stupid attack values. I don’t mind a 500k fight as long as I can do more than 10% damage and am not limited to 2 champions who haven’t been released yet.
Kabam making the game take long time realse less content and if this happen they going to loose their company because this game getting boaring ,timeless and only for whales instead in coronavirus situation they are sending trash offers with more money is this good?
A lot of in game content suggestions poster here have been already raised in the past but imo kabam is not doing something about it is because this game is still one of the top if not the top earning netmarble games out there. Are there any other Marvel game that puts out dev created characters? I think only kabam does that. My point is maybe even Marvel acknowledges that this is their most popular game what with the almost dev created characters for MROC. Simply what im saying is we can complain, rant or suggest in game content all we want but if this game continous to earn the way that it does, I dont think kabam will be listening anytime soon. This game propelled kabam to the top, this game funded MROC. But why does it seem that kabam want to ruin it?
I left my alliance of 3 years on Wednesday. I have all content clear. I am done with this.
Act 6 was terrible. AQ has always been a chore.
AW has always been my favorite part of this game, but it is now pointless and painful.
Abyss had some fun stuff, but also has some serious problems. I came across a serious bug (Confirmed by Kabam Ticket# 05443320) that affected Killmonger and Korg. At that point, do you burn a lot of units to push forward, or back out and accept that any units/potions you used so far are just gone? Kabam Support acknowledged the bug and that was the end of the conversation. That bug cost me an incredible amount of units and I wasn't prepared for it. Kabam's mistake costing me money.
I have now mothballed my account. I disposed of as much of my inventory as I could. I burned T5cc and my generic six star awakening on champs I don't care for. I don't want any excuse to rejoin this game in any way.
Just out of curiosity how long does it take to buff a champ or rework them, however you put it. Becuase if kabam can release 2 champs every month what's stopping them from releasing 1 champ but reworking/buffing another. There wont be need for a beta because the buff/rework will be treated as sort of a new champ not requiring a beta. I'm not well invested in how these things work but to me it looks like a good idea. Any things to add on?
It's been stated from the Dev team that the timeline takes on average 6 months from announcement to going live. They also revealed that building a new champ from scratch is a lot easier than reworking an older one and that while they would like to be able to divert the resources necessary to rework old Champions on a more consistent basis, they're still under obligation to the higher-ups especially at Marvel who want those tie-in characters from movies to be entered into the game especially when they're supposed to be released in a timely manner to coincide with the films. So while I agree that they're quite a few Championship could benefit from re-work, I also realize that contracts and much bigger obligations are going to be the biggest hurdles.
It's very simple, the direction Kabam is moving with such node specific counters and huge attack ratings it will drive players away. AW at high levels is a nightmare, AQ has been stale for years. Rewards are generally lackluster. They have got a few things right. I think the Variants were great, after V1 because that one was terrible. The Grandmaster fight was great. It was skill based so anyone can do it with almost any champ. A few other things too, but overall far more misses on Kabam's part.
Why create Acts that only .0001% are wiling to explore? I'm done with Act 6 after a completion run because it's garbage. Act 7 will be worse. If I stick around I'll do a completion run, but that's it.
A great guy in my alliance quit, and he has explored all content outside of LoL and Abyss. He quit because he's tired of that garbage. He dropped a bit of cash on Ægon crystals and didn't get him so he's gone. You lost of paying customer forever. Another great player in my alliance is quitting, and many more are feeling wore down too. New content is HORRIBLE and turns players away. Is this your goal? Because that's what you're doing.
There are a number of recurring themes in these posts but one I wanted to touch on is the contrast between asking for buffs/reworks on the player side vs the increasingly scaled up difficulty of the content.
It was suggested that buffs/reworks take 8+ months to develop/beta test...etc. and I don't know about the timeline feasibility, but if it results in a great product, by all means take the time. However, I think this only really applies if the champ needs a complete overhaul (like colossus and hulkbuster did). Someone suggested however that there are champs that don't need that overhaul, but just need a buff. I agree with this. There are numerous champs that have decent utility and can see more use and can be considered for ranking up if only they weren't just pillow-fisted. Heimdall is a great example of this. He has lots of utility (true strike, armor break, stacking up furies/armors, power gain...etc.) but he is 100% reduced to just being a synergy champ taking up a spot on the team to give cheat death or fury. Why is this? It's just because his damage is too low. I'm sure that there is ample data for all the champs showing how much damage they do and low damage dealers could see some use if they just received a small/reasonable buff to their attack. That should not take a huge amount of time/effort to rework, nor would it be groundbreaking. No one will suddenly say that a Heimdall buff giving him 5-10% more attack is going to break the game and he's now going to be top tier, but at least now he may be useful outside of just being a synergy. That's just one example. However, the usual defender(s) have said that this kind of small buff here and there would be disastrous for the game. Not sure why.
In contrast, in terms of difficulty of the content, the usual defender(s) are willing to accept anything that comes with the simple argument that "it's meant to be challenging" and "it's not meant to be completed right away". There is some validity to those statements, but it has limits. Currently it's painted far too broadly because that can be used to justify literally anything. They could take that act 7 Sabretooth mini (who already has an attack value of 30k which is just slightly below the full health of a maxed out 5/65 void) double his attack and make him completely unblockable, and the same argument would be made: "it's supposed to be challenging"...oh no champ currently in existence can deal with that? "Well, be patient, it's not meant to be completed right away". I'm not trying to be facetious, but just trying to point out that at some level, those arguments no longer hold water. I don't see how a mild buff to help otherwise fun champs become relevant is disastrous but no matter how ridiculous content becomes, it's acceptable.
Lastly, I don't think the majority of people are asking for free stuff here, nor are they asking for everything to become super easy. But a very common complaint is that with the RNG the way it is, and the choice of champs that keep getting added to the 6* pool, it just isn't exciting or rewarding. Personally I can say that I felt accomplishment when I beat GM. I felt accomplishment when I 100% 6.2. I'm proud of it. But the rewards, at least in terms of crystal pulls, gave nothing of value. My experience pales in comparison to others like the guy who pulled cyclops after Abyss or Seatin pulling Joe Fixit and Magneto from featured. Even IF we did get good pulls, that's still just 100% luck so there is really no guaranteed value. I think what the community seems to be asking for is some reassurance of guaranteed value (in some form) from these pulls. Might not give you the exact champion that you want, but at least something that has relevance in some form. Heck, on a slight tangent, at least give some shards when you dupe a useless 6*. When a useless 5* is pulled, people can at least say, well, at least that's some 6* shards. When you dupe a useless 6*, you get NOTHING. That should be something that can be very easily added into the game so at least there's that "oh well at least I got shards towards my next one" consolation.
While I know there’s a delicate balance they have to get dead in the middle of enjoyable and difficulty Fights like infinity war thanos and grandmaster we’re both great
Everyone is complaining about useless pulls and bad rng. I feel like if you had a selector and could choose any champ you want, the game would actually be worse. What's the fun in that? I want corvus, I got him. I want doom, I got him. I want..... I got him/her. What's the point? They have this selector system in marvel future fight, another netmarble game. It sucks. They give you a 6 star on day one. They give you a R2 on something like day 5. You have a maxed out 6 star(top champ in the game), by the end of a week. The game sucks. It's not fun at all because they give you everything for free. My point is, RNG is a good thing. Without it, there would be no fun
Everyone is complaining about useless pulls and bad rng. I feel like if you had a selector and could choose any champ you want, the game would actually be worse. What's the fun in that? I want corvus, I got him. I want doom, I got him. I want..... I got him/her. What's the point? They have this selector system in marvel future fight, another netmarble game. It sucks. They give you a 6 star on day one. They give you a R2 on something like day 5. You have a maxed out 6 star(top champ in the game), by the end of a week. The game sucks. It's not fun at all because they give you everything for free. My point is, RNG is a good thing. Without it, there would be no fun
Agerd one that part wil be no fun to just get that and then the next day u hav all what u need where the fun
It is bad not only for end game players , but also for average players, when you need a certain counter for a fight and you hunt for that chap for 6-7 months it is terrible. If they would’ve made act 7 only 2* and 3* you would’ve had time to build up and rank up your roster. Your roster is rng based but act6 is only restrictive and annoying, due to the fact that is hard to get certain characters. I play for over 3 years and I haven’t pulled blade, void , human torch, and many more not even as a 4*
Title says it all and basically exemplifies the reason I just can't be bothered to play the game anymore.
Put in 5 hours or more for a monthly one shot, get 1/5th a 6* star champ and after a couple months pull something completely irrelevant that hasn't been updated since the start of the game.
No thanks. If and when the direction of the game changes.......... We can achieve progress in a reasonable amount of time while slogging through repetitive and boring content, I may give it a try other go, till then, said my piece to my alliance and I'm out.
Kabam, take a look at your current model and data. Are you losing or gaining more players?
May be time to revamp some things, including making it easier to get the champs people want to play and less likely they spend a month or 2 months grinding for something completely irrelevant.
Just a suggestion
I have a sig 40 Iron Fist, a sig 40 Cyclop Red and an unawakened Cyclops Blue. I use them in arena only.
I suggest you focus on your 5s roster and just hope that you land 6 star champs later that you like. Easier to get 5s champs, to get them duped, and to max them out.
It’s not about what he should focus on , it’s about why is he getting screwed with RNG ? If everyone has to complete the same content , everyone should get equally good or bad champs !
luck is more than enough in real life , don’t use it to ruin player experience, joy , enthusiasm , motivation and kill the game
A mod once said , this game is a marathon , well , people’s patience is running out ...mcoc is NOT the only game that exsists
Everyone is complaining about useless pulls and bad rng. I feel like if you had a selector and could choose any champ you want, the game would actually be worse. What's the fun in that? I want corvus, I got him. I want doom, I got him. I want..... I got him/her. What's the point? They have this selector system in marvel future fight, another netmarble game. It sucks. They give you a 6 star on day one. They give you a R2 on something like day 5. You have a maxed out 6 star(top champ in the game), by the end of a week. The game sucks. It's not fun at all because they give you everything for free. My point is, RNG is a good thing. Without it, there would be no fun
I agree with this, but I feel like the complaints have more to do with Kabam choosing to put rewards out there that nobody wants. Kabam is well aware of the decision to do that as there is plenty of information available to know the champions, or rewards in general, that players do not want on any level. This creates a big disparity between top and bottom rewards.
If two players save up, or play the same piece of content, for a featured crystal and one pulls Dr. Doom and the other pulls Iron Patriot, it will be hard for the latter to not feel slighted. If the same scenario occurred and the second pull was say Morningstar. They still aren't happy, but the sting is diminished by receiving someone mediocre. Another example would be the Red Rift side event currently running. Two players run the same qualifiers and then one gets a Awakening Gem and the other gets 100 6* shards. Just bumping that number 500 shards would lessen the blow to receiving the bottom prize.
Everyone is complaining about useless pulls and bad rng. I feel like if you had a selector and could choose any champ you want, the game would actually be worse. What's the fun in that? I want corvus, I got him. I want doom, I got him. I want..... I got him/her. What's the point? They have this selector system in marvel future fight, another netmarble game. It sucks. They give you a 6 star on day one. They give you a R2 on something like day 5. You have a maxed out 6 star(top champ in the game), by the end of a week. The game sucks. It's not fun at all because they give you everything for free. My point is, RNG is a good thing. Without it, there would be no fun
The point is higher content is becoming more champion specific and with such a huge pool of champions, getting that particular champion and exact counters is getting really tough. So getting bad pulls isn't just frustrating it puts a complete stop to your progression altogether, that's why people are complaining about bad pulls.
It is bad not only for end game players , but also for average players, when you need a certain counter for a fight and you hunt for that chap for 6-7 months it is terrible. If they would’ve made act 7 only 2* and 3* you would’ve had time to build up and rank up your roster. Your roster is rng based but act6 is only restrictive and annoying, due to the fact that is hard to get certain characters. I play for over 3 years and I haven’t pulled blade, void , human torch, and many more not even as a 4*
This type of thing is fine for variants but I absolutely never want to see it in story content
Everyone is complaining about useless pulls and bad rng. I feel like if you had a selector and could choose any champ you want, the game would actually be worse. What's the fun in that? I want corvus, I got him. I want doom, I got him. I want..... I got him/her. What's the point? They have this selector system in marvel future fight, another netmarble game. It sucks. They give you a 6 star on day one. They give you a R2 on something like day 5. You have a maxed out 6 star(top champ in the game), by the end of a week. The game sucks. It's not fun at all because they give you everything for free. My point is, RNG is a good thing. Without it, there would be no fun
I've been playing computer games for 30+ years. Rng has never been the only source of fun *in computer games*.
It's rarely, in the evolution of games, even been a feature. Occasionally it cropped up, but core architecture across the board? Nope.
There is only one gaming industry where randomness or luck is equated to fun.
Gambling
Computer games, for most of their history, relied on skill or grinding, with research and often copious reloading/restarting to progress. To claim that there is no fun without rng is so tragically wrong, it makes me think you may have missed out on some of the greatest computer games experiences of all time.
Rng is clearly a commercially viable and successful way to monetise a game. But it does not guarantee fun. It does guarantee to line the pockets of the house/bookie at the expense of the gambler. Which is perfectly legitimate.
But don't state that it is inextricably linked to fun.
Just left my alliance after 2.5 years. Hoping it will just be a break to recharge my batteries, but I’m not sure I’m going to be in a rush to get back to the AW/AQ grind anytime soon.
Everyone is complaining about useless pulls and bad rng. I feel like if you had a selector and could choose any champ you want, the game would actually be worse. What's the fun in that? I want corvus, I got him. I want doom, I got him. I want..... I got him/her. What's the point? They have this selector system in marvel future fight, another netmarble game. It sucks. They give you a 6 star on day one. They give you a R2 on something like day 5. You have a maxed out 6 star(top champ in the game), by the end of a week. The game sucks. It's not fun at all because they give you everything for free. My point is, RNG is a good thing. Without it, there would be no fun
I agree with a certain thing that yes, you shouldn't be allowed to select the champ you want every time. That's boring. But you should be able to get champs that can be used. What's the point in getting a sig 180 Iron Patriot? He's useless in the game. Can't be used for higher level content at all. If I could get an option to select between a bunch of decent champs who atleast have some decent usage, I'd take that over grinding and getting a bunch of trash week after week.
I tried to watch it but had no idea what it was about, at some point he became a rapper or something idk
What I haven’t seen a lot in this mob mentality is a little criticism towards Seatin.
People don’t like high tier AQ and AW, act 7 and RNG. I am neutral on AQ and AW, I don’t play high level but I do have fun with it. RNG is fine with me but they could make better featured crystals.
But who is opening for thousands of dollars of crystals and making it popular? People watch it and get inspired, why change crystals if it is working and supported by a youtuber who made a professional career out of it.
Act 7 seems to be super hard. When the Abyss came out and Kabam said how long they worked on it and that it was meant to take weeks/months to complete it. Who finished it in hours on his vacation? And everyone laughing, weeks!? months!? Wahahaha
So of course they are making it even harder and the casual player probably never completes it. I cannot handle 18k or 23k attack.
People should also realize that Seatin is like a professional athlete who now doesn’t want to compete on that level anymore, which is okay.
The endgame, act 7 and abyss is something i cannot complete, I am simply not good enough, which is fine, I will move on to another game or wait till maxed 6*
It’s okay if you don’t want to compete on the highest level, just move on to a smaller alliance or different game
Don’t let your quality of life (your real life) get bothered by a game
Comments
Simply what im saying is we can complain, rant or suggest in game content all we want but if this game continous to earn the way that it does, I dont think kabam will be listening anytime soon.
This game propelled kabam to the top, this game funded MROC. But why does it seem that kabam want to ruin it?
Act 6 was terrible.
AQ has always been a chore.
AW has always been my favorite part of this game, but it is now pointless and painful.
Abyss had some fun stuff, but also has some serious problems. I came across a serious bug (Confirmed by Kabam Ticket# 05443320) that affected Killmonger and Korg. At that point, do you burn a lot of units to push forward, or back out and accept that any units/potions you used so far are just gone? Kabam Support acknowledged the bug and that was the end of the conversation. That bug cost me an incredible amount of units and I wasn't prepared for it. Kabam's mistake costing me money.
I have now mothballed my account. I disposed of as much of my inventory as I could. I burned T5cc and my generic six star awakening on champs I don't care for. I don't want any excuse to rejoin this game in any way.
Why create Acts that only .0001% are wiling to explore? I'm done with Act 6 after a completion run because it's garbage. Act 7 will be worse. If I stick around I'll do a completion run, but that's it.
A great guy in my alliance quit, and he has explored all content outside of LoL and Abyss. He quit because he's tired of that garbage. He dropped a bit of cash on Ægon crystals and didn't get him so he's gone. You lost of paying customer forever. Another great player in my alliance is quitting, and many more are feeling wore down too. New content is HORRIBLE and turns players away. Is this your goal? Because that's what you're doing.
It was suggested that buffs/reworks take 8+ months to develop/beta test...etc. and I don't know about the timeline feasibility, but if it results in a great product, by all means take the time. However, I think this only really applies if the champ needs a complete overhaul (like colossus and hulkbuster did). Someone suggested however that there are champs that don't need that overhaul, but just need a buff. I agree with this. There are numerous champs that have decent utility and can see more use and can be considered for ranking up if only they weren't just pillow-fisted. Heimdall is a great example of this. He has lots of utility (true strike, armor break, stacking up furies/armors, power gain...etc.) but he is 100% reduced to just being a synergy champ taking up a spot on the team to give cheat death or fury. Why is this? It's just because his damage is too low. I'm sure that there is ample data for all the champs showing how much damage they do and low damage dealers could see some use if they just received a small/reasonable buff to their attack. That should not take a huge amount of time/effort to rework, nor would it be groundbreaking. No one will suddenly say that a Heimdall buff giving him 5-10% more attack is going to break the game and he's now going to be top tier, but at least now he may be useful outside of just being a synergy. That's just one example. However, the usual defender(s) have said that this kind of small buff here and there would be disastrous for the game. Not sure why.
In contrast, in terms of difficulty of the content, the usual defender(s) are willing to accept anything that comes with the simple argument that "it's meant to be challenging" and "it's not meant to be completed right away". There is some validity to those statements, but it has limits. Currently it's painted far too broadly because that can be used to justify literally anything. They could take that act 7 Sabretooth mini (who already has an attack value of 30k which is just slightly below the full health of a maxed out 5/65 void) double his attack and make him completely unblockable, and the same argument would be made: "it's supposed to be challenging"...oh no champ currently in existence can deal with that? "Well, be patient, it's not meant to be completed right away". I'm not trying to be facetious, but just trying to point out that at some level, those arguments no longer hold water. I don't see how a mild buff to help otherwise fun champs become relevant is disastrous but no matter how ridiculous content becomes, it's acceptable.
Lastly, I don't think the majority of people are asking for free stuff here, nor are they asking for everything to become super easy. But a very common complaint is that with the RNG the way it is, and the choice of champs that keep getting added to the 6* pool, it just isn't exciting or rewarding. Personally I can say that I felt accomplishment when I beat GM. I felt accomplishment when I 100% 6.2. I'm proud of it. But the rewards, at least in terms of crystal pulls, gave nothing of value. My experience pales in comparison to others like the guy who pulled cyclops after Abyss or Seatin pulling Joe Fixit and Magneto from featured. Even IF we did get good pulls, that's still just 100% luck so there is really no guaranteed value. I think what the community seems to be asking for is some reassurance of guaranteed value (in some form) from these pulls. Might not give you the exact champion that you want, but at least something that has relevance in some form. Heck, on a slight tangent, at least give some shards when you dupe a useless 6*. When a useless 5* is pulled, people can at least say, well, at least that's some 6* shards. When you dupe a useless 6*, you get NOTHING. That should be something that can be very easily added into the game so at least there's that "oh well at least I got shards towards my next one" consolation.
Fights like infinity war thanos and grandmaster we’re both great
My point is, RNG is a good thing. Without it, there would be no fun
luck is more than enough in real life , don’t use it to ruin player experience, joy , enthusiasm , motivation and kill the game
A mod once said , this game is a marathon , well , people’s patience is running out ...mcoc is NOT the only game that exsists
Value people’s time and efforts
If two players save up, or play the same piece of content, for a featured crystal and one pulls Dr. Doom and the other pulls Iron Patriot, it will be hard for the latter to not feel slighted. If the same scenario occurred and the second pull was say Morningstar. They still aren't happy, but the sting is diminished by receiving someone mediocre. Another example would be the Red Rift side event currently running. Two players run the same qualifiers and then one gets a Awakening Gem and the other gets 100 6* shards. Just bumping that number 500 shards would lessen the blow to receiving the bottom prize.
It's rarely, in the evolution of games, even been a feature. Occasionally it cropped up, but core architecture across the board? Nope.
There is only one gaming industry where randomness or luck is equated to fun.
Gambling
Computer games, for most of their history, relied on skill or grinding, with research and often copious reloading/restarting to progress. To claim that there is no fun without rng is so tragically wrong, it makes me think you may have missed out on some of the greatest computer games experiences of all time.
Rng is clearly a commercially viable and successful way to monetise a game. But it does not guarantee fun. It does guarantee to line the pockets of the house/bookie at the expense of the gambler. Which is perfectly legitimate.
But don't state that it is inextricably linked to fun.
I tried to watch it but had no idea what it was about, at some point he became a rapper or something idk
What I haven’t seen a lot in this mob mentality is a little criticism towards Seatin.
People don’t like high tier AQ and AW, act 7 and RNG. I am neutral on AQ and AW, I don’t play high level but I do have fun with it. RNG is fine with me but they could make better featured crystals.
But who is opening for thousands of dollars of crystals and making it popular? People watch it and get inspired, why change crystals if it is working and supported by a youtuber who made a professional career out of it.
Act 7 seems to be super hard. When the Abyss came out and Kabam said how long they worked on it and that it was meant to take weeks/months to complete it. Who finished it in hours on his vacation? And everyone laughing, weeks!? months!? Wahahaha
So of course they are making it even harder and the casual player probably never completes it. I cannot handle 18k or 23k attack.
People should also realize that Seatin is like a professional athlete who now doesn’t want to compete on that level anymore, which is okay.
The endgame, act 7 and abyss is something i cannot complete, I am simply not good enough, which is fine, I will move on to another game or wait till maxed 6*
It’s okay if you don’t want to compete on the highest level, just move on to a smaller alliance or different game
Don’t let your quality of life (your real life) get bothered by a game