Actually 30k seems about what I would set it at. 20k for a Class Crystal. 15 for Featured.
Just because that’s what you would set it doesn’t mean it’s a good value. 20K might be reasonable for a class crystal but 30K is ridiculous for a nexus.
It's not ridiculous at all. If you want a choice, you have to pay a cost. The 6* was given for Act 6. You think it's going to be that cheap? 20k to narrow down the RNG to Class. 30k to have your choice of 3 is not unreasonable. You say that like it's a PHC. Lol. Put one out for 30k I guarantee people will opt for it. 3 chances at what you want is better than one.
While I would like to see nexus crystals permanently available for shards, mostly as an alternative to the currently available types of crystals, I do not see that actually improving the roadblock problem.
Anything besides class and/or tag/role crystals would only simulate a solution.
And even besides that, 30k is completely unreasonable. I don't get why that would make sense to anyone here.
With that price tag I would be able to then choose between paying 30k to have 3 chances for 1 champ or pay 30k to have 3 chances for 3 champs. That doesn't make any sense to me, whether I'd currently need a specific champ or not. In both cases I'd always logically go for 3 basics instead of 1 nexus.
15k would be okay, 20k would be a stretch.
I think that's grossly undervaluing the Crystal. One of the factors into cost is the RNG. Drop Rate for example. Being able to have your choice of 3 is quite a valuable commodity. It's essentially a Crystal and 2 redos. That shouldn't come that cheap.
6*s don't HAVE to be good bc they take longer to get. You shouldn't expect crystals to give you better champs bc you got the shards from beating difficult content. 5*s were exactly the same a few years ago. These threads are still always silly
That’s a fair point. But when content is made to be 6* specific it’s not exactly the same as 5* in the past
Feel free to list all the 6* specific content besides a small number of paths in 6.2, most of which can actually still be done with your 5*s and a few 6*s as passengers to get through the gate
I don’t have any confidence that Nexus crystals are the answer or that they would be made available for anything other than a crushing amount of resources. I hope I’m wrong, but past statements from the team suggest I’m not off base.
One other idea would be to change the Incursion crystals from the generic “Death” and “War” themes that have no relevance into something more focused on specific types of champs—to wit, Power Control/Denial champs, Burst Damage champs, Evade champs, Poison or Bleed Immunity champs. The pools could be larger or the same size, and they could be restricted to champs in the basic. The ability to target a specific functionality wouldn’t guarantee a certain champ or even a new champ, but could empower players to fill their roster gaps more intentionally.
The current litany of Incursion champs in the crystals reads like this: at most 2-3 you might want with the remainder mid to bottom tier. Honestly, the more I look at the overall game, that’s a common theme that mirrors the type of gambling industry tactics many players find repulsive (but also likely rakes in a lot of money).
Abandoning that mindset will be hard for the game team, I’m afraid—but it echoes the notion of “move fast/break stuff” @Redvendetta and others suggested. Business as usual should no longer be tolerated by the players or the team.
6*s don't HAVE to be good bc they take longer to get. You shouldn't expect crystals to give you better champs bc you got the shards from beating difficult content. 5*s were exactly the same a few years ago. These threads are still always silly
The difference in game content when 5* first came out and now with 6* is night and day. It’s like comparing apples to airplanes. You can’t be serious
There is almost no game content that requires you to use 6*s at all and the incredibly small amount that does most certainly does not require the best champs in the game to finish it. So that isn't even a valid point when talking about 6*s....
6*s don't HAVE to be good bc they take longer to get. You shouldn't expect crystals to give you better champs bc you got the shards from beating difficult content. 5*s were exactly the same a few years ago. These threads are still always silly
The difference in game content when 5* first came out and now with 6* is night and day. It’s like comparing apples to airplanes. You can’t be serious
There is almost no game content that requires you to use 6*s at all and the incredibly small amount that does most certainly does not require the best champs in the game to finish it. So that isn't even a valid point when talking about 6*s....
So you can 100% act 6 without using 6*?
You can basically do the 6* gates with almost any 6* champ. None of them are overly difficult and you still have multiple 5*s with you for all but 2 of them.
6*s don't HAVE to be good bc they take longer to get. You shouldn't expect crystals to give you better champs bc you got the shards from beating difficult content. 5*s were exactly the same a few years ago. These threads are still always silly
The difference in game content when 5* first came out and now with 6* is night and day. It’s like comparing apples to airplanes. You can’t be serious
There is almost no game content that requires you to use 6*s at all and the incredibly small amount that does most certainly does not require the best champs in the game to finish it. So that isn't even a valid point when talking about 6*s....
So you can 100% act 6 without using 6*?
You can basically do the 6* gates with almost any 6* champ. None of them are overly difficult and you still have multiple 5*s with you for all but 2 of them.
Even if kabam listen to us and they to implement all these changes which wild drastically improve players quality of life in the game, it will still take months to implement. IMO AQ and AW need a whole revamp and that on it's own will take many months to implement. This means that the state of the game can stay like this for the next few months until these changes get implemented. So...we're gonna have to deal with this and keep our heads cool for quite some time
Actually 30k seems about what I would set it at. 20k for a Class Crystal. 15 for Featured.
Just because that’s what you would set it doesn’t mean it’s a good value. 20K might be reasonable for a class crystal but 30K is ridiculous for a nexus.
It's not ridiculous at all. If you want a choice, you have to pay a cost. The 6* was given for Act 6. You think it's going to be that cheap? 20k to narrow down the RNG to Class. 30k to have your choice of 3 is not unreasonable. You say that like it's a PHC. Lol. Put one out for 30k I guarantee people will opt for it. 3 chances at what you want is better than one.
While I would like to see nexus crystals permanently available for shards, mostly as an alternative to the currently available types of crystals, I do not see that actually improving the roadblock problem.
Anything besides class and/or tag/role crystals would only simulate a solution.
And even besides that, 30k is completely unreasonable. I don't get why that would make sense to anyone here.
With that price tag I would be able to then choose between paying 30k to have 3 chances for 1 champ or pay 30k to have 3 chances for 3 champs. That doesn't make any sense to me, whether I'd currently need a specific champ or not. In both cases I'd always logically go for 3 basics instead of 1 nexus.
15k would be okay, 20k would be a stretch.
I think that's grossly undervaluing the Crystal. One of the factors into cost is the RNG. Drop Rate for example. Being able to have your choice of 3 is quite a valuable commodity. It's essentially a Crystal and 2 redos. That shouldn't come that cheap.
I'm not going further into this, because I already know that we'll only turn in circles.
According to your very own descriptions a nexus crystal is nothing but 3 basics, but worse.
They both draw from the same pool.
Both provide 3 chances from that pool.
One only let's you keep 1 champ the other all 3.
It does not follow to have them priced at 30k. There's no logic to that.
Actually there is. It isn't 3 Basics. With 3 Basics, you roll an outcome and you are locked in with whatever one comes up. A Nexus is your choice of 3. It's 1 Basic with the opportunity to roll it 3 times. That shouldn't come for the price of a Featured.
6*s don't HAVE to be good bc they take longer to get. You shouldn't expect crystals to give you better champs bc you got the shards from beating difficult content. 5*s were exactly the same a few years ago. These threads are still always silly
The difference in game content when 5* first came out and now with 6* is night and day. It’s like comparing apples to airplanes. You can’t be serious
There is almost no game content that requires you to use 6*s at all and the incredibly small amount that does most certainly does not require the best champs in the game to finish it. So that isn't even a valid point when talking about 6*s....
So you can 100% act 6 without using 6*?
You can basically do the 6* gates with almost any 6* champ. None of them are overly difficult and you still have multiple 5*s with you for all but 2 of them.
Yes or no?
What do you mean yes or no? This isn't about whether or not there are 6*s in the game or not this is a pity party with people crying about the ones they get not being good enough.
As long as there are 6*s in the game at all your can you 100% act 6 without 6*s isn't a point at all
Actually 30k seems about what I would set it at. 20k for a Class Crystal. 15 for Featured.
Just because that’s what you would set it doesn’t mean it’s a good value. 20K might be reasonable for a class crystal but 30K is ridiculous for a nexus.
It's not ridiculous at all. If you want a choice, you have to pay a cost. The 6* was given for Act 6. You think it's going to be that cheap? 20k to narrow down the RNG to Class. 30k to have your choice of 3 is not unreasonable. You say that like it's a PHC. Lol. Put one out for 30k I guarantee people will opt for it. 3 chances at what you want is better than one.
While I would like to see nexus crystals permanently available for shards, mostly as an alternative to the currently available types of crystals, I do not see that actually improving the roadblock problem.
Anything besides class and/or tag/role crystals would only simulate a solution.
And even besides that, 30k is completely unreasonable. I don't get why that would make sense to anyone here.
With that price tag I would be able to then choose between paying 30k to have 3 chances for 1 champ or pay 30k to have 3 chances for 3 champs. That doesn't make any sense to me, whether I'd currently need a specific champ or not. In both cases I'd always logically go for 3 basics instead of 1 nexus.
15k would be okay, 20k would be a stretch.
I think that's grossly undervaluing the Crystal. One of the factors into cost is the RNG. Drop Rate for example. Being able to have your choice of 3 is quite a valuable commodity. It's essentially a Crystal and 2 redos. That shouldn't come that cheap.
I'm not going further into this, because I already know that we'll only turn in circles.
According to your very own descriptions a nexus crystal is nothing but 3 basics, but worse.
They both draw from the same pool.
Both provide 3 chances from that pool.
One only let's you keep 1 champ the other all 3.
It does not follow to have them priced at 30k. There's no logic to that.
Actually there is. It isn't 3 Basics. With 3 Basics, you roll an outcome and you are locked in with whatever one comes up. A Nexus is your choice of 3. It's 1 Basic with the opportunity to roll it 3 times. That shouldn't come for the price of a Featured.
It doesnt have to come to the price of featured. Making it 30k just doesnt make sense for me and I can bet it's not me alone, in all the games I've played when theres something basic and theres another item which can offer 3 times the value (which in mcoc case its only 3 times the value for 1) doesnt have to be 3 times but comes with a little chip at the price. Maybe soemthing between 20k and 25k for a 5 star nexus crystal. Therefore eliminating complain that its just a basic crystal that is worse for value. Making it 20 to 25k makes it seem logical and will encourage ppl to go for the nexus, but all in all this is just my opinion on how to make the nexus crystal value
Actually 30k seems about what I would set it at. 20k for a Class Crystal. 15 for Featured.
Just because that’s what you would set it doesn’t mean it’s a good value. 20K might be reasonable for a class crystal but 30K is ridiculous for a nexus.
It's not ridiculous at all. If you want a choice, you have to pay a cost. The 6* was given for Act 6. You think it's going to be that cheap? 20k to narrow down the RNG to Class. 30k to have your choice of 3 is not unreasonable. You say that like it's a PHC. Lol. Put one out for 30k I guarantee people will opt for it. 3 chances at what you want is better than one.
While I would like to see nexus crystals permanently available for shards, mostly as an alternative to the currently available types of crystals, I do not see that actually improving the roadblock problem.
Anything besides class and/or tag/role crystals would only simulate a solution.
And even besides that, 30k is completely unreasonable. I don't get why that would make sense to anyone here.
With that price tag I would be able to then choose between paying 30k to have 3 chances for 1 champ or pay 30k to have 3 chances for 3 champs. That doesn't make any sense to me, whether I'd currently need a specific champ or not. In both cases I'd always logically go for 3 basics instead of 1 nexus.
15k would be okay, 20k would be a stretch.
I think that's grossly undervaluing the Crystal. One of the factors into cost is the RNG. Drop Rate for example. Being able to have your choice of 3 is quite a valuable commodity. It's essentially a Crystal and 2 redos. That shouldn't come that cheap.
I'm not going further into this, because I already know that we'll only turn in circles.
According to your very own descriptions a nexus crystal is nothing but 3 basics, but worse.
They both draw from the same pool.
Both provide 3 chances from that pool.
One only let's you keep 1 champ the other all 3.
It does not follow to have them priced at 30k. There's no logic to that.
I would say 20K is a good price. From a mathematical standpoint, it's easier to get the champion you want from a nexus crystal than from 2 regular crystals. So I'd say if you're willing to lose out on an extra champ/iso/gold/sigs for a desired champion, it's a fair price. Anything lower wouldn't amount to the changes in RNG you're making. In a way, you're choosing the champion that you want, which regular crystals don't offer. By changing the extent to which RNG influences your pull, you must also pay a price too.
Actually 30k seems about what I would set it at. 20k for a Class Crystal. 15 for Featured.
Just because that’s what you would set it doesn’t mean it’s a good value. 20K might be reasonable for a class crystal but 30K is ridiculous for a nexus.
It's not ridiculous at all. If you want a choice, you have to pay a cost. The 6* was given for Act 6. You think it's going to be that cheap? 20k to narrow down the RNG to Class. 30k to have your choice of 3 is not unreasonable. You say that like it's a PHC. Lol. Put one out for 30k I guarantee people will opt for it. 3 chances at what you want is better than one.
I honestly don’t know how to explain it any simpler than this: if you open 3 five star crystals, you have three chances to get the one you want, if you open one 30K shard nexus crystal, you get three chances at the champ you want. The chances are equal but the outcome isn’t. With the basics you get three chances and three champs, with the nexus you get three chances and one champion. Most people, if they have any understanding of value or aren’t insanely desperate, will see that and go “Hm, I can get three champs for 30K or I can look at three champs and only keep one for 30K. I’m gonna keep all three then.” Furthermore, you don’t have any better of a chance of getting the champ you want in the three choices of the nexus crystal than you do with the three basics. The only thing the nexus crystals removes is the ability to get the same champ multiple times in that three champion pool. Where in basics, you can open up three Cyclops in a row, you can’t do that in a nexus. In order for a nexus crystal to have any value, it needs to offer more chances than the basic. What that means is that it needs to offer three chances over two chances at a minimum. The lowest price that would be logical would be 20K since you get three chances for the price of two. However, there is another aspect to it and that’s that the nexus also can’t give out less champs than it’s cost. If it costs 20K, most people will go for two basics because you get two champs for the price of two champs versus one for the price of two. That makes the practical minimum price 15K, the same price as a featured. The optimal price is 12.5K. People pay 15K for the featured for a chance at the new champion and a smaller pool, but the nexus crystal does not have the new champs in it and has the same sized pool as the basic. That makes it have less value than the featured, but it still has more value than the basic, which is why 12.5K is the optimal price as it halfway between a basic and a featured.
6*s don't HAVE to be good bc they take longer to get. You shouldn't expect crystals to give you better champs bc you got the shards from beating difficult content. 5*s were exactly the same a few years ago. These threads are still always silly
The difference in game content when 5* first came out and now with 6* is night and day. It’s like comparing apples to airplanes. You can’t be serious
There is almost no game content that requires you to use 6*s at all and the incredibly small amount that does most certainly does not require the best champs in the game to finish it. So that isn't even a valid point when talking about 6*s....
First of all I was only responding to your ridiculous assertion that 5* when first released were as desirable for content as 6* are today. The original 5* pool was utter trash with SL as the only “god tier” champ available for months. The most difficult content out was ROL which still, with enough skill, can be Completed with 3*s. Content for months/years after 5* release could still be completed with 4* champs (only chapter 1 of act 4 was released) As for your second argument if you’ve played the act 7 beta you’d know that 6*s are going to be required if for nothing else their higher health pools. Basic opponents have 13k attack which is almost half the health pool of a fully maxed out 5*. Mini boss and boss fights have over 30k attack which is more than the health pool of 90% of maxed out 5*s. The node combinations kabam has put in calls for specific counters so yes you will need the best champs available or the ability to spend like a whale.
Even if kabam listen to us and they to implement all these changes which wild drastically improve players quality of life in the game, it will still take months to implement. IMO AQ and AW need a whole revamp and that on it's own will take many months to implement. This means that the state of the game can stay like this for the next few months until these changes get implemented. So...we're gonna have to deal with this and keep our heads cool for quite some time
So long as they are open and transparent about the changes they are making and the timeline they have with them, I think most people will be happy with that. I can’t speak for everyone, but I don’t expect instant change. What I do expect is for them to listen to our suggestions, discuss them, get a post out no later than next Wednesday that details the changes they decided to make and why, and then provide us with a timeline as soon as they have one. Regular updates is also a must have.
6*s don't HAVE to be good bc they take longer to get. You shouldn't expect crystals to give you better champs bc you got the shards from beating difficult content. 5*s were exactly the same a few years ago. These threads are still always silly
The difference in game content when 5* first came out and now with 6* is night and day. It’s like comparing apples to airplanes. You can’t be serious
There is almost no game content that requires you to use 6*s at all and the incredibly small amount that does most certainly does not require the best champs in the game to finish it. So that isn't even a valid point when talking about 6*s....
First of all I was only responding to your ridiculous assertion that 5* when first released were as desirable for content as 6* are today. The original 5* pool was utter trash with SL as the only “god tier” champ available for months. The most difficult content out was ROL which still, with enough skill, can be Completed with 3*s. Content for months/years after 5* release could still be completed with 4* champs (only chapter 1 of act 4 was released) As for your second argument if you’ve played the act 7 beta you’d know that 6*s are going to be required if for nothing else their higher health pools. Basic opponents have 13k attack which is almost half the health pool of a fully maxed out 5*. Mini boss and boss fights have over 30k attack which is more than the health pool of 90% of maxed out 5*s. The node combinations kabam has put in calls for specific counters so yes you will need the best champs available or the ability to spend like a whale.
I've absolutely played the beta and have used lots of different 5 and 6* champs in it. It also doesn't matter as the developers have come out and flat out said they'll be making wholesale changes to the content.
So you still have basically no point claiming that you NEED better 6*s more frequently. You just want them. I'm not holding anyone wanting better champions against them but to falsely claim that they're needed currently is just that, false.
As much fun as it might be to be able to get more Nexus crystals, I think this line of argument is descending into “how many angels can we fit on the head of a pin” territory.
The Nexus is fairly novel, reserved for far endgame rewards and considered highly valuable by the game team. When you consider that the same team still puts out 5-pack bundles of Cav crystals that guarantee nothing more than a batch of old 3*’s for a whopping $50, hoping for more Nexus looks like a pipe dream.
There are countless other significant issues to discuss. We need to climb back out of the rabbit hole.
Some suggestions: 1) Please update the game so cavalier players get grandmaster crystal (or cavalier-the name says it all) and not premium from Arenas. Gettin 2* with a max of 4* is ridiculous at that level. 2)And with over +170 characters, make possible to buy nexus crystals with shards as well. Otherwise it’s nearly impossible to get what you want. 3) Create a new cavalier level to the monthly quest, uncollected is easy and prizes not exciting anymore. Thanks!!!
However, there is another aspect to it and that’s that the nexus also can’t give out less champs than it’s cost. If it costs 20K, most people will go for two basics because you get two champs for the price of two champs versus one for the price of two. That makes the practical minimum price 15K, the same price as a featured. The optimal price is 12.5K. People pay 15K for the featured for a chance at the new champion and a smaller pool, but the nexus crystal does not have the new champs in it and has the same sized pool as the basic. That makes it have less value than the featured, but it still has more value than the basic, which is why 12.5K is the optimal price as it halfway between a basic and a featured.
I wouldn't say that most people would go for the basics if they were priced at 20K.
Let's say the ratio of good champions to the entire pool is 1/4. So imagine the pool was only 4 champs. 3 bad, 1 good.
You buy 2 regular crystals, and you have 7/16 a chance at getting the good champ at least once.
You buy a nexus, and you have 3/4 of a chance at getting the good champ.
So which one is the better deal? That's up to the player.
You could get 2 good champs out of the 2 regular crystals. Or 1 bad, 1 good. Or 2 bad, which is the more likely outcome.
Or...
You could get a nexus crystal and get the good champ 3 out of 4 times. This would be better in terms of probability since 3/4>7/16.
So, the nexus crystal is better, probability-wise, therefore, it deserves that high price point, around 20k.
6*s don't HAVE to be good bc they take longer to get. You shouldn't expect crystals to give you better champs bc you got the shards from beating difficult content. 5*s were exactly the same a few years ago. These threads are still always silly
The difference in game content when 5* first came out and now with 6* is night and day. It’s like comparing apples to airplanes. You can’t be serious
There is almost no game content that requires you to use 6*s at all and the incredibly small amount that does most certainly does not require the best champs in the game to finish it. So that isn't even a valid point when talking about 6*s....
First of all I was only responding to your ridiculous assertion that 5* when first released were as desirable for content as 6* are today. The original 5* pool was utter trash with SL as the only “god tier” champ available for months. The most difficult content out was ROL which still, with enough skill, can be Completed with 3*s. Content for months/years after 5* release could still be completed with 4* champs (only chapter 1 of act 4 was released) As for your second argument if you’ve played the act 7 beta you’d know that 6*s are going to be required if for nothing else their higher health pools. Basic opponents have 13k attack which is almost half the health pool of a fully maxed out 5*. Mini boss and boss fights have over 30k attack which is more than the health pool of 90% of maxed out 5*s. The node combinations kabam has put in calls for specific counters so yes you will need the best champs available or the ability to spend like a whale.
I've absolutely played the beta and have used lots of different 5 and 6* champs in it. It also doesn't matter as the developers have come out and flat out said they'll be making wholesale changes to the content.
So you still have basically no point claiming that you NEED better 6*s more frequently. You just want them. I'm not holding anyone wanting better champions against them but to falsely claim that they're needed currently is just that, false.
Yes because kabam always makes things better for the players lol. Also this is just act 1 so it’s not unreasonable to assume that content will be even more difficult in later acts. Kabam is clearly moving towards 6*s and 5* will be obsolete just like 4*s were when 5*s took over.
20k would be a lot more reasonable than 30k, but it still wouldn't entice me personally to get 1 nexus instead of 2 basics. I personally already hardly feel enticed to get 1 featured instead of 1 1/2 basics, even if the featured provides a much better chance to get a specific champ that also is in the basic pool than a nexus does.
Especially that makes me personally value nexus crystals at most on the level of featursd crystals.
I don't see how they are that glorified.
There are what? About 166 champs in the basic pool?
When we just look at "chance to pull specific champ" then we have:
10k: basic 1 in 166
15k: featured 1 in 24
20k: nexus 3 in 166
That simply doesn't follow for me, especially when we look at this in the context of solving the actual roadblock issues players have with the rng.
But what you have to consider is the pool in the current featured. Sometimes the nexus will be more enticing than the featured, ie: right now. But, if the featured pool has a few good champs, then it might seem more logical to go for the featured. But the act of actually picking a champ is what makes the nexus so good. You, the player, could thwart some of that age-old RNG and pick what you want, unlike the featureds or regular crystals.
6*s don't HAVE to be good bc they take longer to get. You shouldn't expect crystals to give you better champs bc you got the shards from beating difficult content. 5*s were exactly the same a few years ago. These threads are still always silly
The difference in game content when 5* first came out and now with 6* is night and day. It’s like comparing apples to airplanes. You can’t be serious
There is almost no game content that requires you to use 6*s at all and the incredibly small amount that does most certainly does not require the best champs in the game to finish it. So that isn't even a valid point when talking about 6*s....
First of all I was only responding to your ridiculous assertion that 5* when first released were as desirable for content as 6* are today. The original 5* pool was utter trash with SL as the only “god tier” champ available for months. The most difficult content out was ROL which still, with enough skill, can be Completed with 3*s. Content for months/years after 5* release could still be completed with 4* champs (only chapter 1 of act 4 was released) As for your second argument if you’ve played the act 7 beta you’d know that 6*s are going to be required if for nothing else their higher health pools. Basic opponents have 13k attack which is almost half the health pool of a fully maxed out 5*. Mini boss and boss fights have over 30k attack which is more than the health pool of 90% of maxed out 5*s. The node combinations kabam has put in calls for specific counters so yes you will need the best champs available or the ability to spend like a whale.
I've absolutely played the beta and have used lots of different 5 and 6* champs in it. It also doesn't matter as the developers have come out and flat out said they'll be making wholesale changes to the content.
So you still have basically no point claiming that you NEED better 6*s more frequently. You just want them. I'm not holding anyone wanting better champions against them but to falsely claim that they're needed currently is just that, false.
Yes because kabam always makes things better for the players lol. Also this is just act 1 so it’s not unreasonable to assume that content will be even more difficult in later acts. Kabam is clearly moving towards 6*s and 5* will be obsolete just like 4*s were when 5*s took over.
So basically what you're saying is that currently you don't NEED 6*s....
In fact so far probably the most valuable champion for the beta isn't even available as a 6*, Quake. So there goes that point again
Well it’s a good thing everyone has a quake (roll eyes) isn’t it. 140+ 5*s on my roster no quake no domino no omega no cap civil war among others. How silly do you sound saying it’s possible because of 1 champ. Kabam miike is that you?
Comments
One other idea would be to change the Incursion crystals from the generic “Death” and “War” themes that have no relevance into something more focused on specific types of champs—to wit, Power Control/Denial champs, Burst Damage champs, Evade champs, Poison or Bleed Immunity champs. The pools could be larger or the same size, and they could be restricted to champs in the basic. The ability to target a specific functionality wouldn’t guarantee a certain champ or even a new champ, but could empower players to fill their roster gaps more intentionally.
The current litany of Incursion champs in the crystals reads like this: at most 2-3 you might want with the remainder mid to bottom tier. Honestly, the more I look at the overall game, that’s a common theme that mirrors the type of gambling industry tactics many players find repulsive (but also likely rakes in a lot of money).
Abandoning that mindset will be hard for the game team, I’m afraid—but it echoes the notion of “move fast/break stuff” @Redvendetta and others suggested. Business as usual should no longer be tolerated by the players or the team.
Dr. Zola
As long as there are 6*s in the game at all your can you 100% act 6 without 6*s isn't a point at all
Furthermore, you don’t have any better of a chance of getting the champ you want in the three choices of the nexus crystal than you do with the three basics. The only thing the nexus crystals removes is the ability to get the same champ multiple times in that three champion pool. Where in basics, you can open up three Cyclops in a row, you can’t do that in a nexus. In order for a nexus crystal to have any value, it needs to offer more chances than the basic.
What that means is that it needs to offer three chances over two chances at a minimum. The lowest price that would be logical would be 20K since you get three chances for the price of two.
However, there is another aspect to it and that’s that the nexus also can’t give out less champs than it’s cost. If it costs 20K, most people will go for two basics because you get two champs for the price of two champs versus one for the price of two.
That makes the practical minimum price 15K, the same price as a featured.
The optimal price is 12.5K. People pay 15K for the featured for a chance at the new champion and a smaller pool, but the nexus crystal does not have the new champs in it and has the same sized pool as the basic. That makes it have less value than the featured, but it still has more value than the basic, which is why 12.5K is the optimal price as it halfway between a basic and a featured.
As for your second argument if you’ve played the act 7 beta you’d know that 6*s are going to be required if for nothing else their higher health pools. Basic opponents have 13k attack which is almost half the health pool of a fully maxed out 5*. Mini boss and boss fights have over 30k attack which is more than the health pool of 90% of maxed out 5*s. The node combinations kabam has put in calls for specific counters so yes you will need the best champs available or the ability to spend like a whale.
So you still have basically no point claiming that you NEED better 6*s more frequently. You just want them. I'm not holding anyone wanting better champions against them but to falsely claim that they're needed currently is just that, false.
The Nexus is fairly novel, reserved for far endgame rewards and considered highly valuable by the game team. When you consider that the same team still puts out 5-pack bundles of Cav crystals that guarantee nothing more than a batch of old 3*’s for a whopping $50, hoping for more Nexus looks like a pipe dream.
There are countless other significant issues to discuss. We need to climb back out of the rabbit hole.
Dr. Zola
1) Please update the game so cavalier players get grandmaster crystal (or cavalier-the name says it all) and not premium from Arenas. Gettin 2* with a max of 4* is ridiculous at that level.
2)And with over +170 characters, make possible to buy nexus crystals with shards as well. Otherwise it’s nearly impossible to get what you want.
3) Create a new cavalier level to the monthly quest, uncollected is easy and prizes not exciting anymore.
Thanks!!!
Let's say the ratio of good champions to the entire pool is 1/4. So imagine the pool was only 4 champs. 3 bad, 1 good.
You buy 2 regular crystals, and you have 7/16 a chance at getting the good champ at least once.
You buy a nexus, and you have 3/4 of a chance at getting the good champ.
So which one is the better deal? That's up to the player.
You could get 2 good champs out of the 2 regular crystals. Or 1 bad, 1 good. Or 2 bad, which is the more likely outcome.
Or...
You could get a nexus crystal and get the good champ 3 out of 4 times. This would be better in terms of probability since 3/4>7/16.
So, the nexus crystal is better, probability-wise, therefore, it deserves that high price point, around 20k.
100% abyss just to get shafted.
seen way to many abyss and act 6* 100% openings and people pulling nothing to help them.