We are aware of the issues surrounding collecting items from an in-game message(s). The team is working to resolve the issue and is hoping to have it sorted by the end of the week. More information and future communications will happen here.
https://forums.playcontestofchampions.com/en/discussion/329772/unable-to-claim-compensation-rewards-merged-with-info
We will be closing/merging any newly created threads related to this issue.
https://forums.playcontestofchampions.com/en/discussion/329772/unable-to-claim-compensation-rewards-merged-with-info
We will be closing/merging any newly created threads related to this issue.
Comments
I just want to reiterate: We don't want to fix this until players don't have a reason to rely on this method. We know there are reasons that players do it, and we want to address those first.
We don't want you to think that your only way to beat something is pausing and sitting still for a few minutes. That's not fun, and leads to more frustration, but that's a method that many people think is the only viable option for them right now. We want to change that first, so that you don't feel like you need to play this way.
Kabam, if you can kill the fight timer great if not make it ridiculously long or alternatively adjust those timers based on the difficulty of the map/content where players will commonly be abusing the timers rather than be challenged by them. The players lose nothing of their investments/expenditures and have little to complain about.
Alternatively introduce a node that prevents it somehow and make it a Global/Local node depending on the content. The majority of players accept those conditions without thought or recourse. Get colorful with the language of that node too, players might actually end up appreciating it.
Knowing you are looking at corvus “cheese” (cough cheat) is awesome. While I myself have abused it (mostly done out of expectation from peers after it practically became a requirement due to how we as players choose to play the game), it is simply the dumbest thing in this game by far and it has gone on far too long. The players are resilient and will be able to adapt; they’ll need to plan out their path and actually fight with an associated risk rather than just be told “use corvus cheese”. Additionally put the death penalty in place for incursions.
I will say it’s disheartening to find that it has taken over a year for this to be addressed when I know for a fact support was made aware of the “tactic” in March of 2019 when it started to be used more widely with the introduction of map 7.
“That said, Champions being able to survive a timeout at 1% Health is a bug. This breaks a rule of the structure of the game and needs to be addressed someday.“
What rule or what structure?
1% heath timeout = KO, but 2-100% health timeout = alive? That makes no sense.
1/2 of 1% still = health
See the whole "Backdraft and AI throwing Specials while you hit their block" thing.
They silently nerfed domino as well. She did a lot more damage than (I think it was) ~ 1 year ago.
They are def not the evil mastermind that trys to nerf things in the "middle of the night"
But in War its -50% + it counts as Death.
Some ppl where def using it to cheese some hard fights with timeouts and corvus. I bet they tried to fix it and broke the whole thing.
Like it always happens...
You still do fights as intented. If you play them super slow to timeout or just pause to timeout. You are just using what the game gives you.
If they want to fix that "trick" just make champs with 1 hp after a timeout die. Not that hard. No need to break the whole thing.