**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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This is today’s vivified run.
In map 5 normal enemys get to around 100k hp and 5-6k damage. So at least give them an AI for that.
More agressive playstyle like Map 6.
ppl are asking that for years.
Time to make it happen
Again, you're saying you'll address nodes first before you implement a change like this but you implemented the change to the timeout experience before any nodes were changed. I'm reading one thing while seeing the exact opposite happen
Additionally a pause timer instead of fight timer may be a possible solution. Fight till you die but get a game clock preventing you from pausing indefinitely.
Why exactly is this being called a bug also? Read this part of his sig, 50% health from not being able to die is not a bug
Proxima is a cheerleader/back up and used for the mini bosses.
I’m able to do that lane without timing out and using items solely due to my error, not because the lane in insurmountable without cheating it.
Like I said previously if people are struggling with that lane they need to reexamine their strategy not wether or not timeouts are the way to conquer it.
First, people who lay out the map will need to reexamine how they approach it. Then If players cannot do those maps without taking advantage of an unintended mechanic there is nothing wrong with them stepping down to a lower map; players are not entitled to bugs.
Kabam please let us be part of the conversations you are having with this. Stop making assumptions of why we use certain tactics in the game and talk to us... There are a lot of bright minds amongst us players who love this game who can help craft enjoyable solutions. Let us know what options you have considered. Being blind-sided like this consistently is really getting old.