I'm slowly working my way through Act 6 completion. Just finished 6.4.3 today. It's been painful. No way I'm going to 100% any of Act 6 at its current setup. No way. It's a straight no from me, dawg. I slipped up my spacing and got hit with an Annihilus rocket recovery medium that crit for 30+K damage. It's just ridiculous. They need to address that or my progress in story will hard stop due to annoyance from too many ”are you kidding me" and "HOW?!?!? WHAT THE @#$&!!!" moments per period of story play. I'm already nearly out on finishing my last 3 boring long-form torture sessions in LoL, I'll probably never go back and 100% Variant 1 unless I manage to start it without looking at the silly-high number of parts per chapter and paths per part. Lest someone thinks I hate everything, I really like the monthly quests and special events. The temp stuff is pretty much spot on. The permanent progression content is not even a swing and a miss. They're playing a different game than we are. I'm standing at bat expecting a slider and getting destroyed by a linebacker.
Shouldn't cap iw work for that fight as well? Might take a while, but it should be a pretty safe option, no?
he would work but it would be a painful fight imo probably worse then the blade fight posted above. The bleed is only available on his sp1 so you would have to constantly work your way upto sp1 to apply bleed to do damage. Also you would need him at sig 200 and Cosmic synergy for 100% armor break. Anything less may trigger the heal if you parry and don't armor break with vibranium up. Plus you have class disadvantage too. If you have no other option then guess he can work. Also not sure if his sp1 would actually bypass the node which heals KM since it reduces AAR by 100%. If it does i guess it possible to do it with a unawakened Cap IW.
I'm slowly working my way through Act 6 completion. Just finished 6.4.3 today. It's been painful. No way I'm going to 100% any of Act 6 at its current setup. No way. It's a straight no from me, dawg. I slipped up my spacing and got hit with an Annihilus rocket recovery medium that crit for 30+K damage. It's just ridiculous. They need to address that or my progress in story will hard stop due to annoyance from too many ”are you kidding me" and "HOW?!?!? WHAT THE @#$&!!!" moments per period of story play. I'm already nearly out on finishing my last 3 boring long-form torture sessions in LoL, I'll probably never go back and 100% Variant 1 unless I manage to start it without looking at the silly-high number of parts per chapter and paths per part. Lest someone thinks I hate everything, I really like the monthly quests and special events. The temp stuff is pretty much spot on. The permanent progression content is not even a swing and a miss. They're playing a different game than we are. I'm standing at bat expecting a slider and getting destroyed by a linebacker.
Yeah if it weren’t for quarantine, I wouldn’t have even attempted Act 6 exploration for a long time b it with literally nothing else to do, I’m down to 6 more paths in 6.4. The attack values are really high and a lot of the paths are really annoying and not fun. For the most part, 6.4 is a lot funner than the rest of Act 6, but that’s really not saying much. Paths like Special Connoisseur, Tunnel Vision/Crit Me With Your Best Shot, Vivified/Masochism, and Mesmerize/Pilfer (Regeneration)/Redoubled Determination really shouldn’t be a thing in the game simply because they are not fun and are incredibly punishing.
Hope this works, never tried to attach a pic to a post. But this is why people hate act 6. This is 6.2.6 Do you Bleed Killmonger, also has the node where he shrugs off 80% of your bleeds AND heals 5% for every shrug off. I have a max sig rank 5 Blade, with 5 out of 5 deep wounds. After I died, Killmonger was STILL at 27%. Horrible node design. And that's just the second fight lol. The casual player has zero interest in playing content like this. Once I did that fight, quit out, and never been back into that Act. These are the fights that need to be addressed.
That’s cause you’re using the wrong counter.
Armor break him first, then inflict your bleeds.
So out of 145 Champions available as 5/6 stars you have 4 good options for this fight. ( could be more that i haven't thought off).
Gwenpool ( Best option by a country mile imo especially if awakened) Venom Warlock SS
I haven't done that fight specifically yet, but wouldn't Sabretooth be a reasonable option there?
I think Gamora, Taskmaster, Rocket and Korg also have armor break and bleed in a non-trivial way, although they might be slower and aren't ranked up as often. And in the case of say Rocket, I don't know what happens if an armor break and a bleed land simultaneously on Killmonger.
Hope this works, never tried to attach a pic to a post. But this is why people hate act 6. This is 6.2.6 Do you Bleed Killmonger, also has the node where he shrugs off 80% of your bleeds AND heals 5% for every shrug off. I have a max sig rank 5 Blade, with 5 out of 5 deep wounds. After I died, Killmonger was STILL at 27%. Horrible node design. And that's just the second fight lol. The casual player has zero interest in playing content like this. Once I did that fight, quit out, and never been back into that Act. These are the fights that need to be addressed.
That’s cause you’re using the wrong counter.
Armor break him first, then inflict your bleeds.
So out of 145 Champions available as 5/6 stars you have 4 good options for this fight. ( could be more that i haven't thought off).
Gwenpool ( Best option by a country mile imo especially if awakened) Venom Warlock SS
(You also have medusa but i think her rotation in applying armor shatter then working upto sp2 to apply bleeds is long winded and you would be better off with a strong bleeder like x23, NF or BP and playing around vibranium armor being down.)
So we should just work on getting those champs....... oh wait champions acquisition is random and based purely on luck
Yeah seems like really good content design having super niche fights with few counters and only luck deciding if you can do the fight or not rather then skill.
I'm assuming the player in the quote didn't have access to these champs hence why they used blade. Hes proven yeah sure its possible to struggle through with sub optimal champs i.e. bringing any bleed champion and working around the downtime of viburnum armor. However, as he stated this isn't fun. If you aren't having fun why keep playing. Act 6 is just not fun if you don't have the right counter and there is too much of these types of fights in act 6. Its very anti-friendly to players who are f2p because its not skill based but based on counters which is based on crystal pulls which heavily favors spenders.
from my own experience I can 100% 6.3 but i can't 100% 6.2 because i haven't pulled the right champs and have these ridiculous gates to deal with. Yeah great how long shall i wait to do that. Its been a year since 6.2. Super fun that is. Also can't even use combination of 5 and 6* champions as part of the requirement for these gates it has to be 4 5* skill champions. I could have a stealth spiderman or NF as a 6* but i am going to have to pull the 5* version and rank them up to use them for the skill path. Again great fun
Yes this lane is horrible. But have you tried thinking outside the box? Block damage is still inflicted, so bust your corvus or ramped aegon and hit into his block. Hell, I even did it with stark spiderman since I didn't have either on my run.
However this node is very niche and is acknowledged as one of the worst lanes in the game. There was a lane similar to this in the act 7 beta but kabam are going back to reevaluate that, so they are learning (hopefully).
Hope this works, never tried to attach a pic to a post. But this is why people hate act 6. This is 6.2.6 Do you Bleed Killmonger, also has the node where he shrugs off 80% of your bleeds AND heals 5% for every shrug off. I have a max sig rank 5 Blade, with 5 out of 5 deep wounds. After I died, Killmonger was STILL at 27%. Horrible node design. And that's just the second fight lol. The casual player has zero interest in playing content like this. Once I did that fight, quit out, and never been back into that Act. These are the fights that need to be addressed.
That’s cause you’re using the wrong counter.
Armor break him first, then inflict your bleeds.
So out of 145 Champions available as 5/6 stars you have 4 good options for this fight. ( could be more that i haven't thought off).
Gwenpool ( Best option by a country mile imo especially if awakened) Venom Warlock SS
I haven't done that fight specifically yet, but wouldn't Sabretooth be a reasonable option there?
I think Gamora, Taskmaster, Rocket and Korg also have armor break and bleed in a non-trivial way, although they might be slower and aren't ranked up as often. And in the case of say Rocket, I don't know what happens if an armor break and a bleed land simultaneously on Killmonger.
I have listed champions that i consider the best viable counters.
Sabertooth is a good option and would be decent for this fight.
As for the others yeah they can armor break and apply bleed but those fights would still be fairly long as you will be rotating between special attacks to get armor breaks and to apply bleeds. Would they really far much better then blade ( with Villian synergy i am assuming) in that fight. Thus still making this fight not fun.
Also how many people have those champions ranked up. Should people really rank up those champions in regards to their wider use in the game at end game content.
Compare them to my list above. All 4 of those champions ( Plus ST) are used in a lot of places so people will rather rank them up. Resources in this game are limited and rank ups have to be planned to maximize the gain you get from them.
Its also easier to do with the champions listed above. The more time you spend in a fight the more likely you will mess up. Also stuff like block proficiency has a big impact when fights are long.
Anyway my point is that having these style of Niche fights in Act 6 is not fun especially when you method to bypass them relies on RNG.
Yes this lane is horrible. But have you tried thinking outside the box? Block damage is still inflicted, so bust your corvus or ramped aegon and hit into his block. Hell, I even did it with stark spiderman since I didn't have either on my run.
However this node is very niche and is acknowledged as one of the worst lanes in the game. There was a lane similar to this in the act 7 beta but kabam are going back to reevaluate that, so they are learning (hopefully).
I hate to break it to you but that's not thinking outside the box, that would be considered as a bug.
The node clearly says they receive 100% less damage from any source apart from bleed.
Yes this lane is horrible. But have you tried thinking outside the box? Block damage is still inflicted, so bust your corvus or ramped aegon and hit into his block. Hell, I even did it with stark spiderman since I didn't have either on my run.
However this node is very niche and is acknowledged as one of the worst lanes in the game. There was a lane similar to this in the act 7 beta but kabam are going back to reevaluate that, so they are learning (hopefully).
I hate to break it to you but that's not thinking outside the box, that would be considered as a bug.
The node clearly says they receive 100% less damage from any source apart from bleed.
Did you solo that fight using stark spiderman ?
It’s not a bug, it’s been that way since the node was introduced. The wording of the node says that they take they don’t take damage from any hits, only from bleeds but hitting into block doesn’t count as hit, so it’s all good. Ramped up Ægon is how I got around it.
Yes this lane is horrible. But have you tried thinking outside the box? Block damage is still inflicted, so bust your corvus or ramped aegon and hit into his block. Hell, I even did it with stark spiderman since I didn't have either on my run.
However this node is very niche and is acknowledged as one of the worst lanes in the game. There was a lane similar to this in the act 7 beta but kabam are going back to reevaluate that, so they are learning (hopefully).
I hate to break it to you but that's not thinking outside the box, that would be considered as a bug.
The node clearly says they receive 100% less damage from any source apart from bleed.
Did you solo that fight using stark spiderman ?
If their intent is for people to be slick and use block penetration to overcome the node, they should phrase it differently.
Yes this lane is horrible. But have you tried thinking outside the box? Block damage is still inflicted, so bust your corvus or ramped aegon and hit into his block. Hell, I even did it with stark spiderman since I didn't have either on my run.
However this node is very niche and is acknowledged as one of the worst lanes in the game. There was a lane similar to this in the act 7 beta but kabam are going back to reevaluate that, so they are learning (hopefully).
I hate to break it to you but that's not thinking outside the box, that would be considered as a bug.
The node clearly says they receive 100% less damage from any source apart from bleed.
Did you solo that fight using stark spiderman ?
It’s not a bug, it’s been that way since the node was introduced. The wording of the node says that they take they don’t take damage from any hits, only from bleeds but hitting into block doesn’t count as hit, so it’s all good. Ramped up Ægon is how I got around it.
There is a lot of stuff that has been a certain way since introduction which was later classed as a bug. e.g. Morningstar healing when opponent has indestructible.
If the wording said hit why is it Incinerate, Shock, Poison , Omegas spores deal no damage. They are not hits but DoTs. I can't be asked to go get a screenshot for you. Log into the game and look at the node yourself. You will see it says "Source".
Yes this lane is horrible. But have you tried thinking outside the box? Block damage is still inflicted, so bust your corvus or ramped aegon and hit into his block. Hell, I even did it with stark spiderman since I didn't have either on my run.
However this node is very niche and is acknowledged as one of the worst lanes in the game. There was a lane similar to this in the act 7 beta but kabam are going back to reevaluate that, so they are learning (hopefully).
I hate to break it to you but that's not thinking outside the box, that would be considered as a bug.
The node clearly says they receive 100% less damage from any source apart from bleed.
Did you solo that fight using stark spiderman ?
It’s not a bug, it’s been that way since the node was introduced. The wording of the node says that they take they don’t take damage from any hits, only from bleeds but hitting into block doesn’t count as hit, so it’s all good. Ramped up Ægon is how I got around it.
There is a lot of stuff that has been a certain way since introduction which was later classed as a bug. e.g. Morningstar healing when opponent has indestructible.
If the wording said hit why is it Incinerate, Shock, Poison , Omegas spores deal no damage. They are not hits but DoTs. I can't be asked to go get a screenshot for you. Log into the game and look at the node yourself. You will see it says "Source".
So it does, I guess I was mistaken. At any rate, unless Kabam says it's a bug, I have no reason to believe that it is.
Is that possible to make max sign heroes are less probability for being pulled? Or at less make hero crystall with less heroes probability (about 10 heroes), like nightmare crystall etc could be bought using crystal shared
Hope this works, never tried to attach a pic to a post. But this is why people hate act 6. This is 6.2.6 Do you Bleed Killmonger, also has the node where he shrugs off 80% of your bleeds AND heals 5% for every shrug off. I have a max sig rank 5 Blade, with 5 out of 5 deep wounds. After I died, Killmonger was STILL at 27%. Horrible node design. And that's just the second fight lol. The casual player has zero interest in playing content like this. Once I did that fight, quit out, and never been back into that Act. These are the fights that need to be addressed.
That’s cause you’re using the wrong counter.
Armor break him first, then inflict your bleeds.
So out of 145 Champions available as 5/6 stars you have 4 good options for this fight. ( could be more that i haven't thought off).
Gwenpool ( Best option by a country mile imo especially if awakened) Venom Warlock SS
(You also have medusa but i think her rotation in applying armor shatter then working upto sp2 to apply bleeds is long winded and you would be better off with a strong bleeder like x23, NF or BP and playing around vibranium armor being down.)
So we should just work on getting those champs....... oh wait champions acquisition is random and based purely on luck
Yeah seems like really good content design having super niche fights with few counters and only luck deciding if you can do the fight or not rather then skill.
I'm assuming the player in the quote didn't have access to these champs hence why they used blade. Hes proven yeah sure its possible to struggle through with sub optimal champs i.e. bringing any bleed champion and working around the downtime of viburnum armor. However, as he stated this isn't fun. If you aren't having fun why keep playing. Act 6 is just not fun if you don't have the right counter and there is too much of these types of fights in act 6. Its very anti-friendly to players who are f2p because its not skill based but based on counters which is based on crystal pulls which heavily favors spenders.
from my own experience I can 100% 6.3 but i can't 100% 6.2 because i haven't pulled the right champs and have these ridiculous gates to deal with. Yeah great how long shall i wait to do that. Its been a year since 6.2. Super fun that is. Also can't even use combination of 5 and 6* champions as part of the requirement for these gates it has to be 4 5* skill champions. I could have a stealth spiderman or NF as a 6* but i am going to have to pull the 5* version and rank them up to use them for the skill path. Again great fun
This likely means the roster isn’t really developed yet for that content. I’m f2p, don’t spend money on crystals, and have all the counters you mentioned.
As much as Kabam is eating their words now, I truly find A6 to be a roster check that aligns very well with their initial goal of having players have sufficient roster “breadth” before progressing.
Most of the complaints are from players who do not have the counters and attempt to rush the content.
Given that R4s are given like candy nowadays (even R5s are too), it isn’t hard to rank up one of the suitable champs, especially if all of them are relatively old champs who have been out for years.
A very niche fight would have been 6.2 Sinister during the beta where he had Buffed Up instead of Caustic Temper. Caustic temper still has quite a few counters in Hyperion, Medusa, even Kamala Khan. For Buffed Up, at that point, the only true counter was Cull Obsidian, who was just released in the game. Those in the beta tried every possible counter (even Civil Warrior), and it was impossible to take down without grinding him down with unitman.
Another example of a niche fight would be Acid Wash Mysterio where only 1-2 champs will fulfill the node criteria.
Personally, for 6.2 Do You Bleed lane, I took it with the Skill gate and brought SS R5 / Blade R4 / Gwenpool R4 / Hawkeye R4 / Thor Rag R3. My skill roster wasn’t as developed at that time.
That being said, I think the direction that 6.3 and 6.4 went given the backlash of the Class Gates in 6.2, was a step in the wrong direction. I much prefer the class gates as it requires you to think out of the box, within a specific class, of the champs that can be brought to handle a specific lane. Whereas for 6.3/4, the counters were much more niche and specific.
Hope this works, never tried to attach a pic to a post. But this is why people hate act 6. This is 6.2.6 Do you Bleed Killmonger, also has the node where he shrugs off 80% of your bleeds AND heals 5% for every shrug off. I have a max sig rank 5 Blade, with 5 out of 5 deep wounds. After I died, Killmonger was STILL at 27%. Horrible node design. And that's just the second fight lol. The casual player has zero interest in playing content like this. Once I did that fight, quit out, and never been back into that Act. These are the fights that need to be addressed.
That’s cause you’re using the wrong counter.
Armor break him first, then inflict your bleeds.
So out of 145 Champions available as 5/6 stars you have 4 good options for this fight. ( could be more that i haven't thought off).
Gwenpool ( Best option by a country mile imo especially if awakened) Venom Warlock SS
(You also have medusa but i think her rotation in applying armor shatter then working upto sp2 to apply bleeds is long winded and you would be better off with a strong bleeder like x23, NF or BP and playing around vibranium armor being down.)
So we should just work on getting those champs....... oh wait champions acquisition is random and based purely on luck
Yeah seems like really good content design having super niche fights with few counters and only luck deciding if you can do the fight or not rather then skill.
I'm assuming the player in the quote didn't have access to these champs hence why they used blade. Hes proven yeah sure its possible to struggle through with sub optimal champs i.e. bringing any bleed champion and working around the downtime of viburnum armor. However, as he stated this isn't fun. If you aren't having fun why keep playing. Act 6 is just not fun if you don't have the right counter and there is too much of these types of fights in act 6. Its very anti-friendly to players who are f2p because its not skill based but based on counters which is based on crystal pulls which heavily favors spenders.
from my own experience I can 100% 6.3 but i can't 100% 6.2 because i haven't pulled the right champs and have these ridiculous gates to deal with. Yeah great how long shall i wait to do that. Its been a year since 6.2. Super fun that is. Also can't even use combination of 5 and 6* champions as part of the requirement for these gates it has to be 4 5* skill champions. I could have a stealth spiderman or NF as a 6* but i am going to have to pull the 5* version and rank them up to use them for the skill path. Again great fun
This likely means the roster isn’t really developed yet for that content. I’m f2p, don’t spend money on crystals, and have all the counters you mentioned.
As much as Kabam is eating their words now, I truly find A6 to be a roster check that aligns very well with their initial goal of having players have sufficient roster “breadth” before progressing.
Most of the complaints are from players who do not have the counters and attempt to rush the content.
Given that R4s are given like candy nowadays (even R5s are too), it isn’t hard to rank up one of the suitable champs, especially if all of them are relatively old champs who have been out for years.
A very niche fight would have been 6.2 Sinister during the beta where he had Buffed Up instead of Caustic Temper. Caustic temper still has quite a few counters in Hyperion, Medusa, even Kamala Khan. For Buffed Up, at that point, the only true counter was Cull Obsidian, who was just released in the game. Those in the beta tried every possible counter (even Civil Warrior), and it was impossible to take down without grinding him down with unitman.
Another example of a niche fight would be Acid Wash Mysterio where only 1-2 champs will fulfill the node criteria.
Personally, for 6.2 Do You Bleed lane, I took it with the Skill gate and brought SS R5 / Blade R4 / Gwenpool R4 / Hawkeye R4 / Thor Rag R3. My skill roster wasn’t as developed at that time.
That being said, I think the direction that 6.3 and 6.4 went given the backlash of the Class Gates in 6.2, was a step in the wrong direction. I much prefer the class gates as it requires you to think out of the box, within a specific class, of the champs that can be brought to handle a specific lane. Whereas for 6.3/4, the counters were much more niche and specific.
I would prefer if they had an idea of an archetype for a path, similar to the good Variant style. Like make a path where a champ that procs a lot of non-damage debuffs will be best. Or a path where there's a benefit to keeping as many buffs as possible.
The design philosophy should be like an American Ninja club obstacle course and not the Bond villain/Jigsaw deathtraps we have now. The one actively encourages you to analyze, adapt, transfer, and expand skills/"it's not always easy but you can see what you need to do and intuit effective tactics because you already built the foundation of what you need" and what we have now is more suffering as a necessity to proceed/"I expect you to die" and you probably will unless you happen to have the right wattage laser shoe or enjoy pain.
Suggestion: I would suggest implementing a challenger mode which could be based on incursions. Where a team of 2 could challenge an other Team of 2 to go deeper in incursions. The challenging Team could wager ressources (e. G. Shards, Gold, units etc) which would have to be bet and are topped up by certain amount from the game. At the and the winner Team takes the pot which gets Split in half. I think this could create some good challenging fun, which would never get old.
My experience from taking an alt account to cavalier has shown me a few things. I have reached 6.2 with only 2 champs at r4 or r5. No power control champs are present. No Havok counter. etc etc. Now 6.2 and onwards is build to test your roster depth. And I don't have that on my alt.
On my main account, I caught up with the top content somewhere in Act 4. After that my roster's depth was constantly building via AW shards, AQ catalysts and EQ. over a very long period. So when 6.2 dropped, I had years for side content into it. This allowed me to have roster strength.
Newer accounts have access to very powerful champs very early. So they blitz through to Act 6 and then get stuck there. Because they have not accumulated roster depth over a period of time.
Another thing that I have noticed is that people are reluctant to rank someone up if that champ does not help them in AQ / AW. They do not want to spend resources on getting through a fight in story mode. I ranked up Gwenpool only for that Do you Bleed killmonger. Haven't used her since then. Ranked up Groot, just for the bleed inflicting Stark Spidey in 6.2.5 cosmic path. Never used him since then. Again, the resource accumulation over the years allowed me to do that, whereas the new account cannot just rank up for one fight or path.
So, for mature accounts, Act 6 shouldn't be a problem but for accounts which have reached the same progress but in less amount of time (or less time spend in top alliances), they stand at the same place but they are actually far behind in roster strength.
I've been saying this is a problem and one of the main reason newer players find Act 6 "impossible". When someone else has 4+ years of AW/AQ/EQ/Side event/and now glory store resources and shards put into an account, they're obviously going to find things like gates to be far less of an issue than someone playing for a year or 2 at most.
Combine that with players having access to current meta 5*s at rank 4 and 5 to take through Act 5 when most older players did the majority of it with older 4*s, it's no wonder the difficulty in Act 6 seems so high. They've never actually had anything really difficult.
To be honest, I've played pretty much since the start and maybe I've not played in a high enough alliance or maybe I haven't had as much luck with RNG but I definitely struggled during Act 6 exploration and didn't always have good counters regardless of rank up resources, I consider myself a reasonable player too. For those people who do have newer accounts and are motivated to push progress I think hearing that once they get to a point they need to wait potentially for months or years until RNG gives them what they need to satisfy gates AND those champs be able to clear the content must be hugely disheartening. If the situation was flipped I'd probably have called it a day.
To be honest, I've played pretty much since the start and maybe I've not played in a high enough alliance or maybe I haven't had as much luck with RNG but I definitely struggled during Act 6 exploration and didn't always have good counters regardless of rank up resources, I consider myself a reasonable player too. For those people who do have newer accounts and are motivated to push progress I think hearing that once they get to a point they need to wait potentially for months or years until RNG gives them what they need to satisfy gates AND those champs be able to clear the content must be hugely disheartening. If the situation was flipped I'd probably have called it a day.
Of course you'll have some variance in things depending on how much and at what level people are playing at. I also am not blaming the players for the situation at least solely. It's a combination of there being more access to higher tier rewards and just more resources in general than those of us playing act 5 at release and players feeling they need to "catch up".
There are people complaining about act 6 that have only done one pass through Act 5 and never even attempted exploration yet. It's no real surprise they're finding it insanely difficult.
That's why I see what they were attempting with the 6.2 gates in forcing players to stop and regroup before pushing forward. They went a bit too far to an extent though. 6.2.2 Sinister, the 6.2.5 gates, and 6.2.6 are too prohibitive in my opinion but outside of those instances I much prefer the design of 6.2 over the ultra specific nodes and insane attack and health we got in 6.3 and 6.4 personally.
Act 6 was awlful for me too (I'm 100% done) and I've been playing since March 2015 so over 5 years now. I have well over 110 5 stars and almost 30 6 stars. Just to provide context in the situation.
I will make it my goal to get 30 min AQ timers to me it is the biggest improvement Kabam can implement right away. I recently changed my bgs to map 7x5 across the board and as people are getting used to map 7 its been a real pain in terms of time. I'm requesting for the option to have 30 minute timers for map 7 guys specifically because I understand people think that one energy is better.
To be honest, I've played pretty much since the start and maybe I've not played in a high enough alliance or maybe I haven't had as much luck with RNG but I definitely struggled during Act 6 exploration and didn't always have good counters regardless of rank up resources, I consider myself a reasonable player too. For those people who do have newer accounts and are motivated to push progress I think hearing that once they get to a point they need to wait potentially for months or years until RNG gives them what they need to satisfy gates AND those champs be able to clear the content must be hugely disheartening. If the situation was flipped I'd probably have called it a day.
Of course you'll have some variance in things depending on how much and at what level people are playing at. I also am not blaming the players for the situation at least solely. It's a combination of there being more access to higher tier rewards and just more resources in general than those of us playing act 5 at release and players feeling they need to "catch up".
There are people complaining about act 6 that have only done one pass through Act 5 and never even attempted exploration yet. It's no real surprise they're finding it insanely difficult.
That's why I see what they were attempting with the 6.2 gates in forcing players to stop and regroup before pushing forward. They went a bit too far to an extent though. 6.2.2 Sinister, the 6.2.5 gates, and 6.2.6 are too prohibitive in my opinion but outside of those instances I much prefer the design of 6.2 over the ultra specific nodes and insane attack and health we got in 6.3 and 6.4 personally.
Same point, worded differently.
If only A6 had an Elder’s Bane gate, and A7, Throne Breaker.
In relative terms, act 6 is far more resource hungry/expensive than act 5. I'm speaking as a veteran player that explored the majority of act 5 with 4* r5.
To be honest, I've played pretty much since the start and maybe I've not played in a high enough alliance or maybe I haven't had as much luck with RNG but I definitely struggled during Act 6 exploration and didn't always have good counters regardless of rank up resources, I consider myself a reasonable player too. For those people who do have newer accounts and are motivated to push progress I think hearing that once they get to a point they need to wait potentially for months or years until RNG gives them what they need to satisfy gates AND those champs be able to clear the content must be hugely disheartening. If the situation was flipped I'd probably have called it a day.
Of course you'll have some variance in things depending on how much and at what level people are playing at. I also am not blaming the players for the situation at least solely. It's a combination of there being more access to higher tier rewards and just more resources in general than those of us playing act 5 at release and players feeling they need to "catch up".
There are people complaining about act 6 that have only done one pass through Act 5 and never even attempted exploration yet. It's no real surprise they're finding it insanely difficult.
That's why I see what they were attempting with the 6.2 gates in forcing players to stop and regroup before pushing forward. They went a bit too far to an extent though. 6.2.2 Sinister, the 6.2.5 gates, and 6.2.6 are too prohibitive in my opinion but outside of those instances I much prefer the design of 6.2 over the ultra specific nodes and insane attack and health we got in 6.3 and 6.4 personally.
Same point, worded differently.
If only A6 had an Elder’s Bane gate, and A7, Throne Breaker.
If Act 6 was HEAVILY tuned down, that could be acceptable. Especially if Kabam listens and rethinks their approach to progressive story content so Act 7 isn't over-the-top obnoxious with nodes on nodes on nodes. Otherwise, it's just asking people to not bother at all with the story content anymore.
To be honest, I've played pretty much since the start and maybe I've not played in a high enough alliance or maybe I haven't had as much luck with RNG but I definitely struggled during Act 6 exploration and didn't always have good counters regardless of rank up resources, I consider myself a reasonable player too. For those people who do have newer accounts and are motivated to push progress I think hearing that once they get to a point they need to wait potentially for months or years until RNG gives them what they need to satisfy gates AND those champs be able to clear the content must be hugely disheartening. If the situation was flipped I'd probably have called it a day.
Of course you'll have some variance in things depending on how much and at what level people are playing at. I also am not blaming the players for the situation at least solely. It's a combination of there being more access to higher tier rewards and just more resources in general than those of us playing act 5 at release and players feeling they need to "catch up".
There are people complaining about act 6 that have only done one pass through Act 5 and never even attempted exploration yet. It's no real surprise they're finding it insanely difficult.
That's why I see what they were attempting with the 6.2 gates in forcing players to stop and regroup before pushing forward. They went a bit too far to an extent though. 6.2.2 Sinister, the 6.2.5 gates, and 6.2.6 are too prohibitive in my opinion but outside of those instances I much prefer the design of 6.2 over the ultra specific nodes and insane attack and health we got in 6.3 and 6.4 personally.
Same point, worded differently.
If only A6 had an Elder’s Bane gate, and A7, Throne Breaker.
If Act 6 was HEAVILY tuned down, that could be acceptable. Especially if Kabam listens and rethinks their approach to progressive story content so Act 7 isn't over-the-top obnoxious with nodes on nodes on nodes. Otherwise, it's just asking people to not bother at all with the story content anymore.
Ok Act 6 heavily toned down. Act 7 toned down in a similar way. So, which content will be left to actually challenge your r5 and 6*r3 rosters?
We need something, right? Should they change Variant difficulty to same as Variant 1? Because I know people will kick up a bigger storm if they made future variants difficult now.
This is the problem, what is supposed to be end game content in this game? It's always been story and additional Everest type content like Rol through AoL. Does it need to stay that way? If so, to what level should it be tuned? I personally don't have a problem with most of 6.2 and wasn't a fan of 6.3 and 6.4 but other people obviously feel differently. If story content is no longer going to be what tests the top tier players, can we really expect the jumps in roster progression that we get from it currently? What would replace it?
As you said I can only imagine how people would react if the Variants went from a sort of in-between to being the apex of content difficulty again. So are the top only supposed to get some legitimately challenging stuff every few years when we get the next Everest?
To be honest, I've played pretty much since the start and maybe I've not played in a high enough alliance or maybe I haven't had as much luck with RNG but I definitely struggled during Act 6 exploration and didn't always have good counters regardless of rank up resources, I consider myself a reasonable player too. For those people who do have newer accounts and are motivated to push progress I think hearing that once they get to a point they need to wait potentially for months or years until RNG gives them what they need to satisfy gates AND those champs be able to clear the content must be hugely disheartening. If the situation was flipped I'd probably have called it a day.
Of course you'll have some variance in things depending on how much and at what level people are playing at. I also am not blaming the players for the situation at least solely. It's a combination of there being more access to higher tier rewards and just more resources in general than those of us playing act 5 at release and players feeling they need to "catch up".
There are people complaining about act 6 that have only done one pass through Act 5 and never even attempted exploration yet. It's no real surprise they're finding it insanely difficult.
That's why I see what they were attempting with the 6.2 gates in forcing players to stop and regroup before pushing forward. They went a bit too far to an extent though. 6.2.2 Sinister, the 6.2.5 gates, and 6.2.6 are too prohibitive in my opinion but outside of those instances I much prefer the design of 6.2 over the ultra specific nodes and insane attack and health we got in 6.3 and 6.4 personally.
Same point, worded differently.
If only A6 had an Elder’s Bane gate, and A7, Throne Breaker.
If Act 6 was HEAVILY tuned down, that could be acceptable. Especially if Kabam listens and rethinks their approach to progressive story content so Act 7 isn't over-the-top obnoxious with nodes on nodes on nodes. Otherwise, it's just asking people to not bother at all with the story content anymore.
Ok Act 6 heavily toned down. Act 7 toned down in a similar way. So, which content will be left to actually challenge your r5 and 6*r3 rosters?
We need something, right? Should they change Variant difficulty to same as Variant 1? Because I know people will kick up a bigger storm if they made future variants difficult now.
That depends on your definition of challenge and the level of it you want. Most people find Act 6 BS and Variants after 1 appropriately challenging and I would agree with that. What are you looking for?
If you're going through current story with a 6star rank 2 roster, you should be all "I am like unto a GOOOOOOOOOD!!!" but they've tuned it so you're "I am like unto an average duuuuuude!"
Comments
I think Gamora, Taskmaster, Rocket and Korg also have armor break and bleed in a non-trivial way, although they might be slower and aren't ranked up as often. And in the case of say Rocket, I don't know what happens if an armor break and a bleed land simultaneously on Killmonger.
However this node is very niche and is acknowledged as one of the worst lanes in the game. There was a lane similar to this in the act 7 beta but kabam are going back to reevaluate that, so they are learning (hopefully).
Sabertooth is a good option and would be decent for this fight.
As for the others yeah they can armor break and apply bleed but those fights would still be fairly long as you will be rotating between special attacks to get armor breaks and to apply bleeds. Would they really far much better then blade ( with Villian synergy i am assuming) in that fight. Thus still making this fight not fun.
Also how many people have those champions ranked up. Should people really rank up those champions in regards to their wider use in the game at end game content.
Compare them to my list above. All 4 of those champions ( Plus ST) are used in a lot of places so people will rather rank them up. Resources in this game are limited and rank ups have to be planned to maximize the gain you get from them.
Its also easier to do with the champions listed above. The more time you spend in a fight the more likely you will mess up. Also stuff like block proficiency has a big impact when fights are long.
Anyway my point is that having these style of Niche fights in Act 6 is not fun especially when you method to bypass them relies on RNG.
I hate to break it to you but that's not thinking outside the box, that would be considered as a bug.
The node clearly says they receive 100% less damage from any source apart from bleed.
Did you solo that fight using stark spiderman ?
There is a lot of stuff that has been a certain way since introduction which was later classed as a bug. e.g. Morningstar healing when opponent has indestructible.
If the wording said hit why is it Incinerate, Shock, Poison , Omegas spores deal no damage. They are not hits but DoTs. I can't be asked to go get a screenshot for you. Log into the game and look at the node yourself. You will see it says "Source".
As much as Kabam is eating their words now, I truly find A6 to be a roster check that aligns very well with their initial goal of having players have sufficient roster “breadth” before progressing.
Most of the complaints are from players who do not have the counters and attempt to rush the content.
Given that R4s are given like candy nowadays (even R5s are too), it isn’t hard to rank up one of the suitable champs, especially if all of them are relatively old champs who have been out for years.
A very niche fight would have been 6.2 Sinister during the beta where he had Buffed Up instead of Caustic Temper. Caustic temper still has quite a few counters in Hyperion, Medusa, even Kamala Khan. For Buffed Up, at that point, the only true counter was Cull Obsidian, who was just released in the game. Those in the beta tried every possible counter (even Civil Warrior), and it was impossible to take down without grinding him down with unitman.
Another example of a niche fight would be Acid Wash Mysterio where only 1-2 champs will fulfill the node criteria.
Personally, for 6.2 Do You Bleed lane, I took it with the Skill gate and brought SS R5 / Blade R4 / Gwenpool R4 / Hawkeye R4 / Thor Rag R3. My skill roster wasn’t as developed at that time.
That being said, I think the direction that 6.3 and 6.4 went given the backlash of the Class Gates in 6.2, was a step in the wrong direction. I much prefer the class gates as it requires you to think out of the box, within a specific class, of the champs that can be brought to handle a specific lane. Whereas for 6.3/4, the counters were much more niche and specific.
The design philosophy should be like an American Ninja club obstacle course and not the Bond villain/Jigsaw deathtraps we have now. The one actively encourages you to analyze, adapt, transfer, and expand skills/"it's not always easy but you can see what you need to do and intuit effective tactics because you already built the foundation of what you need" and what we have now is more suffering as a necessity to proceed/"I expect you to die" and you probably will unless you happen to have the right wattage laser shoe or enjoy pain.
Combine that with players having access to current meta 5*s at rank 4 and 5 to take through Act 5 when most older players did the majority of it with older 4*s, it's no wonder the difficulty in Act 6 seems so high. They've never actually had anything really difficult.
For those people who do have newer accounts and are motivated to push progress I think hearing that once they get to a point they need to wait potentially for months or years until RNG gives them what they need to satisfy gates AND those champs be able to clear the content must be hugely disheartening. If the situation was flipped I'd probably have called it a day.
There are people complaining about act 6 that have only done one pass through Act 5 and never even attempted exploration yet. It's no real surprise they're finding it insanely difficult.
That's why I see what they were attempting with the 6.2 gates in forcing players to stop and regroup before pushing forward. They went a bit too far to an extent though. 6.2.2 Sinister, the 6.2.5 gates, and 6.2.6 are too prohibitive in my opinion but outside of those instances I much prefer the design of 6.2 over the ultra specific nodes and insane attack and health we got in 6.3 and 6.4 personally.
I will make it my goal to get 30 min AQ timers to me it is the biggest improvement Kabam can implement right away. I recently changed my bgs to map 7x5 across the board and as people are getting used to map 7 its been a real pain in terms of time. I'm requesting for the option to have 30 minute timers for map 7 guys specifically because I understand people think that one energy is better.
If only A6 had an Elder’s Bane gate, and A7, Throne Breaker.
I'm speaking as a veteran player that explored the majority of act 5 with 4* r5.
As you said I can only imagine how people would react if the Variants went from a sort of in-between to being the apex of content difficulty again. So are the top only supposed to get some legitimately challenging stuff every few years when we get the next Everest?
What are you looking for?
If you're going through current story with a 6star rank 2 roster, you should be all "I am like unto a GOOOOOOOOOD!!!" but they've tuned it so you're "I am like unto an average duuuuuude!"