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  • StevieManWonderStevieManWonder Member Posts: 5,019 ★★★★★
    Well they're putting out a road to cavalier difficulty and I think that's pretty interesting and they're going about it in a good way.
  • TheTalentsTheTalents Member Posts: 2,257 ★★★★★

    Well they're putting out a road to cavalier difficulty and I think that's pretty interesting and they're going about it in a good way.

    I'm shocked at the way they're going about the new Cavalier difficulty. It actually makes total sense. If they don't drop the ball on the rewards that will be the a real step in saving the game overall.
  • Amadeo01Amadeo01 Member Posts: 212 ★★★

    I'm shocked at the way they're going about the new Cavalier difficulty. It actually makes total sense. If they don't drop the ball on the rewards that will be the a real step in saving the game overall.
    Yea I agree as well, this is a good way to go about it. My only concern is, historically, the difficulty will be overtuned and the rewards will be underwhelming. At least that's how it was for all of Act 6. I hope that's not the case here b/c it can be quite promising.
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  • StevieManWonderStevieManWonder Member Posts: 5,019 ★★★★★
    Amadeo01 said:

    Yea I agree as well, this is a good way to go about it. My only concern is, historically, the difficulty will be overtuned and the rewards will be underwhelming. At least that's how it was for all of Act 6. I hope that's not the case here b/c it can be quite promising.
    I feel like they really learned from the Act 7 beta, so maybe it'll be pretty good right off the bat.
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  • Amadeo01Amadeo01 Member Posts: 212 ★★★

    I feel like they really learned from the Act 7 beta, so maybe it'll be pretty good right off the bat.
    Ehhh, stuff like reducing/removing gold from AQ map 6/7 and this month's initial modok labs give me some pause on that front, but I do hope I'm wrong!
  • TheTalentsTheTalents Member Posts: 2,257 ★★★★★
    edited June 2020
    Amadeo01 said:

    Yea I agree as well, this is a good way to go about it. My only concern is, historically, the difficulty will be overtuned and the rewards will be underwhelming. At least that's how it was for all of Act 6. I hope that's not the case here b/c it can be quite promising.
    Historically side event difficulty has been pretty spot on. The only two hard side events I can remember are Modoks labs, and the Maze. Nameless Thanos gets an honorable mention.

    Outside of that I don't really see the difficulty. Now act 6 and LOL before they got rid of the dull node was pretty bad. Even the Abyss is tuned better than expected. If they removed the hit count it would be easy.
  • srwghostsrwghost Member Posts: 46
    they need a new aspect to the game, something that will keep players entertained and occupied. ik injustice from dc has a story mode where its actually animated, like a movie, except you do all the fights. may be a little late for that, but something new please...?
  • srwghostsrwghost Member Posts: 46
    i have faith that they are working hard to please us, and don't deserve any hate, they have put together this entire masterpiece of a game and surely are going out of their way to make something epic, even tho ik ill continue to play the game whether they do or not
  • Sensei_MaatSensei_Maat Member Posts: 396 ★★★
    edited June 2020



    so it sounds like they really are listening....

    hopefully they don't just hear us, and they actually listen and the changes are and plan is what we wanna see......
  • StevieManWonderStevieManWonder Member Posts: 5,019 ★★★★★

    I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.

    Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.

    Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★

    Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
    So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
  • StronstVngrStronstVngr Member Posts: 229
    DMAN232 said:

    This 100%

    Come on kabam why the silence?????

    You are alienating your player base and showing total disregard and contempt towards your customers.
    Agreed! Yes, kabam gave us a "road map", big deal. That's just corporate talk for saying, "we don't care, but here is this".. I've been playing contest for 2+ years now, and I LOVED the game when I started it. But more and more, it feels like a chore to log on, do my daily quests, and "show up" for my alliance, just to get squat for rewards. If kabam really did care, they would be doing more than just giving us a "road map". They would be making the changes that we have asked for. Which, I don't feel the need to go into, as surely, by now, kabam has a clue. Also, kabam, you want "constructive feedback"? Well, there ya go. Listen to your summoners, and make the changes we are asking for. Hows that for constructive feeedback? ;)
    That is all,
    Strong
  • StevieManWonderStevieManWonder Member Posts: 5,019 ★★★★★

    So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
    Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★

    Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
    Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
  • DNA3000DNA3000 Member, Guardian Posts: 20,726 Guardian

    Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
    I'm having flashbacks to way back when 5* cosmic awakening gems were considered a booby prize because there were no 5* cosmics worth awakening. Those were the days.
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★

    Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
    That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★

    And Act 6 was meant to be a follow up to Act 5.
    Just because Act 5 included a Generic doesn't mean Act 6 should as well.
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★
    H3t3r said:

    LoL included a generic and a class same with AOL but with 6* versions.
    As I just said, AoL wasn't meant to be that easy. People didn't blast through LoL that easily when it was released.
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★
    edited June 2020

    Ok but you said that since Abyss was a follow up to LoL that’s why it had a generic. Act 6 is a follow up to Act 5, so by the same reasoning it should have been a generic.
    That's not what I said. I said it was supposed to be hard. Really hard. I referenced following LoL to explain just how hard it was supposed to be. I wasn't referencing it because the previous one had X so it should have X. I'm not sure where that idea of continuity of Rewards came from, but that's never been a given.
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