**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I tend to be patient with content—if I don’t have a solid counter, I wait until I have a viable solution. I don’t feel the need to be a first-mover.
All of which is to say that I agree that content doesn’t require the most optimal/cheapest counter to be done. However, setting something like Variant 1 up as a precursor to continue with Story mode is a move I believe would take the game in a direction that costs it more players than it gains.
Dr. Zola
Its even more important than a lot of ppl might think.
Bc right now you have to make rank up decisions based on your Mastery.
Lets say you run Suicides.
Do you want to Rank up Void, Sabertooth, Hyperion, Sunspot, Human Torch, etc?
Lets say you dont run Suicides.
Do you want to rank up Omega, Corvus, Ghost, Claire, etc?
Ofc it doesnt break champs but to have more flexibility would be soooo nice.
I mean, it’s interesting for sure. I’m curious to see if you’ll have to select the class nexus right away or if you’ll be able to open your t5cc first.
Any upgrade in rewards are welcomed, nice job Kabam.
It’s more difficult and time consuming than abyss 100%
Act6 is not everyone’s cup of tea unless you got pretty much intact roster
It’s a pretty long process. And sometimes requires to upgrade a champ just for 1 path.
The energy refills, the revives, time and pressure was way too much than those 5 paths of Abyss.
I did initial completion of abyss in a single day by using around 3.2k units only.
But Act6 especially after 6.2 is all new horizon. Sometimes you waste units and not able to complete the path and sometimes a single fight take away that much units which ABYSS combined 2-3 fights can’t take away.
Fighting champs having health pools of ROL combined with BS nodes and Inflated attack rating makes it disastrous. You can’t block much and not intercept also because deep down you know if a single intercept gone wrong then you are dead.
1. Combat consistency has changed since the action point changes and removing these changes would fix a good portion of the lag issues because it would give players more reaction time across all devices. Providing a buffer for slower devices.
2. Crystal rng is not fulfilling. Grinding for a month for a new hero then having no choice in what you pull is frustrating. So the fix is three fold. A. Fully formed crystals stay the same. Get who you get. So developers would only need to replace the “10,000 5* shard” rewards with fully formed 5* and so on. B. Shard crystals become nexus crystals. After all that’s still rng. And we grind for a long time for these. But having AAAA choice would FEEL like a big deal. Making people happier that they at least got 20 sig levels on sparky instead of king groot or a max sig crystal from Phoenix C. Give a default hero nexus crystal for big content progression. Someone viable in the next piece of content. Example. 4* Thor/doc occ/rogue/ronin/she hulk/scarlet witch nexus crystal (only those choices for everyone) for completing Act 4. And also give a fully formed crystal. Having a guaranteed decent champ will take the sting out of pulling the ant man or groot from the crystal. And not leaving you at a plateau of progression if you do get that.
3. Improve crit rate on all the champs seen as underpowered. Easy to do across the board. And this would make a big difference in damage. Crit is 3x damage is most cases. Someone with really small crits and no other useful abilities should be doing them constantly. While someone that crits super hard should crit less often. But it should average to about the same dps.
Thanks for taking time to read.
Instead you still have people obsessed with 6*s thinking that 5*s no longer have any value which is just ridiculous in my opinion.