**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Bans for Exploiting Bugs [MERGED THREADS]
This discussion has been closed.
Comments
I'm not disagreeing in that quitting out is on the same level as farming. However, both are still violations and should be treated as such.
I recognize that I have no say in how Kabam treated its violations, but all I can say is that the way they're doing things is messy.
My solution? Punish each and every instance of bug exploits, whether it be force-quitting, farming, character bug exploits, etc. Why should the smaller violations go unpunished?
I do have *some* sympathy for players who clearly leveraged the exploit but didn't do so to a high degree. But that's a risk associated with going anywhere near an exploit. You can't assume the punishment will always be proportionately calculated to be "fair" to everyone. That's why they call them ban hammers. They aren't surgical instruments. And they aren't intended to just restore the correct balance of things: they are explicitly intended to be punitive. They are supposed to appear disproportional, to have a future deterrent effect. If punishment is just "reasonable" people may start to think it is a reasonable risk to take. We want the risk to appear to be never worth taking.
And to be fair I wanted to do the exploit, but I didn't because it was unfair to others and would break TOS. Read DNA3000's point.