They tell us the difference between new cavaliers and okd one who have everything on 100% is too big right?And they had to bring new level..ok fineBut why do u make becoming that level connected to once closing act6 and r3 champion?this makes zero sense for meIt is very small gap between people who are cavalier and who are also able to omce close the whole act6There is no gap at all...And act6 doesnt make possible to have r3 champion so that demand is connected to abyss 1 path right?Thats some nonsense in total...u should ve connected the thronebreaker to act6 explorers Tell me pleaseDid u close the gap between new cavaliers and endgame players?u didnt for sure
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week. But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated? This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded Nothing in the game takes skill if you had an infinite amount of units
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week. But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated? This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week. But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated?
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week.
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week. But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated? This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded Nothing in the game takes skill if you had an infinite amount of units False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week. But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated? This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded Nothing in the game takes skill if you had an infinite amount of units False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite Infinite amount of units= Infinite amount of tries. So the odds of them not beating it with even say a billion revives it so incredibly low it might as well be zero.
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week. But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated? This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded Nothing in the game takes skill if you had an infinite amount of units False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite Infinite amount of units= Infinite amount of tries. So the odds of them not beating it with even say a billion revives it so incredibly low it might as well be zero. Nope, someone who didn’t know how to play would never get the 5 charges without dying.
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week. But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated? This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded Nothing in the game takes skill if you had an infinite amount of units False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite Infinite amount of units= Infinite amount of tries. So the odds of them not beating it with even say a billion revives it so incredibly low it might as well be zero. Nope, someone who didn’t know how to play would never get the 5 charges without dying. Let me say again. INFINITE REVIVES. And if someone got to 6.2.6 they had to have cleared everything before it. Now lets say they dropped into the fight as there first time playing after every revive they will be getting a grip on how the game works so again INFINITE revives would mean they will defeat 6.2.6 pre nerf Champion
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week. But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated? This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded Nothing in the game takes skill if you had an infinite amount of units False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite Infinite amount of units= Infinite amount of tries. So the odds of them not beating it with even say a billion revives it so incredibly low it might as well be zero. Nope, someone who didn’t know how to play would never get the 5 charges without dying. Let me say again. INFINITE REVIVES. And if someone got to 6.2.6 they had to have cleared everything before it. Now lets say they dropped into the fight as there first time playing after every revive they will be getting a grip on how the game works so again INFINITE revives would mean they will defeat 6.2.6 pre nerf Champion You can get to 6.2.6 champion fight by just autofighting the game, you wouldn't know any of the mechanics. That's the 1st fight (i believe?) that you can't win by autofighting
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite If you have thousands of units you can try the fight hundreds of times. After hundreds of tries, even a non skilled player, will have been so keen to the fight, that will eventually beat it.If you can’t beat content with skills, then units can beat it for you.If units can’t beat it, then more units eventually can and that’s a fact.
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week. But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated? This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded Nothing in the game takes skill if you had an infinite amount of units False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite Infinite amount of units= Infinite amount of tries. So the odds of them not beating it with even say a billion revives it so incredibly low it might as well be zero. Nope, someone who didn’t know how to play would never get the 5 charges without dying. Let me say again. INFINITE REVIVES. And if someone got to 6.2.6 they had to have cleared everything before it. Now lets say they dropped into the fight as there first time playing after every revive they will be getting a grip on how the game works so again INFINITE revives would mean they will defeat 6.2.6 pre nerf Champion You can get to 6.2.6 champion fight by just autofighting the game, you wouldn't know any of the mechanics. That's the 1st fight (i believe?) that you can't win by autofighting You still can win by autofight. Because again INFINITE REVIVES. Remember no matter how high of a number you have you will always be closer to zero then infinity. Btw the first fight would be the tutorial fight when you start a new account as theres no autofight present.
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite If you have thousands of units you can try the fight hundreds of times. After hundreds of tries, even a non skilled player, will have been so keen to the fight, that will eventually beat it.If you can’t beat content with skills, then units can beat it for you.If units can’t beat it, then more units eventually can and that’s a fact. that's called developing skill, that's how a lot of old school players got good, by getting their asses beat by LOL
An account with all r4 5 stars can beat act6 with 1 path per chapter
@Lormif All done before any act6 nerf's haven't touched act6 since the nerf's went through.What about you since you can't comprehend that you can literally do anything with an infinite amount of tries.
@Lormif All done before any act6 nerf's haven't touched act6 since the nerf's went through.What about you since you can't comprehend that you can literally do anything with an infinite amount of tries. oh you want to see mine?I think I got you beat there son.There is no way to auto fight through that fight, none what so ever. I am not sure why you cannot comprehend that.. No matter how many units you have, no matter how many revives you have, no matter how many potions you have. It is jsut not possible, it is too complex of a fight.In addition with infinite revives and time yes a player can beat the fight, but that is because that allowed them the time to developed the SKILL to do so, because it is near impossible to accidently beat the champion. You can do that to any other fight in the game, shoot you can even chip the grandmaster to death, but the champion you cannot do that.
@Lormif All done before any act6 nerf's haven't touched act6 since the nerf's went through.What about you since you can't comprehend that you can literally do anything with an infinite amount of tries. oh you want to see mine?I think I got you beat there son.There is no way to auto fight through that fight, none what so ever. I am not sure why you cannot comprehend that.. No matter how many units you have, no matter how many revives you have, no matter how many potions you have. It is jsut not possible, it is too complex of a fight.In addition with infinite revives and time yes a player can beat the fight, but that is because that allowed them the time to developed the SKILL to do so, because it is near impossible to accidently beat the champion. You can do that to any other fight in the game, shoot you can even chip the grandmaster to death, but the champion you cannot do that. I think you got shown up by trying to call him, we proved wrong and tried to overcompensate with your screenshot no one asked for. You are also clutching at straws trying to defend that auto-fight comment - yes it's obvious that probably a million fights in a row you'd watch a champ not make a 5 hit combo twice in a row but just once, the auto-fight ai WILL do the correct sequence of moves to complete the fight, even it it takes a million million attempts it will eventually happen if were talking about true infinite - you'll probably die waiting for this to happen. Unless.. like the vocal complainers on this post, you have good rng, it could happen first time!
I am just going to say that the thread is 33 pages in and I have yet read a single justification of the r3 gate that makes any sense whatsoever. 100% act 6 fine100% the abyss, ok but I wouldn’t love itForcing people holding onto items for the right champ to use them elsewhere or not gain the progression, senseless
I am just going to say that the thread is 33 pages in and I have yet read a single justification of the r3 gate that makes any sense whatsoever. 100% act 6 fine100% the abyss, ok but I wouldn’t love itForcing people holding onto items for the right champ to use them elsewhere or not gain the progression, senseless What progression are we getting? If it’s not worth anything why create it
I am just going to say that the thread is 33 pages in and I have yet read a single justification of the r3 gate that makes any sense whatsoever. 100% act 6 fine100% the abyss, ok but I wouldn’t love itForcing people holding onto items for the right champ to use them elsewhere or not gain the progression, senseless What progression are we getting?
I am just going to say that the thread is 33 pages in and I have yet read a single justification of the r3 gate that makes any sense whatsoever. 100% act 6 fine100% the abyss, ok but I wouldn’t love itForcing people holding onto items for the right champ to use them elsewhere or not gain the progression, senseless What justification makes sense against the R3 requirement? I have yet to see one that makes sense the other way. Just because you don't believe it what people have said before, doesn't mean it doesn't make sense. 🤷