**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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now I need help assigning paths
Thanks!
2. A signature stone does the same as an awakening gem but slower?
3. Why do some champs have abilities that you can turn on before a fight (like Invisible Woman)?
4. What does it mean to recover mastery points - do you lose mastery skills?
5. Before you start a fight, it shows you how many points the enemies have. How is that worked out/what does it refer to?
6. Using boosts to increase points before a fight - does that mean your champ’s rating goes up?
7. When I run out of energy I often ask my alliance for help but never seem to get it. Am I missing something?
8. I don’t understand nodes at all - and how to use them.
9. I understand that certain champs have synergy but how does it actually benefit you?
10. I have an alliance ticket but never use it - what’s it for?
2. Signature stones boost the power of the awakened ability
3. Those are prefight abilities and just boost the fight for the champ
4. You reset back to 0 masteries with all the points available to use
5. Points are the enemy's rating based off attack, health, and nodes
6. Yes
7. They aren't giving you help. Each person that helps you give 2 energy points anyway
8. They are on the opponent. You just have to counter them
9. The synergies basically add abilities to the synergy champs if you have both of them on your team
10. It is an entry fee for alliance quest map 5 and up.
2. No, signature only make the sig ability go up and cannot unlock it
3. Because that’s how Kabam made them
4. You take the point out of all your masteries in one area and put them back in a different way if needed
5. Health points in the tiny bar and attack underneath it
6. For the duration of the boost yes
7. Maybe they just don’t hit the help button. Each help only gives two energy
8. They provide boosts to the champion on the node, normally the defender. You don’t reag use them except for alliance war defense
9. The synergies give certain boosts or additional abilities to the champs involved in the synergy
10. It’s for alliance quest
It is a sticky enough situation that I would probably make it a priority to just decide what should replace high rank Pure Skill and resolve the situation rather than let it drag on. But I can understand the desire to not do anything until a complete solution arrives.
I should point out it is possible that there *is* a solution in the works that requires game mechanical changes, and since those can take a very long time to implement the solution is sitting on the drawing board waiting for programmer time to implement the prerequisites for. I'm unaware of any such thing, but of course I wouldn't be unless a developer explicitly told me about such a thing.
The current position is lot like owing a creditor x amount of money for y number of invoices but refusing to pay any sum at all to that creditor because one of the y invoices have a mistake. At least pay those that are correct.
The point is to be fair to those who invested into pure skill rank 4 and 5 and it is not adding any value at all save against very specific champs.
This one?