**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Hood Changes - Discussion [Merged Threads]

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Comments

  • slackerslacker Posts: 772 ★★★★
    Hope the damage worth the loss of utility
  • ŁŤÇŁŤÇ Posts: 350 ★★★
    His buff is as good as YJ!

    Seriously, they took away a portion of his utility! Why take away? Just add to it!
  • Ksp_2099Ksp_2099 Posts: 735 ★★★
    Just wait for some gameplay.
    Some people also didn't like the falcon buff but now falcon is one of the best buffs.
    Need to see some gameplay before making some statements.
    It would have been better if we can stack those stagger (with max limit 3 or something), it would have made him OP.
  • SnizzbarSnizzbar Posts: 2,142 ★★★★★
    HI_guys said:

    Mike said Kabam said if he had his old abilties he would be too powerful

    Where did he say that?
  • SnizzbarSnizzbar Posts: 2,142 ★★★★★
    HI_guys said:

    Snizzbar said:

    HI_guys said:

    Mike said Kabam said if he had his old abilties he would be too powerful

    Where did he say that?
    KarateMike35 in his vid
    Oh sorry Mike not Miike my bad
  • AgresssorAgresssor Posts: 251 ★★
    edited February 2021
    Critical hits 88% chance to stagger for 7.50 sec. > 100% chance, for 5 sec.

    While invisible incoming attacks have a 45% chance to miss and non contact attack 90% > 120% chance to miss for all attacks and you can intercept like ghost.

    Heavy attack refreshes shock, stagger, hex, bleed > Pause all bleed debufs for 5 seconnds + detonates hex.

    Special Attack 2 Hexes and reduces ability accuracy by 65% fate seal and triggers invisibility > +50% more potency for hex damage and triggers invisibility

    Signature Ability

    Stun immune while invisibility in cooldown ( 6 seconds ) and power steal > Stun immune while in invisibility for 8 seconds and power steal

    So, where is the nerf ? Yes, reduced staggers duration but increased stagger chance to 100%

    Heavy attacks cant refresh shock, stagger, hex but deals a lot more damage and pauses bleed for 5 seconds

    Special attack 2 no ability reduction and fate seal but 50% more damage

    Signature ability gives more control of stun immunity while in invisibility ( 8 seconds ) againts 6 seconds in cooldown after invisibility.
    For exemple againts encroaching stun node you have more control

    Where is the nerfed utility ? fate seal and ability reduction by 65% for 6.5 seconds from special attack 2 ?

    It's does matters if you can kill the opponents way faster.
    In this game, the most important thing is to kill the enemy as quickly as possible and not fiddle with him for hours, this has always been the case.
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