Hood Changes - Discussion [Merged Threads]



  • slackerslacker Posts: 599 ★★★
    Hope the damage worth the loss of utility
  • ŁŤÇŁŤÇ Posts: 192
    His buff is as good as YJ!

    Seriously, they took away a portion of his utility! Why take away? Just add to it!
  • Ksp_2099Ksp_2099 Posts: 735 ★★★
    Just wait for some gameplay.
    Some people also didn't like the falcon buff but now falcon is one of the best buffs.
    Need to see some gameplay before making some statements.
    It would have been better if we can stack those stagger (with max limit 3 or something), it would have made him OP.
  • AgresssorAgresssor Posts: 243
    edited February 26
    Critical hits 88% chance to stagger for 7.50 sec. > 100% chance, for 5 sec.

    While invisible incoming attacks have a 45% chance to miss and non contact attack 90% > 120% chance to miss for all attacks and you can intercept like ghost.

    Heavy attack refreshes shock, stagger, hex, bleed > Pause all bleed debufs for 5 seconnds + detonates hex.

    Special Attack 2 Hexes and reduces ability accuracy by 65% fate seal and triggers invisibility > +50% more potency for hex damage and triggers invisibility

    Signature Ability

    Stun immune while invisibility in cooldown ( 6 seconds ) and power steal > Stun immune while in invisibility for 8 seconds and power steal

    So, where is the nerf ? Yes, reduced staggers duration but increased stagger chance to 100%

    Heavy attacks cant refresh shock, stagger, hex but deals a lot more damage and pauses bleed for 5 seconds

    Special attack 2 no ability reduction and fate seal but 50% more damage

    Signature ability gives more control of stun immunity while in invisibility ( 8 seconds ) againts 6 seconds in cooldown after invisibility.
    For exemple againts encroaching stun node you have more control

    Where is the nerfed utility ? fate seal and ability reduction by 65% for 6.5 seconds from special attack 2 ?

    It's does matters if you can kill the opponents way faster.
    In this game, the most important thing is to kill the enemy as quickly as possible and not fiddle with him for hours, this has always been the case.
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