I am genuinely amazed that a mod has not commented on this yet. At least give us a bit of insight into why these changes were made. Even if they took this new kit and restored the fate seal and heavy refresh, I think that champs like doom and SS will still be superior. I just want to hear what Kabam is thinking about this and what the general plan is.
It’s the weekend, I imagine they’ll be having meetings tomorrow once everyone is back at work. I may hate this ‘buff’, but they’re still people and deserve the weekend off.
If there is no comment before it goes live, then I’m not going to be happy. But I would very much like to hear the design intention behind these decisions
No rank down tickets at all. Hood MUST retain his core utility. This toxic new “buffs” design should not be accepted by the community. This will open the road for Ronan, Magik and eventually whoever champ has a strong utility and dominates at some fights to get a rebalance, covered in a buff disguise. Rank down tickets shouldn’t be the compensation for Hood rebalance, it needs to not go live at all.
And Kabam, in this situation you can't say that it was the player's fault for ranking up the champion for the previously attained abilities. They ranked him up for that utility, and now it's gone. It's pretty simple, the player has lost what they ranked him up for, so they have no use for him at that rank and wasted resources. So the logical option would be to give out rdt's.
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
His miss mechanic will be the same if not better. It’s only 90% any projectile you have 120-100-90 -70
What buffs were you controlling , the fate seal stemmed better because staggers would sometimes fail, that’s not necessary anymore. Because on a crit they won’t
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
No, what nodes , what champs , what particular content
I refuse to believe anyone ranked up Hood for any reason other than the ghost synergy. There’s at least 10 mystics better than him pre-buff.
Curious. I had Hood 3 years before I had Ghost, and I ranked the hell out of him...
That guy is just a Troll that's been saying that on every thread about Hood trying to get people to start arguments, ignore him and don't feed the trolls...
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
No, what nodes , what champs , what particular content
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
No, what nodes , what champs , what particular content
6.2 champion? Hood worked amazing there
Since champ is immune to fate seal I dont see how that would be different now
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
No, what nodes , what champs , what particular content
Great for anihilus. He's good enough for 6.2.6 boss. Cav mystic paths. Have you played the game at all? The description above is good, why do you need specific fights?
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
No, what nodes , what champs , what particular content
I’ve got a lot of specific examples in here: https://docs.google.com/document/d/11IuBRhchjyTiQDKSIJ5d7Aad6NfqQO0Cs19I_UBH-xk/edit but it’s no where close to the amount of places I’ve used him. I’ve used him in Variant1, Variant 5, Variant 6, Act 6, Act 7, Alliance War, Monthly Events, Side Events, you name it. If there’s Buffs, Hood’s there.
His Invisibility might be better for evading basic hits, but he’s losing a prime utility for bypassing multi hit projectile specials. I’ve got examples here:
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
No, what nodes , what champs , what particular content
6.2 champion? Hood worked amazing there
Since champ is immune to fate seal I dont see how that would be different now
Good point. At least he could still do that. But can he still cheese a resistor path with MD? You throw that sp2, you nullify all those buffs and gain a huge chunk of power.
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
No, what nodes , what champs , what particular content
I’ve got a lot of specific examples in here: https://docs.google.com/document/d/11IuBRhchjyTiQDKSIJ5d7Aad6NfqQO0Cs19I_UBH-xk/edit but it’s no where close to the amount of places I’ve used him. I’ve used him in Variant1, Variant 5, Variant 6, Act 6, Act 7, Alliance War, Monthly Events, Side Events, you name it. If there’s Buffs, Hood’s there.
His Invisibility might be better for evading basic hits, but he’s losing a prime utility for bypassing multi hit projectile specials. I’ve got examples here:
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
The issue is , you see what happens to amazing champs that were once mediocre Mole Man , Torch etc. these champs had workable kits so a value update made it possible to bring them to the top.
Even if you gave Hood 100% damage it would make him a below average champ, even with Stryfe and boost he was below average. The reason is he did not have a kit to work with bleed , shock, hex, those really weren’t doing anything for him.
The fate seal seems more important than it is because his staggers would sometimes not apply for an entire combo. He now also has much more use outside of specific matchups , most matches needed staggers not fate sale as opposed to the vision AA match. While I do understand people’s frustration, I think they now on paper get much more out of their champ instead of just one piece of utility.
Torch was a utility beast against mystic but struggled outside of every single match that’s because he was not tuned right , once tuned he shines all over. Hood doesn’t have that privilege , he now has utility that allows him to keep up his damage and bonuses if he nullifies buffs.
I talked to a lot of people and when I ask them what did they use hood for particularly , they can’t really give me a straight answer.
Magneto lost his Ability to rank SP3s, which was valuable to me, he also lost his heal block that came in clutch for me at times.
Old man Logan- Regen Passive became a buff ( R5 before update)
These affected me, but magneto is a much better character then he was so is OML.
Balances are apart of game , and Kabam has always been fair if these balances were unfavorable. We can’t decide that yet until Monday. On paper he looks good , but we won’t know until Monday.
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
No, what nodes , what champs , what particular content
Great for anihilus. He's good enough for 6.2.6 boss. Cav mystic paths. Have you played the game at all? The description above is good, why do you need specific fights?
Yes, I agree with anhilus , no need to insult me. 6.2 boss is immune to his fate seal. Because , I don’t see where he is losing his utility outside of certain matches.
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
No, what nodes , what champs , what particular content
6.2 champion? Hood worked amazing there
Since champ is immune to fate seal I dont see how that would be different now
Just checked his description, didn't see anything about that. Any proof please?
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
The issue is , you see what happens to amazing champs that were once mediocre Mole Man , Torch etc. these champs had workable kits so a value update made it possible to bring them to the top.
Even if you gave Hood 100% damage it would make him a below average champ, even with Stryfe and boost he was below average. The reason is he did not have a kit to work with bleed , shock, hex, those really weren’t doing anything for him.
The fate seal seems more important than it is because his staggers would sometimes not apply for an entire combo. He now also has much more use outside of specific matchups , most matches needed staggers not fate sale as opposed to the vision AA match. While I do understand people’s frustration, I think they now on paper get much more out of their champ instead of just one piece of utility.
Torch was a utility beast against mystic but struggled outside of every single match that’s because he was not tuned right , once tuned he shines all over. Hood doesn’t have that privilege , he now has utility that allows him to keep up his damage and bonuses if he nullifies buffs.
I talked to a lot of people and when I ask them what did they use hood for particularly , they can’t really give me a straight answer.
Magneto lost his Ability to rank SP3s, which was valuable to me, he also lost his heal block that came in clutch for me at times.
Old man Logan- Regen Passive became a buff ( R5 before update)
These affected me, but magneto is a much better character then he was so is OML.
Balances are apart of game , and Kabam has always been fair if these balances were unfavorable. We can’t decide that yet until Monday. On paper he looks good , but we won’t know until Monday.
>>I talked to a lot of people and when I ask them what did they use hood for particularly , they can’t really give me a straight answer.
You got a lot of particular answers above. Please, read them
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
The issue is , you see what happens to amazing champs that were once mediocre Mole Man , Torch etc. these champs had workable kits so a value update made it possible to bring them to the top.
Even if you gave Hood 100% damage it would make him a below average champ, even with Stryfe and boost he was below average. The reason is he did not have a kit to work with bleed , shock, hex, those really weren’t doing anything for him.
The fate seal seems more important than it is because his staggers would sometimes not apply for an entire combo. He now also has much more use outside of specific matchups , most matches needed staggers not fate sale as opposed to the vision AA match. While I do understand people’s frustration, I think they now on paper get much more out of their champ instead of just one piece of utility.
Torch was a utility beast against mystic but struggled outside of every single match that’s because he was not tuned right , once tuned he shines all over. Hood doesn’t have that privilege , he now has utility that allows him to keep up his damage and bonuses if he nullifies buffs.
I talked to a lot of people and when I ask them what did they use hood for particularly , they can’t really give me a straight answer.
Magneto lost his Ability to rank SP3s, which was valuable to me, he also lost his heal block that came in clutch for me at times.
Old man Logan- Regen Passive became a buff ( R5 before update)
These affected me, but magneto is a much better character then he was so is OML.
Balances are apart of game , and Kabam has always been fair if these balances were unfavorable. We can’t decide that yet until Monday. On paper he looks good , but we won’t know until Monday.
Gonna just ignore Cats post giving you specific scenarios? You’re also seemingly ignoring the dangerous precedent this sets with future ‘buffs’
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
No, what nodes , what champs , what particular content
I’ve got a lot of specific examples in here: https://docs.google.com/document/d/11IuBRhchjyTiQDKSIJ5d7Aad6NfqQO0Cs19I_UBH-xk/edit but it’s no where close to the amount of places I’ve used him. I’ve used him in Variant1, Variant 5, Variant 6, Act 6, Act 7, Alliance War, Monthly Events, Side Events, you name it. If there’s Buffs, Hood’s there.
His Invisibility might be better for evading basic hits, but he’s losing a prime utility for bypassing multi hit projectile specials. I’ve got examples here:
Thank you for sharing that I actually read your entire article and it was well written , again, I’m Not attacking anyone , just want clarification. If each projectile has a 90% chance to miss , aren’t you netting positive on this? 120-100-90-80
Essentially you are avoiding that 10% chance for 2 guarantee misses? Only on the third will you be back to where you were.
Example : Current hood - Dodging apocalypse SP3 you have a 30% chance to take a hit.
New hood : you have a 10% chance to take a hit.
Your RNG is net positive .
I’m not great with numbers so forgive me if I’m using stats as a flat %
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
The issue is , you see what happens to amazing champs that were once mediocre Mole Man , Torch etc. these champs had workable kits so a value update made it possible to bring them to the top.
Even if you gave Hood 100% damage it would make him a below average champ, even with Stryfe and boost he was below average. The reason is he did not have a kit to work with bleed , shock, hex, those really weren’t doing anything for him.
The fate seal seems more important than it is because his staggers would sometimes not apply for an entire combo. He now also has much more use outside of specific matchups , most matches needed staggers not fate sale as opposed to the vision AA match. While I do understand people’s frustration, I think they now on paper get much more out of their champ instead of just one piece of utility.
Torch was a utility beast against mystic but struggled outside of every single match that’s because he was not tuned right , once tuned he shines all over. Hood doesn’t have that privilege , he now has utility that allows him to keep up his damage and bonuses if he nullifies buffs.
I talked to a lot of people and when I ask them what did they use hood for particularly , they can’t really give me a straight answer.
Magneto lost his Ability to rank SP3s, which was valuable to me, he also lost his heal block that came in clutch for me at times.
Old man Logan- Regen Passive became a buff ( R5 before update)
These affected me, but magneto is a much better character then he was so is OML.
Balances are apart of game , and Kabam has always been fair if these balances were unfavorable. We can’t decide that yet until Monday. On paper he looks good , but we won’t know until Monday.
Fate seal doesn't seem more important bc of anything to do with stagger. It's important bc it's the only way he can deal with permanent or already existing buffs. A more regular stagger means squat against Venom or Aarkus.
Also, Torch is still awful outside of mystic/energy attack opponents. His balance update did practically nothing. He's excelled in ideal matches and been an absolute chore to use outside of them from day one and still is.
You're free to personally like the changes to Hood (they'll have practically zero effect on me outside of when using a Ghost team which is quite annoying admittedly) but that doesn't change the fact that a core component of his kit is being removed making him worse for lots of other people that either rely on him due to roster limitations or just enjoy using him for his old kit. That's something everyone should have a problem with.
Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
What did you use him for particularly?
What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.
Are those the answers you were looking for? Despite many real answers in this thread being there.
No, what nodes , what champs , what particular content
Great for anihilus. He's good enough for 6.2.6 boss. Cav mystic paths. Have you played the game at all? The description above is good, why do you need specific fights?
Yes, I agree with anhilus , no need to insult me. 6.2 boss is immune to his fate seal. Because , I don’t see where he is losing his utility outside of certain matches.
No insults meant, I did think you're new to the game, as 'managing buffs' utility didn't seem to satisfy you.
He was my first r2 mystic, I don't have ghost above 4*, and 4* one is r1. Hood did a lot of things. Maybe not the best, but he atm a very reliable. I actually took him to r2 above symb supreme to clear 6.4.6 mystic path on first competition. Long fights, but he was finishing them with full hp, wich is what I need then. His hex thing can remove buffs, wich are not removable with nullifies, and that's huge actually
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Personally I say they did a terrible job handling this with their usual sweep under the rug of all people opinions.
Hood MUST retain his core utility.
This toxic new “buffs” design should not be accepted by the community.
This will open the road for Ronan, Magik and eventually whoever champ has a strong utility and dominates at some fights to get a rebalance, covered in a buff disguise.
Rank down tickets shouldn’t be the compensation for Hood rebalance, it needs to not go live at all.
Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.
But being OK at a handful of things isn't going to make him useful for any of them.
The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.
Are those the answers you were looking for? Despite many real answers in this thread being there.
What buffs were you controlling , the fate seal stemmed better because staggers would sometimes fail, that’s not necessary anymore. Because on a crit they won’t
His Invisibility might be better for evading basic hits, but he’s losing a prime utility for bypassing multi hit projectile specials. I’ve got examples here:
But can he still cheese a resistor path with MD? You throw that sp2, you nullify all those buffs and gain a huge chunk of power.
Even if you gave Hood 100% damage it would make him a below average champ, even with Stryfe and boost he was below average. The reason is he did not have a kit to work with bleed , shock, hex, those really weren’t doing anything for him.
The fate seal seems more important than it is because his staggers would sometimes not apply for an entire combo. He now also has much more use outside of specific matchups , most matches needed staggers not fate sale as opposed to the vision AA match. While I do understand people’s frustration, I think they now on paper get much more out of their champ instead of just one piece of utility.
Torch was a utility beast against mystic but struggled outside of every single match that’s because he was not tuned right , once tuned he shines all over. Hood doesn’t have that privilege , he now has utility that allows him to keep up his damage and bonuses if he nullifies buffs.
I talked to a lot of people and when I ask them what did they use hood for particularly , they can’t really give me a straight answer.
Magneto lost his Ability to rank SP3s, which was valuable to me, he also lost his heal block that came in clutch for me at times.
Old man Logan- Regen Passive became a buff ( R5 before update)
These affected me, but magneto is a much better character then he was so is OML.
Balances are apart of game , and Kabam has always been fair if these balances were unfavorable. We can’t decide that yet until Monday. On paper he looks good , but we won’t know until Monday.
You got a lot of particular answers above. Please, read them
You’re also seemingly ignoring the dangerous precedent this sets with future ‘buffs’
Thank you for sharing that I actually read your entire article and it was well written , again, I’m
Not attacking anyone , just want clarification. If each projectile has a 90% chance to miss , aren’t you netting positive on this? 120-100-90-80
Essentially you are avoiding that 10% chance for 2 guarantee misses? Only on the third will you be back to where you were.
Example : Current hood - Dodging apocalypse SP3 you have a 30% chance to take a hit.
New hood : you have a 10% chance to take a hit.
Your RNG is net positive .
I’m not great with numbers so forgive me if I’m using stats as a flat %
Also, Torch is still awful outside of mystic/energy attack opponents. His balance update did practically nothing. He's excelled in ideal matches and been an absolute chore to use outside of them from day one and still is.
You're free to personally like the changes to Hood (they'll have practically zero effect on me outside of when using a Ghost team which is quite annoying admittedly) but that doesn't change the fact that a core component of his kit is being removed making him worse for lots of other people that either rely on him due to roster limitations or just enjoy using him for his old kit. That's something everyone should have a problem with.
He was my first r2 mystic, I don't have ghost above 4*, and 4* one is r1. Hood did a lot of things. Maybe not the best, but he atm a very reliable. I actually took him to r2 above symb supreme to clear 6.4.6 mystic path on first competition. Long fights, but he was finishing them with full hp, wich is what I need then. His hex thing can remove buffs, wich are not removable with nullifies, and that's huge actually