Good lord. Shows most of you watch just Seatin, not any other youtubers and can’t come to a conclusion yourself. Hood is 5x the champion he used to be.
I don't need a YouTuber to tell me I can no longer do something with a champ that I used to be able to do
Exactly, they changed him so much that they might as well made a "Symbiote Hood" or something along those lines.
He is not the same champ, that is the entire point of a rebalance. What I just don’t understand is how you think a minor tweak would have helped hood? You could give him 50% attack all around and he still would have been a champ that can’t trigger a single rage node.
He needed a new damage mechanic. Simply ramping up nothing just would not work. Bleed ? Shock? That’s about all he has. You could see people doing videos with him and he was still not able to do anything.
It’s just weird how all of a sudden, his fate seal was a game changer for so many people. They say it was so I can only assume that, but I’m curious about what the data says.
I’m not trying to pick an argument. All I’m saying is, I think people have been overestimating how effective hoods fate seal has been for them, this is clearly shown when people are fighting her champion boss.
1. No one is arguing against new damage mechanics per se. But damage is ultimately about numbers, and any damage you can add to a champ with new mechanics I can add with changes to damage numbers. That's simple math. If all you care about is damage output, you can increase attack values, you can increase critical rating or critical damage rating or critical damage rating boosts, or even the scale damage values of things like special attacks (basic attacks generally obey a formula that's the same for every champ). Hood's specials don't deal a lot of damage. A number tweak would change that. Numbers tweaks would also improve the damage of Hexes without special mechanics arbitrarily high. The new mechanics are about adding the higher damage in a unique way to the champion, not about it being impossible to add damage with numbers changes.
2. More importantly, it isn't just some players who value fate seal highly: the devs said they *had* to remove fate seal because otherwise Hood would have been too powerful. You cannot simultaneously argue that the devs can think it is so powerful it had to be removed, but the players have to think it was too weak to be worth fighting over. Anything the devs remove for balance reasons is by definition very valuable.
If you're correct that fate seal shouldn't be a big deal to the players, you are making the argument that the devs should have never removed it, because if fate seal is not a big deal and players shouldn't get upset over its removal, by definition the devs were wrong to remove it because they had no exigent reason to do so.
The only thing they can do is forecast. At this point , I wouldn’t mind if they had Hood(Classic) and a Hood( Imbued) and just call it. But from Kabams standpoint it is much better to tune with caution , because once they have to nerf something it gets a lot worse than this. I think the simple solution is to give hood buff immunity on the SP2, this doesn’t nullify buffs , but just removes them.
I do appreciate your thoughts. Personally I don’t think you can just tune a champs basic damage or specials attacks and call it a day, I don’t think it’s about damage and just increasing that number we seen how ineffective that was in act 7 and act 6 I think it’s more about creating a new damage mechanic to not only bring him up to the next tier, but also to breathe life back into that champ.
At this point , let’s just see what they come up with should be 48 hours or less . See ya then.
Having not played Hood prior to the tune up i cant comment on the fate seal removal, however the regen felt amazing probably a little over the top but the fact is there are just as good or better regen champs out there so there isnt really justification for Kabam removing it at this point.
The unitended bug actually added to Hoods kit in a way Kabam hadnt intended, but overall made the tune up more acceptable to people i'd think as it afforded a level of payoff for losing the FS on SP2.
If they considered the regen too much, a better solution would have been to leave it functioning as it was as it did add to hood and feel great, but maybe tone it down somewhat so instead of like 500ish or whatever it was to 300-350ish per tick.
I was considering actually investing in hood after the tune up but with the regen nerf i think ill wait and see how it plays out. I do feel like Kabam should be offering RDT to those that did invest in Hood prior to the tune up as this champ i dont think was on anyones radar for change and those that did invest prior to the tune up did so for the control FS bought, taking that away justifies the provision of RDT's.
Again i felt like the regen as it was before they announced it was a bug was a really good pay off for the loss of fate seal but then again i never played pre tune up Hood, the fights i have done since though outside niche fights the fate seal doesnt feel like its needed (im sure people will grumble at me for saying that) but its my opinion.
Where is rank down ticket? Hood is no longer playable at this moment.
The “big burst damage from removal of Hex Stacks” is just not attractive at all. There are so many champs in this game being able to give “big yellow numbers” in shorter time, plus more utilities!
Still sitting at R1. Been there a long time. Either way that's not the point I'm making.
Then you're out of your element, Donny.
Out of what element? You think the only people who can discuss the subject are people who Ranked Hood? Sorry, that's not how a discussion works. For that matter, he's been in the game for years. It's not surprising they want to work on him.
Good lord. Shows most of you watch just Seatin, not any other youtubers and can’t come to a conclusion yourself. Hood is 5x the champion he used to be.
I've been accused of many things, but "mindless drone of @Seatin " is not usually one of those things.
I will support that. You think for yourself, always. One of the things I appreciate about you. There are others.
I didn't like him after the buff even with the regen and bullet stocking bugs. Whoever thought Hex Seal would make him OP is lacking in meta perception. Honestly the whole stress-inducing bullet-countdown isn't good on the whole. It's something I should be able to save up for a burst, honestly. Why choose cortisol over dopamine in game design?
I agree with others about the CCP. Beta test this stuff with real players who know the meta, and who can get the opinions (through videos) of the general playerbase. Hell, just releasing the design proposal is enough for people to point out major issues like the lack of Hex Seal.
If you don't, and you insist on surprising us every month, then you're probably gonna get one of these reactions every month.
If people are clamouring for RDTs for a buff, then you did something wrong lol. Hopefully you restore his utility instead of just writing us off with a RDT, but either way I don't want to deal with this every month and I don't think y'all want to either.
He is not the same champ, that is the entire point of a rebalance. What I just don’t understand is how you think a minor tweak would have helped hood? You could give him 50% attack all around and he still would have been a champ that can’t trigger a single rage node.
He needed a new damage mechanic. Simply ramping up nothing just would not work. Bleed ? Shock? That’s about all he has. You could see people doing videos with him and he was still not able to do anything.
It’s just weird how all of a sudden, his fate seal was a game changer for so many people. They say it was so I can only assume that, but I’m curious about what the data says.
I’m not trying to pick an argument. All I’m saying is, I think people have been overestimating how effective hoods fate seal has been for them, this is clearly shown when people are fighting her champion boss.
1. No one is arguing against new damage mechanics per se. But damage is ultimately about numbers, and any damage you can add to a champ with new mechanics I can add with changes to damage numbers. That's simple math. If all you care about is damage output, you can increase attack values, you can increase critical rating or critical damage rating or critical damage rating boosts, or even the scale damage values of things like special attacks (basic attacks generally obey a formula that's the same for every champ). Hood's specials don't deal a lot of damage. A number tweak would change that. Numbers tweaks would also improve the damage of Hexes without special mechanics arbitrarily high. The new mechanics are about adding the higher damage in a unique way to the champion, not about it being impossible to add damage with numbers changes.
2. More importantly, it isn't just some players who value fate seal highly: the devs said they *had* to remove fate seal because otherwise Hood would have been too powerful. You cannot simultaneously argue that the devs can think it is so powerful it had to be removed, but the players have to think it was too weak to be worth fighting over. Anything the devs remove for balance reasons is by definition very valuable.
If you're correct that fate seal shouldn't be a big deal to the players, you are making the argument that the devs should have never removed it, because if fate seal is not a big deal and players shouldn't get upset over its removal, by definition the devs were wrong to remove it because they had no exigent reason to do so.
The only thing they can do is forecast. At this point , I wouldn’t mind if they had Hood(Classic) and a Hood( Imbued) and just call it. But from Kabams standpoint it is much better to tune with caution , because once they have to nerf something it gets a lot worse than this.
That's true in general, but it is still the case they cannot have it both ways. They cannot forecast that Fate Seal is problematically too strong, and also forecast that Fate Seal is not strong enough for the players to justifiably complain about. Being cautious implies considering the worst case scenario and if the worst case scenario is that Fate Seal would have been too powerful to keep, the worst case scenario is also that the existing players would believe Fate Seal is too important to jettison, and they should have presumed the reaction they got.
Which would be fine if it was necessary. But as I said, it wasn't necessary. If Hood is too powerful with his existing kit plus the new kit additions, then reducing the strength of *either* would be sufficient to bring him back in line. The devs didn't want to give up their cool additions, but that's not a necessary imperative.
Babies are still crying about this? Move on ladies. Kabam will not change him to what you girls want him to be. It's their game, their rule. Your tears will not change anything. They are buffing champs for us, and most of you ingrates are bashing them. You deserve the regeneration fix lol.
Historically speaking, I lose 95% of the fights I have with game developers. And 100% of the fights I don't have with game developers.
Is a one in twenty chance worth all the time spent on advocacy and awareness? I think so. It is even worth replies like yours, which bother me about as much as when my six year old niece tried to cheat at cards. You have to be able to let some stuff slide when you know they don't know any better.
Babies are still crying about this? Move on ladies. Kabam will not change him to what you girls want him to be. It's their game, their rule. Your tears will not change anything. They are buffing champs for us, and most of you ingrates are bashing them. You deserve the regeneration fix lol.
Why you so obsessed with girls dude what they ever do to you
When the roadmap was released, I was most excited about the ambitious "buff schedule." I think many of us were. My initial thoughts were, "Justice for OG Cap! Justice for Black Panther! Justice for Iron Man! Justice for Hulk!" There are so many classic and beloved base champs with no redeeming qualities that are ripe for rebuilds.
What I didn't know at the time was that in some cases mid-tier champions that I love, use frequently and invested in - champions who maybe needed some minor tweaks here and there like a simple bump in attack boost to be competitive in their class - would be completely overhauled and turned into completely different champs.
Some champs need major overhauls and deserve it. Magneto is one and that turned out fantastic. He's a better champ in literally every possible way. He was considered garbage and nobody used him. Almost every other mutant in his class was better.
There are myriad others who fall into this category. Old, forgotten champions like the aforementioned OG Cap is an abysmal champion. He has no memorable abilities that anyone cares about, so you literally have a clean slate to start with and a ton of opportunity to make him the Captain America that everyone knows and loves. He's a PERFECT candidate for an overhaul.
So, with all of these rebuild-ready champs currently available, why take developer time to completely redesign a champ like The Hood, who already had a fantastic overall design and utility kit, and turn him into a champion that is, for all intents and purposes, something that is completely and totally different?
I'm not saying he's terrible. His new design has quite a few positives and this is especially true if he's not currently bugged. Hell, if he was released this month, I'd actually probably like him a lot. But this isn't the case. He is a pre-existing champ who was secretly changed into something brand new. HE IS NOT THE SAME CHAMP ANYMORE.
I'm just really confused by this philosophy and this direction, and, as a long-time fan of this game, it gives me cause for great concern.
Who's next on this list?
Who should I wait to rank up because they might suddenly be a completely different champ next month?
It's not like rank-up resources are just growing on trees, so I think it's important that we have a real, honest conversation about this and try to figure out how this type of scenario can be avoided in the future - because, and I have to be honest here - I don't want to play a game that operates this way.
I'm not sure if anyone does.
He is not the same champ, that is the entire point of a rebalance. What I just don’t understand is how you think a minor tweak would have helped hood? You could give him 50% attack all around and he still would have been a champ that can’t trigger a single rage node.
He needed a new damage mechanic. Simply ramping up nothing just would not work. Bleed ? Shock? That’s about all he has. You could see people doing videos with him and he was still not able to do anything.
It’s just weird how all of a sudden, his fate seal was a game changer for so many people. They say it was so I can only assume that, but I’m curious about what the data says.
Essentially what you are saying is for the future Re - works just buff their damage. That just won’t work.
Iron man - Buff his regen; Buff his Armor ups , and buff his armor breaks, and we have a new champion. With minor tweaks.
Every champ going forward people will complain. I’m actually waiting for red skull to get buffed to see who used red skull to power drain.
I find this one funny @Texas_11. Cuz you know what one of the fights I always used Hood for when runnin my full Ghost trio in T1 AW was? The Rage node in sec2 path 6, and the rage node Mini, lol.
My R3 would actually activate the node, and some furies would slip thru the staggers. The old Sp2 Fate Seal would take care of that and reset everything. With the "Buff", that is no more, and he can't prevent the unblockable if the furies stack up. So now, being that I actually prefer the Hood syn over the Wasp syn for Ghost if I had to choose, I have to drop Wasp and bring a champ that can actually nullify the furies...
So now, instead of being able to freely get my specials off with Ghost since they were unblockable with Wasp, I have to change my style and take more risks to get said specials off to their max potential...
Just one impact example that may seem small to the many, but is major for someone like myself as that is one of the purposes I went ahead and ranked him for that he no longer fulfills.
Babies are still crying about this? Move on ladies. Kabam will not change him to what you girls want him to be. It's their game, their rule. Your tears will not change anything. They are buffing champs for us, and most of you ingrates are bashing them. You deserve the regeneration fix lol.
Babies are still crying about this? Move on ladies. Kabam will not change him to what you girls want him to be. It's their game, their rule. Your tears will not change anything. They are buffing champs for us, and most of you ingrates are bashing them. You deserve the regeneration fix lol.
Why you so obsessed with girls dude what they ever do to you
Probably more what they *didn't* do *with* him. Girls tend to just ignore losers like that.
Babies are still crying about this? Move on ladies. Kabam will not change him to what you girls want him to be. It's their game, their rule. Your tears will not change anything. They are buffing champs for us, and most of you ingrates are bashing them. You deserve the regeneration fix lol.
Why you so obsessed with girls dude what they ever do to you
Probably more what they *didn't* do *with* him. Girls tend to just ignore losers like that.
I rarely post, but this feels like a good time to. I always liked playing hood as he was, & never felt he really need much just a boost in damage like most. But my question is this to the devs, why with Civilwarrior was his utilities kit kept with just a mechanic for him to gain fury all that was need? Could not the same have been done with hood, but with a rebuff add? The new rupture debuff has been added into the mystic class why not allow Hood shots from his pistols cause rupture, have its stack to a point, and allow it to be refreshed with his heavy like his other debuff's original? Also, if they expire have them cause a %of burst damage....
IMO, as a long time Hood user, an easier "Buff" I would have been happy with would have been a tweak/addition to his sp3.
Instead of "Gains X attack for for each bar of power...", it could have been reworked to be something like "Gains a Fury buff/passive for each bar of power. Each Fury buff/passive grants X attack for X seconds..."
He is not the same champ, that is the entire point of a rebalance. What I just don’t understand is how you think a minor tweak would have helped hood? You could give him 50% attack all around and he still would have been a champ that can’t trigger a single rage node.
He needed a new damage mechanic. Simply ramping up nothing just would not work. Bleed ? Shock? That’s about all he has. You could see people doing videos with him and he was still not able to do anything.
It’s just weird how all of a sudden, his fate seal was a game changer for so many people. They say it was so I can only assume that, but I’m curious about what the data says.
I’m not trying to pick an argument. All I’m saying is, I think people have been overestimating how effective hoods fate seal has been for them, this is clearly shown when people are fighting her champion boss.
1. No one is arguing against new damage mechanics per se. But damage is ultimately about numbers, and any damage you can add to a champ with new mechanics I can add with changes to damage numbers. That's simple math. If all you care about is damage output, you can increase attack values, you can increase critical rating or critical damage rating or critical damage rating boosts, or even the scale damage values of things like special attacks (basic attacks generally obey a formula that's the same for every champ). Hood's specials don't deal a lot of damage. A number tweak would change that. Numbers tweaks would also improve the damage of Hexes without special mechanics arbitrarily high. The new mechanics are about adding the higher damage in a unique way to the champion, not about it being impossible to add damage with numbers changes.
2. More importantly, it isn't just some players who value fate seal highly: the devs said they *had* to remove fate seal because otherwise Hood would have been too powerful. You cannot simultaneously argue that the devs can think it is so powerful it had to be removed, but the players have to think it was too weak to be worth fighting over. Anything the devs remove for balance reasons is by definition very valuable.
If you're correct that fate seal shouldn't be a big deal to the players, you are making the argument that the devs should have never removed it, because if fate seal is not a big deal and players shouldn't get upset over its removal, by definition the devs were wrong to remove it because they had no exigent reason to do so.
The only thing they can do is forecast. At this point , I wouldn’t mind if they had Hood(Classic) and a Hood( Imbued) and just call it. But from Kabams standpoint it is much better to tune with caution , because once they have to nerf something it gets a lot worse than this.
That's true in general, but it is still the case they cannot have it both ways. They cannot forecast that Fate Seal is problematically too strong, and also forecast that Fate Seal is not strong enough for the players to justifiably complain about. Being cautious implies considering the worst case scenario and if the worst case scenario is that Fate Seal would have been too powerful to keep, the worst case scenario is also that the existing players would believe Fate Seal is too important to jettison, and they should have presumed the reaction they got.
Which would be fine if it was necessary. But as I said, it wasn't necessary. If Hood is too powerful with his existing kit plus the new kit additions, then reducing the strength of *either* would be sufficient to bring him back in line. The devs didn't want to give up their cool additions, but that's not a necessary imperative.
They cannot have it both ways, you are right about that. On paper they probably felt there was a redundancy in fate seal and stagger, which would cover his ability to deal with incoming buffs. They probably forecasted that Fate seal = Nullify+ Stagger= MD nightmare = Constantly invisible = New broken mechanic= Nerf.
They also didn’t intend for him to be a Stagger/ Nullify beast and that probably would have catapulted him to the top over doom, with his power steal and can miss indefinitely etc. I think the easy fix is to give him a Claire Voyant buff immunity so he doesn’t have this interaction with MD. He would still be able to strip buffs , apply staggers , but wouldn’t nullify anything that the immunity stopped. I do think Fate Seal is a useful mechanic for when it’s applied. But I do think it makes him overall to powerful. If the chief complaint is just buff removal I think that works even if it’s for a second or two.
I don’t think his new kit needs to be toned down, I think it’s good and the devs did a great job. I’m curious to see what they come up with.
Babies are still crying about this? Move on ladies. Kabam will not change him to what you girls want him to be. It's their game, their rule. Your tears will not change anything. They are buffing champs for us, and most of you ingrates are bashing them. You deserve the regeneration fix lol.
Your adding nothing to the conversation, just being rude for no reason.
He is not the same champ, that is the entire point of a rebalance. What I just don’t understand is how you think a minor tweak would have helped hood? You could give him 50% attack all around and he still would have been a champ that can’t trigger a single rage node.
He needed a new damage mechanic. Simply ramping up nothing just would not work. Bleed ? Shock? That’s about all he has. You could see people doing videos with him and he was still not able to do anything.
It’s just weird how all of a sudden, his fate seal was a game changer for so many people. They say it was so I can only assume that, but I’m curious about what the data says.
I’m not trying to pick an argument. All I’m saying is, I think people have been overestimating how effective hoods fate seal has been for them, this is clearly shown when people are fighting her champion boss.
1. No one is arguing against new damage mechanics per se. But damage is ultimately about numbers, and any damage you can add to a champ with new mechanics I can add with changes to damage numbers. That's simple math. If all you care about is damage output, you can increase attack values, you can increase critical rating or critical damage rating or critical damage rating boosts, or even the scale damage values of things like special attacks (basic attacks generally obey a formula that's the same for every champ). Hood's specials don't deal a lot of damage. A number tweak would change that. Numbers tweaks would also improve the damage of Hexes without special mechanics arbitrarily high. The new mechanics are about adding the higher damage in a unique way to the champion, not about it being impossible to add damage with numbers changes.
2. More importantly, it isn't just some players who value fate seal highly: the devs said they *had* to remove fate seal because otherwise Hood would have been too powerful. You cannot simultaneously argue that the devs can think it is so powerful it had to be removed, but the players have to think it was too weak to be worth fighting over. Anything the devs remove for balance reasons is by definition very valuable.
If you're correct that fate seal shouldn't be a big deal to the players, you are making the argument that the devs should have never removed it, because if fate seal is not a big deal and players shouldn't get upset over its removal, by definition the devs were wrong to remove it because they had no exigent reason to do so.
The only thing they can do is forecast. At this point , I wouldn’t mind if they had Hood(Classic) and a Hood( Imbued) and just call it. But from Kabams standpoint it is much better to tune with caution , because once they have to nerf something it gets a lot worse than this.
That's true in general, but it is still the case they cannot have it both ways. They cannot forecast that Fate Seal is problematically too strong, and also forecast that Fate Seal is not strong enough for the players to justifiably complain about. Being cautious implies considering the worst case scenario and if the worst case scenario is that Fate Seal would have been too powerful to keep, the worst case scenario is also that the existing players would believe Fate Seal is too important to jettison, and they should have presumed the reaction they got.
Which would be fine if it was necessary. But as I said, it wasn't necessary. If Hood is too powerful with his existing kit plus the new kit additions, then reducing the strength of *either* would be sufficient to bring him back in line. The devs didn't want to give up their cool additions, but that's not a necessary imperative.
They cannot have it both ways, you are right about that. On paper they probably felt there was a redundancy in fate seal and stagger, which would cover his ability to deal with incoming buffs. They probably forecasted that Fate seal = Nullify+ Stagger= MD nightmare = Constantly invisible = New broken mechanic= Nerf.
They also didn’t intend for him to be a Stagger/ Nullify beast and that probably would have catapulted him to the top over doom, with his power steal and can miss indefinitely etc. I think the easy fix is to give him a Claire Voyant buff immunity so he doesn’t have this interaction with MD. He would still be able to strip buffs , apply staggers , but wouldn’t nullify anything that the immunity stopped. I do think Fate Seal is a useful mechanic for when it’s applied. But I do think it makes him overall to powerful. If the chief complaint is just buff removal I think that works even if it’s for a second or two.
I don’t think his new kit needs to be toned down, I think it’s good and the devs did a great job. I’m curious to see what they come up with.
But even befor that he could sp2 spam with MD. Plus it can only be done twice in a row because they fate seal will prevent future buffs anyways for a short while and it's not like they buffed the sp2 damage or anything. If Kabam wanted to tune him down, they should have done so with the new abilities, not his old. Give him a cap on power gain or something. Actually implement invisibility properly with cooldown. What loosing fate seal is to Hood is loosing the debuff shrug-off for Elsa.
He is not the same champ, that is the entire point of a rebalance. What I just don’t understand is how you think a minor tweak would have helped hood? You could give him 50% attack all around and he still would have been a champ that can’t trigger a single rage node.
He needed a new damage mechanic. Simply ramping up nothing just would not work. Bleed ? Shock? That’s about all he has. You could see people doing videos with him and he was still not able to do anything.
It’s just weird how all of a sudden, his fate seal was a game changer for so many people. They say it was so I can only assume that, but I’m curious about what the data says.
I’m not trying to pick an argument. All I’m saying is, I think people have been overestimating how effective hoods fate seal has been for them, this is clearly shown when people are fighting her champion boss.
1. No one is arguing against new damage mechanics per se. But damage is ultimately about numbers, and any damage you can add to a champ with new mechanics I can add with changes to damage numbers. That's simple math. If all you care about is damage output, you can increase attack values, you can increase critical rating or critical damage rating or critical damage rating boosts, or even the scale damage values of things like special attacks (basic attacks generally obey a formula that's the same for every champ). Hood's specials don't deal a lot of damage. A number tweak would change that. Numbers tweaks would also improve the damage of Hexes without special mechanics arbitrarily high. The new mechanics are about adding the higher damage in a unique way to the champion, not about it being impossible to add damage with numbers changes.
2. More importantly, it isn't just some players who value fate seal highly: the devs said they *had* to remove fate seal because otherwise Hood would have been too powerful. You cannot simultaneously argue that the devs can think it is so powerful it had to be removed, but the players have to think it was too weak to be worth fighting over. Anything the devs remove for balance reasons is by definition very valuable.
If you're correct that fate seal shouldn't be a big deal to the players, you are making the argument that the devs should have never removed it, because if fate seal is not a big deal and players shouldn't get upset over its removal, by definition the devs were wrong to remove it because they had no exigent reason to do so.
The only thing they can do is forecast. At this point , I wouldn’t mind if they had Hood(Classic) and a Hood( Imbued) and just call it. But from Kabams standpoint it is much better to tune with caution , because once they have to nerf something it gets a lot worse than this.
That's true in general, but it is still the case they cannot have it both ways. They cannot forecast that Fate Seal is problematically too strong, and also forecast that Fate Seal is not strong enough for the players to justifiably complain about. Being cautious implies considering the worst case scenario and if the worst case scenario is that Fate Seal would have been too powerful to keep, the worst case scenario is also that the existing players would believe Fate Seal is too important to jettison, and they should have presumed the reaction they got.
Which would be fine if it was necessary. But as I said, it wasn't necessary. If Hood is too powerful with his existing kit plus the new kit additions, then reducing the strength of *either* would be sufficient to bring him back in line. The devs didn't want to give up their cool additions, but that's not a necessary imperative.
They cannot have it both ways, you are right about that. On paper they probably felt there was a redundancy in fate seal and stagger, which would cover his ability to deal with incoming buffs. They probably forecasted that Fate seal = Nullify+ Stagger= MD nightmare = Constantly invisible = New broken mechanic= Nerf.
They also didn’t intend for him to be a Stagger/ Nullify beast and that probably would have catapulted him to the top over doom, with his power steal and can miss indefinitely etc. I think the easy fix is to give him a Claire Voyant buff immunity so he doesn’t have this interaction with MD. He would still be able to strip buffs , apply staggers , but wouldn’t nullify anything that the immunity stopped. I do think Fate Seal is a useful mechanic for when it’s applied. But I do think it makes him overall to powerful. If the chief complaint is just buff removal I think that works even if it’s for a second or two.
I don’t think his new kit needs to be toned down, I think it’s good and the devs did a great job. I’m curious to see what they come up with.
It is indeed quite a good kit. I won't argue that...
The point is, Hood didn't need it!
They could have created some other gun toting new champ and thrown that kit on him and he'd be pretty sick, lol.
He is not the same champ, that is the entire point of a rebalance. What I just don’t understand is how you think a minor tweak would have helped hood? You could give him 50% attack all around and he still would have been a champ that can’t trigger a single rage node.
He needed a new damage mechanic. Simply ramping up nothing just would not work. Bleed ? Shock? That’s about all he has. You could see people doing videos with him and he was still not able to do anything.
It’s just weird how all of a sudden, his fate seal was a game changer for so many people. They say it was so I can only assume that, but I’m curious about what the data says.
I’m not trying to pick an argument. All I’m saying is, I think people have been overestimating how effective hoods fate seal has been for them, this is clearly shown when people are fighting her champion boss.
1. No one is arguing against new damage mechanics per se. But damage is ultimately about numbers, and any damage you can add to a champ with new mechanics I can add with changes to damage numbers. That's simple math. If all you care about is damage output, you can increase attack values, you can increase critical rating or critical damage rating or critical damage rating boosts, or even the scale damage values of things like special attacks (basic attacks generally obey a formula that's the same for every champ). Hood's specials don't deal a lot of damage. A number tweak would change that. Numbers tweaks would also improve the damage of Hexes without special mechanics arbitrarily high. The new mechanics are about adding the higher damage in a unique way to the champion, not about it being impossible to add damage with numbers changes.
2. More importantly, it isn't just some players who value fate seal highly: the devs said they *had* to remove fate seal because otherwise Hood would have been too powerful. You cannot simultaneously argue that the devs can think it is so powerful it had to be removed, but the players have to think it was too weak to be worth fighting over. Anything the devs remove for balance reasons is by definition very valuable.
If you're correct that fate seal shouldn't be a big deal to the players, you are making the argument that the devs should have never removed it, because if fate seal is not a big deal and players shouldn't get upset over its removal, by definition the devs were wrong to remove it because they had no exigent reason to do so.
The only thing they can do is forecast. At this point , I wouldn’t mind if they had Hood(Classic) and a Hood( Imbued) and just call it. But from Kabams standpoint it is much better to tune with caution , because once they have to nerf something it gets a lot worse than this.
That's true in general, but it is still the case they cannot have it both ways. They cannot forecast that Fate Seal is problematically too strong, and also forecast that Fate Seal is not strong enough for the players to justifiably complain about. Being cautious implies considering the worst case scenario and if the worst case scenario is that Fate Seal would have been too powerful to keep, the worst case scenario is also that the existing players would believe Fate Seal is too important to jettison, and they should have presumed the reaction they got.
Which would be fine if it was necessary. But as I said, it wasn't necessary. If Hood is too powerful with his existing kit plus the new kit additions, then reducing the strength of *either* would be sufficient to bring him back in line. The devs didn't want to give up their cool additions, but that's not a necessary imperative.
They cannot have it both ways, you are right about that. On paper they probably felt there was a redundancy in fate seal and stagger, which would cover his ability to deal with incoming buffs. They probably forecasted that Fate seal = Nullify+ Stagger= MD nightmare = Constantly invisible = New broken mechanic= Nerf.
They also didn’t intend for him to be a Stagger/ Nullify beast and that probably would have catapulted him to the top over doom, with his power steal and can miss indefinitely etc. I think the easy fix is to give him a Claire Voyant buff immunity so he doesn’t have this interaction with MD. He would still be able to strip buffs , apply staggers , but wouldn’t nullify anything that the immunity stopped. I do think Fate Seal is a useful mechanic for when it’s applied. But I do think it makes him overall to powerful. If the chief complaint is just buff removal I think that works even if it’s for a second or two.
I don’t think his new kit needs to be toned down, I think it’s good and the devs did a great job. I’m curious to see what they come up with.
They could have created some other gun toting new champ and thrown that kit on him and he'd be pretty sick, lol.
He is not the same champ, that is the entire point of a rebalance. What I just don’t understand is how you think a minor tweak would have helped hood? You could give him 50% attack all around and he still would have been a champ that can’t trigger a single rage node.
He needed a new damage mechanic. Simply ramping up nothing just would not work. Bleed ? Shock? That’s about all he has. You could see people doing videos with him and he was still not able to do anything.
It’s just weird how all of a sudden, his fate seal was a game changer for so many people. They say it was so I can only assume that, but I’m curious about what the data says.
I’m not trying to pick an argument. All I’m saying is, I think people have been overestimating how effective hoods fate seal has been for them, this is clearly shown when people are fighting her champion boss.
1. No one is arguing against new damage mechanics per se. But damage is ultimately about numbers, and any damage you can add to a champ with new mechanics I can add with changes to damage numbers. That's simple math. If all you care about is damage output, you can increase attack values, you can increase critical rating or critical damage rating or critical damage rating boosts, or even the scale damage values of things like special attacks (basic attacks generally obey a formula that's the same for every champ). Hood's specials don't deal a lot of damage. A number tweak would change that. Numbers tweaks would also improve the damage of Hexes without special mechanics arbitrarily high. The new mechanics are about adding the higher damage in a unique way to the champion, not about it being impossible to add damage with numbers changes.
2. More importantly, it isn't just some players who value fate seal highly: the devs said they *had* to remove fate seal because otherwise Hood would have been too powerful. You cannot simultaneously argue that the devs can think it is so powerful it had to be removed, but the players have to think it was too weak to be worth fighting over. Anything the devs remove for balance reasons is by definition very valuable.
If you're correct that fate seal shouldn't be a big deal to the players, you are making the argument that the devs should have never removed it, because if fate seal is not a big deal and players shouldn't get upset over its removal, by definition the devs were wrong to remove it because they had no exigent reason to do so.
The only thing they can do is forecast. At this point , I wouldn’t mind if they had Hood(Classic) and a Hood( Imbued) and just call it. But from Kabams standpoint it is much better to tune with caution , because once they have to nerf something it gets a lot worse than this.
That's true in general, but it is still the case they cannot have it both ways. They cannot forecast that Fate Seal is problematically too strong, and also forecast that Fate Seal is not strong enough for the players to justifiably complain about. Being cautious implies considering the worst case scenario and if the worst case scenario is that Fate Seal would have been too powerful to keep, the worst case scenario is also that the existing players would believe Fate Seal is too important to jettison, and they should have presumed the reaction they got.
Which would be fine if it was necessary. But as I said, it wasn't necessary. If Hood is too powerful with his existing kit plus the new kit additions, then reducing the strength of *either* would be sufficient to bring him back in line. The devs didn't want to give up their cool additions, but that's not a necessary imperative.
They cannot have it both ways, you are right about that. On paper they probably felt there was a redundancy in fate seal and stagger, which would cover his ability to deal with incoming buffs. They probably forecasted that Fate seal = Nullify+ Stagger= MD nightmare = Constantly invisible = New broken mechanic= Nerf.
They also didn’t intend for him to be a Stagger/ Nullify beast and that probably would have catapulted him to the top over doom, with his power steal and can miss indefinitely etc. I think the easy fix is to give him a Claire Voyant buff immunity so he doesn’t have this interaction with MD. He would still be able to strip buffs , apply staggers , but wouldn’t nullify anything that the immunity stopped. I do think Fate Seal is a useful mechanic for when it’s applied. But I do think it makes him overall to powerful. If the chief complaint is just buff removal I think that works even if it’s for a second or two.
I don’t think his new kit needs to be toned down, I think it’s good and the devs did a great job. I’m curious to see what they come up with.
They could have created some other gun toting new champ and thrown that kit on him and he'd be pretty sick, lol.
This buff has honestly been handled poorly and that can't be denied. Kabam should issue RDT's for him. We have lost the Hood but we shouldn't loose other champions like this.
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Either that, or make it so that he has a way to reliably gain bullets (eg each light attack has 30% chance to gain a bullet).
In general, either return him some utility, or give him some damage longevity.
I do appreciate your thoughts. Personally I don’t think you can just tune a champs basic damage or specials attacks and call it a day, I don’t think it’s about damage and just increasing that number we seen how ineffective that was in act 7 and act 6 I think it’s more about creating a new damage mechanic to not only bring him up to the next tier, but also to breathe life back into that champ.
At this point , let’s just see what they come up with should be 48 hours or less . See ya then.
The unitended bug actually added to Hoods kit in a way Kabam hadnt intended, but overall made the tune up more acceptable to people i'd think as it afforded a level of payoff for losing the FS on SP2.
If they considered the regen too much, a better solution would have been to leave it functioning as it was as it did add to hood and feel great, but maybe tone it down somewhat so instead of like 500ish or whatever it was to 300-350ish per tick.
I was considering actually investing in hood after the tune up but with the regen nerf i think ill wait and see how it plays out. I do feel like Kabam should be offering RDT to those that did invest in Hood prior to the tune up as this champ i dont think was on anyones radar for change and those that did invest prior to the tune up did so for the control FS bought, taking that away justifies the provision of RDT's.
Again i felt like the regen as it was before they announced it was a bug was a really good pay off for the loss of fate seal but then again i never played pre tune up Hood, the fights i have done since though outside niche fights the fate seal doesnt feel like its needed (im sure people will grumble at me for saying that) but its my opinion.
The “big burst damage from removal of Hex Stacks” is just not attractive at all. There are so many champs in this game being able to give “big yellow numbers” in shorter time, plus more utilities!
I just need rank down ticket! C’mon, Kabam!
For that matter, he's been in the game for years. It's not surprising they want to work on him.
I agree with others about the CCP. Beta test this stuff with real players who know the meta, and who can get the opinions (through videos) of the general playerbase. Hell, just releasing the design proposal is enough for people to point out major issues like the lack of Hex Seal.
If you don't, and you insist on surprising us every month, then you're probably gonna get one of these reactions every month.
If people are clamouring for RDTs for a buff, then you did something wrong lol. Hopefully you restore his utility instead of just writing us off with a RDT, but either way I don't want to deal with this every month and I don't think y'all want to either.
Which would be fine if it was necessary. But as I said, it wasn't necessary. If Hood is too powerful with his existing kit plus the new kit additions, then reducing the strength of *either* would be sufficient to bring him back in line. The devs didn't want to give up their cool additions, but that's not a necessary imperative.
Is a one in twenty chance worth all the time spent on advocacy and awareness? I think so. It is even worth replies like yours, which bother me about as much as when my six year old niece tried to cheat at cards. You have to be able to let some stuff slide when you know they don't know any better.
My R3 would actually activate the node, and some furies would slip thru the staggers. The old Sp2 Fate Seal would take care of that and reset everything. With the "Buff", that is no more, and he can't prevent the unblockable if the furies stack up. So now, being that I actually prefer the Hood syn over the Wasp syn for Ghost if I had to choose, I have to drop Wasp and bring a champ that can actually nullify the furies...
So now, instead of being able to freely get my specials off with Ghost since they were unblockable with Wasp, I have to change my style and take more risks to get said specials off to their max potential...
Just one impact example that may seem small to the many, but is major for someone like myself as that is one of the purposes I went ahead and ranked him for that he no longer fulfills.
Instead of "Gains X attack for for each bar of power...", it could have been reworked to be something like "Gains a Fury buff/passive for each bar of power. Each Fury buff/passive grants X attack for X seconds..."
Something to that effect...
Everything else could have been left as it was.
They also didn’t intend for him to be a Stagger/ Nullify beast and that probably would have catapulted him to the top over doom, with his power steal and can miss indefinitely etc. I think the easy fix is to give him a Claire Voyant buff immunity so he doesn’t have this interaction with MD. He would still be able to strip buffs , apply staggers , but wouldn’t nullify anything that the immunity stopped. I do think Fate Seal is a useful mechanic for when it’s applied. But I do think it makes him overall to powerful. If the chief complaint is just buff removal I think that works even if it’s for a second or two.
I don’t think his new kit needs to be toned down, I think it’s good and the devs did a great job. I’m curious to see what they come up with.
It is indeed quite a good kit. I won't argue that...
The point is, Hood didn't need it!
They could have created some other gun toting new champ and thrown that kit on him and he'd be pretty sick, lol.