**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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That’s why your my favorite Boo
Casket 8 costs 75 Uru. Five runs of Tier 8 would bring the total Uru to 75. All you need is Casket 9 which costs 100 Uru. Ten runs of Tier 9 earns 110 Uru and allows you to buy Casket 9, which now unlocks Tier 10. At this point you've done 2 + 5 + 10 = 17 total runs. We get 35 feathers, which means theoretically speaking you should be able to do 18 runs of Tier 10.
A normal UC run burns 28 feathers to unlock Tier 10, whereupon there would be 7 runs left of Tier 10. So someone with the double Uru should be able to do 11 more runs of Tier 10. Which kind of makes sense, as we earn either 10 or 11 Uru per run, and 120 Uru should then be an advantage of somewhere between 11 and 12 runs.
I'm not certain how the OP performed their calculations, but I believe the numbers above are accurate; also anyone can double check them to verify.
Eleven extra runs of Tier 10 is a pretty sizeable advantage; it is more than double the number of runs normally possible. I don't see how that could be interpreted as anything other than problematic.
The obvious solution, as other people have mentioned, is to lock Tier 10 to a maximum of seven runs, as that was the maximum possible under the content design. It is not as easy to lock Tier 9, because the structure of the content is such that there's no similar limit on Tier 9. In theory someone could reasonably do 17 runs of Tier 9 if they felt Tier 10 was too difficult or 10 runs if they jumped to Tier 10 as soon as possible and stayed there. If you locked Tier 9 to a maximum of 10 that would hurt players who could not move up to Tier 10 and take away an option explicitly intended to be there. If you lock to 17, that's so soft a lock it almost doesn't matter, as someone with double Uru could then do Tier 10 seven times and Tier 9 seventeen times, with only four feathers left over to dump into tier 8.
More complex locking would start to exponentially increase the likelihood of another bug breaking the content while it is still being run by players.
You continue to bash the community, and yet you still can’t provide any evidence that it was only a small number of people that got extra. And by some mental gymnastics that I think politicians would be in awe of, use that baseless assertion to say that Kabam haven’t been aware of this, and the community is kicking up a fuss over nothing. They can’t say they’ve been talking about it for days, even if they have been, because then their communication takes another hit
So, without saying “Kabam haven’t responded until now because it isn’t a big problem”, show us how you know how many players got extra.
Give us a figure wise guy. Because don’t think I didn’t notice you ignored me on this point earlier.
If it isn’t a big problem, Kabam won’t do anything. But they are. Therefore they think there is something that needs remedied. It isn’t getting recognised because the community kicked up a fuss. The community kicked up a fuss after DDHK’s rework. They ignored us.
So provide some substance to your assertions. If you can prove that this isn’t a big deal, I’ll happily apologise and say you were right all along.
Otherwise, it’s only wise to assume this is a genuine issue that affects a lot of people. Better to overreact to a non issue that completely miss a major one
An extra T5B would be a huge advantage to some, but the 22% more T5CC fragments would be substantial to pretty much anyone capable of running Tier 10 in the first place.
It wouldn't be "game breaking" but that's a meaningless distinction that I wish people would stop asserting. Saying something *is* game breaking is meaningful. Saying something is not game breaking is meaningless because almost every problem worth tackling is not game breaking.
"Our top story tonight: seventeen car pile up on the freeway generates explosion and fireball which did not obliterate the planet. In other news..."
What OP failed to consider is that last feather will be claimed on April 5th, not 7th. So, there will be only 7 runs of tier 10 normally. The difference of 13 runs is correctly calculated.
mental healthpersonal reasons.Compensation must always attempt to be as close to a fair remedy as possible, because you do not want to encourage players to deliberately plow into bugs just on the gamble they might receive broken compensation. Broken compensation is an incentive to exploit bugs for profit in a way that cannot be punished for, as it is impossible to distinguish players falling victim to a bug and profiteering.
You can pretty much logically deduce it was a small number because history has shown when something is that game breaking, they don't hesitate.
Seeing as how rare T5 CC are to get, I believe that this situation more than warranted a response from the devs in some shape or form. These catalysts are directly linked to the progression from cavalier to throne breaker, and are thus very important materials. The problem with this situation is that it creates a disadvantage for players who didn’t receive the extra resources.
Take, for example, a player who has just completed Act 6. For completion of the entire act they get 25% of a T5 CC of whatever class they choose. This situation presents a problem in that a player like myself who hasn’t completed Act 6 yet (personally I’m on 6.2.3 and took a break to further develop my roster) can theoretically end up with a higher percentage of a T5 CC than the players who are waiting on a full catalyst to transition to Thronebreaker.
Therefore, I personally believe it’s clear that this situation should be addressed. It creates a disadvantage for players who need these resources to progress. Other than the fact that Tier 10 has temporarily been disabled, we have no idea what the actual response will be. And seeing as how the rest of the player base wouldn’t be able to access it for at least another week, I think that the dev’s initial response was the correct response so far.