**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
15.0 Alliance Wars Update Discussion Thread
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Comments
Defender Rating is not the metric by which Wars are won and lost. It's the metric that tips the scale. The simple fact is, how many Defender Kills accumulate is irrelevant at this point because at the moment, they no longer count for anything. What does is Defender Rating. It's a high metric that accumulates minimal Points. You couldn't get much lower than 0.002 Points per PI, at least not without asking what the point is. Something has to count for something. It's clear they want it because it exists.
People talk about spending as if it's something new. It's not. People have been spending and using stored Resources to complete Maps since the inception of War. What some fail to see is those Wars that were won by large numbers generated by Defender Kills had another side to that. There was a good possibility those Allies were using Resources to accumulate those KOs. Which means they were in effect being penalized for spending and dying themselves into a Loss. Penalizing spending is not only an unsound business practice, it's just plain wrong and unfair. Resources have always been used in War, at the discretion of the Allies choosing to do so.
They've made changes to the Map that makes it difficult for some to complete. That means it's up to them to decide how much they want to invest into finishing it. That's not the same scenario as Defender Kills. Inevitably there will be Allies that have no issues completing, or choose to spend to do it. That's been happening all along. Which means in that event, something has to determine a winner. That has to be some metric. That is no longer Defender Kills. Not now, anyway.
Even if you make the nodes enigmatic like LoL, it still would be fair to measure skill based on how well or poor you did vs my performance on attack. The difficulty of war in 14.0 didn't stop skilled alliances (or spending alliances) from 100% the map. I don't think anything added will stop it now, so miike saying it should be a rare occurrence to get 100% is simply misguided and shows they really don't have a clue of how war was conducted previously.
I do understand wanting to appease beginner level up to mid tier level players, but where is their future if this continues? They will eventually get to the top levels too after playing as much as some of us. They will be just as disgusted by losing to a lesser skilled alliance.
@Kabam Miike @Kabam Vydious @Kabam DK how are you going to address this, or is it ok cos there is absolutely no penalties for dying now.
@Kabam Miike Look this is not how a war should be decicded. Absolutely Not Acceptable!!!!
With a different map -- one with clearly optional and difficult paths, like the old one -- alliances might make a rational decision not to explore 100%, which provided some strategy. Given how this map is linked together, there's no such rational strategy.
And in a PvP format, there's no way that make it so that some players won't get discouraged and give up before the war is over (lots of the changes seemed intended to prevent that, and not surprisingly if you strongly encourage players to get 100% and make it easier to do so ... lo-and-behold, both alliances will be able to clear the map much of the time).
This is the fourth week after the release when you've been "gathering data". You didn't need the last week to be able to figure out what would happen at the top end (t1-t3... though I think the same is also true for some matches from the next batch of tiers as well, based on screenshot I saw from another alliance).
And you still haven't provided transparency: what metrics will you use to determine success? Are you still just planning on tuning difficulty so that most alliances will not get 100% most of the time?
In the far lower reaches, wars are mostly decided by exploration -- on a whim, I started running AW in t15 on a second account. I think it's good that clearing some of the map is easier, but calling it war when the only hard part is figuring out how to maximize how much of the map you explore with 6 players ... LOL (And our 4* r4 and r5 defenders haven't stopped anyone at minibosses or boss, any more than theirs have stopped us. The node buffs are pretty laughable, you just need one good player to kill the boss and the others can focus on exploring as much as possible.)
I'm by no means new to this game. I have completed up through 5.3 at 100%, I've made 1 run through on LOL, heck the Goldbloom challenge was a fun cakewalk for me, but I was absolutely owned by node 24 yesterday. Shut me down. Something seems off about that regen.
Please, provide more skill based challenges, not clear cut resource draining challenges like node 24 in AW.
How the new node, buffet, supposed to work together with the 100% heal buff?
1. Is it means he will heal 10%?
2. Is it 5% / 10% of unmodified health
3. Is anyone tested it to make sure it’s working as intended
4. Is anyone tested it with some champs to make sure it’s not unbeatable? (King Groot, Magik and few more)
Thanks
Node 24 is absolutely OP. Had a 5/50 Cable there yesterday that we couldn't beat.
You couldn't bleed him out because he would cause degen , and the regen from the node (not cable) was so OP that the 2 guys that took that path literally couldn't hurt him.
Heal block from Vision wasn't enough to keep up with the massive amounts of regen that was happening. Guilly wouldn't be able to do it either because of Cables degen.
ALSO...
There is a couple of the new nodes that are ridiculous as well.
Who thought it was a good idea to put in the node that you can only do damage with specials when there is a champ in the game that can't die from specials. BRILLIANT!
Hopefully you have a champ with you that causes some sort of damage over time debuff.
Same. Something like 300% HP increase and 10% HP every 6 seconds? Garbage.
1. Set a flat value for Defender rating per war tier. For example in tier 1, a defender rating above 1,000,000 would receive a certain flat value. So an alliance with a 1.2 million rating will receive the same amount of points as an alliance with a 1.4 million rating.
2. COUNT DEFENDER KILLS!!!!! It kinda blows my mind on why defender kills are not granted any kind of points. I mean, this is "war" obviously.
With these two components combined it will set the stage for a far more competitive match ups. It will bring the excitement back into wars where there will be upsets. Now that almost every alliance in T2-1 have their diversity rating together. The deciding factor has been alliance rating. This prohibits any smaller alliance in a match up to win in the event of both parties 100% a map. With a flat value of this and defender kills being granted points it will boil down to one of two things.
1. Exploration and boss kills
2. Defender kills
We are playing AW on stage 5 this time and if we win this one, we gonna receive +28 for the victory. If we gonna lose, according to AW Status Screen we will get slacked by as much as 102 (!) AW Points???
We have a AW rating of 1.385, the enemy has only 1.174. (Allyrating 6.5 vs. 6.7) What kind of matchmaking should that be?!?
So far so good, but unfortunately in addition the nodes on the map are way to easy and mostly all challeging buffs are not where they should be... at least last AW on stage 5 was completely different concerning nodes, so no question both Alliances 100% the map this time.
Great gameplan...
Is it just us?
Put back defender kills for higher tiers. It appears to me that lower war tier alliances really like the new system because they aren't punished for dying. Higher tier alliances want defender kills because at high tiers, players are good enough to die few times and the defender rating is usually the only tie-breaker. So if defender kills are added to tiers 1 2 3 and everything below stays as is, this would make higher and lower tier alliances happy. Lower tier alliances won't be punished for reviving, and higher tier alliances won't be affected by deaths much because they die a lot less than lower tiers anyway.
Spare us. I know of a handful that have quit recently.
You must be out of touch with the community because plenty of people have already quit and there will be a lot more coming if AW is not fixed soon/something new isn't added. It is bad enough the game is stale, but war was the one fun consistent aspect of the game. Now it's shot to hell.
we are still seeing 100% on both sides every war and defender diversity being the deciding factor. maybe try adding points for defender kills to the scoring system.