**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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15.0 Alliance Wars Update Discussion Thread
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Defender Rating is not the metric by which Wars are won and lost. It's the metric that tips the scale. The simple fact is, how many Defender Kills accumulate is irrelevant at this point because at the moment, they no longer count for anything. What does is Defender Rating. It's a high metric that accumulates minimal Points. You couldn't get much lower than 0.002 Points per PI, at least not without asking what the point is. Something has to count for something. It's clear they want it because it exists.
People talk about spending as if it's something new. It's not. People have been spending and using stored Resources to complete Maps since the inception of War. What some fail to see is those Wars that were won by large numbers generated by Defender Kills had another side to that. There was a good possibility those Allies were using Resources to accumulate those KOs. Which means they were in effect being penalized for spending and dying themselves into a Loss. Penalizing spending is not only an unsound business practice, it's just plain wrong and unfair. Resources have always been used in War, at the discretion of the Allies choosing to do so.
They've made changes to the Map that makes it difficult for some to complete. That means it's up to them to decide how much they want to invest into finishing it. That's not the same scenario as Defender Kills. Inevitably there will be Allies that have no issues completing, or choose to spend to do it. That's been happening all along. Which means in that event, something has to determine a winner. That has to be some metric. That is no longer Defender Kills. Not now, anyway.
Even if you make the nodes enigmatic like LoL, it still would be fair to measure skill based on how well or poor you did vs my performance on attack. The difficulty of war in 14.0 didn't stop skilled alliances (or spending alliances) from 100% the map. I don't think anything added will stop it now, so miike saying it should be a rare occurrence to get 100% is simply misguided and shows they really don't have a clue of how war was conducted previously.
I do understand wanting to appease beginner level up to mid tier level players, but where is their future if this continues? They will eventually get to the top levels too after playing as much as some of us. They will be just as disgusted by losing to a lesser skilled alliance.
@Kabam Miike @Kabam Vydious @Kabam DK how are you going to address this, or is it ok cos there is absolutely no penalties for dying now.
@Kabam Miike Look this is not how a war should be decicded. Absolutely Not Acceptable!!!!
I'm by no means new to this game. I have completed up through 5.3 at 100%, I've made 1 run through on LOL, heck the Goldbloom challenge was a fun cakewalk for me, but I was absolutely owned by node 24 yesterday. Shut me down. Something seems off about that regen.
Please, provide more skill based challenges, not clear cut resource draining challenges like node 24 in AW.
How the new node, buffet, supposed to work together with the 100% heal buff?
1. Is it means he will heal 10%?
2. Is it 5% / 10% of unmodified health
3. Is anyone tested it to make sure it’s working as intended
4. Is anyone tested it with some champs to make sure it’s not unbeatable? (King Groot, Magik and few more)
Thanks
Node 24 is absolutely OP. Had a 5/50 Cable there yesterday that we couldn't beat.
You couldn't bleed him out because he would cause degen , and the regen from the node (not cable) was so OP that the 2 guys that took that path literally couldn't hurt him.
Heal block from Vision wasn't enough to keep up with the massive amounts of regen that was happening. Guilly wouldn't be able to do it either because of Cables degen.
ALSO...
There is a couple of the new nodes that are ridiculous as well.
Who thought it was a good idea to put in the node that you can only do damage with specials when there is a champ in the game that can't die from specials. BRILLIANT!
Hopefully you have a champ with you that causes some sort of damage over time debuff.
Same. Something like 300% HP increase and 10% HP every 6 seconds? Garbage.
1. Set a flat value for Defender rating per war tier. For example in tier 1, a defender rating above 1,000,000 would receive a certain flat value. So an alliance with a 1.2 million rating will receive the same amount of points as an alliance with a 1.4 million rating.
2. COUNT DEFENDER KILLS!!!!! It kinda blows my mind on why defender kills are not granted any kind of points. I mean, this is "war" obviously.
With these two components combined it will set the stage for a far more competitive match ups. It will bring the excitement back into wars where there will be upsets. Now that almost every alliance in T2-1 have their diversity rating together. The deciding factor has been alliance rating. This prohibits any smaller alliance in a match up to win in the event of both parties 100% a map. With a flat value of this and defender kills being granted points it will boil down to one of two things.
1. Exploration and boss kills
2. Defender kills
We are playing AW on stage 5 this time and if we win this one, we gonna receive +28 for the victory. If we gonna lose, according to AW Status Screen we will get slacked by as much as 102 (!) AW Points???
We have a AW rating of 1.385, the enemy has only 1.174. (Allyrating 6.5 vs. 6.7) What kind of matchmaking should that be?!?
So far so good, but unfortunately in addition the nodes on the map are way to easy and mostly all challeging buffs are not where they should be... at least last AW on stage 5 was completely different concerning nodes, so no question both Alliances 100% the map this time.
Great gameplan...
Is it just us?
Put back defender kills for higher tiers. It appears to me that lower war tier alliances really like the new system because they aren't punished for dying. Higher tier alliances want defender kills because at high tiers, players are good enough to die few times and the defender rating is usually the only tie-breaker. So if defender kills are added to tiers 1 2 3 and everything below stays as is, this would make higher and lower tier alliances happy. Lower tier alliances won't be punished for reviving, and higher tier alliances won't be affected by deaths much because they die a lot less than lower tiers anyway.
Spare us. I know of a handful that have quit recently.
You must be out of touch with the community because plenty of people have already quit and there will be a lot more coming if AW is not fixed soon/something new isn't added. It is bad enough the game is stale, but war was the one fun consistent aspect of the game. Now it's shot to hell.
we are still seeing 100% on both sides every war and defender diversity being the deciding factor. maybe try adding points for defender kills to the scoring system.