**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
However, another thing most people aren't generally aware of is any champ with block proficiency higher than 6000 (plus or minus, depending on what the challenge rating of the thing they are attacking is) can reduce blocked damage to zero with a Parry. Max Parry offers 25% block damage reduction, and block proficiency 6000 is 75% block damage reduction at CR 100. These add together (Parry is unaffected by diminishing returns) to get to 100% block damage mitigation.
Claire's Buff Immunity can stop Masochism from healing the opponent.
This means if you are in a situation where it would be difficult to push the counter to 100 (for example, if you're suffering from a damage over time effect, each tick counts against you to push the counter downward fast) you can just keep fighting until the opponent is at very low health and then finish them off with SP3 to get the guaranteed soul capture.
King Groot's SP2 poison breath inflicts Energy damage. Be careful throwing it at Torch, Havok or CMM!
If you have the Recovery Mastery, you can spam Mysterio's SP1 and let your opponent beat you up to effectively regenerate, whilst leaving them to suffer almost all the damage.
Magik can do the same during Limbo, letting her completely recover from Power Sting and Recoil damage, as long as she initially survives it (and doesn't run Liquid Courage).
After a parry you can charge a heavy and freeze the stun timer until it forces you to throw it....the part maybe everyone doesn't know is....
If you have the enemy cornered and you parry, you can charge your heavy and when it lands you can charge it again to pause your stun even more and either throw another heavy or a special....not many champs can get two heavies in one stun or one heavy and one special. Charging his heavy also grants you a cruelty and if you hold it long enough a precision for the duration of the heavy (or heavy cancel into special)....
Sinister with Kingpin synergy also powerlocks the opponent for six seconds Everytime they throw a special making him a pretty decent synergy piece to make anyone on your team a power control beast. Has one with magneto that gives red mags a passive fury when fighting at a class disadvantage....which he usually is (vs tech robots)
I wish this dude hit just a little bit harder. He is way better than people let on. Power control with his sp3 , has concussion with his sp2....power locks with kingpin.....you can throw any dot from yourself to the enemy with sp1 and you can't really hurt him with a crit (regens 70% of it back). If they added just a tiny value change he'd be god tier
Red Skull pretty much has 1000% Ability Accuracy allowing him to counter Champs that reduce AA.