Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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New Arena Structure Feedback
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But now, idk,, it's useless. You should have kept the 3 star and 4 star arenas.
So, Just bring back the arena for 3 star and 4 stars
9 pages of complaints about your Arena changes suggests to me you got that balance wrong.
Merging the old ones into them = bad idea that does not seem to serve players at all.
Speaking of I think the filter option for champs should be locked for arena if ur really worried about quality of life.
12,1 mln in the 5s featured
6 mln in the 4s featured
2,1 mln in the 4s basic
If I sum all that up in the current arena system what do I get? Only the last milestone in a single arena, missing out on bothe the other ones. Getting nothing for rank rewards. Lame
I can see featured arena is made keeping the future of mcoc in coming years. Fine!!
But why the basic arena is so drastically roster dependent to even get your weekly units.
Previously, I grinded all milestones in basic 4* and featured 4*+5*. But I cant see myself putting up 32Mill score every 3 days.
Wouldnt mind seeing the basic arena milestones to get somewhat lowered tho.
Sadly I'm gonna have to pass on arenas for some time. I don't feel this new arena system is rewarding for my effort.
The rank rewards and things like that are just fine, they are very good even.
But I think where you went wrong in this is that you 'failed' to take into account MOST people do arena for units and battlechips instead of the shards. And that has taken a huge hit when you look at how many units you can realistically grind. For the same amount of rounds (assuming the same rosters and not magically swapping the 4 and 5 stars for 6 stars)
I think you might have to look for a balance between the two. Balans the units out more.
The amount of units is fine. But spread it out equally over the 3 arena's. So all arena's give 180 units. You could even make the milestones the same, but keep the units per milestone roughly equal over all milestones (make the first two milestones lower to make them equal for the others).
This way players who would normally have done the 4* basic, 4* featured and 5* featured and got 405 units. You would now be able to do 2 arena's for slightly more points, but a little less effort for 360 units. The slight less effort could then be put into the first couple of milestones of the 3rd arena so they can get to 405 and up as they gain more 6* champs.
Because eventhou the total units has increased by 5. A lot, if not most, of the players cannot realistically get the units as easy, since they require a far superior roster. By many miles.
And don't get me started about not being able to sell heros. Why should kabam care what we do with them?? If I want to sell a 1* or a 6*, that's my business, not the nanny state of kabams.
I used to get every milestone in every arena. Every round.
I’ve 100% everything in game, I’ve got 51 6*s.
I’m currently tracking what these new arenas are like for my account. And preliminarily comparing it to my old grind times, from September (Bearing in mind my roster has grown substantially since then), the time it’s going to take me in total to hit every milestone in every arena is increasing by around 100%
It’s doubling.
But not only is it doubling, due to the refresh timers on 5 and 6 stars, it’s now going to have to be spread out over multiple days. Under the previous system, I was hitting every milestone within 27 hours of the round starting. Granted I’m off uni just now and can grind during the day, but it shows the stark difference.
Once I do go back to uni in person, my 100% everything account isn’t going to be able to hit the top milestones in possible any arena. And that’s with grinding every night.
I’m going to continue tracking this grind, and I’ll update on Sunday, but extrapolating the data I have right now, quite frankly...
This is ridiculous. And I will be taking a step back if it’s not improved. Significantly.
Arena should be becoming less grindy, not more. The game is always bringing in new things to do, people cannot spend their lives on this game. This only pushes those people further away.
On the bright side, the GMC shards are great and long overdue.
Just for background, I have 23 6* (2 at R2) and 117 5* (39 at R3 or above that can be used to keep the streak alive).
I would grind arenas in the following manner -
1) 4* basic - All milestones (1.5m) - 135 units
2) 4* featured - All milestones (4m) - 135 units
3) 5* featured - All except one, so upto 10.5million (thats the max i could hit) - 120 units
4) 3* basic - first 2 milestones (sometimes more, which was a possibility) - 10 units
5) Summoner trials - first 2 milestones - 10 units
Thats a total of 410 units for what was an intensive grind for me. (OLD ARENA)
Cut to the new arena, this is what i expect my grind to be -
1) Summoner trials - All milestones (2.15m) - 140 units
2) 6* basic/6* featured (no way i can do both now) - Maybe upto milestone 13 (13.5 million) - 160 units
Thats a total of 300 units for what will be even more intensive. (NEW ARENA)
So the effort level has definitely increased substantially. I understand the grandmaster crystals are nice and all but lets face it, most of us grind arena for units, not even for the rank reward champs. Let the whales have the champs, let us ftp players have the units. If you reduce the milestones, atleast most of us could hit them. The grinders will continue grinding for champs anyway.
I am someone who did only a few milestones in each arena in the past, so this perspective is for someone who does not do arena to get the champion, or to get the ranked rewards..
Number of Rounds:
From my calculations, in the past arena formats, to get 70 units via some milestones in each arena, it would take me about 24 total rounds.
From the new arenas, by my calculations, to get 71 units, I would have to fight in 32 rounds.
Play sessions:
In addition, since two of the arenas have overlapping requirements there is the additional commitment of needing more time. Before I could slate 6-stars for one arena and 5-stars for the other, and do both arenas in the same play session (same day). With the new arenas, if one is not paying to refresh the cooldown, one has to do more play sessions (Eg. Use champions on the 6-star featured, wait 12 hours plus for 6-stars to refresh, and then use champions on the 6-star basic), and will likely take additional days to complete.
Conclusions:
New arena changes are not player friendly with regards to the time commitment and rewards.