**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
New Arena Structure Feedback
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Comments
2.Below thronebreaker- new 4* arena and build a new 5* arena with mile stone achievable with 5*
3.Thronebreaker and above- 5*arena(talked in point 2) and new 6* arena but no 4*arena
4. Also an monthly event based weakly arena of 2* for all with no units.
5. For 5* and 6* arena grandmaster shards. For 4* phc in miles stone.
6. Incorporate 3* and 4* champs as milestone rewards in 5* and 6* arena. And 5* and 6* champs as rank reward just as now.
In this way progessing player (below thronebreaker) with small roster will be motivated to improve thier skills.
And skilled player(thronebreaker) will not exploit units as they do not have 4* arena.
Also it will give decent units for free to play players.
For 4* champs you can give tough Carina's challenges so they also remains relevant for skilled player.
In the old arena structure, I was able to get all milestones in 4* Basic and Featured. This gave me about 270 units over the same 3-day period. The difference in units is personally huge. I'd prefer if we went back to the previous structure and just added 6* arenas on top of previously existing arenas.
If not that, since there's an arena for pre-UC, Summoner Trials, can something similar be done for stages of progression too? Like for UC players, there's a 5* basic arena. For Cav players, it's 5* featured arena. And 6*s are opened only for TB and above?
Y'all release more and more Champs every month. For a FTP player, arenas is the only way to get the Champs that they desire. But the new arenas will only help the Whalers and endgame players with a really good roster.
Now, my suggestion is to add 5-star Featured and 5-star Basic Hero Arenas also so that FTP and average players get a chance to get the desired Champ. Make the game more fun and welcoming for FTP and casual players.
Potential fix, without just returning to the old structure?
Start by merging the basic and featured arenas. Stagger the milestone 3&4* champions, bring the final milestone down to 10 million, and double the units per milestone. Then, split the summoner trials. Nix 1*s from the 3v3 arenas altogether, maybe even make them the only ones that can be used in 1v1 quickmatches. New players (say, up to act 3 completion - whichever title that is) can use 2&3*s to get 2* crystals and premium shards from milestones, top ranked being 3* crystals. Upon completing act 3, unlock a mid-tier arena using 3&4*s to get premium shards and ultimate crystals, with 4* crystals in top ranked rewards.
Oh, and nexus crystals at least for the ranked is a great idea.
Also 2* and 3* champs are now more or less useless for Arena...sucks to have been leveling those up specifically for arena now
https://www.youtube.com/watch?v=z9a6Nz3Xr4U
Used all of my 6⭐️ once (63).
First few rounds to get to the 3x multiplier, I used 4r1's.
First three 3x multiplier rounds, used a team of three 6r3 twice and a team of 6r2 once.
Fourth 3x multiplier round, used 1x 6r2 + 2x 6r1.
Win streaks 10, 11, and 12, used my 9-lowest PI 6r1's.
Streaks 13 and on, used all 6r1's, starting at highest PI teams, to lowest PI teams.
Haven't gotten any death matches yet.
That being said based on what im seeing im gonna get far less rewards for the amount of time I spend and my roster. I am thronebreaker and I have 23 6 stars. These arena seem to base the rewards off somebody having a stacked roster. I think new players, players who dont spend a lot of money, and people who dont do war are affected negatively by the "improved arena" personally i want more new players to join the game and continue playing and this doesn't help that. I dont spent a ton of money on the game but it's a big slap in the face to see this is how my money is being spent. I would rather the money be spent on fancy vacations lol.
So my feeling is this is geared more at the big spenders and us little guys are feeling the negative side effects. My opinion may change in 2 days after the arena has ended but first glance is negative feelings. I would much rather have units than a grandmaster crystal. 2 years ago a grandmaster crystal would be cool. Unless you plan on tripling the rate we acquire 6 stars its gonna be 2 years before I can complete a successful arena grind.
Also one thing I want to say is I understand you cant make everyone happy. Just because it doesnt benefit me, if more people are benefited positively this is a good change. I'm just one person in a huge player base. I fully understand that you have to do what's best for everybody, not just what's best for me.
This change makes my 5 stars useless for arena, as well as my 2 and 3 stars that I ranked up strictly for arena cause I would have to be insane to try to whittle away points with them to earn scraps of units.
https://forums.playcontestofchampions.com/en/discussion/252901/arena-overhaul-idea
Also it’s about time to update/upgrade the arena crystal boost. ASAP
If there's one thing people don't like doing in the game is grinding away constantly in the arena, and all this change does is make it more necessary.
Change it back to the old format and find a way to include the 6* champ as a high milestone, or increase the point multiplier to 5x for all 3 arenas