New Arena Structure Feedback

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Comments

  • Pamf48Pamf48 Member Posts: 5
    Seriously, this has got to be one of the worst changes you guys have made in your "New Improved" game updates/changes. Unless you have no life and live on this game 24/7 or hand over our bank accounts this is trash. This is more for high end players, I can see slot of people including myself saying see y'all kabam. You guys need to seriously take a look at this and listen to the players.
  • GFactorGFactor Member Posts: 21
    To much effort for what you are getting, there is no balance, put intermediate arenas for those between beginner level and throne breaker! Crank up the rewards too, those rewards should be for the intermidiate level :wink:
  • Santa_PsycheSanta_Psyche Member Posts: 150
    The only think I can't seem to understand is or rather my only concern is, consider a player who has just become uncollected / cav, that player would definitely need units to progress further in the game, but with a very limited roster, it's just not possible for them to be able to do the milestones of the current arena¯\_(ツ)_/¯
  • mdm_mimdm_mi Member Posts: 47
    After seeing all the feedback, the best solution that has been presented is:
    Bring back the old:
    Summoner Trials
    3* Featured
    4* Basic
    Keep the new:
    6* Basic
    6* Featured

    This way you can still grind milestones for BC and Units, but you most likely have to choose which 6* arena to run.
  • MAC83MAC83 Member Posts: 13
    I think lowering the unit milestones to 9m on both the basic and featured arena would solve most of the issues. 16m is what the grind was to get milestones in the 4* feature, and 5* feature arena. Most concerns about the unit grind are the points needed to reach it. if you lower that number, I think solves most of the concerns. There is no perfect system that would satisfy everyone. only way to do so would be to tier arena like it's done for incursions, but I don't think that its possible for arena and it would cause a change in the rewards structure.
  • 001SUNNY100001SUNNY100 Member Posts: 1
    edited May 2021
    If we talk about most worst update in MCOC it is new arena structure.
    33 million milestone! Kabam I think you drunken when you did this update
  • Martinator97Martinator97 Member Posts: 6
    I was looking forward to the new changes to arenas but this has been a massive blow, for someone who grinded the 4 star and 5 star arenas to pick up phcs for iso and enjoyed seeing my 2 3 and 4 stars champs sigs slowly increasing it gave me the satisfaction of progression. I also used the units to allow me to progress in other areas of the game for revives and energy refills etc. I dont have a large 6 star roster and the new changes have made it impossible to hit later stages of either arena with my roster, therefore I can not get many units at all and get maybe 1 or 2 grandmaster crystals from the grind at best. Please can you revert to previous format or make adjustments to suit mid teir players to allow them to continue to progress. Many thanks
  • FlodekommodeFlodekommode Member Posts: 2
    For me, kabam has ruined the game with the recent changes. I'm a casual+ player. Cavalier, have 20 6*s and 10 maxed out 5*s. I usually play a little arena, to get the basic rewards, mostly for the units. I don't do incursions, I don't do war. Too much hassle, to small returns. But the latest changes to arena makes me give that part up too.

    There are no easy match ups anymore. Each match takes longer, and especially unit rewards, but also battle chips are lower.
    Maybe, just maybe, if kabam decided to up the chances of getting units from battle chips it could still be worth while, but right now? No.
    I have a sigil subscription and a unit subscription that I'll run out, and not renew. I'm taking a break. There are too many changes made in favor of the pay to win people, and i don't see the point in playing anymore.

    Special quests (carina) with huge rewards for the already amazing players, and absolutely nothing for the rest of us? Fail.
    New arenas that will require basically every waking moment for us regular guys? Fail.
    All new content made for the absolute best, and no ways for us little people to advance. Fail.

    I'm done, guys. Been a part of this almost from the very start, but now, I think I'm done.
  • pala94pala94 Member Posts: 13
    Adding to my previous reply, one possible fix (for those of us with limited 5 stars and a growing 3 and 4 star roster) could be to add the 4 star basic as it was, but limit the entries to those who have completed Act 4. So pre-Act4 you have the Summoner Trials with the much needed shards to build your roster, post-Act4 you can grind with your limited rosters for the basic champ so that you can fill out your roster (but cannot take part in the Summoner Trials). After Uncollected both the higher arenas are available to you, but again from what I've read on the forums and elsewhere the milestones and/or death matches and/or cooldowns need to be tweaked for those anyway.
    Another solution would be to have different arenas for different levels of progression. UC to Cav get a 4 star to grow their rosters, Cav to TB get a 5 star arena and TB+ get 6 star. I'm not sure how this might affect the higher progressions, but this ensures that we don't have a lot of arenas to grind (and so we focus on other content and progress), but at the same time gives us resources and a reasonable shot at getting a champion at a lower level of effort. Of course rewards would have to be tweaked to ensure parity.
  • OhDear2015OhDear2015 Member Posts: 19

    You guys have a responsibility to this community!
    You know that we all are addicted to this game. You used scientific methods which no one can resists -> ok -> but please don’t steal too much from us or you will be hit much harder.
    Without FP2 players there will be as well no whales you can milk!

    The community is unhappy and it takes you nearly no effort to fulfil the requests.

    All the staff of kabam seems to be lovely persons. Don’t you want us to love you 3000?

  • GSKGSK Member Posts: 67
    Need to tuneup milestone structure..need to increase units per milestone...😭😭😭😭
  • Shift_exeShift_exe Member Posts: 21
    The new arena favours those who have extensive roster. Summoners with limited roster have be given the finger as the amount of units that can be grinded has been lowered. It would be helpful if they would concentrate the units in fewer milestones like incursion shards...
  • RRNYRRNY Member Posts: 25
    edited May 2021
    Changes are fine, the issue is nobody likes change or wants to learn how to best adapt with the changes and it will be those same people who also say the game is boring everything is the same over and over again but every time you guys do a change people complain about that as well, so it’s a no win Situation. I also saw a well-known YouTube made a video saying that he can only do 5 million points per arena and now with this update he’s going to lose out on unit and battleships, well if you can’t adapt to the changes then you lose out I mean do we just keep everything the same forever so people can just be stuck in their ways.
  • hebooo90hebooo90 Member Posts: 21
    Its a good change regarding the adding of GM shards and i think the rank rewards got better .. Personally for me .. Im a thronebreaker .. The change is not good in general because the milestones are more than it was .. I do have good amount of 6* and maxed 5* but now i can only do one arena and im not going to be abale to reach all the milestones in it .. And i will get way less battle chips ... Plz bring back the old arena .. Only enhance the rewards or change the PHC shards or simply .. Bring the old arena and keep the new ones for the 6* champ hunt
    Thank u
  • PulyamanPulyaman Member Posts: 2,365 ★★★★★
    RRNY said:

    Changes are fine, the issue is nobody likes change or wants to learn how to best adapt with the changes and it will be those same people who also say the game is boring everything is the same over and over again but every time you guys do a change people complain about that as well, so it’s a no win Situation. I also saw a well-known YouTube made a video saying that he can only do 5 million points per arena and now with this update he’s going to lose out on unit and battleships, well if you can’t adapt to the changes then you lose out I mean do we just keep everything the same forever so people can just be stuck in their ways.

    I am glad that you like the changes. Can you give me examples of how people who were able to grind 135 units in the 4 star basic arena with their 4 star roster can adapt and grind the same units in the new system?
  • Aden24flashAden24flash Member Posts: 3
    First time commenting here. Forgive my FRANKNESS, but whoever thought about this new system...they need to get back to drawing board. This is absurd that we have to grind more for less and it shows a lack of understanding with the very game "you" created. Thank you.
  • LorddrewLorddrew Member Posts: 297 ★★
    edited May 2021
    Arena should not feel as a grind for units, I like the idea of having 3 arena in total. But not the 16m milestone gap.

    For me it would be insane if you could casually do the arena for your unit grinds. Let’s say 4m for all and set a hard limit on how much points you need to guarantee a 5* or 6*


    Oh well we can have dreams, but this is the nightmare.. somewhere in between? Perfect xd.

    Seriously if this is the new standard. I’m not planning to play competitive and will only play as long as my current alliance exist. Then I’m out.

    Ps currently 67* 6* and 36 MAX r5. Im not top tier but if you do some research even the top 1% are telling us that they are doubling their efforts for the same unit rewards, also they don’t care because they are happy and confident they are getting the 6* featured annyway. They don’t bother with the units. Normal casual folks like us are getting lower end of the stick. There must be a way you can please both ends?! (The whole bracket not just top 5%)

    While we’re complaining wouldnt it be fair to slip in some QOL changes instead of these strains since the game has been running bad for months with each update.
  • khicks1973khicks1973 Member Posts: 4
    New arenas are absolute trash. I’m an avid grinder but to have to earn 16.5 million to get all the goods now is trash. Way to make me not want to bother with arenas anymore. Feels like it’s an attack on free to play members. Shame on you
  • RoyalRose1510RoyalRose1510 Member Posts: 22
    The best solution for this kabam is just double the points we getting from using 5* and 6* this way players will have to grind less and it will neither affect the arena ranking.
    or
    Other solution is to reduce milestone of both featured and basic 6* arena to 10m each.
  • blackcrowe12345blackcrowe12345 Member Posts: 9
    Uncollected player with job and kids here.
    I play arena a fair bit and mostly stuck to the 4* basic where I have a decent maxed out roster. 5* is getting better and have a handful of 6*s.
    The changes mean that you have to choose between grinding for a champ or your units and bcs. You can't get both.
    Unless you have a stacked roster the new Basic and Featured arenas lock you out of rewards due to the very high initial milestones. In the past if I wanted the 4* basic champ I could grind for that and potentially get that, but I could rely on it giving me a decent amount of bcs and units. I can't do that now. I'd have to go to Summoner trials, because I just can't get the level of points needed elsewhere. So it splits the effort.

    I get it that if you put too many units in low level milestones, they could be farmed too easily by end game players.

    Units fundamentally have different levels of value depending on your progression. Conqueror's can't get GMC, UC can't get Cavalier but end up spending "similar" levels of units give or take. The units and bc rewards should depend on ...
    a) effort level (how many matches you run) with a bit of a dependence on
    b) progression level (the amount of gold you need goes up at UC / Cav / TB to do rank ups).

    .. not the points you can get because you are now competing against players with insane rosters and there's a 10x difference in the rate at which they can get points which can't be directly compared to the effort of just UC or conqueror level players. Yet they need similar levels of units. Or at least you don't use 10x less units at the lower progression levels.

    We already have events for Arena combat and Perfect series which frankly don't reward a lot at the moment. Couldn't these be adapted to progression level and be used to give you the unit and bc rewards? Each event would last the duration of an arena cycle (3 days). You earn your units though milestones in these events. The could be more tightly coupled into the arena interface for claiming of rewards.

    The other drawback is the potential death matches. I run 4* to get my multiplier up and then go for top champs and work down the roster. Once I was down at 5r3 4r5 level I was still getting drawn against 16k 6*s with players who were running suicide masteries (because of their progression level). It was a joke. But not a funny one. Loss of streak is much, much more likely in this setup, making it even harder to get those milestones.

    On the plus side I'm sure End-gamers will love the ability to grind for a 6*. GMC shards are a welcome addition. Less arenas are a good thing to not split effort, but that's exactly what has happened for the UC players because they now have to run both to get the same rewards, doubling the effort.
  • LorddrewLorddrew Member Posts: 297 ★★
    Oh ps let the guy who came up with auto play take a look at this change that has been or dorky Dave who has been a contender for years @DorkLessons
  • AlaBillAlaBill Member Posts: 15
    MAC83 said:

    I think lowering the unit milestones to 9m on both the basic and featured arena would solve most of the issues. 16m is what the grind was to get milestones in the 4* feature, and 5* feature arena. Most concerns about the unit grind are the points needed to reach it. if you lower that number, I think solves most of the concerns. There is no perfect system that would satisfy everyone. only way to do so would be to tier arena like it's done for incursions, but I don't think that its possible for arena and it would cause a change in the rewards structure.

    I think MAC is onto a real solution. Lower the milestones to 9M and lower the clock reset to 6 hours on 6*. That way those mid level Cavalier players like myself can hit the milestones in both 6* arenas and grind harder for the 6* shards with the clock reset. The new arenas are really only for 6* characters and with a limited roster we have NO CHANCE for decent rewards.
  • The_One_Proits69The_One_Proits69 Member Posts: 8
    So, the new arena is not an improvement for me, as I could get about 150-200 units in the old arena with minimal effort, but now, with my roster, that same 150 units will take much more time to get.
    The other problem is that, I have a roster which has many 3* and 4*, and the fact that the arenas where they were the most important is gone, Is bad, as I can't use those Champs now, and now, I need to wait for cooldowns on my 6stars, and I can get a max of 9 mil in 1 arena, and that requires a lot of effort and time, which is not worth the time, as many of us have jobs, or have to live our normal lives, and don't have too much time to spend on arenas solely.
    I just am not a big fan of the new arena system, and it would be a great thing if the old arena came back.
    You can take some time to rethink the structure of the 6 star arenas and introduce it later.
  • Amir447Amir447 Member Posts: 324 ★★★
    Didn't like to do arena before this, definitely don't like to do arena prior to this.
  • KalantakKalantak Member Posts: 1,300 ★★★★
    New arena is just plain bad whoever designed it hates players, n free grinded units, now u grund but dnt get units, 33m to get units is plain stupid arena grind n most players cant put 33M n i have 80+6*s n its impossible with even that. Make basic 6*arena grind closer to mix of featured 4* n 5* grind, no 6* use, closer milstones, enough units
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