Closely examine your arena selection screen and you will see what I am pointing out. Summoner Trials is a revised "4 star basic arena". The "Old 5 star featured arena" has been replaced with two "6 star featured arenas" which have equivalent milestone and rank rewards. The only difference between the two 6 star featured arenas is that one champ is newer than the other. In theory, the arena offering the newer champ will be more competitive.
Cant grind as we used to do it earlier...plus mediocre players wont be able to achieve all the milestones...so grinding units becomes tough...plus the time investment to get all the milestones is way too High...feels like...old one was better...
Problems with new arenas: 1. The rewards and milestone structure are disproportionate to the amount of work required. Prima facie there's no problem with condensing the number of arenas, even though I personally don't see the need. However, the number of units/rewards needs to remain constant which it has not. Furthermore, the milestones to reach said units/rewards have increased such that obtaining equal units requires an increase in work; that's fine for people grinding hard for rank rewards, but not for (I suspect) the majority trying to just get resources. 2. The grandmaster shards are a good step in the right direction... But nowhere near enough to motivate for the extra work required. Cav crystal shards for people who are cavalier or thronebreaker? Separate arena with higher reward structure? Doesn't seem thought out completely. 3. Similarly, three star champ as rewards... Underwhelming. Especially when, in almost half of the months so far this year, we've ALL gotten a FREE three star featured champ just for logging in. Inconsistent message- either these champs are valuable and worth grinding for, in which case don't give them away for free, OR, they aren't that valuable, so add in different star levels for different milestones (i.e. four star for the highest, three for the halfway point, something like that) to justify the grind. all this is to say: was there some overwhelming problem with the old arema structure I'm not aware of? Seemed to work OK... But either way, this is not a step forward. What it seems like, quite frankly, is a strategy to get more people to purchase unit packages some of will require more to get equal units in arenas. And I don't intend to reward these kind of changes with any more purchases, which is kind of a shame cause I might've sprung for mister negative bundles. Poorly done, imo.
So I definitely think there were some good things that these arenas brought to the table. 6-stars available from arena, featured champion compensation prizes, GMC shards in the higher arenas, and champions being offered outside of ranked rewards. Great changes, give yourself a pat on the back for that.
But now please go and sit down for a moment and look over all this stuff the community has been saying. Cause yep there are some glaring problems in this new arena system.
When I think arena, I think of how I am rewarded (woo new 3-star champions to play with, woo lots of crystals to open, even if they're just PHCs) for playing some quick little fights and getting to use quite a large amount of my roster. I really enjoy that I'm not just doing Domino parry + heavy spamming my way through arena cause I literally CANNOT do that because she goes on cooldown after one fight and I'm forced to play with some different champions. Simple and repetitive? ABSOLUTELY. But simultaneously it's fresh cause I'm not just playing the same champions the whole time, and boy sometimes I just need that. And I don't push myself to do hardcore grinds for 5-star features or Warbound or whatnot, so I like to think I've hit my sweet spot.
But this new system is just painful. It basically removes 90% of the reason I enjoy arena. I don't get rewarded nearly as much for quick simple fights. All because I don't have a massive roster.
Please. Revert back to the old system, tweaking it with some of the good things this new system brought (GMC shards, champs in milestones, compensation prize champs). Here's what I see it being like.
3-star Featured Arena. Keep as is. 4-star Basic Arena. Basically take the current Summoner Trials Arena, chuck the 3-star Basic Champion in the milestones and give the 4-star Basic champ to the top 10% like the Basic Arena. 4-star Featured Arena. Expand pool of people who get the 4-star, give some GMC shards in the top milestones 6-star Featured + Basic Arena. See current 6-star Arenas.
I appreciate you guys trying. But now here's the hard part; learning from mistakes and growing. You've done it before countless times; stay strong and do it again. (yeah my motivational speeches aren't particularly good sorry about that)
I don’t mind that there are now 3 arena’s, but all the units should be available for the same time spend as before. I’m semi free to play and only get some offers for spring cleaning, 4th of July and around Christmas. All my other units I get from arena and that amount will now be cut in half. Now I will not be able to get the offer after exploring cav eq, like I always do, so less boosts, so more units spend in aw.
One solution that comes to mind is to incorporate challenger rating in calculating the points rewarded by a champ in arena...that would put 5* r4 champs in line with 6*r1 champs and make the 5* champ worthwhile to use in the arenas and would benefit players who are yet to have a decent 6* roster.
Moreover challenger rating can also help against death matches as it can be coded to calculate the total challenger rating of the team being brought in and then the matchmaking can find a team with similar total challenger rating thus removing the issue of death matches
Feedback from my personal perspective. Of course, each account is different so concerns may not be shared.
I really dislike that my 5* are now irrelevant. I used to fun the 4* featured and hit a milestone every 5 rounds. It was nice. Quick goals. I could run 5 rounds while having some coffee in the morning. Now, there is literally no reason to run them.
I am completely fine with the 6* featured arena. But for the basic arena, there are real problems. When I was growing my roster, I would grind every 4* basic champion. The basic arena has always been about growing your roster. Now, instead of running all the arenas, I am essentially stuck and need to choose one or there other. That significantly reduces my reward haul. And because of the 6* cool down, I need to run them early and then run them late. With the 5*, I had flexibility in terms of when they came back around.
A lot of good solutions have been proposed regarding the different arenas. one suggestion (which may or may not have been mentioned) is to reduce the milestones in the 6* basic back down to 4 million or 6 million. At the same time, if you are concerned about big 6* rosters more easily being able to then hit those milestones, is to make 5* and 6* worth the same amount of points in the 6* basic arena (lowering the 6* point, or keeping the milestones as they currently are and increasing points for 5*). This allows people with extensive 5* champions (i.e., those building their 6* rosters, which again is what the basic arena has always been) to actually compete for the 6* basic champ (using refreshes and boost) and doesn't not disincentivize bigger accounts that typically grind for resources rather than champions. I do not think the answer is to only allow 4* and 5* in the 6* basic arena, but it needs to be balanced against what a basic arena has always been.
Regardless, something needs to change with respect to the 6* basic arena. I will not comment on the summoner trials beyond stating that I am generally unhappy that the "low hanging fruit" in terms of units and milestones is not so low anymore.
Hello guys, my input will be this: 5* seem no longer relevant for arenas 6* need to be aloud to be played 3 times a day Units need to be bumped up, because cost of potions/health new champs has ramped up Milestones feel very high and impossible to reach
Hope you find this useful, because arenas are relaxing, but would be nice to have more juice for the game to be relevant as an another way for progression in this game.
Haven't had time to scour thru this thread but I while I like what Kabam has attempted here to make a supply vs demand element between the basic and feature (which will essentially make a summoner choose which 5* or 6* champ to grind for - more specifically the 6*). This should essentially lower the scores needed to get a 5* champ. 6* champs are via arena is new, in high demand and everyone wants them so who knows what those numbers will be with the 2 arenas. I'm sure there are guys that could possibly put up some crazy numbers to get top 100 for both 6*s but probably unlikely (and definitely unhealthy). I do feel like what has missed the mark is the milestones and I feel like there is an easy solution / structure already in the game already that Kabam could easily follow:
SOLUTION: Make Arena like Alliance Quest
What do I mean by this you might ask...? For AQ, regardless of where you are in the game prestige and roster wise, if you complete map 7, you get the same completion rewards that the top alliances get for completing map 7. Everyone does the same number of fights and gets the same rewards. In the end though, because of prestige, top prestige alliances win out and get better rank rewards.
This same concept could easily be applied to Arena. Kabam can figure out the required number of fights they feel are needed to hit the various milestones and just use fights won. I don't know what the magic number would be for hitting the final milestones in the 3 arenas but Kabam has the data to back up whatever number they figure out this should be. This can essentially allow most if not all to have the ability to hit the milestones if they want to put in the time/effort but in the end, still keep track of points. Points scored will still determine the rank rewards which would still benefit those that have the most developed rosters, most units/boost spend, most time spent dedicated to their grind. Would the milestone awards and rank rewards need to be tweaked from what they were just updated to be, yeah possibly...?
The arena deathmatches are great. There are no "deathmatches" using 4/55 and above. AI is fluid, throw specials. I like it a lot. Milestones, far far more. The units are definitely lesser per round grind, this is something I do not like. The increased milestones make anything but 6* close to irrelevant in the grind. even r5s are not worth the time. This makes grinding requiring far more effort, and every round of grind far less rewarding. I like the grandmaster shards, but you need to bring the milestones down, period.
I was using 6* in 5* featured 5* in 4* featured 4* in 4* basic 3* in 3* arena
Every class, star rating and champ had uses including some dumb champs like IF, Joe and Jane, Iron Patriot and their likes. Now what am I supposed do with all those 3* and 4* that I maxed out for arena? Why would I use 4* maxed out to reach 16.5mn? And including both 5*/6* in same arena with 16.5mn as end milestone is too much.
This is punishing for f2p like myself and many others who used arena as main source for their units and difficult content exploration. On one hand we talk about quality of life, make changes to AW and AQ, then make some really unwanted move in opposite direction.
If Kabam wants to run concurrent 6 star arenas, and claim "same number of units" (5 more), need to do one of following:
1: halve the refresh time for 5/6 stars 2: make it so you can't do same arena until refresh, but different refresh timer per arena (probably too much work) 3: halve the number of fights, or at least make the boosts bigger 4: halve the number of points for each milestone 5: make players choose one 6 star arena or the other, and double the rewards, so its effectively same amount of rewards, since you can only do one or the other.
I’m a father of 2 with a full time job. I’m also an officer of a map 7 alliance. The amount of time I give to this game is nuts. I grind arena milestones simply to help me save money to compete. My 6 star roster is not as extensive as most endgame players. The new milestones are literally impossible for me to hit without refreshing, where as before they weren’t and it was a fairly fast and easy grind. The new milestones totaling 33k (which is almost twice as much as before) is absolutely ridiculous. I don’t mind a reasonable increase for the better rewards, but twice as many points is more than unreasonable. Please consider reducing points needed for all milestones. Thank you for the hard work to improve the game for all of us.
It's a real struggle and milestone are huge now, tough to get all milestone without a huge 6* roster. Basically I do arena a lot and acheive all the milestones and now 33M points to acheive all milestones way more high. Maybe it's the 1st time in a year or more I'm gonna miss to acheive all the milestone. I think this changes in arena will demotivated players for doing arena. And we should have some cavalier shards instead of grand master chards. Please re-consider and make it alive & enjoyable for all players.
I really want to see how the sausage gets made on stuff like this. Do they not check with anyone? I feel like if you asked 5 people who really play the game, they’d identify half the problems or more with botched rollouts like this one. Or the 7.2 rewards. Or the 6.4/act 6 rewards. Or lying about 6.1 and 6.2 nerfs. Or alliance tickets for mixed-map groups. Or...
An ounce of prevention is worth a pound of cure. Communicate and manage expectations. You knew everyone who cared would immediately start breaking down the milestones when they were eventually released. You can’t say “it’s 5 extra units!” and expect the false narrative to stick.
I am a mid tier FTP player, with fairly limited 6 star roster. In previous arenas, if I would grind, I would easily earn 350-400 units + battlechips. Now even with equal amount of grinding I am unable to make even 250 units and earning lesser battlechips as well. Which is a lot! This arena though helpful for end game players are totally ruining the fun for mid tier players.
Less units = Limited progression.
Which is basically forcing the FTP players/occasional spenders to spend more money on game.
Conclusion: Giving a competitive edge on behalf of money is fine, but with the more recent changes it seems the game is focussing more on the 1000-2000 end game WHALES while completely ignoring the majority of mid-tier players.
- You do not have to compete for 4 stars anymore. If you hit the appropriate milestone it’s yours. - Average Cavalier/Thronebreaker can earn the 4 star basic in 20-25 matches. 3 star basic added to the milestones as well and can be earned in 15 matches or so. - Average Cavalier/Thronebreaker can earn the 4 star featured in about 70 matches. - Grandmaster shards instead of PHC shards. - 3 arenas instead of 5.
Cons:
- Too much grinding to hit all the milestones for units. 33 million points takes about 200 matches if you just run 6 star heroes. Under the current cool-down timers you need 100 six star heroes to do that without spending units to refresh. Most of us run a mix of 5 and 6 stars and it will take us more matches; if our rosters even allow it. That’s without even touching the summoner trials which is another 75 matches with 4 star heroes. It takes considerably more fights to hit milestones that it did before. - New accounts only have 1 arena. They cannot grind out the 3 and 4 star champions they want/need to clear early content and become uncollected. They also cannot grind for units. - Too few basic 5* heroes awarded.
Suggestions for possible solutions - Bring back the 4 star featured and basic arenas for players who are not uncollected. - Lower the milestones for the 5 star basic arena. - Shorten the refresh timer for 5 and 6 star champions - Expand the 5* basic hero to the top 2% or the top 5% in that arena. Players will still need to grind but those heroes will be more attainable. This is especially important because some content really is best run with specific champions.
In a game that includes a large collection aspect, the new Arena structure has made the vast majority of my collection irrelevant. This change has made me regret focusing on 5 star champions at all. I have ranked up more champions than I needed to clear content, largely because I enjoyed using them in arena. Now, those ranked up 5* champs are meaningless. Moreover, I would often rank 3* champs that I didn't have at higher star levels, just to test them out in arena. Again, now those ranked up 3* champs are meaningless. So before we even begin to discuss the new reward structure, this change has made me feel that a large portion of my collection no longer has a use in the game, and that feels bad.
When coupled with the irrelevance of a huge portion of my collection, the new reward structure just feels terrible. As someone who has explored all end-game content currently in game (the only content in game I haven't explored are the "Normal" versions of each variant quest), has 42 Rank 5 5* champions, and 78 6* champions, I would be able to feasibly get all milestones from these arenas. But it would be neither fun nor enjoyable. Prior to the implementation of the new system, I generally hit all of the the milestones in the 4* and 5 * featured arena, and put up 1 million in the 4* basic arena. From time to time, I would even dive into the 3* arena to use my low star-level champions that I might not have at higher stars. I was willing to grind because the reward structure felt appropriate for the time and effort of hitting each milestone. This is no longer the case. I would have to put in far more time, for less rewards, and use only 6* champions to do it. Before you tell me I can still use my 5* champions to do it, the point values for 5* champions are so low compared to the milestones that it simply is not worth it for the time invested. It is the same reason most people didn't use 3* to grind out 1.5 million points in the old 4* Basic Arena. It simply wasn't worth it from a time and effort investment perspective.
In short, it feels as though this update has invalidated a huge portion of my collection and time spent in game up until now, and made the reward significantly lower for any future time invested. Essentially, this change has disrespected my past, and dashed my hopes for the future. It is a bad change for the players and bad for the game.
Hello ! Here is my feedback: I am a 5 month old f2p non-UC player of this game. So I have very small roster of 5 stars and one 6 star with a bunch of 4 stars. Before this new arena changes, I am only able to do 4 star basic arena where I can get 135 units in 1.5 million points and by adding some 3 or 4 lakh extra points I will get 4 star basic champion with 300 5 star crystal shard in rank rewards of 1-10 % bracket. But now with this new arena changes, I am able to do summoner trial arenas where I have to do 2.15 million score for 140 units ( only 5 units for extra 650k score ) which is not great. It should be 1.5 million score for 140 units or 200 units for 2.15 million score. Secondly, I am not able to get 300 5 star crystal shards like before in 4 star basic arena top ranks. Before in 4 star basic, I am able to get desired 4 star champion. But now its not possible because I am non-UC player who is not able to get desired 4 star champion from 6 star basic milestone.
In Short: 1. I lost 300 5 star crystal shards of 4 star Basic arena which now has to be in Summoner trials 1-10% rank. 2. Extra 650k arena score for only 5 units and some BC and PHC shards which is also less. It has to be 1.5 million=135 Units or 2.15 million= 200 Units.
Some action on this suggestions is greatly appreciated. Thank You in advance !
Comments
1. The rewards and milestone structure are disproportionate to the amount of work required. Prima facie there's no problem with condensing the number of arenas, even though I personally don't see the need. However, the number of units/rewards needs to remain constant which it has not. Furthermore, the milestones to reach said units/rewards have increased such that obtaining equal units requires an increase in work; that's fine for people grinding hard for rank rewards, but not for (I suspect) the majority trying to just get resources.
2. The grandmaster shards are a good step in the right direction... But nowhere near enough to motivate for the extra work required. Cav crystal shards for people who are cavalier or thronebreaker? Separate arena with higher reward structure? Doesn't seem thought out completely.
3. Similarly, three star champ as rewards... Underwhelming. Especially when, in almost half of the months so far this year, we've ALL gotten a FREE three star featured champ just for logging in. Inconsistent message- either these champs are valuable and worth grinding for, in which case don't give them away for free, OR, they aren't that valuable, so add in different star levels for different milestones (i.e. four star for the highest, three for the halfway point, something like that) to justify the grind.
all this is to say: was there some overwhelming problem with the old arema structure I'm not aware of? Seemed to work OK... But either way, this is not a step forward. What it seems like, quite frankly, is a strategy to get more people to purchase unit packages some of will require more to get equal units in arenas. And I don't intend to reward these kind of changes with any more purchases, which is kind of a shame cause I might've sprung for mister negative bundles.
Poorly done, imo.
But now please go and sit down for a moment and look over all this stuff the community has been saying. Cause yep there are some glaring problems in this new arena system.
When I think arena, I think of how I am rewarded (woo new 3-star champions to play with, woo lots of crystals to open, even if they're just PHCs) for playing some quick little fights and getting to use quite a large amount of my roster. I really enjoy that I'm not just doing Domino parry + heavy spamming my way through arena cause I literally CANNOT do that because she goes on cooldown after one fight and I'm forced to play with some different champions. Simple and repetitive? ABSOLUTELY. But simultaneously it's fresh cause I'm not just playing the same champions the whole time, and boy sometimes I just need that. And I don't push myself to do hardcore grinds for 5-star features or Warbound or whatnot, so I like to think I've hit my sweet spot.
But this new system is just painful. It basically removes 90% of the reason I enjoy arena. I don't get rewarded nearly as much for quick simple fights. All because I don't have a massive roster.
Please. Revert back to the old system, tweaking it with some of the good things this new system brought (GMC shards, champs in milestones, compensation prize champs). Here's what I see it being like.
3-star Featured Arena. Keep as is.
4-star Basic Arena. Basically take the current Summoner Trials Arena, chuck the 3-star Basic Champion in the milestones and give the 4-star Basic champ to the top 10% like the Basic Arena.
4-star Featured Arena. Expand pool of people who get the 4-star, give some GMC shards in the top milestones
6-star Featured + Basic Arena. See current 6-star Arenas.
I appreciate you guys trying. But now here's the hard part; learning from mistakes and growing. You've done it before countless times; stay strong and do it again.
(yeah my motivational speeches aren't particularly good sorry about that)
I’m semi free to play and only get some offers for spring cleaning, 4th of July and around Christmas. All my other units I get from arena and that amount will now be cut in half.
Now I will not be able to get the offer after exploring cav eq, like I always do, so less boosts, so more units spend in aw.
Moreover challenger rating can also help against death matches as it can be coded to calculate the total challenger rating of the team being brought in and then the matchmaking can find a team with similar total challenger rating thus removing the issue of death matches
I really dislike that my 5* are now irrelevant. I used to fun the 4* featured and hit a milestone every 5 rounds. It was nice. Quick goals. I could run 5 rounds while having some coffee in the morning. Now, there is literally no reason to run them.
I am completely fine with the 6* featured arena. But for the basic arena, there are real problems. When I was growing my roster, I would grind every 4* basic champion. The basic arena has always been about growing your roster. Now, instead of running all the arenas, I am essentially stuck and need to choose one or there other. That significantly reduces my reward haul. And because of the 6* cool down, I need to run them early and then run them late. With the 5*, I had flexibility in terms of when they came back around.
A lot of good solutions have been proposed regarding the different arenas. one suggestion (which may or may not have been mentioned) is to reduce the milestones in the 6* basic back down to 4 million or 6 million. At the same time, if you are concerned about big 6* rosters more easily being able to then hit those milestones, is to make 5* and 6* worth the same amount of points in the 6* basic arena (lowering the 6* point, or keeping the milestones as they currently are and increasing points for 5*). This allows people with extensive 5* champions (i.e., those building their 6* rosters, which again is what the basic arena has always been) to actually compete for the 6* basic champ (using refreshes and boost) and doesn't not disincentivize bigger accounts that typically grind for resources rather than champions. I do not think the answer is to only allow 4* and 5* in the 6* basic arena, but it needs to be balanced against what a basic arena has always been.
Regardless, something needs to change with respect to the 6* basic arena. I will not comment on the summoner trials beyond stating that I am generally unhappy that the "low hanging fruit" in terms of units and milestones is not so low anymore.
5* seem no longer relevant for arenas
6* need to be aloud to be played 3 times a day
Units need to be bumped up, because cost of potions/health new champs has ramped up
Milestones feel very high and impossible to reach
Hope you find this useful, because arenas are relaxing, but would be nice to have more juice for the game to be relevant as an another way for progression in this game.
Thanks a lot, and continue hardwork.
SOLUTION: Make Arena like Alliance Quest
What do I mean by this you might ask...? For AQ, regardless of where you are in the game prestige and roster wise, if you complete map 7, you get the same completion rewards that the top alliances get for completing map 7. Everyone does the same number of fights and gets the same rewards. In the end though, because of prestige, top prestige alliances win out and get better rank rewards.
This same concept could easily be applied to Arena. Kabam can figure out the required number of fights they feel are needed to hit the various milestones and just use fights won. I don't know what the magic number would be for hitting the final milestones in the 3 arenas but Kabam has the data to back up whatever number they figure out this should be. This can essentially allow most if not all to have the ability to hit the milestones if they want to put in the time/effort but in the end, still keep track of points. Points scored will still determine the rank rewards which would still benefit those that have the most developed rosters, most units/boost spend, most time spent dedicated to their grind. Would the milestone awards and rank rewards need to be tweaked from what they were just updated to be, yeah possibly...?
Feedback after day1.
The arena deathmatches are great. There are no "deathmatches" using 4/55 and above. AI is fluid, throw specials. I like it a lot.
Milestones, far far more. The units are definitely lesser per round grind, this is something I do not like. The increased milestones make anything but 6* close to irrelevant in the grind. even r5s are not worth the time. This makes grinding requiring far more effort, and every round of grind far less rewarding. I like the grandmaster shards, but you need to bring the milestones down, period.
6* in 5* featured
5* in 4* featured
4* in 4* basic
3* in 3* arena
Every class, star rating and champ had uses including some dumb champs like IF, Joe and Jane, Iron Patriot and their likes. Now what am I supposed do with all those 3* and 4* that I maxed out for arena? Why would I use 4* maxed out to reach 16.5mn? And including both 5*/6* in same arena with 16.5mn as end milestone is too much.
This is punishing for f2p like myself and many others who used arena as main source for their units and difficult content exploration. On one hand we talk about quality of life, make changes to AW and AQ, then make some really unwanted move in opposite direction.
You guys should really reconsider the changes.
Regards,
Rollo Tomassi
1: halve the refresh time for 5/6 stars
2: make it so you can't do same arena until refresh, but different refresh timer per arena (probably too much work)
3: halve the number of fights, or at least make the boosts bigger
4: halve the number of points for each milestone
5: make players choose one 6 star arena or the other, and double the rewards, so its effectively same amount of rewards, since you can only do one or the other.
An ounce of prevention is worth a pound of cure. Communicate and manage expectations. You knew everyone who cared would immediately start breaking down the milestones when they were eventually released. You can’t say “it’s 5 extra units!” and expect the false narrative to stick.
In previous arenas, if I would grind, I would easily earn 350-400 units + battlechips.
Now even with equal amount of grinding I am unable to make even 250 units and earning lesser battlechips as well. Which is a lot!
This arena though helpful for end game players are totally ruining the fun for mid tier players.
Less units = Limited progression.
Which is basically forcing the FTP players/occasional spenders to spend more money on game.
Conclusion: Giving a competitive edge on behalf of money is fine, but with the more recent changes it seems the game is focussing more on the 1000-2000 end game WHALES while completely ignoring the majority of mid-tier players.
Not cool Kabam!
- You do not have to compete for 4 stars anymore. If you hit the appropriate milestone it’s yours.
- Average Cavalier/Thronebreaker can earn the 4 star basic in 20-25 matches. 3 star basic added to the milestones as well and can be earned in 15 matches or so.
- Average Cavalier/Thronebreaker can earn the 4 star featured in about 70 matches.
- Grandmaster shards instead of PHC shards.
- 3 arenas instead of 5.
Cons:
- Too much grinding to hit all the milestones for units. 33 million points takes about 200 matches if you just run 6 star heroes. Under the current cool-down timers you need 100 six star heroes to do that without spending units to refresh. Most of us run a mix of 5 and 6 stars and it will take us more matches; if our rosters even allow it. That’s without even touching the summoner trials which is another 75 matches with 4 star heroes. It takes considerably more fights to hit milestones that it did before.
- New accounts only have 1 arena. They cannot grind out the 3 and 4 star champions they want/need to clear early content and become uncollected. They also cannot grind for units.
- Too few basic 5* heroes awarded.
Suggestions for possible solutions
- Bring back the 4 star featured and basic arenas for players who are not uncollected.
- Lower the milestones for the 5 star basic arena.
- Shorten the refresh timer for 5 and 6 star champions
- Expand the 5* basic hero to the top 2% or the top 5% in that arena. Players will still need to grind but those heroes will be more attainable. This is especially important because some content really is best run with specific champions.
When coupled with the irrelevance of a huge portion of my collection, the new reward structure just feels terrible. As someone who has explored all end-game content currently in game (the only content in game I haven't explored are the "Normal" versions of each variant quest), has 42 Rank 5 5* champions, and 78 6* champions, I would be able to feasibly get all milestones from these arenas. But it would be neither fun nor enjoyable. Prior to the implementation of the new system, I generally hit all of the the milestones in the 4* and 5 * featured arena, and put up 1 million in the 4* basic arena. From time to time, I would even dive into the 3* arena to use my low star-level champions that I might not have at higher stars. I was willing to grind because the reward structure felt appropriate for the time and effort of hitting each milestone. This is no longer the case. I would have to put in far more time, for less rewards, and use only 6* champions to do it. Before you tell me I can still use my 5* champions to do it, the point values for 5* champions are so low compared to the milestones that it simply is not worth it for the time invested. It is the same reason most people didn't use 3* to grind out 1.5 million points in the old 4* Basic Arena. It simply wasn't worth it from a time and effort investment perspective.
In short, it feels as though this update has invalidated a huge portion of my collection and time spent in game up until now, and made the reward significantly lower for any future time invested. Essentially, this change has disrespected my past, and dashed my hopes for the future. It is a bad change for the players and bad for the game.
I am a 5 month old f2p non-UC player of this game. So I have very small roster of 5 stars and one 6 star with a bunch of 4 stars. Before this new arena changes, I am only able to do 4 star basic arena where I can get 135 units in 1.5 million points and by adding some 3 or 4 lakh extra points I will get 4 star basic champion with 300 5 star crystal shard in rank rewards of 1-10 % bracket.
But now with this new arena changes, I am able to do summoner trial arenas where I have to do 2.15 million score for 140 units ( only 5 units for extra 650k score ) which is not great. It should be 1.5 million score for 140 units or 200 units for 2.15 million score. Secondly, I am not able to get 300 5 star crystal shards like before in 4 star basic arena top ranks.
Before in 4 star basic, I am able to get desired 4 star champion. But now its not possible because I am non-UC
player who is not able to get desired 4 star champion from 6 star basic milestone.
In Short:
1. I lost 300 5 star crystal shards of 4 star
Basic arena which now has to be in
Summoner trials 1-10% rank.
2. Extra 650k arena score for only 5 units
and some BC and PHC shards which is
also less. It has to be 1.5 million=135
Units or 2.15 million= 200 Units.
Some action on this
suggestions is greatly appreciated.
Thank You in advance !