I believe you’ve sped up the gameplay again.This would shorten the parry window, make it necessary to react quicker than usual to get it to work and also accounts for what seems like unreal speeds of the defender dashing in and our dex timing being off.It would be great if someone could do a gameplay speed video comparison. That’s what I think it’s gonna wind up being — what I said last night about the AI being more aggressive on “stand up” and “whiffs” is a function of how fast the AI moves nowThey are on you so fast with the medium dash — even when you know it’s coming and you hit the parry in time — like @Rockypantherx said, there might not be enough frames for it to register, which is possibly why it doesn’t let you block even if you miss the parry: the frames go by so quickly, it’s like you did nothing before the medium dash is in your hit boxThe photo of the guy getting popped by Red Hulk even with the Nick Fury/Quake synergy active makes sense to me because of that — the medium dash is so fast, it doesn’t allow anything to proc like parry, block or even a passive evade when the bug hits
I believe you’ve sped up the gameplay again.This would shorten the parry window, make it necessary to react quicker than usual to get it to work and also accounts for what seems like unreal speeds of the defender dashing in and our dex timing being off.It would be great if someone could do a gameplay speed video comparison.
As it’s been said, this isn’t a parry issue, it’s an animation issue where the action point of attacks has been reduced over time to almost nothing now. By the time you respond- it’s too late. I upgraded my personal fighting abilities to include a precognition pre-flight option - I’m unstoppable now. 🤣 Mega props to Kabam for jumping on this so quickly with acknowledgment and compensation though. 👍🏼
As it’s been said, this isn’t a parry issue, it’s an animation issue where the action point of attacks has been reduced over time to almost nothing now. By the time you respond- it’s too late. I upgraded my personal fighting abilities to include a precognition pre-flight option - I’m unstoppable now. 🤣 Mega props to Kabam for jumping on this so quickly with acknowledgment and compensation though. 👍🏼 I don't think it's an animation issue. My champs have dashed back when i have tried to do a heavy attack and doing a heavy attack doesn't rely on me trying to time the start of the heavy attack based on incoming animation....i just do it. I do however think the amount of time you press as you elude to is causing this issue as that would explain dex, parry and heavy attacks. I'm guessing maybe i have always had a "fat" finger that was never registering before and that's now registering that's resulting in my character dashing back randomly....something that wasn't possible in previous versions of the game likely because the amount of time certain inputs registered was different. Maybe a lag is causing inputs not to register when you want it and for the correct amount of time
How is it possible to destruct the game like this after each update???
Not sure what the issue is… but something is not right. Cost me revives for sure on the summer of pain.
Good morning everybody.Thank you all for the information you've provided. We're working on a few theories right now, and want to add 2 more questions to the list. We're trying to see if this helps us pick up any sort of pattern.What device are you using?Which Champion were you fighting? (If you can remember specifics)
This is gonna be an EXTREMELY unpopular opinion…yeah. This is gonna be extremely unpopular, but just my opinion:IF IF IF the parry window has been tightened, it will hurt the game in the short term, because we are all used to it. But at the same time, I think we’re at a point in the game’s history where a conversation might need to be held about whether parrying into stun might be hindering a chunk of the player base as too much of a catch-all to beat contentI don’t want a game of stun immunity or shrugging off debuffs every single second of the day, but when you see how skilled players are still crushing most/all of the hardest content, I wonder what the answer is to make content that is accessible to everyone yet still challengingIf it were me…maybe I would tighten the Parry window
This is gonna be an EXTREMELY unpopular opinion…yeah. This is gonna be extremely unpopular, but just my opinion:IF IF IF the parry window has been tightened, it will hurt the game in the short term, because we are all used to it. But at the same time, I think we’re at a point in the game’s history where a conversation might need to be held about whether parrying into stun might be hindering a chunk of the player base as too much of a catch-all to beat contentI don’t want a game of stun immunity or shrugging off debuffs every single second of the day, but when you see how skilled players are still crushing most/all of the hardest content, I wonder what the answer is to make content that is accessible to everyone yet still challengingIf it were me…maybe I would tighten the Parry window If that’s the case, the basket of goodies we just received should be forthcoming weekly and for a while. If you want to make a material shift in the way the game is played, a one time goodwill payout isn’t nearly enough to smooth the adjustment. Do I think this is a back door way to slip in a change that makes the game more “challenging”? I’ve no evidence it is.But I would note that anything that makes basic mechanics unreliable (and that’s how I would describe what I see now—it’s not really just an early-late timing thing), no matter how tiny it may be, is a material change in the game. And if any player decides he/she doesn't like it, I’d fully support trying to refund whatever resources they may have burned the past 30ish days. Also: as a frame rate/speed alteration, it doesn’t just affect parry—would you consider it a good thing to discuss whether we should have “perfect dex” as well as “perfect parry” requirements? I don’t. It’s all well and good to give the top .01% of uber-dedicated players an extreme challenge, but there are many more who turn to MCoC for fun and something less than extreme challenge. Probably ought to consider doing something more than just a vanilla parry tutorial if you want to monkey with how the game gets played. So, no. Not time for that conversation. Time to get the game back up and running normally. If the best idea for making content challenging is what feels like a pRNG approach to basic mechanic reliability, then I’m good with MCoC folding up its tents and heading off into the sunset. Dr. Zola
Ok everybody, first update: Alliance War Season 27 has finished early. This means that this upcoming war will not count towards your Season Score. We will also be removing the minimum number of Wars that Summoners must participate in during the season to gain rewards.Do not change Alliances until you have received your Rewards. This may take up to 24 hours.
Not sure what the issue is… but something is not right. Cost me revives for sure on the summer of pain. @DrPepper_75 The SOP lasts for 7 days not 3 hours. Really baffled why you revived through it with a known bug instead of waiting for the bug fix.... Especially because the rewards don't even get paid out for weeks.