Summoners, the Necrosword Crystals (the crystals in the Knull Cavalier Preview Bundle) currently have a higher than intended drop rate of 6-Star Champions.

We will be leaving the crystals as is for the time being, but will be correcting the drop rates before Knull receives his official release on October 28th. To ensure that this does not affect anybody that purchased this preview bundle, we will be auto-opening these crystals before that date, but this means you will not see what you received. To avoid any confusion, please open your crystals yourself ASAP.

[MERGED] Parry Issue Fix



  • TrubluMateTrubluMate Posts: 195 ★★
    @Kabam Miike one of the nodes in AQ is prove yourself. There is a guy in our ally who is wasting so many items due to the parry bug and striking through block. Not to mention the rest of us running map 7, story and side event. The compensation is inadequate. The length of time for the fix is inadequate. Please address us with an estimated time frame, and we need more AQ large health pots and revives for what is normally quite manageable!
  • Skydad23Skydad23 Posts: 86
    Update??????? I mean really no clue on how long this might take to fix?
  • methylcobalaminmethylcobalamin Posts: 22
    3 times a row! Really make me sick, damn!
  • Crimson8399Crimson8399 Posts: 513 ★★★
    Just lost almost 200k points in arena cause of this, thanks Kabam
  • Crimson8399Crimson8399 Posts: 513 ★★★
    Also I feel like there was an issue with gameplay last year around the time summoner showdown was about to happen. I think there may be an issue with the area of the game which is causing these issues.
  • A_NAZA_NAZ Posts: 680 ★★★
    I’m gutted that this fix is taking so long. My new job starts on Monday so I expect my free time to drop a lot. Really want to do my final abyss path before then, but worried about going for it. Have already farmed resources for my abyss path too, something I may not have time to do again in the near future 😅
  • GarryDKGarryDK Posts: 110
    It’s been particularly bad this morning. Trying to run through assault on Olympus. It’s so broken.
  • ThecurlerThecurler Posts: 622 ★★★
    Yeah game feels really stodgy this morning.
    Laggy, skipped frames, dropped inputs. Not good.
  • The_beast123The_beast123 Posts: 1,992 ★★★★
    Grumpy said:

    They need to end aq till issues are fixed

    It would cause great loss, but yeah, a solution the problem could be quite confusing to choose.

    It puts me ease to that they're been working on this, but really hope they get fixed sooner.
  • Speedro420Speedro420 Posts: 1,007 ★★★★
    A_NAZ said:

    I’m gutted that this fix is taking so long. My new job starts on Monday so I expect my free time to drop a lot. Really want to do my final abyss path before then, but worried about going for it. Have already farmed resources for my abyss path too, something I may not have time to do again in the near future 😅

    I personally wouldn’t do it but if you don’t mind burning a couple extra 1000 units then go for it. Depends on how bad your device messes up honestly no way to tell.
  • Speedro420Speedro420 Posts: 1,007 ★★★★

    You know the amount of money this company is pulling in, and that's just the information that is public, releasing an update like this with all these bugs is unacceptable. As a game dev, you should have vetted this in the testing phase. You either do not have testers, competent testers or, and I hate to say it, released this content fully knowing it was bugged. In any case, it's unacceptable.

    They have used the community as testers for years but now it’s too a point it’s broken the game. Their new project whatever it’s called to build the new code system needs to be implemented soon.
  • Speedro420Speedro420 Posts: 1,007 ★★★★
    Codydew said:

    Kabam, listen, I love your game. Been playing for nearly 7 years. Have two 1.5 mill plus accounts, lead a small alliance and pay for things monthly like summoners sigil. However, I also run my own business, have a kid older than most your players, and truly do not have the spare time to be running content that’s barely playable. This needed fixed days ago. I understand it’s a difficult fix. So too is sustaining interest in a game I cannot currently play. Your various glitches and bugs have cost me more than my fair share of money, both literally and figuratively (revives, pots, units, etc). Explain to us why those of us who pay $9.99 per month for summoner sigil should be currently dumping that money into this **** hole? I have decided to head over to the Apple Store and request refund of my Summoner Sigil which I had just paid for, until this issue is resolved. I strongly urge those continuing to pay for subscription services for a game that is not currently playable at the highest levels, in its current form, to do the same. Once the issues and bugs are fixed, to my/our satisfaction, then we might continue to pay for subscription services. Until then, get your money back.

    It would be very nice for them to credit players next months sigil for the issues cause this month for sure.
  • Scratchmaster23Scratchmaster23 Posts: 76
    When is this bug getting fixed, its making virtually all content unplayable and its getting beyond a joke now, not impressed at all.
    And all those that feel the need to keep replying that it works fine for them, congrats....
  • WayWorn2525WayWorn2525 Posts: 125
    Kabam is it possible to postpone the expiration timer on the SQ and EQ till you get the parry bug fixed? Some of us are just waiting for the parry to be fixed b4 jumping into these quests. Or do you want to keep on giving up revives and portions to get through these contents?
  • LoganLogan Posts: 131
    Any reason why AQ has not been canceled? We usually do map 6x5 now we are going to go to map 5 just to make it easier on people having issues but sacrificing our normal rewards is a bummer. Every part of the game is impacted and we still have to log in for AQ is confusing in the game's current state.
  • Dawnbringer_1Dawnbringer_1 Posts: 247 ★★
    Bad comments not gonna speed things up btw folks.
  • Zenn_LaZenn_La Posts: 56
    Same here, the parry timing is off or not working at all on iphone and I’m also getting pummeled through my block on occasion. It does work better when hitting it earlier but it’s still broken.
  • FlushFlush Posts: 68
    Anyone have this issue when land parry i get push back to distance heavy hasn't time to land
  • FlushFlush Posts: 68
    Anyone have this issue when land parry get push back haven't time land parry
  • FlushFlush Posts: 68
  • Quantum_FizzixQuantum_Fizzix Posts: 74
    edited July 10

    Hey everybody,

    Want to confirm that we are investigating this on our end. If you have the time and the answers to the following questions, it could help us find the root of the issue.

    • When did parry fail when previously it wouldn't? Was it an early parry? a late parry?
    • What were the effects of parry failing? Did you get hit into the block? did you not block at all and get hit instead?
    • Did you see the character block before you took the hit?
    • Do these parry issues occur when you try to re-parry or the first-time parry?
    iPad Pro/iOS device

    It’s failing during normal parry timing. I am finding it only works if I catch it right as the defenders starts to swing. It seem the parry window moved sooner and became a much smaller window. Sometimes hitting block before the opponent swings is resulting in parry if the combatants are right next to each other (just did it with Nick Fury in the side quest against Punisher). There were times I tried to block with Mole man block/unstoppable mechanic) and he would parry instead. This happened a bunch of times.

    You get smashed instead. It looks like you are not attempting to block at all most of the time.

    For the most part your champ does not appear to even try to block when you attempt the ‘normal’ parry timing.

    While not superb at them, I have succeeded in some re-parries, but the timing seems off on that to. Most of the time I just got clobbered.
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