Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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I was open to debating which champion was better but if you insist on resorting to calling it silly, saying I don’t understand a champion and talking down to someone then that’s your prerogative but you can also just maybe.. y’know, not?
Now you're clearly my favorite forum user, spot on take.
Every champ have there own unique things.
1. Corvus dominants aq, is the best cosmic to bring in incrusions, very good boss killer and death immunity
2. Cgr have one of the highest dmg output in game, have some immunities, fun to play, satisfying numbers and lot
3. Herc is very good in both short and long fights, death immunity is good, fun to play, very good animations and winning pose, lot of potential.
4. Let's just be fair, hype is a 5 star champ and people who have rank 3 corvus/cgr/herc still use him in many content.
Again I just want to say that all are very close in there use in game and all is on your personal preference.
Don't be that toxic cgr guys, you are making is very bad situation.
Be safe
Corvus on Flare paths is an absolute joke
Firstly, I wouldn't say Act 7 is the best test of how good a champion is. There's so many fun interesting nodes, that it really throws around the order of how useful champions are. The Class boosts are powerful, the tag boosts too, so for the most part I don't think act 7 can be used to justify the "best" champ.
What situations exactly does passive power gain get you through that CGR can't do? I can only really think of one, being unblockable. Hyp does have a very strong power gain and should you encounter a situation where the opponent is unblockable, sure, Hyperion is better than CGR. But how often does that really happen? And is that niche scenario enough to justify Hyperion being better than CGR? A few nodes off the top of my head that cause the opponent to go fully unblockable, Aspect of War, Steady build up unblockable, unblockable finale. Aspect of War, yeah I mean I suppose Hyp is better, but why would you ever really go, oh I'm gonna bring hyp for this fight instead of a slow champion? Just to prove CGR is worse? I'm not so sure anyone would. Steady Build up is aimed at skill champions to purify them, and CGR can get around unblockable finale with his massive damage, sure there may be a niche scenario where the damage is capped, but that'll be such a small percentage of fights that it's not enough to say CGR is worse.
Poison immunity? Useful, sure, but bleed and incinerate are more useful together than poison alone. I'd argue just bleed is more useful but that's a separate debate.
So I feel very strongly about not using incursions to justify how good a champion is, there is so much in that game mode that breaks champions and causes certain interactions to go wild. Civil Warrior is a beast in incursions, so is annihulus, Aarkus, MS etc, and while these champions may be good or bad outside of incursions you can't use one game mode that has little bearing on the rest of the game to justify a champion being the top of their class. It's essentially a different game, with different champion abilities.
Variant content, sure, Hyp is ok, but you're talking about 1 of 7 variants with the increased AA, not exactly a slam dunk.
Hyperion does have a fantastic regen mechanic at the loss of power gain for 45 seconds. It's an ok trade off for sure, and it's a beefy regen, but I'd argue that CGR's block proficiency being higher than Doom means for a lot of match ups you'll have more health than Hyp. Plus, Hyp has a parry heavy playstyle which can sometimes lead to block damage. With unavoidable damage, yeah Hyp has CGR beat on sustainability, but I'm not sure that's enough.
Sig scaling, would you say Hype's sig scaling is better than CGR's scaling of... um... 1?
Cgr also fits in anywhere on a team and doesn't require synergies.
Eh, CGR having a hard playstyle is subjective. I find it very easy to cycle judgements. And I'm not sure having an easy playstyle makes a champion the best in the class, the two best champions in the game are widely both considered the two hardest to play. So CGR being hard to play shouldn't stop him being the best cosmic.
I agree with your conclusion, it is debatable, but we are having that debate now. Hyperion is and always will be a top cosmic champion, he will always have value, but he can't be top forever with the champions coming out, and I would argue he's already lost his crown. If you disagree, please be my guest and put forward your own points, I actually love hearing why people think he is the best instead of, CGR fans are toxic, you don't understand Hyperion etc that some people like to say instead of actually addressing what I've said.
Regarding needing 5 hit combos, I'm not actually sure what you're referring to. Do you mean this?
https://youtu.be/WhvhPCBwX6w
I'm sure you don't mean miss, since every miss (to my knowledge except stun immune tunnel vision, a rather niche combination) in the game can be gotten around with a 5 hit combo. Professor X, G2099, Stryfe, Darkhawk, SuperSkrull etc. Regarding nodes, tunnel vision is shown above, Missing in action (any time defender buff ends there's a timer then falter), if you'd like to point out more miss nodes or champions I'd be happy to explain how CGR can deal with them.
Or perhaps you're referring to evade, since it could screw him up. But I know you wouldn't be using that as your point, it's not like Hyperion is an evade counter. Using Evade as your reason Hyp is better would be pretty weak.
Maybe you mean Autoblock, could be annoying there. Except when you consider it, 4 of the 8 auto blockers need buffs or armour to do so, and CGR is very proficient at countering them. Nova, Heimdall, Medusa, IMIW. CGR handles them all easily. You're left with Darkhawk (easy to handle, push to sp2 and use vigilance buff to counter/don't knock down except when necessary), MODOK (bad match up admittedly), overseer (we haven't seen enough of him yet to form an accurate opinion on defence) and Thor Rags (no counter needed). So of the 8 autoblock champions, CGR hard counters 4, can deal with 2, 1 is undetermined and 1 is a bad matchup. Regardless, I don't think you mean autoblock, since CGR can deal with it better than Hyperion, who can't deal with Nova, Heimdall, Medusa or MODOK, and not as well for IMIW, with 1 armour break per SP2, and CGR gets more armour breaks, more often.
So how exactly, can CGR's combo be interrupted in a meaningful scenario
Since you say Hype not being released as a 6* is proof that he's "too good", I wonder if you'd make the same case for Blade, Wolverine, Ghost Rider, Dr Voodoo, Magik and Scarlet Witch? Are they all too good to be released as 6*? Cause it seems like you're using one fact to suit your opinion, rather than using the full picture to form your opinion.
When you look at a champion objectively, you can't use the factor of time in how good they are now. Why do you think, objectively speaking, Hyperion's abilities are better than CGR
CGR is annoyingly overrated, and spam disagree if you want, his utility is awful.