**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
There’s a precedent of this with 12.0 and the fact that everyone needed to have SW, DS, Thor etc, which is why it was rightly balanced. Also with act 6 and quake and ghost, which is why act 7 took a different turn.
Map 8 with Corvus time outs allowed would look very different to the Map 8 that we are going to get, firstly due to these cross fights, and secondly because the nodes would be different.
Even though it’s not immediately obvious that someone using Corvus in the alliance next door could affect other people, if enough people are exploiting the game, the game does change. So I’d rather they address the exploit and make future content more fun.
Not to mention the rewards aspect where an alliance of Corvus exploiters may finish every map because they aren’t using items due to a loophole, whereas those that aren’t may not finish up a day here or there and drop down. Thereby enabling the Corvus cheese users to have an artificially high score compared to their skill and item use.
If you were right, and people using the Corvus exploit didn’t affect me, I wouldn’t care less.
But say there was an exploit that let people do arena fights with half as many refills and were finishing ahead of you in the leaderboard and making you miss out on a 6* champ. I don’t think people would be saying “oh well why do you need to see other people fail?”
The principle is that this is not how the game is meant to work, it’s an exploitation where someone does 30 seconds of a fight before it gets too hard, then times out with a champion who doesn’t need to have health to do well. However you look at it, it’s an exploitation and doesn’t belong in the game.
My point of contention is simple: this affects the kit of a champ adversely and doesn't even fix the problem.
So all this "fix" does is stops someone at low health living if they time out. What stops those who rely on this corvus method from changing the way they implement it. As an example, let's say I use 5 hit combos and get rid of all my charges. Now I pause the game. It doesn't kill me, I lose half my health. Let's say I'm down to 42% now. Do you really believe a r3 corvus with 4 charges won't be able to finish the boss?
This "fix" does not adequately address the problem but introduces a potential adverse change to corvus' kit.
I said it earlier, and it bears repeating here, there has to be a better way. Cause this fix doesn't fix anything.
An alliance of Corvus users was an exaggeration to make the point that some players can use Corvus as a crutch to inflate their score beyond what they’d usually get if they were playing the game without the exploit. If it’s one player or 30, that’s still extra points they may not get if they relied on their skill and roster, not a broken part of the game.
Now if you’d like to respond to my post again, I’d love to discuss what I actually said to you, but otherwise feel free to again pick one tiny part of the post to pretend that’s the main point to respond to. It’s a well known deflecting method people use when they know they can’t address what was said.
However, it fixes the problem. As that assumes the player doesn’t lose any health throughout the 6 time outs. And also, it removes the infinite aspect of it, and also the no-negative aspect. It makes Corvus just like any other champ. Any other champ could do that right now, but people don’t do it because it isn’t as economical as Corvus exploit.
As it stands now, if you go in you can repeat time outs to your hearts content. But after the change, there’s an actual loss to it, you lose 50% health meaning items must be used if you want to repeat it.
Essentially, it makes him like most other champions you’d play at low health for the boss. If you’re timing out with Corvus after the change, you’re gonna be using items. Which is the entire point of the change. You’re not supposed to be able to exploit the game to stop yourself using items, and get a leg up over other alliances playing the game without the exploit.
The game as it works now actually KOs champs at 3% if they time out, the difference with Corvus is he has an ability that stops him dying so when he times out he doesn’t die. That was confirmed by Kabam Miike.
So if you use Cap IW on 1% and time out today, you will get KOd. Corvus doesn’t because of his immunity. The change is only that champs who have an ability to stop them dying will no longer prevent death from time out when below 3%.
I think this fix does stop the issue, because people aren’t going to be timing out with Corvus since they will be KOd when they end a fight below 3%.
Exploits are exploits. If they’re serious like mercing and botting then ban them. If it’s less serious like a broken part of the game mode, remove that broken part of the game mode. It’s not hard and it’s not an excuse to act like a victim.
We already have the 50% loss right now. That has been happening. Corvus does not need a ton of health to be effective as evidenced by using him at 1 health. Saying people will now have to use items when he's at 20% seems a stretch to me.
Nonetheless, I don't think this accomplishes what they hoped. Unless what they hoped was to get rid of a champs awakened ability. As long as it stays in this small part of the game, I'll live with it.
It’s doesn’t change much aside from stopping people from using him to be lazy about planning counters.
Btw all this and people don’t even know how Corvus friendly map 8 will be. Kabam designed the paths, nodes/buffs and which defenders are placed on them. Corvus might already be ineffective due to design.
In the post about this change Kabam state:
“Pausing/Quitting a fight are not gameplay mechanics, but if players wanted to avert any risk at all, they would use “the Corvus cheese”” or in other words, they used a feature of the service (pausing and quitting), as an unintended gameplay mechanic (which is other than it’s intended purpose). That is pretty evidently by Kabam's own definition, against the terms of service.
And to put this beyond any doubt that it’s an unintended interaction, here in the same post they say this
“ there has been a long-standing Bug in-game where some Champions were able to survive a timeout. This is not a game mechanic that was ever intended “
https://forums.playcontestofchampions.com/en/discussion/284834/alliance-quest-season-9-and-map-8-starting-november-19-2021#latest
And way back in May of 2020, they said the same thing, " [some] Champions being able to survive a timeout at 1% Health is a bug. This breaks a rule of the structure of the game and needs to be addressed someday."
https://forums.playcontestofchampions.com/en/discussion/198635/aq-timeout/p5
You agree then, that this is definitely against the terms of service?
Maybe until 2 years ago there were patches like unstoppeable that didn't have effective answers, but nowadays we have a huge variety of champions and we don't have fights that don't have at least 2 or 3 counters
Your definition of TOS violation being “well they would have sent out warning messages” doesn’t hold any weight whatsoever.
And the idea that they would have done something years ago proved you didn’t read the link I posted from a year and a half ago, because Miike addressed that.
“It was one of a few different solutions we were looking at, and whatever solution we decide to move forward with, we will do it with advanced warnings, proper communication, compensation, and not in the middle of AW/AQ.
To reiterate, we are not rolling with this change at this time, and don’t have a timeline for when we will address this bug or a finalized plan for how.
We don’t think that this timeout play pattern is fun or healthy for the game and want to fix it, but only after we’ve done a deeper dive into where this change will make major impacts, and we also want to address the underlying reasons why a player might choose this way to complete content.”
Regardless, Bugs and exploits are not mutually exclusive. Kabam said it’s a bug a couple weeks ago, they said it was a bug over a year ago. You can shout at the sky for as long as you want and claim it’s red, but it’s still gonna be blue.
Arguing facts isn’t something I’m interested in, so if you want to talk about something else, let me know.
I suspect the game just stays paused til you come to grips with the fact you're going to die when you unpause, right?
If so, it's not a fundamental change to his kit.
And all those gripes aside...what if instead of removing the Corvus timeout, Kabam just made all mini-bosses and the boss Ebony Maw? Corvus would be useless then, barring his first light attack. It would achieve the same goal of avoiding the Corvus timeout, but you wouldn't complain, cause you could just roll in with Torch (or any other miss counter).
Divide by 0? You've had an undefined number of timeouts?
I knew someone was gonna point this out. But it wasn't gonna be me.